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BOXING Sports Lingo: Amateur Events Near You

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The document discusses various sports terminology for boxing, basketball, volleyball, badminton, table tennis, archery, and chess.

Some examples of boxing terminology mentioned include accidental butt, alphabet groups, amateur boxing, apron, and backpedal.

Some examples of basketball terminology mentioned include paint, palming, passing lane, period, and perimeter.

BOXING Sports Lingo

1. Accidental Butt: It is ruled an accidental butt when two fighter’s heads collide
and the referee determines that neither fighter intentionally head-butted the
other. Typically both fighters are warned to be careful, but no fighter is penalized.

2. Alphabet Groups: This is a negative term used to describe the numerous


sanctioning bodies of boxing; the WBC, WBA, WBO, etc.

3. Amateur Boxing:  Competitive boxing matches where neither participant is paid


and most fighters are beginning to learn their craft.  Amateur Events Near You

4. Apron: The section of a boxing ring canvas, on the floor, that extends outside of
the ring ropes. 

5. Backpedal: To retreat or move backwards, away from an opponent, while still


facing him, all in an attempt to avoid an attack. 

6. Be First: When your coach tells you to "be first", he or she is wanting you to
throw your punches before your opponent. In other terms, he/she wants you to
be aggressive.

7. Bell: A type of gong used to signal the start and end of each round. 

8. Below the Belt: A punch that strays low, below the waistband of a boxer’s
trunks.

9. Bleeder: A boxer who gets cut easily.

10. Blow-by-Blow: A detailed description used by broadcasters to describe the


action as it unfolds in the ring.

Basketball Sports Lingo


1. Paint: the free throw lane. 
2. Palming: act of securing the ball in the palm of a hand resulting in a violation if
performed during dribbling.
3. Passing Lane: refers to passing area between defenders in order to move the ball to a
teammate.
4. Period: portion of playing time to complete a game, example=NBA rules allow for four
12 minute periods.
5. Perimeter & Perimeter Shot: term for location behind free throw circle in the forecourt
used to put outside shots in play.
6. Personal Foul: when there is physical contact between challengers, a foul is sure to
follow.
7. Pick and Roll: jargon for this player movement=set screen, pivot, move towards basket
to receive pass.
8. Picked Off: term for a successful screen that prohibited a defender from reaching the
opposing player in control of the ball.
9. Pick-up Games: basketball game terms for 'let's play' among a group of amateur
players.
10. Pivot Foot: refers to either the right or left foot that is stationary on the floor when a
player has ball possession. When 'doing the pivot dance', be sure the pivot foot remains
stationary while 'step dancing' with the other foot. If a player moves the pivot foot, then
he/she is considered to be traveling and a foul called that results in lost ball possession.
Volleyball Sports Lingo
1. Ace: A serve that is not passable and results immediately in a point.
2. Assist: Passing or setting the ball to a teammate who attacks the ball for a kill.

3. Attack: The offensive action of hitting the ball. The attempt by one team to
terminate the play by hitting the ball to the floor on the opponents side.
4. Attack Error: An unsuccessful attack which does one of the following: 1. the ball
lands out of bounds, 2. the ball goes into the net and terminates the play or goes
into the net on the third hit, 3. the ball is blocked by the opposition for a point or
side out, 4. the attacker is called for a center line violation, or 5. the attacker is
called for illegal contact(lift, double hit..) on the attack.
5. Block: A defensive play by one or more players meant to deflect a spiked ball back
to the hitter's court. It may be a combination of one, two or three players jumping in
front of the opposing spiker and contacting the ball with the hands.
6. Block Error: An unsuccessful block which does one of the following: 1. the ball is
deflected off the blockers and goes out of bounds, 2. the ball goes into the net and
terminates the play, 3. the blocker reaches over the net interfering with the
opponents ability to play the ball-providing they have one contact left, 4. the blocker
commits a net violation or center line violation.
7. Ball Handling Error: Any time the official calls a double hit, a thrown ball or a lift.
8. Campfire: A ball that falls to the floor in an area that's surrounded by two, three,
four or more players. At the instant after the ball hits the floor, it appears as if the
players are encircling and starting a campfire.
9. Centerline: The boundary that runs directly under the net and divides the court into
two equal halves.
10. Dig: Passing a spiked or rapidly hit ball. Slang for the art of passing an attacked ball
close to the floor.

Sepaktakraw Sports Lingo


Sepaktakraw: The name of the game from the words Sepak, a term used in Malaysia,
Singapore and Indonesia which translates into "kick", and Takraw, a term used in
Thailand which means "woven ball".

1. Block: Blocking is a defensive skill used to counter a spike coming from close


to the net. A block is usually made by jumping in the air and raising a leg
and/or back to divert the ball back into the opponent's court. A block counts as
one contact.

2. Centre Line: Divides the length of the playing court into two equal halves.

3. Dig: The act of fielding hard-hit ball successfully, usually a spike or block, to


regain control. Eg: The dig by Thailand came at a crucial point in the game.

4. Dink: A soft hit ball, usually either a "dink serve" or a "dink spike".

5. Fault: A violation of one of the rules of the game.

6. Feeder: Person who "sets" the ball to the "spiker".

7. First Ball: Term used to describe receiving the service by the opposing team.
8. Formations: Order of play is decided by the toss of a coin. The ceremony
involves thereferee and the two team captains. The winning captain chooses
either the right to serve first, or the choice of court ("Serve or Side").

9. Killer: A common usage to describe the Spiker or a successful spike ball.

10.Quarter Circle: Place on court where the serving team's forwards (left and
right inside players) should remain during the service until the ball has been
kicked by the Server.

Soccer Sports Lingo


1. Passing: the term is all about moving the ball towards the challenger's goal.
2. Penalty Area:  the mark around each box that typically measures 18 yards by 44
yards.  The goalkeeper can handle the ball inside this box and any infraction by
the opposing team in this area will result in a penalty kick.
3. Penalty Kick: as the result of a foul, the opposing team is awarded a penalty
kick that is taken against the offending team's goalie. During the kick, all other
players must stand away at least 10 yards. These penalty kicks are often used to
decide the winner of the match after a tie score.
4. Penalty Spot:  area on the field 12 yards from each goal.
5. Penetrate: refers to advancing the ball past and behind opposing defenders.
6. Periods: refers to a game segment, usually two periods of 45 minutes each
constitutes a completed regulation game.
7. Persistent Infringement:  repetitious foul play, typically resulting in a yellow card.
8. Play on: signal by the referee to continue play as no game stoppage will be
called. See Advantage Rule.
9. Playoff: once the regular season ends, this tournament will name a champion.
Always exciting play for these soccer games.
10. Points: term for team or player stats as follows: win=2 points, tie=1 point and
loss is 0 points. For players, it is goal=2 points and assist=1 point.

Chess Sports Lingo


1. Advanced Pawn: on the opposing player's side of the chessboard. An advanced pawn may be
fragile if is overextended or difficult to defend.
2. Attack: can be either short or long term as with a mating attack.
3. Chess Games Terms: B
4. Back Rank: chess pieces in opening array, player’s first rank.
5. Back Rank Mate: checkmate by a rook or queen as the king is in a blocked position.
6. Backward Pawn: stationed behind like-colored pawns, cannot advance without support of
another pawn.
7. Bishops On Opposite Colors: occurs when each side has only bishops remaining on light and
dark squares respectively.
8. Bishop Pair: occurs when 2 bishops are positioned on opposite colors. Perceived to be an
advantage over two knights or a knight and a bishop.
9. Blockade: chess strategy of positioning a minor piece in front of an enemy pawn, thus gaining
shelter from an attack.
10. Break: occurs when a pawn advance or capture opens up a blocked position.

ARCHERY Sports Lingo


1. Pin wheel – When your arrow hits dead center in a scoring ring.

2. Spider – When there’s an X in the center of the bull’s-eye, and your arrow hits the
center of the X.

3. Chunk – A bad shot. “Man, I chunked that one.”

4. T-Rex arms – This is when the archer doesn’t extend his or her arms all the way out
while shooting.

5. Jar-licker – A shot where the arrow just barely touches the line for a higher scoring
ring.

6. Tweener – An arrow that’s between two scoring rings; also, a shot on a 3-D course
that’s at a distance that doesn’t end in “0.”

7. Grip it and rip it – Just pull back the bowstring and shoot. Don’t think about the
shot.

8. Kiss out – When an arrow is deflected into a lower scoring ring by another arrow
already in the target.

9. English – Pushing or pulling your bow arm at the shot to account for some defect in
your form, in an attempt to “steer” the arrow into the center. “I had to give that arrow
a little English to get it in the 10-ring.”

10. Tae Kwon Bow; Bow-Jitsu – Exaggerating your body movements at the shot to
account for the aiming device sliding off the center of the target just as the arrow is
released.

Badminton Sports Lingo


1. Alley - Extension of the court by l 1/2 feet on both sides for doubles play.
2. Back Alley - Area between the back boundary line and the long service line for doubles.
3. Backcourt - Back third of the court, in the area of the back boundary lines.
4. Balk - Any deceptive movement that disconcerts an opponent before or during the
service; often called a "feint."
5. Baseline - Back boundary line at each end of the court, parallel to the net.
6. Carry - An illegal tactic, also called a sling or throw, in which the shuttle is caught and
held on the racquet and then slung during the execution of a stroke.
7. Center or Base Position - Location in the center of the court to which a singles player
tries to return after each shot.
8. Center Line - Line perpendicular to the net that separates the left and right service
courts.
9. Clear - A shot hit deep to the opponent’s back boundar>Nine. The high clear is a
defensive shot, while the flatter attacking clear is used offensively.
10. Court - Area of play, as defined by the outer boundary lines.

Table Tennis Sports Lingo


1. Anti-topspin - a rubber type that deactivates spin and speed, returning a "dead"
ball
2. Backhand - a stroke done directly in front of the body, with the racket turned so
that the back of the hand faces the opponent
3. Backspin - a type of spin where, if struck with a normal racket position, the ball
would not make it over the net
4. Block - a defensive shot done mostly against loops and smashes, where the racket
is in a closed position to keep the ball on the table
5. Chop - a defensive shot that carries a tremendous amount of backspin
6. Closed - a racket angle that allows the top of the ball to be struck
7. Dead ball - a ball returned without any spin. Very difficult to execute, read, and
return
8. Doubles - a format in table tennis where two people play on each side and must
alternate turns at striking the ball
9. Drive - an offensive shot used mostly as a setup or in rallies, where the racket is in
a normal position and the ball is struck at a medium pace
10. Drop shot - a surprise shot where the ball is placed precisely near the net

Different
Sports Lingo
in
SPORTS
SUBMITTED BY:
JAY MICHAEL O. FLORES
Student

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