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Saint Mary’s University – Bayombong, Nueva Vizcaya

SCHOOL OF ENGINEERING ARCHITECHTURE AND INFORMATION


TECHNOLOGY

RULES AND
REGULATIONS for
E-Sports
(Mobile Legends)

CHAMPION - ₱5,000
1 RUNNER-UP - ₱1,500
ST

2nd RUNNER - UP - ₱500

End of Online Registration: October 31, 2020


Qualifying Round: November 1-2, 2020
Semi-Finals: November 3-4, 2020
Finals: November 5-6, 2020
Saint Mary’s University – Bayombong, Nueva Vizcaya
SCHOOL OF ENGINEERING ARCHITECHTURE AND INFORMATION
TECHNOLOGY

1) Registration and participation


a) Each team may be composed of 5 members (required) and 1 substitute (optional)
b) This tournament is open for all.
c) Each team must commit to the time that has been set beforehand by the facilitators.
d) Team names/player names that are found to be offensive/vulgar will not be tolerated
by the organizers and a request of name change is allowed during and before the
competition, teams that are found not following this will be disqualified immediately.
e) Teams will submit the complete names of their members, ID Numbers, and In-
Game Names (IGNs) to the organizers upon registration.
f) Teams will pay P400 for their registration fee.

2) Tournament Streams
a) Teams are not allowed to stream snipe the stream during the match.
b) Teams that are found to be abusing the tournament streams will be disqualified
immediately and will be denied tournament winnings for this action or any action that
is abusive.
c) Teams will be asked to act gracefully when the game is streamed, no vulgar words,
taunting or spamming is allowed. Any dispute should be directed to the tournament
admins directly for any issues. Any teams that is found not following this rule will
be disqualified immediately regardless if the game is streamed or not.
Saint Mary’s University – Bayombong, Nueva Vizcaya
SCHOOL OF ENGINEERING ARCHITECHTURE AND INFORMATION
TECHNOLOGY

3) Conduct
a) As explained in the above section, players/teams must be responsible for each member’s
actions. Any member within a team that violates the player conduct will be disqualified
from entering further qualifiers and the current qualifier that the teams are participating
at.
b) Players must be able to commit to the time/schedule mentioned in the tournament
platform and may not agree to a time that both teams are suitable to be playing at.
c) Players may not use force outside the game to influence the outcome of the game. Severe
punishments such as disqualification will be imposed and will also be banned from
further tournaments run by the organizers.
d) Betting is strictly forbidden between teams and will not be tolerated.
e) Agreeing on losing on purpose will also be considered as a disqualification act if found
out by the organizers.
f) Teams are advised to be humble and to be strict with each other on enforcing these rules
for smooth flow of the tournament.
g) Any dispute may be directed to the tournament admins via Facebook or Messenger
h) Teams that are found not following these conduct rules will be disqualified immediately

4) Tournament Bracket
a) Number of teams must be at least six (6).
b) All matches will be played online.
c) Single elimination mode for Mobile Legends during qualifying round.
d) Groups will be separated depends on how many teams.
Saint Mary’s University – Bayombong, Nueva Vizcaya
SCHOOL OF ENGINEERING ARCHITECHTURE AND INFORMATION
TECHNOLOGY

5) Match Rule
a) The mobile application to be used is Mobile Legends: Bang Bang and Call of Duty
Mobile.
b) Match starts – A coin toss will be made. The winner of the coin toss will have the choice
for which side they play on the first game of the best-of-three series. The other team will
choose sides on the second game.
c) Match ends – The first team to destroy the opposing team’s Base wins, the first team to
surrender loses or teams that are found not following the rules disqualified.
d) If someone caught or proven piloting, the team will be automatically disqualified.
e) The game mode used in: Draft Pick Mode for ML, Private Lobby for COD.
f) If any player disconnects during a match that is hosted by the admins, they can request
the organizers to pause the game for the player to reconnect. The max pause time of one
team is 5 mins. Marshalls have the right to extend the time.
g) Once all players are ready, as indicated by both Team Captains, the referee will resume
the game.
h) In the case of a server crash, the game can be continued from a new draft but has to be
the same lineup.

6) Tournament Flow
6.1 Pre-match preparation
a. Schedule changes
The organizers reserve the right to reschedule, make changes to the dates of the
tournament or alter the schedule in any other way or form. All teams will be informed
of any changes made by organizers.
b. Early Check In
Teams must check-in at the time set by the admin before for preparation for every
round/day they participate in the tournament.
Saint Mary’s University – Bayombong, Nueva Vizcaya
SCHOOL OF ENGINEERING ARCHITECHTURE AND INFORMATION
TECHNOLOGY

c. Preparation Time
Players are free to prepare after their check in. However, the players must enter the
lobby at the agreed match time schedule.
d. Match starting time
In the most optimal situation, any problems faced by the players should be solved
during the set preparation time. The match should be started at the scheduled time.
Match may be delayed if organizers deem it to be necessary. If the reason for the
delay is due to player fault, the organizers reserve the right to penalize the player or
team accordingly.
e. In-game Lobby
The organizers will create the in-game lobby for matches that are to be livestreamed.
The players should follow the instructions from the organizers on how to enter the in-
game lobby.
f. Technical support
SCEAT Officers will provide technical assistance during matches hosted by them
preparation to solve any problems that may occur.

6.2. Match preparation

a. Pick/Ban Process
All the teams in the quarterfinals will go through the coin toss process to
determine their picks and bans. The referee will ensure both teams are ready to
enter the pick/ban phase after players from both teams have entered the in-game
lobby. Once both teams are ready, the referee will inform the in-game lobby admin
to start the game.

6.3. Pick/ban phase and pick priority


a. Pick process
Saint Mary’s University – Bayombong, Nueva Vizcaya
SCHOOL OF ENGINEERING ARCHITECHTURE AND INFORMATION
TECHNOLOGY

• Best of 1 (Qualifying round) – Coin toss, winner will be the first pick.
• Best of 3 (Semifinals) – First game – Coin toss, 2nd game alternate pick priority,
third game alternate.
• Best of 5 (Finals)– First game – Coin toss, 2nd game alternate pick priority, third
game alternate, fourth game alternate pick priority, 5th game new coin toss.
b. Pick Priority
a. Draft Pick
The pick/ban order will follow the default sequence set in the game.
c. Wrong pick
If a team has picked/banned a hero by mistake, the game will still be continued.
There will be no remakes due to wrong pick/ban.
d. Swapping heroes (ML)
If there is a mistake due to player negligence when swapping heroes, the match
will still continue. Exchanging devices is not allowed under any circumstance.
Pick priority will only be applied to the grand finals team who are from the upper
bracket. They will have the pick priority coming into the grand finals.
e. Game starts after pick/ban phase
The game will immediately start after the pick/ban phase unless there are other
instructions from the referee. MDC staff will remove any irrelevant items from the
game zone. Players are not allowed to leave the game in between the period after
pick/ban phase is complete until the game starts.
Saint Mary’s University – Bayombong, Nueva Vizcaya
SCHOOL OF ENGINEERING ARCHITECHTURE AND INFORMATION
TECHNOLOGY

f. Connection problem
If a problem occurs during game loading due to the presence of a bug,
disconnection or other errors and a player fails to join the match after the game
has started, then the game must be paused until all 10 players are connected to
the game (this is only valid for hosted matches).
For matches where there are no referees present, it is the players responsibility
to ensure that their data connection is good.
6.4 In game
• Pauses are allowed during officially-hosted team fights if it is a critical error such as

-A player disconnect / crashes during the game


-Both teams’ devices are unplayable.

• Referee will be present in the official-hosted game as observers to pause the game if
necessary.
• Five (5) Minutes is the maximum time of pause per team per match.

6.5 After game


1. The captain of the winning team must submit the screenshot result in Messenger with the
hero icon (not avatar icon). In the case there’s no updates after some time, kindly notify
the marshals about it.

7) Tournament preparations
7.1 Tournament conducts
1. Please come prepared on the time mentioned by the admins.
2. Teams must follow any instructions from the admins.
3. Players are to conduct themselves appropriately during the tournament time frame when
interacting with admins or other players.
Saint Mary’s University – Bayombong, Nueva Vizcaya
SCHOOL OF ENGINEERING ARCHITECHTURE AND INFORMATION
TECHNOLOGY

4. For any accusations/report, proofs must be submitted (e.g. an opponent team forfeiting
their match – a screenshot of the conversation must be attached) for the marshals to
determine the legibility of it.

7.3 Penalties
a. Failure to follow the schedule timing. Teams will be penalized in this order:
15 Minutes Late: Disqualified from the match (Free win to the opponent)
b. Players Misconduct:
a. 1st Warning of Player Misconduct: Reprimand
b. 2nd Warning of Player Misconduct: Team will lose pick priority for the
whole tournament/Default loss.

The examples of player misconduct:


• Being rude/inappropriate/using vulgar words when dealing about tournaments.

• Submitting false match results.


• Providing no proof of opponents forfeiting their matches.
• Certain issues can be discussed with the admin in case of relevant cases that we may
dismiss based on discussion and proof of said issue.

*Note: No income will be generated through these tournaments.

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