Public Use of LifeAfter Profits - Reddit
Public Use of LifeAfter Profits - Reddit
Public Use of LifeAfter Profits - Reddit
10% tax.
**NOTE - You need to be a VIP member in order to get 10% tax rate at a trade city. It costs $5 which is less than a
Nano tab is to calculate estimated cost and how much nano you will receive per 100 stack of resources.
Basic resources is where I update the price of basic materials. This then carries over to the Armor and Weapons ta
Also note that you have to mod an item to make it rare to sell. Your modd effects and if you Star a recipe can allow
If you have any suggestions or corrections, please let me know! Contact Farside on discord at Crippledfist#7860
n get after 10% tax.
de city. It costs $5 which is less than a meal at McDonalds so get it. Also, always use trade city to do your selling and buying.
ies over to the Armor and Weapons tabs to calculate cost of crafting.
ects and if you Star a recipe can allow you to raise the price even higher than listed in this document.
10.8
18
15.3
17.1
66.6
9
19.8
44.1
9.9
61.2
40.5
18
69.3
26.1
153.9
56.7
94.5
35.1
283.5
13.5
18
20.7
45
16.2
23.4
20.7
16.2
48.6
27
85.5
143.1
30.6
183.6
53.1
113.4
33.3
271.8
18
14.4
16.2
17.1
10.8
41.4
18.9
10.8
46.8
14.4
53.1
65.7
48.6
24.3
76.5
29.7
64.8
43.2
184.5
85.5
42.3
138.6
303.3
75.6
265.5
290.7
236.7
168.3
269.1
300.6
305.1
228.6
1035.9
1205.1
726.3
873
1018.8
3109.5
756.9
1377.9
2359.8
3208.5
2363.4
2886.3
836.1
769.5
4572
3800.7
22500
1434.6
1237.5
3706.2
6649.2
225
450
225
225
32.4
67.5
36
37.8
46.8
54
47.7
100.8
225
112.5
1620
135
135
135
720
1465.2
2384.1
contribution points needed to reach 1k
Category Name Current Price per 1 contribution points
Wood Twig 13
Hardwood Vine 14
Resin 15
Wood Core 16
Little Branch 16
Old Cypress 9
Cypress Leaf 18
Cracked Tough 14
Tree Oil 18
Boxwood 10
Broadleaf 51
Old Oak 16
Birch Root 75
Redwood 25
Cedar Leaves 203
Nanmu 50
Pinecone 89
Elm Leaves 28
Elm Bark
Armor Formulas
Cost of Buying ingrediants
Expedition Expert Armor Ingredients Qty of Ingrediants from Market
Cloth 9 756
Plastic 9 2655
Hide 10 160
Details: This is a limited recipe that is won. Limited to 10 crafting times. Can be worn after level 15 combat
Increase HP Cap - 350
Armor - 52
Evolve - Protections gets stronger the higher your manor level
Increase Long Range Damage 7%
Short Range Damage Reduction 7% plus manor level bonus (manor 13 = 10% bonus)
Long Range Damage Reduction 7% plus manor level bonus (manor 13 = 10% bonus)
Shorten Feebledness Period 25%
Warmth 7
Details: This is a limited recipe hat that is won and wearable after level 15 combat.
HP Regeneration 0.5
Short Range Damage Reduction 3%
Long Range Damage Reduction 3%
Headshot Damage Reduction 6%
Energy consumed when running descreased by 10%
Details: This is an exclusive armor won from an event that can be worn after level 15 combat
Increase HP Cap 390
Armor 52
HP Regeneration 1
Fine work: Adds +2 AR
Vitality: Reduces melee damage by 15% and increase logging and mining speed by 3%
Evolve: Protection gets stronger as your manor level increases
Increase Long Range Damage 7%
Short Range Damage Reduction 7% plus manor level bonus (manor 13 = 10% bonus)
Long Range Damage Reduction 7% plus manor level bonus (manor 13 = 10% bonus)
Crit Immunity Rate 10%
Warmth Effect 7
Details: This is an exclusive armor won from an event that can be worn after level 15 combat
Increase HP Cap 390
Armor 52
HP Regeneration 1
Fine work: Adds +2 AR
Brand: Reduces ranged damage by 8% and increases recovery effect of medicine by 8%
Evolve: Protection gets stronger as your manor level increases
Increase Long Range Damage 7%
Short Range Damage Reduction 7% plus manor level bonus (manor 13 = 10% bonus)
Long Range Damage Reduction 7% plus manor level bonus (manor 13 = 10% bonus)
Explosion Damage Reduction 10%
Warmth Effect 7
Details: This is an armorsmith exclusive item that upgrades a level 4 backpack to level 5
Details: This is an armor wearable after level 60 combat. This is a special recipe won in events
Increase HP Cap 453
Armor 64
Enhance Fine Work: The exquisite handiwork gives +3 armor
Vitality: Reduces melee damage by 15% and increases speed of logging and mining by 3%
Increase Long-range Damage 8%
Short Range Damage Reduction 22.3%
Long Range Damage Reduction 21.2%
Explosion Damage Reduction 24%
Energy consumed when running decreases 10%
Health Decline Rate decreases 8.9%
Warmth Effect 9
Details: This is an armor wearable after level 60 combat. This is a special recipe won in events
Increase HP Cap 453
Armor 64
HP Regeneration 2
Enhance Fine Work: The exquisite handiwork gives +3 armor
Brand: Reduces ranged damage by 8% and increases the recovery effect of medicine by 8%
Increase Long-range Damage 8%
Short Range Damage Reduction 22.3%
Long Range Damage Reduction 21.2%
Explosion Damage Reduction 14%
Energy consumed when running decreases 10%
Health Decline Rate decreases 8.9%
Warmth Effect 9
Price of item at Market - $628,888.00
Cost to make - $88,282.00
Price received after 10% tax - $565,999
Profit - $477,717
Details: This is an armor wearable after level 60 combat. This is a special recipe won in events
Increase HP Cap 410
Armor 58
Improve movement speed -5%
Fine Work: Gives +2 Armor
Vitality: Reduces melee damage by 15% and increases the speed of logging and mining by 3%
Short Range Damage Reduction 22%
Long Range Damage Reduction 22%
Crit Immunity Rate 22%
Explosion Damage Reduction 20%
Warmth Effect 9
Details: This is an armor wearable after level 60 combat. This is a special recipe won in events
Increase HP Cap 410
Armor 58
HP Regeneration 1
Fine Work: Gives +2 Armor
Brand: Reduces ranged damage by 8% and increases the recovery effect of medicine by 8%
Short Range Damage Reduction 22%
Long Range Damage Reduction 22%
Crit Immunity Rate 12%
Explosion Damage Reduction 15%
Warmth Effect 9
Shields
Cost of Buying ingrediants
Advanced Basic Shield Ingrediants Qty of Ingrediants from Market
Nylon Cloth 10 1870
Iron Casting 12 1848
Cloth 12 1008
Claw 24 432
Film Fabric 4 6376
Details: This is a shield wearable after combat level 15. This is a special recipe won in events
Armor 2
Shield Recovery 2
Thump Chance 3%
Shield 240
Details: This is a shield wearable after combat level 15. This is a special recipe won in events
Armor 2
Shield Recovery 2
Thump Chance 3%
Assault Rifle Damage Reduction 10%
Shield 170
Price of item at Market - $375,000.00
Cost to make - $11,534.00
Price received after 10% tax - $337,500
Profit - $325,966
Details: This is a shield wearable after combat level 15. This is a special recipe won in events
Armor 2
Shield Recovery 2
Thump Chance 3%
Sniper Rifle Damage Reduction 8%
Howitzer Damage Reduction 10%
Shield 200
Weapons
Details: Assault rifle that can be worn after level 15 combat and grows in power with your mansion level.
Attack Power: 74 (manor 13)
Details: Grenade Launcher that can be worn after level 15 combat and grows in power with your mansion level.
Attack Power: 76 (manor 13)
Details: Shotgun that can be worn after level 20 combat. Useful if your level is lower under the world level and can b
to gain a lot of combat experience
Attack Power: 52
Details: A melee weapon that can be worn after level 60 combat. Stuns enemies when hit
Attack Power: 82
Details: A SMG that can be worn after level 60 combat. Can launch grenades
Attack Power: 78
Details: AR that can be worn after level 60 combat. Can launch grenades
Attack Power: 81
Details: AR that can be worn after level 70 combat. Can launch grenades
Attack Power: 95
Details: AR that can be worn after level 70 combat. Learned after Manor 14
Attack Power: 92
Details: AR that can be worn after level 70 combat. Learned after Manor 14
Attack Power: 92
our level is lower under the world level and can be used