HD 24202 Consumer Behaviour
HD 24202 Consumer Behaviour
HD 24202 Consumer Behaviour
What it involves?
Involves:
• People
• Products / Goods
• Services
• Activities
• Ideas
• Consumer feelings
• Dynamic Process – every day, every time
Why?
To gain Insight and Create Solutions
Offers
Consumer decision can involve many people, is important to understand what reflect
their actions and, who are the influencers.
How much they decide to spend may be influenced by their perceptions of how much
they recall spending in the past.
Elements
How much consumers decide to spend may be influenced by their perceptions of
how much they recall spending in the past
The three elements decisions are often related to: Personal Goals, Safety concerns
or a Desire to reduce economic, Social or Psychological Risk.
Acquiring an Offering
• The process which a consumer comes to own = Acquisition Behaviour
• Involves decisions about Time / Money (can depend on perceptions
and attitude toward time / time of day influences consumption decisions)
• Involves decisions about Product Categories and Variety
• Deadlines can affect it
• Consumers tend to procrastinate in redeeming coupons and gift cards
• Attitudes towards Materialism, Status and Self-concept
Using an Offering
• The process by which Consumer Uses
• Usage Behaviour
• Products can Symbolise something
• How we Feel about or who we are
Disposing of an Offering
Affects of researches
Positive
• Better consumer experiences
Negative
• Invasion of privacy
• Unscrupulous firms
• Difficulty of conducting due to culture barriers
• Deceptive practices
• Lying to customers
• Promise to compensate respondents
Psychological Cores
• Motivation, Ability and Opportunity (Internal Process)
• Exposure, Attention and Perception
• Memory and Knowledge
• Forming and Changing Attitudes
I) Consumer Motivation
It is defined as “an inner state of action” that provides energy needed to achieve a
goal.
Motivated consumers are energised, ready, and willing to engage in a Goal-Relevant
Activity.
Psychologically or Environmental driven.
"Effects on Motivation
• Low Effort
- Devote little attention to learn, effort
- May use shortcuts making-decisions
Personally relevant:
Career, Romance, Relationships, Hobbies – it fuels your motivation to process
information, make decisions and take actions
e.g. when we buy clothes, we are often making a statement about some aspect of
who we are
Values:
Needs:
An internal state of tension cause by discrepancy between the current and an
ideal or desire state.
Maslow’s Hierarchy:
Personal needs - Are not based on other people (understanding, novelty, sleep).
Functional needs – May be social or non-social; Need to search for offerings that
solve consumption-related problems
Symbolic needs – Affect how we perceive ourselves and how others perceive us
(reflects on social role and consumption behaviour) / Achievement, Self-control
and Independence
Hedonic needs – Include needs for sensory, cognitive and novelty pleasure /
Reinforce sex and play
Cognitive and Stimulation – understanding and metal stimulation
Goals:
Concrete or Abstract (are more specific than needs)
Performance risk - The possibility that offering will not perform as well as
hoped or expected
Financial risk -The potential to create financial harm
Physical or safety risk - Potential to create physical harm
Social risk - Potential to harm one’s social standing
Psychological risk - Potential to harm one’s sense of self and this create
negative emotions
Time risk - Potential to lead to loss of time
10
"Inconsistency Attitude
• Consumers tend to be motivated to process messages:
o Moderately inconsistent with our knowledge or attitudes
o Moderately threatening and uncomfortable
Developing products
• Attributes
• Brand Position
• Brand Image
11
Cognitive resources
• make the customer to understand increase knowledge of the brand (it
affects a lot how consumer make decisions)
• about and experience an offering
• exposures, interactions, information’s from friends or media or
memory
• the inability to understand costs may result in a less than optimal
decision
• consumers may have difficulty evaluating a service provider when
they lack product knowledge or experience " in this case consumers judge
by using Heuristic
Emotional resources
• make customer get engaged
• consumer’s ability to experience empathy and sympathy
Social resources
• network
• relationship
12
"Enhancing opportunity
IV) Exposure
Reflects the process by which the consumer comes into contact with a stimulus
It’s critical influencing – thoughts and feelings
Distribution is the key to exposure ate the retail level
13
"Selective Exposure
• Consumers select for what they want to be exposure
• Consumers avoid categories they don’t use (they find distracting)
• Zipping – skipping ads in a program previously recorded
• Zapping – avoid ads
V) Attention
Reflect how mental activity consumers devote to a stimulus
• Its limited – we can’t pay attention in everything
• Selective
• Can be divided – switching attention
• Focal and nonfocal – focus on stimulus but meanwhile exposed to
other one
• Preattentive processing – the non-conscious processing of stimuli,
such as in peripheral vision
14
• Pleasant
a. Using attractive models
b. Using music
c. Using humour
d. Using novelty
e. Using unexpectedness
f. Using puzzle
• Easy to process
a. Concrete stimuli (words instead of images) - concreteness
b. Limiting number of competing stimuli – more likely to notice a
billboard when driving down a deserted rural highway than when in a
congested city
c. Contrast with competing stimuli – colours, unusual animals on labels
d. Improve the prominence of the stimuli – size/colour/volume
15
VI) Perception
The process incoming stimuli activate our sensory receptors
Vision
Depends on its intensity – pitched voice syllables at a faster than normal rate
includes more positive attitude
16
Taste
Smell
• Blindfolded
• Effects on smell on physiological responses and moods (home and
laundry smell)
• Aromatherapy – ocean, freshly baked, flower
Touch
Weber’s Law: the stronger initial stimulus, the greater the additional intensity
needed for the second stimulus to be perceived as different
17
Preference for the whole: the tendency to perceive more value in a whle than in
the combined parts
* Consumer may not comprehend marketing message when they have low
motivation and limited opportunity to process it
"Consumers Inferences
18
Are the conclusions that consumers draw or interpretations that they form based on
the message
Curiosities:
Consumers usually know how to budget and plan purchases but they tend to
underestimate it, specially anticipated purchases.
When consumers feel powerful and in controls of their resources they will put more
money in the bank in order to maintain that state of power.
Self-control is an important factor in many consumer behaviour situations.
Time of day influences many consumption decisions.
Consumption can be affected by traditions, family, culture.
Waiting to consumer a pleasurable product such as a candy increases our enjoyment
of it.
Consumer behaviour is a continuous cycle of setting goals, pursuing them,
determining success and fail goal
VII) Memory
Consumer memory is a vast personal storehouse of knowledge about products,
services, shopping and consumption experiences
• Sensory memory
• Working short-term (STM)
• Long-term memory
• Implicit or Explicit
Memory is the way we structure knowledge in memory influence our ability to relate
to new information
19
Memory is the persistence of learning over time, via the storage and retrieval of
information, which can occur consciously or unconsciously
"Sensory Memory
Input from the 5 senses stored temporarily in memory
• Input from the 5 senses
• Operates automatically
• Short-term
• Echoic Memory: is sensory memory of things we hear
• Iconic Memory: is sensory memory of things we see
• Olfactory Memory: things we smell
20
Marketing Implication:
• Imagery can affect how much information we can process
• Imagery may affect how satisfied we are with a product or consumption
experience
Characteristics
• Limited capacity
• Limited time
Divided in 2 majors
"Implicit or Explicit
21
VIII) Knowledge
Reflects the set of things we have learned from the past
The information are linked to/associated with a concept
"Schemas
Schemas are a form of semantic knowledge about what objects and people are, and
what they mean to a consumer. The associations are learned based on personal
experiences and other information – some are episodic and others semantic. It
contains subjective knowledge.
"Associations in Schema
• Attribute
• Benefits
• Values
• Consumptions
• Brands – is a subset of salient and feeling-related associations stored
in brand schema
22
"Specific Schemas
• Brand Image
• Personality
• Antropomorphization
Schemas can reflect the brand’s personality – the way consumers would describe the
brand if it were a person. It reflects culture values and have a strong influence on the
consumer’s emotional attachment to the brand.
Because associations in the network are connected, activating one part of the
associative network leads to a spreading of activation to other parts. If consumers’
motivation and opportunity to process information are high, the number of activated
links can also be quite high.
Priming: the increased sensitivity to certain concepts and associations due to prior
experiences based on implicit memory
23
Construal Level Theory: theory describing the different levels of abstractness in the
associations that a consumer has about things and how the consumer’s psychological
distance influences the abstractness of the associations and behaviour
24
• Salience
• Prototypical or Pioneer Brands
• Redundant cues – information items go together naturally
• Imagery – tend to be better remembered than discursive memory; It
created a greater number of associations in memory
Attitude –
Chapter 5 High Effort Based +
Chapter 6 Low Effort Based- + Lecture Week 4
IX) Attitude
An attitude is an overall evaluation that expresses how much we like or dislike an
object, issue, person, or action.
25
"Affective Component
• Represents the consumer’s ‘feelings’ or emotional reaction to a
product
• Based on experience or cognitive information
• Response is person-situation specific
"Behavioural Component
• Represents the consumer’s tendency (intention)
• Generally NOT attribute specific
"Characteristics of Attitudes
Favourability - Are positive, negative or neutral in direction
− “I don’t mind doing exams but I hate doing group assignments.”
Attitude Accessibility - How easily an attitude can be remembered
26
Central-Route Processing: the attitude formation and change process when effort is
high
Peripheral-Route Processing: the attitude processing and formation when attitude is
low
27
Social identity-based attitude generation - The way consumers view their own
social identities towards product or brands
Analytical processes
Cognitive responses – thought we have in response to a communication
o Counter arguments(CAs) – disagree with message
o Support arguments(SAs) – agree with message
o Source derogations (SDs) – discounts or attacks the source of the
message
o Belief Discrepancy – when a message is different from what
consumers believe
Consumer who generate CAs and SDs will have a weak or even negative attitde
towards an offering
"Expectancy-Value Models
Analytical processes that explain how consumers’ form and change attitudes based
on
1 – The beliefs or knowledge they have about an object or action
2 – Consumers evaluation of these particular beliefs
Normative influence: how other people influence our behaviour through social
pressure.
Theory of planned behaviour: an extension of TORA model that predicts
behaviours over which consumers perceive they have control
28
Message factors
- two sided has more credibility and works only if negative info is about non-
central attributes
- direct comparative message works better for new brands and low-market-share
brand
29
Emotional reactions may serve as a powerful way of creating attitudes that are
favourable, enduring and resistant to change
Source factors
Message factors
Influence affective processing; use characteristics of the message to influence
consumers
30
Influence consumers’ attitudes by using appeals that elicit emotion such as love,
desire, joy, hope and excitement
One approach is to create communications that use a different route, the message
will be more effective if it takes the:
Peripheral Route to Persuasion - attitudes are based on easily processed aspects of
the message
31
When consumers’ attitudes are not based on a detailed consideration, but on easily
processed aspects of the message, such as the source or visuals, called:
Consumers form attitudes with low effort because in most cases consumers will
have limited motivation, ability and opportunity (MAO) to process marketing
communications
When processing effort is low, consumers may acquire simple beliefs by forming
Simple Inferences based on simple associations
Consumers can aid judgements by forming heuristics or simple rules of thumb
Heuristics
32
The Message
• Inferences about quality based on prices; colour; visual and verbal
• Simple messages
• Arguments – number of supporting
• Category-and-Schema consistent information (e.g., product attributes)
Involving Message
• Self-referencing – nostalgia; positive attitudes (relating a message to
one’s own experience or self-image)
• Words can be important element
33
The Message
Pleasant Picture – visual stimuli
Music
-Effective CS for classical conditioning
Ideal state
Actual state
• Current state
34
• Physical factors
• Our needs
• External stimuli
"Marketing Implication
Put consumers in a state of problem
Motivate them to start
By
Creating a new ideal state
Creating dissatisfaction
"Internal Search
The process of recalling stored information from memory
Attributes factors
Small proportion of information stored in internal search, it tends to be in summary or
simplified form rather than in its original detail
o Accessibility/Availability - strongest associative links
o Diagnosticity/Diagnostic Information - help us to discriminate among
objects
o Salience - it is the ‘top mind’ = easy to remember attribute
o Attribute determinance - both salient and diagnostic
o Vividness - concrete words & pictures
35
o Goals
Evaluations factors
Easy to remember than specific attributes
o Overall evaluations or general attitudes when consumers are exposed to
relevant information
o Strong association with the brand
o “Online processing”
Experiences
Form specific images and the effect associated with them
o Vivid, Salient, or frequent experiences
o Repeating positive experiences
"External Search
They are outside sources, such as dealers, trusted friends or relatives, published
sources, advertisements
36
The perceived cost and benefits -The costs associated with external search are
time, effort, inconvenience and money
Attitudes towards search -These consumers generally have positive beliefs about
the value and benefits of their search
37
Cognitive abilities
Consumer affect
Demographic factors
Goodness or Badness
Reflect our evaluation of the desirability of the offering’s features
38
Confirmation Biases
Self-positivity bias - Bad things are more likely to happen to people other than
myself
Negative bias – Give negative information more weight
39
When the decision outcome will be realised far in the future, consumers may
consider the hedonic aspects - how good it will make me feel
Framing
Decision framing – the initial reference point or anchor in the decision process
40
Compensatory Models:
Negative features can be compensated for by positive ones
Non-compensatory Models:
Decision delay
Too many attractive options − Too risky
Entails unpleasant task
COPIAR DO CADERNO
41
perceptions of equity.
Consumers learn about offering by experiencing them directly.
The process does not end after consumers have made their decision to acquire a
product or Service.
"Post-Decision Processes
1.1 Dissonance
When you feel uncertain about your choice
Anxiety over whether the correct decision was made
It is the most likely to occur when more than one alternative is attractive or important
1.2 Regret
Consumers perceive an unfavourable comparison between the performance of the
chosen options and the performance of the options not chosen.
We may feel regret even if we have no info about the nonchosen alternatives
It is a negative feeling that one should have made another purchase, consumptions, or
disposition decision than one actually did
Consumers may feel it immediately or later
42
Consumers learning because much of exposure is under the direct control of the
company, which provides info through marketing communication. They also acquire
knowledge by direct experience, important source.
Info that is perceived as controlled by marketing is less credible for consumers. They
assume that is to persuade them
43
• Motivation
When motivation is low, consumers will rely less on hypothesis testing, which
is an effortful cognitive process.
When there’s not enough info from the consumption experience to confirm or
disprove one’s hypotheses
44
• Processing Biases
Marketing Implications
Top-Dog Strategies
A market leader or brand with a large or the largest market share.
Limitations on learning are advantageous to top dogs because consumers will
simply confirm existing beliefs and expectations.
When motivation to learn is high, consumers will try to acquire info that could be
disproving and lead to a switch.
The top dog can encourage consumers not to acquire new info, which is called
Blocking Exposure to Evidence.
If top dog evidence is unambiguous, the consumer simply needs reinforcement of
messages telling why this brand is satisfying - called Explaining the Experience
Underdog Strategies
A lower-share brand that is perceived to be doing well in spite of the odds against it.
They want to encourage consumer learning because new info may lead consumers to
switch to them.
Underdogs can instigate learning through comparisons and they can create
expectations through the use of promotions to provide the actual experience.
45
All aspects of the product or brand experience - its sensory, affective, behavioural and
cognitive appeals - can influence.
• Positive – satisfaction
• Negative - dissatisfaction
Dissatisfaction: the feeling that a purchase decision, consumption, experience
or disposition decision falls short of one’s expectations. It is a general negative
evaluation, but it can be more specific (distress, sadness, regret, disgust or
anger).
Low-involvement can lead for dissatisfaction after all.
Utilitarian or Hedonic
4. Better Model
Marketing Implications
46
Attracting new customer is 5 times more expensive than remained currently ones.
When a product category is important to consumers, satisfaction can also lead to more
frequent purchasing
47
Post-decision feelings
Positive or negative emotions experienced while using or disposing of the acquired
brand, service or product
Satisfaction judgement
Response to Dissatisfaction
• Taking no action
• Discontinue purchasing the product or service
• Complain and perhaps even return the item – more likely when MAO is high
• Engage in negative word-of-mouth
• Quick responses are essential
Types of Complains:
• Passives – are the least likely to complain
• Voicers - are the likely to complain directly to the retailer
• Irates – are angry who engage in word mouth
• Activists – engage heavily in all types
"Disposition
• Influences later acquisition decisions
• It is a business
• Impact on first-hand market
• Major impact on society
48
"What influence?
• Age
• Gender and Sexual orientation
• Regional
• Ethnic and Religious
a) Age:
The basic logic is that people of the same age are going through similar life
experiences, needs, symbols and it may lead to similar consumption patterns
Age are groups that are constantly shifting
There are 4 major ages:
1. Teens and Millennials / Generation Y (1979 to 1994)
2. Generation X (1965 to 1976)
3. Baby boomers (1946 to 1964)
4. Seniors (65+)
GROUP 1
Teens
They shop more frequently than consumers in other segments
Friends are a major source of information about products and socialising is one of the
major reasons that teens like to shop
They are more financial independents and consider environmental impact before
buying
Types of teens:
Thrills and chills – fun seeking; middle and upper-class background
49
Millennial
Describe themselves as “idealistic”
They are media and tech savvy
Marketing Implications
10 years from now the age group of then 21 to 35 years old would compromise
different people
Consumers in their late teens and early 20s are a prime target for marketers because
they need to acquire many goods and services
Brand loyalty: consumers are able to access internal info about brand names learned
early in life
Positioning: marketers can positioning products as helpful for dealing with the
adolescent pressures (teen vogue, example). But teen tastes can change very quickly.
Advertising Message: through multiple media
GROUP 3
Generation x
Some are underachievers while some are career-oriented
This generation market has considerable buying power
Marketing through Tv and eletronics, this generation tend to be cynical about obvious
marketing techniques
These consumer tend to watch tv at home, less pressured
50
GROUP 4
Boomers
Young boomers – make saving for retirement a high priority, which is they spend
less than older boomers
Older boomers – spend on travel, electronics, home and other goods and services
Boomers - strongly value individualism and want the freedom
GROUP 5
Seniors
The gray market – over 65+
They represent a critical and growing market for health-related products and services.
Also retirement companies
Who seeks social interaction may not recognise fraudulent offers
51
Sex roles
Traditional sex roles are changing in many countries.
Sex roles and appropriate behaviour may vary from one culture to another.
Contemporary ad message portray stereotyped sex roles are less often than in the past.
How sex roles are portray in ad for children can influence consumer attitude towards
the message and the brand
Masculine individuals
Display male-oriented traits
Feminine individuals
Display female-oriented traits
52
• Individualism vs Collectivism
• Masculine vs Feminine
53
Ethnic
Ethnic Groups – share a common heritage, set of beliefs, religions and experiences
Acculturation – learning how to adapt to a new culture
• Acculturated
• Bicultural
• Traditional
Religion
Provides people with a structured set of beliefs and values that serve as code of
conduct or guide to behaviour.
Households make many more decisions than individuals do, related to acquisition,
consumption and disposition decisions.
Household: a single person living alone or a group of individuals who live together in
a common dwelling regardless of wether they are related
"Types of households
• Nuclear family – mother, father, children
• Extended family – relatives
54
Different stages of family, depending on the age of the parents and how nay children
are living at
Basic Structure
1 – Delayed: because career is a higher priority
2 – Dual Career: higher discretionary spending ‘role overload’; tend to spend more
than the other families
55
"Roles of Spouses
• Husband-Dominant decision: primarily by the male
• Wife-Dominant decision: primarily by the female
• Autonomic decision: decision equally likely to be made by the husband or
wife
• Syncratic decision: decision made jointly by both
"Roles of Children
It depends on the type of offering, characteristics of the parents, age of the child and
stage of the decision process.
Less influence – parents are more involved in the decision process or more traditional
and conservative
"Marketing Implications:
56
Other indicators
• Inherited status – status that derives from parents at birth
• Earned status – acquired later in life
"How Social Class changed over time?
Upward Mobility – raising one’s status level
Downward Mobility – moving to a lower class “status panic”
Social class fragmentation – the disappearance of class distinctions. Blurred class
divisions because of mass media and communication technology
The acquisition and display of goods and services to show off one’s status
57
Status Symbol: product or service that tells others about someone’s social class
standing
Parody Display: status symbols that start in the lower-social classes and move
upward
Fraudulent symbol: symbol that becomes so widely adopted that it loses its status
Upper Class
View themselves as intellectual, political and socially conscious
Self-expression: high-quality, prestige brands and good taste
Tend to save and invest money
Judge product quality based on price; usually have less info about products
58
Homeless
Lack of shelter
"Implications
• Marketing segmentation
• Develop offerings for a specific social class
• Message tailored to different social classes
• Channels selections
59
"Demographic Variables
• Ethnicity
• Social class
• Age
• Gender
• Sexual orientation
• Religion
"Values
Determine whether consumers care more about individualism or put more emphasis
on social groups
• Values are enduring beliefs that a given behaviour or outcome is good or bad
• Guide standards across situations and over time
• It happens unconscious
• Reflects our Value System – our total set of values and their relative
importance
• We experience Value Conflict - when we do something that is consistent with
one value but inconsistent with another
• Reflects what is socially desirable
• Relative stable
*Acculturation – how individuals learn values and behaviours from other culture
(Consumers are adopt things if they view the new culture as attractive)
Global Values: a person’s most enduring, strongly held and abstract values that
hold in many situations
• Maturity
• Security
• Prosocial
• Restrictive conformity
• Enjoyment
• Achievement
• Self-direction
Domain-specific values: values that may only apply to a particular area of
activities (e.g., materialism)
60
Work and Play: less value on work and delay gratification but value leisure time
Individualism: the individual’s rights and needs vs the group’s rights and needs
Allocentric – who prefer interdependence and social relationships (more health
consciousness
Hedonism: the principle of pleasure seeking (make consumers feel good) / Often
contradicts ‘health’ value
61
"Personality
An internal characteristic that determines how individuals behave in various situations
62
Susceptibility to Influence
Frugality: is the degree to which consumers take a disciplined approach to short-term
acquisition and are resourceful in using products and services to achieve long-term
goals
Self-Monitoring Behaviour: look to others for cues on how to behave
High monitoring is sensitive and influences others
Low monitoring is more guided by their own preferences and desires
National Character: stereotype of people of a particular country
Competitiveness: has been associated with the desire to outdo others through
conspicuous consumption of material items
"Lifestyle
Values and Lifestyle Survey (VALS): classified consumers into 8 major segments
based on 2 dimensions
Segments:
*Ideals (guided by intellectual aspects) are Believers and Thinkers
Believers (low resources and motivated by ideals, seeking
inspiration from faith)
Thinkers (more resource than believers; value oriented)
63
"Psychographic Variables
• Description on the basis of psychological and behavioural characteristics
• More detailed understanding of consumer behaviour
• Values, personality and lifestyles – basic components
"Sources
• General
• Special
• Reference Groups
Characteristics:
• Normative
• Informational
• Positive or negative
• Verbal or nonverbal
Social influence: info by and implicit or explicit pressures from individuals, groups
and the mass media that affects how a person behaves
"Sources of Influence:
64
Marketing: influence delivered from a marketing agent (ads, personal selling, social
media, etc).
It is influenced through mass media.
It builds buzz media - effective because it uses the influence of third parties to amplify
initial marketing efforts.
Usually when consumers are worried about undue persuasion, companies pay
someone to blog or tweet, it is called as buzz-building tactics.
Social Media for Both sources: platforms that are in constant growing.
It can have a mass reach but a more personal feel because consumers can choose what
they want to.
It is likely to be positive reaction if the content is entertaining, informative or valued
in some other way.
Reach mass media sources are important - large audiences expanding marketers’
reach dramatically, however it seems to be less credible
65
Credibility
Consumers tend to perceive info delivered through marketing sources as being less
credible and manipulative.
Many companies encourage managers and employees to post comments to social-
media.
Specific personal and mass media sources vary in their credibility (testimonial and
word-of-mouth).
They tend to learn a lot about products, how to acquisition, usage and disposition.
They also self-confident, gregarious and willing to share product information - An
intrinsic interest.
Opinion leaders might also like the power of having information. However, simply
because opinion leaders serve as information brokers does not mean that info only
flows from opinion leaders to consumers.
Market maven: a consumer on whom others rely info about the marketplace in
general
66
Aspirational reference groups: we admire and desire to be like but we are not
currently members of. (Celebrities are an aspirational ref group)
A consumer who is a member of brand community thinks about brand names, product
category, others users of the brand. The members become like a family. They are
extremely committed to it. These brand communities bring together like-minded
consumers, reinforce brand loyalty, encourage positive attitudes towards the brand
and its products, and disseminate information about the brand.
Marketers can also identify and appropriately represent target consumers in ads by
accurately reflecting the clothing, hairstyles, accessories, and general demeanor of
their associative reference groups.
67
• Degree of Contact
• Formality
• Similarity among members (Homophily)
• Group Attractiveness
• Density
• Degree of Identification
• Tie-Strength
Degree of Contact:
Primary reference group: with whom we have physical face-to-face
interaction. It has a great influence.
Secondary reference group: with whom we do not have it (like internet chat -
interpersonal communication)
Formality: groups with rules outlining the criteria for membership and the expected
behaviour of members. But friends groups as more ad hoc, less organised
Group Attractiveness: how much consumers conform to the group - even its illicit
consumption behaviour
Degree of Identification: just because people are members of a group does not mean
that they use it as a reference group
Tie-Strength: the extent to which a close, intimate relationship connects people. By
frequent interpersonal contact
Marketing Implications:
68
The best way to disseminate info rapidly within a market is to target individuals in
dense networks characterised by strong ties and frequent contact.
Facebook message “I like to go” - is a type of targeting network.
Embedded market: market in which the social relationships among buyers and
sellers change the way the market operates
The process by which individual acquire the skills, knowledge, values and attitudes
that are relevant for functioning in a given domain.
• To become customers
• Consumptions values
The effect of reference groups as socialising agents can change over time.
"Normative Influence
Various sources - general, special and group
→ these sources can exert two types of influences, normative and informational.
69
Normative influence tends to be greater when groups are large and when group
members are experts
How others would perceive them if they refused to conform to the group’s expected
behaviour. However, identity-based thinking is very strong and resistant to
conformity pressures.
b) Compliance vs Reactance
c) Social-Relational Theory
Consumers conduct their social interactions according:
1 - the rights and responsibilities of their relationships with group members
70
Taboos based on cultural or historical elements may also apply to buying and selling
transactions
Product Characteristics
Products consumed in public - such as cars - give others the opportunity to observe
which brand we have purchased.
71
The significance of the product to the group also affects normative influence.
Consumer Characteristics
People who are high on this personality trait pay close attention to what others do and
use. This attitude guide their behaviours.
When consumers are susceptible to normative influence, they tend to react more
positively to communications highlighting to communications benefits that help them
avoid social disapproval.
When ties are strong, individuals presumably want to maintain their relationship with
others.
The influence is also different for high self-monitoring, agentic consumers, who tend
to spend more when they shop with a friend than when they shop alone.
Group cohesiveness and group similarity also affect the degree of normative
influence.
72
Consumers from cultures where collectivism is strong are more sensitive to how
differences in pricing affect those in their group.
Ask Consumers to Predict Their Behaviour: it increases the likelihood that they
will actually behave in that way.
Provide Freedom of Choice: reactance usually occurs when people feel that their
freedom is being threatened - marketers need to ensure that they have freedom - it
usually happens through offering multiple products within a product line.
73
"Informational Influence
The extent to which sources influence consumers simply by providing information to
help consumers make decisions.
e.g., chat groups on internet (travel) / Friends / Media
Informational can be affect ‘how much time and effort’ consumers devote to
information search and decision-making
It is affected by tie-strength. Also stranger online group can affect decisions as well
(e.g., anonymous reviewer).
Group Characteristics
Members of cohesive groups have both greater opportunity and perhaps greater
motivation to share info
74
More than half of the dissatisfied consumers engage in negative word mouth.
People pay more attention to and give more weight to negative info -it has more
significance
75
• endorsement
• embracement
These social exchanges can themselves spark word of mouth and get more consumers
involved in the conversation and the brand or product
Marketers who provide consumers with opportunities to comment via social media
during product acquisition or consumption are, in effect, facilitating real-time world.
Marketing Implications
Engineer favorable:
• Opinion Leaders
• Public Conference
• Events
76
"Innovation
The ability to develop successful new products is critical to a company’s sales, future
growth and long-term survival potential
Consumers may decide to adopt or resist adopting a new offering.
Innovation can bring about changes in acquisition, consumption and disposition
patterns
"Defining an Innovation
It’s a product, service, attribute or idea that is perceived as new by consumers within a
market segment, and that has an effect on existing consumption patterns
Marketers classify innovations in 3 ways:
• Innovations types
• Type of benefits it offers
• Its breadth
Functional: a new product, service, attribute or idea that has utilitarian benefits
that are different from or better than those of alternatives. Performance benefits
usually rely on new technology.
Hedonic or Aesthetic: innovation that appeals to our aesthetic, pleasure-seeking,
and/or sensory needs. It’s the point of differentiation.
Symbolic: a product, service, attribute or idea that has new social meaning
"Innovation Breadth
Range of new and different uses for a particular product
77
"Cocreation
Actively involving consumers in creating value through participation in new product
development among other marketing activities
e.g., forums for interaction
It’s one way to consumer get involved by submitting new products ideas and voting
on other consumer’s ideas
Despite benefits, new product ideas can challenge of developing an idea into a
commercially feasible innovation
"Characteristics of Innovation
Innovation that can affect resistance, adoption and diffusion include perceived values,
benefits and costs
Perceived Value: offers greater perceived benefits or lower perceived costs than
existing alternatives
Perceived Benefits:
Perceived Cost: the higher the purchase cost, the greater the resistance and hence the
slower the diffusion
Switching costs – the costs of changing from the current product to a new one – are
part of the total cost
78
Marketing Implications
• Communicate and Demonstrate the relative advantages
• Use prices promotions to reduce perceived cost
• Provide incentives for switching
"Innovation Consequences
"Resistance vs Adoption
Resistance: a desire no to by the innovation, even in the face of pressure to do so
(may involve some perceived risk)
Adoption: a purchase of an innovation by an individual consumer or household
It is High-effort or Low-effort
High-effort:
• Purchase of an innovation based on considerable decision-making effort
• Info search, attitude formation, judgement, attitude processed
79
Low-effort
Innovators
- want to be the firsts
- venturesome / high needs for stimulation
- adopt independent the opinion of others by their virtue of experience;
normative and informational influence
- tend to be young, affluent and better educated
- heavy users of social media / product category
- rely on external information
Early adopters
- visionaries in product category
- admire technology
- respectable
Late adopters/Majority
- pragmatics
- often incremental, predictable
- they don’t like risk
- deliberate
Late Majority
- price sensitive
80
- conservative
- wary of progress
- fear high tech products
- traditional
Laggards
- sceptical
- usually less income, education and lower occupation
"Nonadopters Types
Passive: who have tried but are unlikely to provide much info to others about it
Active rejectors: who have tried and are likely to provide unfavourable word
Potential adoptors: who have not yet tried
"Diffusion
The percentage of the pop that has adopted an innovation at a specific point in time
Product life cycle: a concept that suggests that products go through an initial
introductory period followed by periods of sale growth, maturity and decline. It deals
with sales of products over time
Marketers can lengthen product’s life by finding new uses for a product or
encouraging it
81
Fad: a successful innovation that has a very short product life cycle
Contagion: the degree to which consumers influence each other ijn the diffusion of
a new product
Fashion: a successful innovation that has moderately long and potentially cyclical
product life
Classic: have lengthy PCLs
"Uncertainty
Consumers can often more uncertain about the usefulness of a discontinuous
innovation
Marketing Implications
• Enhance compatibility or Reduce complexity
• Educate about Compatibility
• Use change agents
• Fit with a system of products
• Force the innovation to be the industry standard (smoke detector)
• Use promotions to enhance Trialability
• Demonstrate compatibility and Simplicity
• Stimulate Trials
"Social Relevance
82
The extent to which an innovation can be observed or the extent to which having
others observe it has social cachet
Observability: is the extent to which consumers can see other using the innovation. It
can be enhance by packaging, styling and colour or unique promotions.
Social Value reflect the extent to which the product has social cachet, which means
that it is seen as socially desirable and/or appropriate and therefore generates
imitation, speeding diffusion
Meaning that exists at the level of culture can become associated with a product
Meaning comes from nonmarketing sources
Cultural Categories:
• The natural grouping of objects that reflect our culture
83
Cultural Principles
• How aspects of culture should be perceived
• It gives meaning to offering
o ‘work time’, ‘leisure time’
• Includes festive, somber and occasions categories
• It’s linked with social status, gender, age and ethnicity
Consciously or unconsciously we do it
• Geographic emblems (e.g., clothes of US)
• Ethnics emblems (culture or subculture)
• Social Class emblems (status)
• Gender emblems (food preference)
• Reference groups emblems (e.g., Harley Davidson)
Marketing Implications
Establishing the emblematic function of products
• Symbol Development
• Symbol Communication – retailers, channels, salesperson
• Symbol Reinforcement – marketing mix, pricing, distribution, product
strategy, targeted segment
• Symbol Removal
84
Grooming ritual: ritual we engage in to bring out or maintain the best in special
products
Divestment ritual: ritual enacted at the disposition stage that is designed to wipe away
all traces of our personal meaning in a product
Marketing Implication
• Connecting products with people, places or events
• Product help consumers stand out as unique
• Multiple functions are possible
The Self-Concept
Symbolic functions of a product together with consumption rituals help to define and
maintain our self-concept
• Actual Identity Schema – a set of multiple, salient identities that reflect our
self-concept
• Ideal Identity Schema - a set of ideas about how the identity would be
indicated in its ideal form
Marketing Implication
85
Characteristics
- Irreplaceable
- Low price elastic
- Reluctance to discard because they lose their functional value
- Consumer personify special possessions
86
o demonstrate status
Mobility: tendencies acquired
o global nomads
o spiritual
o appearance related
Gender and Age
"Gif Giving
An important aspect of symbolic consumption involves transferring meaning from
one individual to another through gift or physical goods or experiences
Stages
• Gestation – when consider to give a gift to someone
• Presentation – when actually gives
• Reformulation - revaluate the relationship based on the gift-giving
experience
Possible Effects
• Strengthening
• Affirmation
• Negligible effect
• Weakening
• Severing
Marketing Implication
Promote their products and services as gifts
Major changes in the gift-giving process due to online-shop
Growing use gift cards
87
XXV
Addictive
Taking actions as a result of a physiological dependency
88
Why?
Low self-esteem
• The attention and social approval
• Temporarily raise a compulsive buyer
Personally trait
• Buying makes feel more important
• Alienated from society
Family related factors
e.g., eating disorders
"Consumer Theft
A desire to steal things
Prevalence: credit card, piracy of music, movies; coupons; identity
Factors:
1.Temptatio of Steal
89
Critical determinants
• Peer influence
• Parents behaviour
• Self-esteem
"Advertise to Children
90