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Elements of Design 1 PDF

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The key takeaways are the different elements of art such as line, shape, color and principles of design.

The different types of lines are outlines, contour lines, expressive lines, sketch lines, calligraphic lines and implied lines.

The categories of shapes are geometric shapes, organic shapes, positive shapes, negative shapes, static shapes and dynamic shapes.

Line: An element of art that is used to define

shape, contours, and outlines, also to


suggest mass and volume. It may be a
continuous mark made on a surface with a
pointed tool or implied by the edges of
shapes and forms.
Characteristics of Line are:
 Width- thick, thin, tapering, uneven
 Length - long, short, continuous, broken
 Direction- horizontal, vertical, diagonal,
curving, perpendicular, oblique, parallel,
radial, zigzag
 Focus- sharp, blurry, fuzzy, choppy
 Feeling- sharp, jagged, graceful, smooth
Types of Line:
 Outlines- Lines made by
the edge of an object or
its silhouette.
 Contour Lines- Lines that
describe the shape of an
object and the interior
detail.
 Expressive Lines- Line
that are energetic and
catches the movement
and gestures of an active
figure.
 Sketch Lines- Lines that captures
the appearance of an object or
impression of a place.
 Calligraphic Lines- Greek word
meaning “beautiful writing.” Precise,
elegant handwriting or lettering
done by hand. Also artwork that has
flowing lines like an elegant
handwriting.
 Implied Line- Lines that are not
actually drawn but created by a
group of objects seen from a
distance.
Categories of Shapes:
 Geometric Shapes-Circles, Squares,
rectangles and triangles. We see
them in architecture and
manufactured items.
 Organic Shapes-Leaf, seashells,
flowers. We see them in nature and
with characteristics that are free
flowing, informal and irregular.
 Positive Shapes-In a drawing or
painting positive shapes are the solid
forms in a design such as a bowl of
fruit. In a sculpture it is the solid form
of the sculpture.
Categories of Shapes:
 Negative Shapes-In a drawing
it is the space around the
positive shape or the shape
around the bowl of fruit. In
sculpture it is the empty shape
around and between the
sculptures.
 Static Shape-Shapes that
appears stable and resting.
 Dynamic Shape-Shapes that
appears moving and active.
Categories of Color
Color Wheels a tool used to organize
color. It is made up of:
 Primary Colors-Red, Yellow, Blue
these color cannot be mixed, they
must be bought in some form.
 Secondary Colors-Orange, Violet,
Green, these colors are created by
mixing two primaries.
 Tertiary / Intermediate Colors-
Red Orange, Yellow Green, Blue
Violet, etc.; mixing a primary with
a secondary creates these colors.
 Analogous colors - The
analog colors are those
colors which lie on either
side of any given color.
 Complementary Colors-
are colors that are
opposite each other on
the color wheel. When
placed next to each other
they look bright and when
mixed together they
neutralize each other.
 Monochromatic is where one
color is used but in different
values and intensity.
 Warm colors are on one side
of the color wheel and they
give the felling of warmth for
example red, orange and
yellow are the color of fire and
feel warm.
 Cool colors are on the other
side of the color wheel and
they give the feeling of
coolness for example blue,
violet, are the color of water,
and green are the color of cool
grass.
Categories of Space
 Positive space-Like in positive
shape it is the actual sculpture or
building.
 Negative space-Also like negative
shape it is the space around the
sculpture or building.
 Picture Plane is the flat surface of
your drawing paper or canvas.
 Composition is the organization
and placement of the elements on
your picture plane.
 Focal Point is the object or area
you want the viewer to look at first.
Types of Perspective
 Perspective in the graphic arts, such as drawing,
is an approximate representation, on a flat
surface (such as paper), of an image as it is
perceived by the eye.
 Nonlinear Perspective is the method
of showing depth that incorporates
the following techniques.

 Position-Placing an object higher


on the page makes it appear
farther back then objects placed
lower on the page.
 Overlapping-When an object
overlaps another object it appears
closer to the viewer, and the
object behind the object appears
farther away.
Types of Perspective
 Nonlinear Perspective:
 Size Variation-Smaller objects
look farther away in the distance.
Larger objects look closer.
 Color-Bright colors look like they
are closer to you and neutral
colors look like they are farther
away.
 Value-Lighter values look like
they are farther back and darker
value look like they are closer.
 Linear Perspective is the method of
using lines to show the illusion of depth
in a picture. The following are types of
linear perspective.
 One-point perspective-When lines
created by the sides of tables or
building look like that are pointing to
the distance and they all meet at one
point on the horizon this is one-point
perspective. To see an example stand
in the middle of the hallway and look at
the horizontal lines in the brick or the
corner where the ceiling meets the
wall. See how they move to one point
on the horizon.
 Two-point perspective-Here the lines
look like they are meeting at two
points on the horizon line.
Categories of Texture
 Real Texture is the actual
texture of an object. Artist
may create real texture in
art to give it visual interest
or evoke a feeling.
 Implied Texture is where
a piece of art is made to
look like a certain texture.
Like a drawing of a tree
trunk may look rough but
in fact it is just a smooth
piece of paper
Categories of Values
 Tint is adding white to
color paint to create
lighter values such as
light blue or pink.
 Shade is adding black to
paint to create dark
values such as dark blue
or dark red.
 High-Key is where the
picture is all light values.
Categories of Values
 Low-Key is where the
picture is all dark values.
 Value Contrast is where
light values are placed
next to dark values to
create contrast or strong
differences.
 Value Scale is a scale
that shows the gradual
change in value from its
lightest value, white to
its darkest value black.
Form is the three-dimensionality of an object. Shading a
circle in a certain manner can turn it into a sphere.
 Balance means keeping your design like a pattern. A balanced
pattern would be if you had a border on your pattern in black.
Unbalanced would be if approximately one-third of the border was
orange and the other two-thirds in pink. To keep your design
balanced, make your measurements as accurate as possible.
Keeping your design symmetric is a good technique for good
balance.
 Unity means keeping your design in a sort of harmony in
which all sections of the pattern make other sections feel
complete. Unity helps the design to be seen as one design
instead of randomness all around your design.
 Harmony is similar to Unity. Harmony brings together a
composition with similar units. If your composition was
using wavy lines and organic shapes you would stay with
those types of lines and not put in just one geometric shape.
 Pattern is simply keeping your design in a certain format.
For example, you could plan to have curved lines all around
your design as a pattern, but then you must continue those
curved lines throughout the design for good patterns.
 Contrast means showing differences in two different sections of the
design or showing somehow that the design being created is very
different from other designs because of its contrast. Contrast can also be
used to show emphasis in any part of the design.
 Emphasis is given to an area within the design because that area is
meant to be seen or is more important to be noticed when compared to
other places of the design. For example, the calligraphy in the image
below would be a part on the design that is emphasized.
 Movement is the suggestion or illusion of motion in a
painting, sculpture, or design. For example, circles going
diagonally up and down from right to left could show that
the design moves up and to the right or down and to the left.
 Rhythm is the movement or variation characterized by the
regular recurrence or alternation of different quantities or
conditions. In simpler words, it's just like pattern and shows
that the design has a 'beat' or 'flow' going with it.
 Variety refers to the differences in the work, You can
achieve variety by using difference shapes, textures, colors
and values in your work.
 Proportion or scale refers to the relationships of the size of
objects in a body of work. Proportions gives a sense of size
seen as a relationship of objects. such as smallness or
largeness.
 Abstract & Surreal are varieties of Art.
 Abstract & Art does not reflect any form of conventional
reality, all you see are lines, shapes, colors, & patterns.
 Abstraction indicates a departure from reality in depiction of
imagery in art.
 Surreal in general means bizarre (marked by the intense
irrational reality of a dream) or dreamlike (unbelievable).

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