Uniform Circular Motion
Uniform Circular Motion
In physics, circular motion is a movement of an object along the circumference of a circle or rotation
along a circular path. It can be uniform, with constant angular rate of rotation and constant speed, or non-
uniform with a changing rate of rotation. The rotation around a fixed axis of a three-dimensional body
involves circular motion of its parts. The equations of motion describe the movement of the center of mass
of a body.
Examples of circular motion include: an artificial satellite orbiting the Earth at a constant height, a ceiling
fan's blades rotating around a hub, a stone which is tied to a rope and is being swung in circles, a car
turning through a curve in a race track, an electron moving perpendicular to a uniform magnetic field, and a
gear turning inside a mechanism.
Since the object's velocity vector is constantly changing direction, the moving object is undergoing
acceleration by a centripetal force in the direction of the center of rotation. Without this acceleration, the
object would move in a straight line, according to Newton's laws of motion.
Contents
Uniform circular motion
Formulas
In polar coordinates
Using complex numbers
Velocity
Relativistic circular motion
Acceleration
Non-uniform
Applications
See also
References
External links
Formulas
For motion in a circle of radius r, the circumference of the circle is C = 2π
r. If the period for one rotation is T, the angular rate of rotation, also
known as angular velocity, ω is: Figure 1: Velocity v and
acceleration a in uniform
and the units are radians/second circular motion at angular rate
ω; the speed is constant, but
the velocity is always tangent
The speed of the object travelling the circle is: to the orbit; the acceleration
has constant magnitude, but
always points toward the
center of rotation.
which is a vector perpendicular to both ω and r(t), tangential to the orbit, and of magnitude ω r. Likewise,
the acceleration is given by
which is a vector perpendicular to both ω and v(t) of
magnitude ω |v| = ω2 r and directed exactly opposite to
r(t).[1]
where the direction of the change must be perpendicular to (or, in other words, along ) because
any change in the direction of would change the size of . The sign is positive, because
an increase in dθ implies the object and have moved in the direction of . Hence the velocity
becomes:
The acceleration of the body can also be broken into radial and tangential components. The acceleration is
the time derivative of the velocity:
The time derivative of is found the same way as for . Again, is a unit vector and its tip
traces a unit circle with an angle that is π/2 + θ. Hence, an increase in angle dθ by implies traces
an arc of magnitude dθ, and as is orthogonal to , we have:
where a negative sign is necessary to keep orthogonal to . (Otherwise, the angle between
and would decrease with increase in dθ.) See the unit circle at the left of Figure 4. Consequently, the
acceleration is:
The centripetal acceleration is the radial component, which is directed radially inward:
where i is the imaginary unit, and is the argument of the complex number as a function of time, t.
The first term is opposite in direction to the displacement vector and the second is perpendicular to it, just
like the earlier results shown before.
Velocity
Figure 1 illustrates velocity and acceleration vectors for uniform motion at four different points in the orbit.
Because the velocity v is tangent to the circular path, no two velocities point in the same direction.
Although the object has a constant speed, its direction is always changing. This change in velocity is caused
by an acceleration a, whose magnitude is (like that of the velocity) held constant, but whose direction also
is always changing. The acceleration points radially inwards (centripetally) and is perpendicular to the
velocity. This acceleration is known as centripetal acceleration.
For a path of radius r, when an angle θ is swept out, the distance travelled on the periphery of the orbit is s
= rθ. Therefore, the speed of travel around the orbit is
where the angular rate of rotation is ω. (By rearrangement, ω = v/r.) Thus, v is a constant, and the velocity
vector v also rotates with constant magnitude v, at the same angular rate ω.
Relativistic circular motion
In this case the three-acceleration vector is perpendicular to the three-velocity vector,
and the square of proper acceleration, expressed as a scalar invariant, the same in all reference frames,
or, taking the positive square root and using the three-acceleration, we arrive at the proper acceleration for
circular motion:
Acceleration
The left-hand circle in Figure 2 is the orbit showing the velocity vectors at two adjacent times. On the right,
these two velocities are moved so their tails coincide. Because speed is constant, the velocity vectors on the
right sweep out a circle as time advances. For a swept angle dθ = ω dt the change in v is a vector at right
angles to v and of magnitude v dθ, which in turn means that the magnitude of the acceleration is given by
Centripetal acceleration for some values of radius and magnitude of velocity
1 m/s 2 m/s 5 m/s 10 m/s 20 m/s 50 m/s 100 m/s
3.6 km/h 7.2 km/h 18 km/h 36 km/h 72 km/h 180 km/h 360 km/h
|v| 2.2 mph 4.5 mph 11 mph 22 mph 45 mph 110 mph 220 mph
Slow
Bicycle City car Aerobatics
r walk
10 cm Laboratory 10 m/s2 40 m/s2 250 m/s2 1.0 km/s2 4.0 km/s2 25 km/s2 100 km/s2
3.9 in centrifuge 1.0 g 4.1 g 25 g 100 g 410 g 2500 g 10000 g
20 cm 5.0 m/s² 20 m/s² 130 m/s² 500 m/s² 2.0 km/s² 13 km/s² 50 km/s²
7.9 in 0.51 g 2.0 g 13 g 51 g 200 g 1300 g 5100 g
50 cm 2.0 m/s² 8.0 m/s² 50 m/s² 200 m/s² 800 m/s² 5.0 km/s² 20 km/s²
1.6 ft 0.20 g 0.82 g 5.1 g 20 g 82 g 510 g 2000 g
1m Playground 1.0 m/s² 4.0 m/s² 25 m/s² 100 m/s² 400 m/s² 2.5 km/s² 10 km/s²
3.3 ft carousel 0.10 g 0.41 g 2.5 g 10 g 41 g 250 g 1000 g
2m 500 mm/s² 2.0 m/s² 13 m/s² 50 m/s² 200 m/s² 1.3 km/s² 5.0 km/s²
6.6 ft 0.051 g 0.20 g 1.3 g 5.1 g 20 g 130 g 510 g
5m 200 mm/s² 800 mm/s² 5.0 m/s² 20 m/s² 80 m/s² 500 m/s² 2.0 km/s²
16 ft 0.020 g 0.082 g 0.51 g 2.0 g 8.2 g 51 g 200 g
Roller-
10 m coaster 100 mm/s² 400 mm/s² 2.5 m/s² 10 m/s² 40 m/s² 250 m/s² 1.0 km/s²
33 ft vertical 0.010 g 0.041 g 0.25 g 1.0 g 4.1 g 25 g 100 g
loop
20 m 50 mm/s² 200 mm/s² 1.3 m/s² 5.0 m/s² 20 m/s² 130 m/s² 500 m/s²
66 ft 0.0051 g 0.020 g 0.13 g 0.51 g 2g 13 g 51 g
50 m 20 mm/s² 80 mm/s² 500 mm/s² 2.0 m/s² 8.0 m/s² 50 m/s² 200 m/s²
160 ft 0.0020 g 0.0082 g 0.051 g 0.20 g 0.82 g 5.1 g 20 g
100 m Freeway 10 mm/s² 40 mm/s² 250 mm/s² 1.0 m/s² 4.0 m/s² 25 m/s² 100 m/s²
330 ft on-ramp 0.0010 g 0.0041 g 0.025 g 0.10 g 0.41 g 2.5 g 10 g
200 m 5.0 mm/s² 20 mm/s² 130 m/s² 500 mm/s² 2.0 m/s² 13 m/s² 50 m/s²
660 ft 0.00051 g 0.0020 g 0.013 g 0.051 g 0.20 g 1.3 g 5.1 g
500 m 2.0 mm/s² 8.0 mm/s² 50 mm/s² 200 mm/s² 800 mm/s² 5.0 m/s² 20 m/s²
1600 ft 0.00020 g 0.00082 g 0.0051 g 0.020 g 0.082 g 0.51 g 2.0 g
1 km High-speed 1.0 mm/s² 4.0 mm/s² 25 mm/s² 100 mm/s² 400 mm/s² 2.5 m/s² 10 m/s²
3300 ft railway 0.00010 g 0.00041 g 0.0025 g 0.010 g 0.041 g 0.25 g 1.0 g
Non-uniform
In non-uniform circular motion an object is moving in a
circular path with a varying speed. Since the speed is
changing, there is tangential acceleration in addition to
normal acceleration.
The reason why the object does not fall down when subjected to only
downward forces is a simple one. Think about what keeps an object up
after it is thrown. Once an object is thrown into the air, there is only the
downward force of earth's gravity that acts on the object. That does not
mean that once an object is thrown in the air, it will fall instantly. What
keeps that object up in the air is its velocity. The first of Newton's laws of motion states that an object's
inertia keeps it in motion, and since the object in the air has a velocity, it will tend to keep moving in that
direction.
A varying angular speed for an object moving in a circular path can also be achieved if the rotating body
does not have an homogeneous mass distribution. For inhomogeneous objects, it is necessary to approach
the problem as in.[2]
Applications
Solving applications dealing with non-uniform circular motion involves force analysis. With uniform
circular motion, the only force acting upon an object traveling in a circle is the centripetal force. In non-
uniform circular motion, there are additional forces acting on the object due to a non-zero tangential
acceleration. Although there are additional forces acting upon the object, the sum of all the forces acting on
the object will have to equal to the centripetal force.
Radial acceleration is used when calculating the total force. Tangential acceleration is not used in
calculating total force because it is not responsible for keeping the object in a circular path. The only
acceleration responsible for keeping an object moving in a circle is the radial acceleration. Since the sum of
all forces is the centripetal force, drawing centripetal force into a free body diagram is not necessary and
usually not recommended.
Using , we can draw free body diagrams to list all the forces acting on an object then set it equal
to . Afterwards, we can solve for what ever is unknown (this can be mass, velocity, radius of curvature,
coefficient of friction, normal force, etc.). For example, the visual above showing an object at the top of a
semicircle would be expressed as .
In uniform circular motion, total acceleration of an object in a circular path is equal to the radial
acceleration. Due to the presence of tangential acceleration in non uniform circular motion, that does not
hold true any more. To find the total acceleration of an object in non uniform circular, find the vector sum
of the tangential acceleration and the radial acceleration.
Radial acceleration is still equal to . Tangential acceleration is simply the derivative of the velocity at
any given point: . This root sum of squares of separate radial and tangential accelerations is
only correct for circular motion; for general motion within a plane with polar coordinates , the
Coriolis term should be added to , whereas radial acceleration then becomes
.
See also
Angular momentum
Equations of motion for circular motion
Example: circular motion
Fictitious force
Geostationary orbit
Geosynchronous orbit
Pendulum (mathematics)
Reactive centrifugal force
Reciprocating motion
Simple harmonic motion#Uniform circular motion
Sling (weapon)
References
1. Knudsen, Jens M.; Hjorth, Poul G. (2000). Elements of Newtonian mechanics: including
nonlinear dynamics (https://books.google.com/books?id=Urumwws_lWUC) (3 ed.). Springer.
p. 96. ISBN 3-540-67652-X., Chapter 5 page 96 (https://books.google.com/books?id=Urumw
ws_lWUC&pg=PA96)
2. Gomez, R W; Hernandez-Gomez, J J; Marquina, V (25 July 2012). "A jumping cylinder on an
inclined plane" (https://www.researchgate.net/publication/236030807_A_jumping_cylinder_on
_an_inclined_plane_A_jumping_cylinder_on_an_inclined_plane). Eur. J. Phys. IOP. 33 (5):
1359–1365. arXiv:1204.0600 (https://arxiv.org/abs/1204.0600).
Bibcode:2012EJPh...33.1359G (https://ui.adsabs.harvard.edu/abs/2012EJPh...33.1359G).
doi:10.1088/0143-0807/33/5/1359 (https://doi.org/10.1088%2F0143-0807%2F33%2F5%2F13
59). Retrieved 25 April 2016.
External links
Physclips: Mechanics with animations and video clips (https://web.archive.org/web/20070601
020244/http://www.physclips.unsw.edu.au/) from the University of New South Wales
Circular Motion (http://www.lightandmatter.com/html_books/1np/ch09/ch09.html) – a chapter
from an online textbook
Circular Motion Lecture (https://web.archive.org/web/20100117190656/http://ocw.mit.edu/Ocw
Web/Physics/8-01Physics-IFall1999/VideoLectures/detail/embed05.htm) – a video lecture on
CM
[1] (https://www.amazon.com/Unique-Perceptions-Physics-Commentaries-solutions/dp/15427
76058) – an online textbook with different analysis for circular motion
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