Programming in C
Programming in C
PROGRAMMING
IN ‘C’
• Index
○ Section one
Introduction to c Programming
□ Where is c Useful
□ Why you should learn c?
Features Of C
□ C language keywords
Data Types
□ Primary Data Type
Integer Type
Floating Point Type
Void Type
Character Type
□ Derived Data Type (also known as Composite data type)
Array
Pointer
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Pointer
Structure
Union
Enum, etc.
□ User defined Data Type
Variable
□ Variable Names
□ Local Variables
□ Global Variable
Constants
□ Types of constants
Character
Integer
Real
String
Logical
C Language Operator Precedence Chart
Operators
□ Arithmetic Operators
Integer Arithmetic
Floating point Arithmetic
Mixed Mode Arithmetic
□ Relational Operators
□ Logical Operators
Logical AND (&&)
Logical OR (||)
Logical NOT (!)
□ Assignment Operators
□ Increment And Decrement Operators
□ Conditional or Ternary Operators
□ Bitwise Operators
□ Special Operators
Comma Operator
The Size of Operator
Pointer operator
Member selection operator
The Input And Output
□ The Standard Input output file
Character input output
Formatted input output
Whole lines of input and output
Expression Statements
○ Section Second
Control Flow Statement
□ If - Statement
□ If - Else Statement
□ Nested-If - Statement
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□
□ Nested-If - Statement
□ Switch Case
Loops
□ While Loop
□ For Loop
□ Do While Loop
Break Statement
Continue Statement
Function
□ Recursive Function
Array And String
□ Array
One Dimensional Array
Multidimensional Array
□ String
○ Section Third
Structures
□ Introduction to structure
□ Define Structure?
□ Accessing Members Of a Structure
□ Array Of Structure
□ Structure Within a Structure
Union
Pointer
□ Pointer
Pointer Declaration
Address Operator
The following program illustrate the pointer
declaration
Pointer expressions & pointer arithmetic
The following program illustrate the pointer expression
and pointer arithmetic
Pointers and function
Pointer to arrays
Pointers and structures
What is a file?
ASCII Text Files
Binary Files
Bubble Sort
Binary Search
Keywords
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Introduction to C Programming
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Introduction to C Programming
C is a general-purpose computer programming language developed in 1972 by Dennis Ritchie at the Bell Telephone Laboratories for use with the Unix
operating system. C is a structured programming language, which means that it allows you to develop programs using well-defined control structures (you will
learn about control structures in the articles to come), and provides modularity (breaking the task into multiple sub tasks that are simple enough to understand
and to reuse). C is often called a middle-level language because it combines the best elements of low-level or machine language with high- level languages.
○ Where is C useful?
C‟s ability to communicate directly with hardware makes it a powerful choice for system programmers. In fact, popular operating systems such as Unix and
Linux are written entirely in C. Additionally, even compilers and interpreters for other languages such as FORTRAN, Pascal, and BASIC are written in C.
However, C‟s scope is not just limited to developing system programs. It is also used to develop any kind of application, including complex business ones.
o C is simple.
o There are only 32 keywords so C is very easy to master. Keywords are words that have special meaning in C language.
o C programs run faster than programs written in most other languages.
o C enables easy communication with computer hardware making it easy to write system programs such as compilers and interpreters.
Any computer program has two entities to consider, the data, and the program. They are highly dependent on one another and careful planning of both will
lead to a well planned and well written program. Unfortunately, it is not possible to study either completely without a good working knowledge of the
other. For that reason, this tutorial will jump back and forth between teaching methods of program writing and methods of data definition. Simply follow
along and you will have a good understanding of both. Keep in mind that, even though it seems expedient to sometimes jump right into coding the program,
time spent planning the data structures will be well spent and the quality of the final program will reflect the original planning
Note:
1. C is case sensitive
2. Always terminate statements with semicolon.
3. A program starts with main ()
Explanation of program
#include is known as compiler directive. A compiler directive is a command to compiler to translate the program in a certain way. These statements are not
converted into machine language but only perform some other task.
main () is a function which the staring point for complier to start compilation. So a function must contain a main () function.
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Features Of C
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FEATURES OF ‘C’
C-Language keywords
In addition to these standard keywords, TIGCC recognizes some extended keywords which do not exist in ANSI C, like asm, typeo f, inline, etc., which are described in
details in the section GNU C language extensions. This section also describes extensions to standard keywords, not only new o nes.
Note: If square brackets '[...]' are used in syntax descriptions, they mean optional arguments (as usual in syntax -describing languages), not square brackets as literals.
auto
Defines a local variable as having a local lifetime.
Keyword auto uses the following syntax:
[auto] data-definition;
As the local lifetime is the default for local variables, auto keyword is extremely rarely used.
Note: GNU C extends auto keyword to allow forward declaration of nested functions.
break
Passes control out of the compound statement.
The break statement causes control to pass to the statement following the innermost enclosing while, do, for, or switch statement. The syntax is simply
break;
const
Makes variable value or pointer parameter unmodifiable.
When const is used with a variable, it uses the following syntax:
const variable-name [ = value];
In this case, the const modifier allows you to assign an initial value to a variable that cannot later be changed by the program. For example,
const my_age = 32;
Any assignments to 'my_age' will result in a compiler error. However, such declaration is quite different than using
#define my_age 32
In the first case, the compiler allocates a memory for 'my_age' and stores the initial value 32 there, but it will not allowany later assignment to this variable. But,
in the second case, all occurences of 'my_age' are simply replaced with 32 by the preprocessor, and no memory will be allocated for it.
Warning: a const variable can be indirectly modified by a pointer, as in the following example:
*(int*)&my_age = 35;
When the const modifier is used with a pointer parameter in a function's parameter list, it uses the following syntax:
function-name (const type *var-name)
Then, the function cannot modify the variable that the pointer points to. For example,
int printf (const char *format, ...);
Here the printf function is prevented from modifying the format string.
continue
Passes control to the begining of the loop.
continue causes control to pass to the end of the innermost enclosing while, do, or for statement, at which point the loop continuation condition is re-evaluated.
The syntax is simply
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The syntax is simply
continue;
For example,
for (i = 0; i < 20; i++)
{
if (array[i] == 0)
continue;
array[i] = 1/array[i];
}
This example changes each element in the array with its reciprocal, but skips elements which are equal to zero.
do
Do-while loop.
Keyword do is usually used together with while to make another form of repeating statement. Such form of the loop uses the following syntax:
do statement while (expression)
statement, which is usually a compound statement, is executed repeatedly as long as the value ofexpression remains non-zero. The test takes place after each
execution of the statement. For example,
i = 1; n = 1;
do
{
n *= i;
i++;
} while (i <= factorial);
enum
Defines a set of constants of type int.
The syntax for defining constants using enum is
enum [tag] {name [=value], ...};
The set can optionally be given a type tag name with tag. name is the name of a constant that can optionally be assigned the (constant) value of value, etc. For
example,
enum Numbers {One = 1, Two = 2, Three = 3, Four = 4, Five = 5};
If value is missing, then a value is assumed to be the value of the previous constant in the list + 1. If this is the first constant in the list, the default value is 0.
If you give a type tag name, then you can declare variables of enumerated type using
enum tag variable-names;
For example,
enum Numbers x, y, z;
declares three variables x, y and z, all of type Numbers (they are, in fact, integer variables). More precise, 'enumtag' becomes a new type which is equal in rights
with any built-in type.
extern
Indicates that an identifier is defined elsewhere.
Keyword extern indicates that the actual storage and initial value of a variable, or body of a function, is defined elsewhere, usually in a separate source code
module. So, it may be applied to data definitions and function prototypes:
extern data-definition;
extern function-prototype;
For example,
extern int _fmode;
extern void Factorial (int n);
float, double
Floating point data types.
The keyword float usually represents a single precision floating point data type, and double represents a double precision floating point data type. In TIGCC, both
float and double (and even long double) are the same. The TI-89 and TI-92 Plus use a non-IEEE floating point format called SMAP II BCD for floating point values.
These values have a range from 1e-999 to 9.999999999999999e999 in magnitude, with a precision of exactly 16 significant digits. Principally, the exponent range
may be as high as 16383, but a lot of math routines do not accept exponents greater than 999.
for
For loop.
For-loop is yet another kind of loop. It uses for keyword, with the following syntax:
for ([expr1]; [expr2]; [expr3]) statement
statement is executed repeatedly until the value of expr2is 0. Before the first iteration, expr1is evaluated. This is usually used to initialize variables for the loop.
After each iteration of the loop, expr3is evaluated. This is usually used to increment a loop counter. In fact, the for-loop is absolutely equivalent to the following
sequence of statements:
expr1;
while (expr2)
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{
statement;
expr3;
}
That's why expr1 and expr3must contain side effects, else they are useless. For example,
for (i=0; i<100; i++) sum += x[i];
All the expressions are optional. If expr2is left out, it is assumed to be 1. statement may be a compound statement as well.
goto
Unconditionally transfer control.
goto may be used for transfering control from one place to another. The syntax is:
goto identifier;
Control is unconditionally transferred to the location of a local label specified byidentifier. For example,
Again:
...
goto Again;
Jumping out of scope (for example out of the body of the for loop) is legal, but jumping into a scope (for example from one function to another) is not allowed.
Note: The GNU C extends the usage of goto keyword to allow computed goto. Also, it supports local labels, useful in macro definitions.
if, else
Conditional statement.
Keyword if is used for conditional execution. The basic form of if uses the following syntax:
if (expression)
statement1
Alternatively, if may be used together with else, using the following syntax:
if (expression)
statement1
else
statement2
If expression is nonzero when evaluated, then statement1is executed. In the second case, statement2is executed if the expression is 0.
An optional else can follow an if statement, but no statements can come between an if statement and an else. Of course, bothstatement1and statement2may
be compound statements (i.e. a sequence of statements enclosed in braces). Here will be given some legal examples:
if (count < 50) count++;
if (x < y) z = x;
else z = y;
if (x < y)
{
printf ("x is smaller");
return x;
}
else
{
printf ("x is greater")
return y;
}
The #if and #else preprocessor statements look similar to the if and else statements, but have very different effects. They control which source file lines are
compiled and which are ignored.
int, char
Basic data types (integer and character).
Variables of type int are one machine-type word in length. They can be signed (default) or unsigned, which means that in this configuration of the compiler they
have by default a range of -32768 to 32767 and 0 to 65535 respectively, but this default may be changed if the compiler option'-mnoshort' is given. In this case,
the range of type int is -2147483648 to 2147483647 for signed case, or 0 to 4294967295 for unsigned case. See also short and long type modifiers.
Variables of type char are 1 byte in length. They can be signed (this is the default, unless you use the compiler option'-funsigned-char') or unsigned, which
means they have a range of -128 to 127 and 0 to 255, respectively.
All data types may be used for defining variables, specifying return types of functions, and specifying types of function arguments. For example,
int a, b, c; // 'a', 'b', 'c' are integer variables
int func (); // 'func' is a function returning int
char crypt (int key, char value); // 'crypt' is a function returning char with
// two args: 'key' is int and 'value' is char
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When function return type is omitted, int is assumed.
All data type keywords may be used in combination with asterisks, brackets and parentheses, for making complex data types, like pointer types, array types,
function types, or combinations of them, which in the C language may have an arbitrary level of complexity (see asterisk formore info).
register
Tells the compiler to store the variable being declared in a CPU register.
In standard C dialects, keyword auto uses the following syntax:
register data-definition;
The register type modifier tells the compiler to store the variable being declared in a CPU register (if possible), to optimize access. For example,
register int i;
Note that TIGCC will automatically store often used variables in CPU registers when the optimization is turned on, but the keyword register will force storing in
registers even if the optimization is turned off. However, the request for storing data in registers may be denied, if the compiler concludes that there is not
enough free registers for use at this place.
Note: The GNU C extends the usage of register keyword to allow explicitely choosing of used registers.
return
Exits the function.
return exits immediately from the currently executing function to the calling routine, optionally returning a value. The syntax is:
return [expression];
For example,
int sqr (int x)
{
return (x*x);
}
When the base type is omitted from a declaration, int is assumed. For example,
long x; // 'int' is implied
unsigned char ch;
signed int i; // 'signed' is default
unsigned long int l; // 'int' is accepted, but not needed
In this implementation of the compiler, the valid range of valid data types is as listed in the following table:
short int -32768 to 32767
long int -2147483648 to 2147483647
signed char -128 to 127
signed int -32768 to 32767 (signed is default)
[or -2147483648 to 2147483647 if '-mnoshort' is given]
signed short int -32768 to 32767
signed long int -2147483648 to 2147483647
unsigned char 0 to 255
unsigned int 0 to 65535
[or 0 to 4294967295 if '-mnoshort' is given]
unsigned short int 0 to 65535
unsigned long int 0 to 4294967295
Note: GNU C extends the long keyword to allow double-long integers (64-bit integers in this implementation), so they have range from -9223372036854775808
to 9223372036854775807 if signed, or from 0 to 18446744073709551615 if unsigned.
sizeof
Returns the size of the expression or type.
Keyword sizeof is, in fact, an operator. It returns the size, in bytes, of the given expression or type (as type size_t). Itsargument may be an expression of a type
name:
sizeof expression
sizeof (type)
For example,
workspace = calloc (100, sizeof (int));
memset(buff, 0, sizeof buff);
nitems = sizeof (table) / sizeof (table[0]);
Note that type may be an anonymous type (see asterisk for more info about anonymous types).
static
Preserves variable value to survive after its scope ends.
Keyword static may be applied to both data and function definitions:
static data-definition;
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static function-definition;
For example,
static int i = 10;
static void PrintCR (void) { putc ('\n'); }
static tells that a function or data element is only known within the scope of the current compile. In addition, if you use the static keyword with a variable that is
local to a function, it allows the last value of the variable to be preserved between successive calls to that function.
Note that the initialization of automatic and static variables is quite different. Automatic variables (local variables are automatic by default, except you explicitely
use static keyword) are initialized during the run-time, so the initialization will be executed whenever it is encountered in the program. Static (and global)
variables are initialized during the compile-time, so the initial values will simply be embeded in the executable file itself. If you change them, they will retain
changed in the file. By default, the C language proposes that all uninitialized static variables are initialized to zero, butdue to some limitations in TIGCC linker, you
need to initialize explicitely all static and global variables if you compile the program in "nostub" mode.
The fact that global and static variables are initialized in compile-time and kept in the executable file itself has one serious consequence, which is not present on
"standard" computers like PC, Mac, etc. Namely, these computers always reload the executable on each start from an external memory device (disk), but this is
not the case on TI. So, if you have the following global (or static) variable
int a = 10;
and if you change its value somewhere in the program to 20 (for example), its initial value will be 20 (not 10) on the next program start! Note that this is true only
for global and static variables. To force reinitializing, you must put explicitely something like
a = 10;
Note, however, that if the program is archived, the initial values will be restored each time you run the program, because archived programs are reloaded from
the archive memory to the RAM on each start, similarly like the programs are reloaded from disks on "standard" computers eachtime when you start them.
struct
Groups variables into a single record.
The syntax for defining records is:
struct [struct-type-name]
{
[type variable-names] ;
...
} [structure-variables] ;
A struct, like an union, groups variables into a single record. The struct-type-name is an optional tag name that refers to the structure type. The structure-
variables are the data definitions, and are also optional. Though both are optional, one of the two must appear.
Elements in the record are defined by naming a type, followed by variable-names separated by commas. Different variable types can be separated by a
semicolon. For example,
struct my_struct
{
char name[80], phone_number[80];
int age, height;
} my_friend;
declares a record variable my_friend containing two strings (name and phone_number) and two integers (age and height). To declare additional variables of the
same type, you use the keyword struct followed by the struct-type-name, followed by the variable names. For example,
struct my_struct my_friends[100];
declares an array named my_friends which components are records. In fact, 'struct my_struct' becomes a new type which is equal in rights with any built-in type.
To access elements in a structure, you use a record selector ('.'). For example,
strcpy (my_friend.name, "Mr. Wizard");
A bit field is an element of a structure that is defined in terms of bits. Using a special type of struct definition, you candeclare a structure element that can range
from 1 to 16 bits in length. For example,
struct bit_field
{
int bit_1 : 1;
int bits_2_to_5 : 4;
int bit_6 : 1;
int bits_7_to_16 : 10;
} bit_var;
The statement statement is typically a compound statement (i.e. a block of statements enclosed in braces). The branched-to statement is determined by
evaluating expression, which must return an integral type. The list of possible branch points withinstatement is determined by preceding substatements with
case constant-expression :
Once a value is computed for expression, the list of possible constant-expression values determined from all case statements is searched for a match. If a match is
found, execution continues after the matching case statement and continues until a break statement is encountered or the endof statement is reached. If a
match is not found and this statement prefix is found within statement,
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default :
execution continues at this point. Otherwise, statement is skipped entirely. For example,
switch (operand)
{
case MULTIPLY:
x *= y; break;
case DIVIDE:
x /= y; break;
case ADD:
x += y; break;
case SUBTRACT:
x -= y; break;
case INCREMENT2:
x++;
case INCREMENT1:
x++; break;
case EXPONENT:
case ROOT:
case MOD:
printf ("Not implemented!\n");
break;
default:
printf("Bug!\n");
exit(1);
}
typedef
Creates a new type.
The syntax for defining a new type is
typedef type-definition identifier;
This statement assigns the symbol name identifier to the data type definition type-definition. For example,
typedef unsigned char byte;
typedef char str40[41];
typedef struct {float re, im;} complex;
typedef char *byteptr;
typedef int (*fncptr)(int);
User defined types may be used at any place where the built-in types may be used.
union
Groups variables which share the same storage space.
A union is similar to a struct, except it allows you to define variables that share storage space. The syntax for defining unions is:
union [union-type-name]
{
type variable-names;
...
} [union-variables] ;
For example,
union short_or_long
{
short i;
long l;
} a_number;
The compiler will allocate enough storage in a number to accommodate the largest element in the union. Elements of a union are accessed in the same manner
as a struct.
Unlike a struct, the variables 'a_number.i' and 'a_number.l' occupy the same location in memory. Thus, writing into one willoverwrite the other.
void
Empty data type.
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Empty data type.
When used as a function return type, void means that the function does not return a value. For example,
void hello (char *name)
{
printf("Hello, %s.", name);
}
When found in a function heading, void means the function does not take any parameters. For example,
int init (void)
{
return 1;
}
because in the second case the compiler will not check whether the function is really called with no arguments at all; instead, a function call with arbitrary
number of arguments will be accepted without any warnings (this is implemented only for the compatibility with the old-style function definition syntax).
Pointers can also be declared as void. They can't be dereferenced without explicit casting. This is because the compiler can't determine the size of the object the
pointer points to. For example,
int x;
float f;
void *p = &x; // p points to x
*(int*)p = 2;
p = &r; // p points to r
*(float*)p = 1.1;
volatile
Indicates that a variable can be changed by a background routine.
Keyword volatile is an extreme opposite of const. It indicates that a variable may be changed in a way which is absolutely unpredictable by analysing the normal
program flow (for example, a variable which may be changed by an interrupt handler). This keyword uses the following syntax:
volatile data-definition;
Every reference to the variable will reload the contents from memory rather than take advantage of situations where a copy can be in a register.
while
Repeats execution while the condition is true.
Keyword while is the most general loop statemens. It uses the following syntax:
while (expression) statement
statement is executed repeatedly as long as the value of expression remains nonzero. The test takes place before each execution of the statement. For example,
while (*p == ' ') p++;
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Data Types
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Data Types
A C language programmer has to tell the system before-hand, the type of numbers or characters he is using in his program. These are data types.
There are many data types in C language. A C programmer has to use appropriate data type as per his requirement.
Integer Type:
Integers are whole numbers with a machine dependent range of values. A good programming language as to support the programmer by giving a control on
a range of numbers and storage space. C has 3 classes of integer storage namely short int, int and long int. All of these data types have signed and unsigned
forms. A short int requires half the space than normal integer values. Unsigned numbers are always positive and consume all the bits for the magnitude of
the number. The long and unsigned integers are used to declare a longer range of values.
Void Type:
Using void data type, we can specify the type of a function. It is a good practice to avoid functions that does not return any values to the calling function.
Character Type:
A single character can be defined as a defined as a character type of data. Characters are usually stored in 8 bits of internal storage. The qualifier signed or
unsigned can be explicitly applied to char. While unsigned characters have values between 0 and 255, signed characters have values from –128 to 127.
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type SIZE (Bits) Range
Array
Sequence of objects, All of which are of same types and have same name,
e.g..: int num[5];
Reserves sequence of five locations of 2 bytes, each, for storing integer num[0],num[1],num[2],num[3], and num[4].
Pointers
Used to store the address of any memory location.
Structure
Collection of variables of different types.
e.g.: A structure of employee's data. i.e., name, age, salary.
Union
Collection of variables of different types sharing common memory space.
Enumerated
Its members are the constants that are written as identifiers though data type they have signed integer values. These
constants represent values that can be assigned to corresponding enumeration variables.
Enumeration may be define as enum tag{member1, member2…….member n};
e.g.: enum colors {red, green, blue, cyan};
Colors foreground, background;
The first line an enumeration named "colors" which may have any one of the four colors defined in the curly braces. In the
second line, variables of the enumerated data type "colors" are declared.
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Variable
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Variable
Variable is a name of memory location where we can store any data. It can store only single data (Latest data) at a time. In C, a variable must be
declared
before it can be used. Variables can be declared at the start of any block of code, but most are found at the start of each function.
A declaration begins with the type, followed by the name of one or more variables. For example,
Data Type Name_of_Variable_Name;
int a,b,c;
Variable Names
Every variable has a name and a value. The name identifies the variable, the value stores data. There is a limitation on what these names can be. Every
variable name in C must start with a letter; the rest of the name can consist of letters, numbers and underscore characters. C recognizes upper and lower
case characters as being different. Finally, you cannot use any of C's keywords like main, while, switch etc as variable names.
Examples of legal variable names include:
It is conventional to avoid the use of capital letters in variable names. These are used for names of constants. Some old implementations of C only use the first 8
characters of a variable name.
Local Variables
Local variables are declared within the body of a function, and can only be used within that function only.
Syntax:
Void main( )
{
int a,b,c;
}
Void fun1()
{
int x,y,z;
}
Here a,b,c are the local variable of void main() function and it can‟t be used within fun1() Function. And x, y and z are local variable of fun1().
Global Variable
A global variable declaration looks normal, but is located outside any of the program's functions. This is usually done at the beginning of the program file,
but after preprocessor directives. The variable is not declared again in the body of the functions which access it.
Syntax:
#include<stdio.h>
int a,b,c;
void main()
{
}
Void fun1()
{
}
Here a,b,c are global variable .and these variable cab be accessed (used) within a whole program.
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Constants
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Constants
C constant is usually just the written version of a number. For example 1, 0, 5.73, 12.5e9. We can specify our constants in octal or hexadecimal, or force
them to be treated as long integers.
o Octal constants are written with a leading zero - 015.
o Hexadecimal constants are written with a leading 0x - 0x1ae.
o Long constants are written with a trailing L - 890L.
Character constants are usually just the character enclosed in single quotes; 'a', 'b', 'c'. Some characters can't be represented in this way, so we use a 2 character
sequence.
'\n' Newline
'\t' Tab
'\\' Backslash
'\'' Single quote
'\0' Null (used automatically to terminate character strings).
In addition, a required bit pattern can be specified using its octal equivalent.
'\044' produces bit pattern 00100100.
Character constants are rarely used, since string constants are more convenient. A string constant is surrounded by double quotes e.g. "Brian and Dennis". The
string is actually stored as an array of characters. The null character '\0' is automatically placed at the end of such a string to act as a string terminator.
Constant is a special types of variable which can not be changed at the time of execution. Syntax:
const int a=20;
► Types of Constants:
a. Character Constants
A Character constant consists of a single character, single digits, or a single special symbol enclosed within a pair of single inverted commas.
The maximum length of a character constant is one character.
b. Integer constant
An integer constant refers to a sequence of digits and has a numeric value. There are three types of integers in C language: decimal, octal,
hexadecimal.
c. Real or Floating Point Constants
A number with a decimal point and an optional preceding sign represents a real constant.
Note: that 7 is an integer while 7. or 7.0 is real.
Another notation (called scientific notation) for real constants consists of three parts:
1) A sign (+ or 0) preceding the number portion (optional).
2) A number portion.
3) An exponent portion following the number portion (optional). It starts with E or e followed by an integer. Which may or may not be preceded by
a sign.
d. String constants
A string constant is a sequence of one or more character enclosed within a pair of double quotes (""). If a single character is enclosed within a pair of
double quotes, it will also be interpreted a s a string constant and not a character constant.
e. Logical Constants
A logical constant can have either true value or false value. In C, a non zero value is treated as true while 0 is treated a s false.
Pgramming in C Page 17
Operators
Friday, August 06, 2010
11:12 PM
Operators
• Operators Introduction
An operator is a symbol which helps the user to command the computer to do a certain mathematical or logical manipulations. Operators are used in C
language program to operate on data and variables. C has a rich set of operators which can be classified as:
○ Arithmetic operators
○ Relational Operators
○ Logical Operators
○ Assignment Operators
○ Increments and Decrement Operators
○ Conditional Operators
○ Bitwise Operators
○ Special Operators
Pgramming in C Page 18
%= a %= b Remainder of a/b (assigned to a)
>>= a >>= b a, right-shifted b bits (assigned to a)
<<= a <<= b a, left-shifted b bits (assigned to a)
&= a &= b a AND b (assigned to a)
|= a |= b a OR b (assigned to a)
^= a ^= b a XOR b (assigned to a)
, e1,e2 e2 (e1 evaluated first)
In an unparenthesized expression, operators of higher precedence are evaluated before those of lower precedence. Consider the following expression:
A+B*C
The identifiers B and C are multiplied first because the multiplication operator (*) has higher precedence than the addition operator (+).
Table 6-2 shows the precedence the compiler uses to evaluate the C operators. Operators with the highest precedence appear at the top of the table; those with the
lowest appear at the bottom. Operators of equal precedence appear in the same row.
Associativity relates to precedence, and resolves any ambiguity over the grouping of operators with the same precedence. In the following statement, the rules of C
specify that a * b is evaluated first:
y = a * b / c;
In a more complicated example, associativity rules specify that b ? c : d is evaluated first in the following example:
a ? b ? c : d : e;
The associativity of the conditional operator is right-to-left on the line. The assignment operator also associates right-to-left; for example:
int x = 0 , y = 5, z = 3;
x = y = z; /* x has the value 3, not 5 */
Other operators associate left-to-right; for example, the binary addition, subtraction, multiplication, and division operators all have left-to-right associativity.
Associativity applies to each row of operators In table 6-2 and is right-to-left for some rows and left-to-right for others. The kind of associativity determines the order
in which operators from the same row are evaluated in an unparenthesized expression. Consider the following expression:
A*B%C
This expression is evaluated as follows because the multiplicative operators (*, /, %) are evaluated from left to right:
(A*B)%C
Parentheses can always be used to control precedence and associativity within an expression.
Pgramming in C Page 19
C Language Operator Precedence Chart
Operator precedence describes the order in which C reads expressions. For example, the expression a=4+b*2 contains two operations, an
addition and a multiplication. Does the C compiler evaluate 4+b first, then multiply the result by 2, or does it evaluate b*2 first, then add 4 to the
result? The operator precedence chart contains the answers. Operators higher in the chart have a higher precedence, meaning that the C compiler
evaluates them first. Operators on the same line in the chart have the same precedence, and the "Associatively" column on the right gives their
evaluation order.
>> <<
== !=
&
&&
||
Pgramming in C Page 20
Arithmetic operators
Friday, August 06, 2010
11:23 PM
Arithmetic Operators
All the basic arithmetic operations can be carried out in C. All the operators have almost the same meaning as in other langu ages. Both unary and binary
operations are available in C language. Unary operations operate on a singe operand, therefore the number 5 when operated by unary – will have the value –5.
Arithmetic Operators
Operator Meaning
* M ultiplication
/ Division
% M odulus Operator
x+ y
x-y
-x + y
a* b + c
-a * b
etc.,
here a, b, c, x, y are known as operands. The modulus operator is a special operator in C language which evaluates the remainder of the operands after division.
Example
.
#include //include header file stdio.h
void main() //tell the compiler the start of the program
{
int numb1, num2, sum, sub, mul, div, mod; //declaration of variables
scanf (“%d %d”, &num1, &num2); //inputs the operands
Integer Arithmetic
When an arithmetic operation is performed on two whole numbers or integers than such an operation is called as integer arithm etic. It always gives an integer as
the result. Let x = 27 and y = 5 be 2 integer numbers. Then the integer operation leads to the following results.
x + y = 32
x – y = 22
x * y = 115
x%y = 2
x/y = 5
x + y = 18.0
x – y = 10.0
x * y = 56.0
Pgramming in C Page 21
x * y = 56.0
x / y = 3.50
Pgramming in C Page 22
Relational Operator
Friday, August 06, 2010
11:29 PM
Relational Operators
Often it is required to compare the relationship between operands and bring out a decision and program accordingly. This is when the relational
operator come into picture. C supports the following relational operators.
Operator Meaning
== is equal to
It is required to compare the marks of 2 students, salary of 2 persons, we can compare them using relational operators.
A simple relational expression contains only one relational operator and takes the following form.
Where exp1 and exp2 are expressions, which may be simple constants, variables or combination of them. Given below is a list of examples of relational
expressions and evaluated values.
Relational expressions are used in decision making statements of C language such as if, while and for statements to decide the course of action of a running
program.
Pgramming in C Page 23
Logical Operators
Friday, August 06, 2010
11:29 PM
Logical Operators
C has the following logical operators, they compare or evaluate logical and relational expressions.
Operator Meaning
|| Logical OR
! Logical NOT
Example
a > b && x = = 10
The expression to the left is a > b and that on the right is x == 10 the whole expression is true only if both expressions are true i.e., if a is greater than b and x is
equal to 10.
Logical OR (||)
The logical OR is used to combine 2 expressions or the condition evaluates to true if any one of the 2 expressions is true.
Example
a < m || a < n
The expression evaluates to true if any one of them is true or if both of them are true. It evaluates to true if a is less than either m or n and when a is less than both
m and n.
For example
! (x >= y) the NOT expression evaluates to true only if the value of x is neither greater than or equal to y
Pgramming in C Page 24
Assignment Operators
Friday, August 06, 2010
11:29 PM
Assignment Operators
The Assignment Operator evaluates an expression on the right of the expression and substitutes it to the value or variable on the left of the expression.
Example
x= a+ b
Here the value of a + b is evaluated and substituted to the variable x.
Here var is a variable, exp is an expression and oper is a C binary arithmetic operator. The operator oper = is known as shorthand assignment operator
Example
x + = 1 is same as x = x + 1
a= a + 1 a += 1
a= a – 1 a -= 1
a = a * (n+1) a *= (n+1)
a = a / (n+1) a /= (n+1)
a= a % b a %= b
.
#define N 100 //creates a variable N with constant value 100
#define A 2 //creates a variable A with constant value 2
Output
2
4
16
Pgramming in C Page 25
Increment And Decrement Operators
Saturday, August 07, 2010
10:23 AM
The increment and decrement operators are one of the unary operators which are very useful in C language. They are extensively used in for and while
loops.
The syntax of the operators is given below
1. ++ variable name
2. variable name++
3. – –variable name
4. variable name– –
The increment operator ++ adds the value 1 to the current value of operand and the decrement operator – – subtracts the value 1 from the current value of
operand. ++variable name and variable name++ mean the same thing when they form statements independently, they behave differently when they are used in
expression on the right hand side of an assignment statement.
m = 5;
y = m++; (post fix)
Then the value of y will be 5 and that of m will be 6. A prefix operator first adds 1 to the operand and then the result is assigned to the variable on the left. On the
other hand, a postfix operator first assigns the value to the variable on the left and then increments the operand.
NOTE :
Prefix: the value is incremented/decremented first and then applied.
Postfix: the value is applied and the value is incremented/decremented.
Pgramming in C Page 26
Conditional or Ternary Operators
Saturday, August 07, 2010
10:28 AM
exp1 is evaluated first. If the expression is true then exp2 is evaluated & its value becomes the value of the expression. If exp1 is false, exp3 is evaluated and its
value becomes the value of the expression. Note that only one of the expression is evaluated.
For example
a = 10;
b = 15;
x = (a > b) ? a : b
Here x will be assigned to the value of b. The condition follows that the expression is false therefore b is assigned to x.
.
/* Example : to find the maximum value using conditional operator) */
#include<stdio.h>
void main() //start of the program
{
int i,j,larger; //declaration of variables
printf (“Input 2 integers : ”); //ask the user to input 2 numbers
scanf(“%d %d”,&i, &j); //take the number from standard input and store it
larger = i > j ? i : j; //evaluation using ternary operator
printf(“The largest of two numbers is %d \n”, larger); // print the largest number
} // end of the program
.
Output
Input 2 integers : 34 45
The largest of two numbers is 45
Pgramming in C Page 27
Bitwise Operators
Saturday, August 07, 2010
10:31 AM
Bitwise Operators
C has a distinction of supporting special operators known as bitwise operators for manipulation data at bit level. A bitwise operator operates on each bit
of data. Those operators are used for testing, complementing or shifting bits to the right on left. Bitwise operators may not be applied to a float or double.
Operator Meaning
| Bitwise OR
^ Bitwise Exclusive
Pgramming in C Page 28
Special Operators
Saturday, August 07, 2010
10:31 AM
Special Operators
C supports some special operators of interest such as comma operator, size of operator, pointer operators (& and *) and member selection operators (.
and ->). The size of and the comma operators are discussed here. The remaining operators are discussed in forth coming chapters.
The operator size of gives the size of the data type or variable in terms of bytes occupied in the memory. The operand may be a variable, a constant or a
data type qualifier.
Example
m = sizeof (sum);
n = sizeof (long int);
k = sizeof (235L);
The size of operator is normally used to determine the lengths of arrays and structures when their sizes are not known to the programmer. It is also used to
allocate memory space dynamically to variables during the execution of the program.
Example program that employs different kinds of operators. The results of their evaluation are also shown in comparision .
.main() //start of program
{
int a, b, c, d; //declaration of variables
a = 15; b = 10; c = ++a-b; //assign values to variables
printf (“a = %d, b = %d, c = %d\n”, a,b,c); //print the values
d=b++ + a;
printf (“a = %d, b = %d, d = %d\n, a,b,d);
printf (“a / b = %d\n, a / b);
printf (“a %% b = %d\n, a % b);
printf (“a *= b = %d\n, a *= b);
printf (“%d\n, (c > d) ? 1 : 0 );
printf (“%d\n, (c < d) ? 1 : 0 );
}
Notice the way the increment operator ++ works when used in an expression. In the statement c = ++a – b; new value a = 16 is used thus giving value 6 to
C. That is a is incremented by 1 before using in expression.
However in the statement d = b++ + a; The old value b = 10 is used in the expression. Here b is incremented after it is used in the expression.
We can print the character % by placing it immediately after another % character in the control string. This is illustrated b y the statement.
c> d ? 1 : 0
Assumes the value 0 when c is less than d and 1 when c is greater than d.
Pgramming in C Page 29
The Input And Output
Saturday, August 07, 2010
10:55 AM
1. Character Input/output
a. getchar
getchar returns the next character of keyboard input as an int. If there is an error then EOF (end of file) is returned instead. It is therefore usual to
compare this value against EOF before using it. If the return value is stored in a char, it will never be equal to EOF, so error conditions will not be handled
correctly.
As an example, here is a program to count the number of characters read until an EOF is encountered. EOF can be generated by typing Control - d.
#include <studio.h>
main()
{ int ch, i = 0;
printf("%d\n", i);
}
b. putchar
putchar puts its character argument on the standard output (usually the screen).
The following example program converts any typed input into capital letters. To do this it applies the function to upper from the character conversion
library c type .h to each character in turn.
#include <ctype.h> /* For definition of toupper */
#include <stdio.h> /* For definition of getchar, putchar, EOF */
main()
{
char ch;
It is also possible to insert numbers into the control string to control field widths for values to be displayed. For example %6d would print a decimal
value in a field 6 spaces wide, %8.2f would print a real value in a field 8 spaces wide with room to show 2 decimal places. Display is left justified by
default, but can be right justified by putting a - before the format information, for example %-6d, a decimal integer right justified in a 6 space field
b. scanf
scanf allows formatted reading of data from the keyboard. Like printf it has a control string, followed by the list of items to be read. However scanf
wants to know the address of the items to be read, since it is a function which will change that value. Therefore the names of variables are preceded by the
& sign. Character strings are an exception to this. Since a string is already a character pointer, we give the names of string variables unmodified by a
leading &. Control string entries which match values to be read are preceeded by the percentage sign in a similar way to their printf equivalents.
Example: int a,b;
scan f(“%d%d”,& a,& b);
Pgramming in C Page 30
3. Whole Lines of Input and Output
a. gets
gets reads a whole line of input into a string until a new line or EOF is encountered. It is critical to ensure that the string is large enough to hold any
expected input lines. When all input is finished, NULL as defined in studio is returned.
#include <stdio.h>
main()
{
char ch[20];
gets(x);
puts(x);
}
b. puts
puts writes a string to the output, and follows it with a new line character.
Example: Program which uses gets and puts to double space typed input.
#include <stdio.h>
main()
{
char line[256]; /* Define string sufficiently large to
store a line of input */
Note that putchar, printf and puts can be freely used together
Pgramming in C Page 31
Expression Statements
Saturday, August 07, 2010
11:23 AM
Expression Statements
Most of the statements in a C program are expression statements. An expression statement is simply an expression followed by a semicolon. The lines
i = 0;
i = i + 1;
and
printf("Hello, world!\n");
are all expression statements. (In some languages, such as Pascal, the semicolon separates statements, such that the last statement is not followed by a
semicolon. In C, however, the semicolon is a statement terminator; all simple statements are followed by semicolons. The semicolon is also used for a few
other things in C; we've already seen that it terminates declarations, too.
Pgramming in C Page 32
Control Flow Statement
Saturday, August 07, 2010
11:43 AM
Syntax:
If (Expression)
{
Statement 1;
Statement 2;
}
Where a statement may consist of a single statement, a compound statement or nothing as an empty statement. The Expression also referred so as test condition
must be enclosed in parenthesis, which cause the expression to be evaluated first, if it evaluate to true (a non zero value), then the statement associated with it
will be executed otherwise ignored and the control will pass to the next statement.
Example:
if (a>b)
{
printf (“a is larger than b”);
}
2. IF-ELSE Statement:
An if statement may also optionally contain a second statement, the ``else clause,'' which is to be executed if the condition is not met. Here is an example:
if(n > 0)
average = sum / n;
else
{
printf("can't compute average\n");
average = 0;
}
3. NESTED-IF- Statement:
It's also possible to nest one if statement inside another. (For that matter, it's in general possible to nest any kind of statement or control flow construct within
another.) For example, here is a little piece of code which decides roughly which quadrant of the compass you're walking into, based on an x value which is
positive if you're walking east, and a y value which is positive if you're walking north:
if(x > 0)
{
if(y > 0)
printf("Northeast.\n");
else printf("Southeast.\n");
}
else {
if(y > 0)
printf("Northwest.\n");
else printf("Southwest.\n");
}
main()
{
int invalid_operator = 0;
char operator;
float number1, number2, result;
if(operator == '*')
result = number1 * number2;
else if(operator == '/')
result = number1 / number2;
else if(operator == '+')
result = number1 + number2;
Pgramming in C Page 33
result = number1 + number2;
else if(operator == '-')
result = number1 - number2;
else
invalid _ operator = 1;
4. Switch Case
This is another form of the multi way decision. It is well structured, but can only be used in certain cases where;
Only one variable is tested, all branches must depend on the value of that variable. The variable must be an integral type. (int, long, short or char).
Each possible value of the variable can control a single branch. A final, catch all, default branch may optionally be used to trap all unspecified cases.
Hopefully an example will clarify things. This is a function which converts an integer into a vague description. It is useful where we are only concerned in
measuring a quantity when it is quite small.
estimate(number)
int number;
/* Estimate a number as none, one, two, several, many */
{
switch(number)
{
case 0 :
printf("None\n");
break;
case 1 :
printf("One\n");
break;
case 2 :
printf("Two\n");
break;
case 3 :
case 4 :
case 5 :
printf("Several\n");
break;
default :
printf("Many\n");
break;
}
}
Each interesting case is listed with a corresponding action. The break statement prevents any further statements from being executed by leaving the
switch. Since case 3 and case 4 have no following break, they continue on allowing the same action for several values of number.
Both if and switch constructs allow the programmer to make a selection from a number of possible actions.
Pgramming in C Page 34
Loops
Saturday, August 07, 2010
11:44 AM
Loops
Looping is a way by which we can execute any some set of statements more than one times continuously .In c there are mainly three types of loops are use :
1. While Loop
Loops generally consist of two parts: one or more control expressions which (not surprisingly) control the execution of the loop, and the body, which is the
statement or set of statements which is executed over and over.
The general syntax of a while loop is
Initialization
while( expression )
{
Statement1
Statement2
Statement3
The most basic loop in C is the while loop. A while loop has one control expression, and executes as long as that expression is true. This example repeatedly
doubles the number 2 (2, 4, 8, 16, ...) and prints the resulting numbers as long as they are less than 1000:
int x = 2;
while(x < 1000)
{
printf("%d\n", x);
x = x * 2;
}
(Once again, we've used braces {} to enclose the group of statements which are to be executed together as the body of the loop.)
2. For Loop
Our second loop, which we've seen at least one example of already, is the for loop. The general syntax of a while loop is
for( Initialization;expression;Increments/decrements )
{
Statement1
Statement2
Statement3
3. Do while Loop
This is very similar to the while loop except that the test occurs at the end of the loop body. This guarantees that the loop is executed at least once before
continuing. Such a setup is frequently used where data is to be read. The test then verifies the data, and loops back to read again if it was unacceptable.
do
{
printf("Enter 1 for yes, 0 for no :");
scanf("%d", &input_value);
}
while (input_value != 1 && input_value != 0)
Pgramming in C Page 35
Break Statement
Saturday, August 07, 2010
11:45 AM
Pgramming in C Page 36
Continue Statement
Saturday, August 07, 2010
11:45 AM
int i;
for (i=0;i<10;i++)
{
if (i==5)
continue;
printf("%d",i);
if (i==8)
break;
}
Continue means, whatever code that follows the continue statement WITHIN the loop code block will not be exectued and the program will go to the next
iteration, in this case, when the program reaches i=5 it checks the condition in the if statement and executes 'continue', everything after continue, which are the
printf statement, the next if statement, will not be executed.
Break statement will just stop execution of the look and go to the next statement after the loop if any. In this case when i=8 the program will jump out of the
loop. Meaning, it wont continue till i=9, 10.
Comment:
o The compiler is "line oriented", and parses your program in a line-by- line fashion.
o There are two kinds of comments: single- line and multi- line comments.
o The single- line comment is indicated by "//"
This means everything after the first occurrence of "//", UP TO THE END OF CURRENT LINE, is ignored.
o The multi-line comment is indicated by the pair "/*" and "*/".
This means that everything between these two sequences will be ignored. This may ignore any number of lines.
Here is a variant of our first program:
*/
int main() {
return(0);
Pgramming in C Page 37
Function
Saturday, August 07, 2010
11:45 AM
Function
A function is a ``black box'' that we've locked part of our program into. The idea behind a function is that it compartmentalizes part of the program, and
in particular, that the code within the function has some useful properties:
1. It performs some well-defined task, which will be useful to other parts of the program.
2. It might be useful to other programs as well; that is, we might be able to reuse it (and without having to rewrite it).
3. The rest of the program doesn't have to know the details of how the function is implemented. This can make the rest of the program easier to think about.
4. The function performs its task well. It may be written to do a little more than is required by the first program that calls it, with the anticipation that the
calling program (or some other program) may later need the extra functionality or improved performance. (It's important that a finished function do its job
well, otherwise there might be a reluctance to call it, and it therefore might not achieve the goal of reusability.)
5. By placing the code to perform the useful task into a function, and simply calling the function in the other parts of the program where the task must be
performed, the rest of the program becomes clearer: rather than having some large, complicated, difficult-to-understand piece of code repeated wherever the
task is being performed, we have a single simple function call, and the name of the function reminds us which task is being performed.
6. Since the rest of the program doesn't have to know the details of how the function is implemented, the rest of the program doesn't care if the function is
reimplemented later, in some different way (as long as it continues to perform its same task, of course!). This means that one part of the program can be
rewritten, to improve performance or add a new feature (or simply to fix a bug), without having to rewrite the rest of the program.
Functions are probably the most important weapon in our battle against software complexity. You'll want to learn when it's appropriate to break processing out
into functions (and also when it's not), and how to set up function interfaces to best achieve the qualities mentioned above: reusability, information hiding,
clarity, and maintainability.
So what defines a function? It has a name that you call it by, and a list of zero or more arguments or parameters that you hand to it for it to act on or to direct its
work; it has a body containing the actual instructions (statements) for carrying out the task the function is supposed to perform; and it may give you back a return
value, of a particular type.
Here is a very simple function, which accepts one argument, multiplies it by 2, and hands that value back:
int multbytwo(int x)
{
int retval;
retval = x * 2;
return retval;
}
On the first line we see the return type of the function (int), the name of the function (multbytwo), and a list of the function's arguments, enclosed in
parentheses. Each argument has both a name and a type; multbytwo accepts one argument, of type int, named x. The name x is arbitrary, and is used only
within the definition of multbytwo. The caller of this function only needs to know that a single argument of type int is expected; the caller does not need to
know what name the function will use internally to refer to that argument. (In particular, the caller does not have to pass the value of a variable named x.)
Next we see, surrounded by the familiar braces, the body of the function itself. This function consists of one declaration (of a local variable retval) and two
statements. The first statement is a conventional expression statement, which computes and assigns a value to retval, and the second statement is a return
statement, which causes the function to return to its caller, and also specifies the value which the function returns to its caller.
The return statement can return the value of any expression, so we don't really need the local retval variable; the function could be collapsed to-
int multbytwo(int x)
{
return x * 2;
}
How do we call a function? We've been doing so informally since day one, but now we have a chance to call one that we've written, in full detail. Here is a
tiny skeletal program to call multby2:
#include <stdio.h>
int main()
{
int i, j;
i = 3;
j = multbytwo(i);
printf("%d\n", j);
return 0;
}
This looks much like our other test programs, with the exception of the new line
extern int multbytwo(int);
This is an external function prototype declaration. It is an external declaration, in that it declares something which is defined somewhere else. (We've already
seen the defining instance of the function multbytwo, but maybe the compiler hasn't seen it yet.) The function prototype declaration contains the three pieces of
information about the function that a caller needs to know: the function's name, return type, and argument type(s). Since we don't care what name the multbytwo
function will use to refer to its first argument, we don't need to mention it. (On the other hand, if a function takes several arguments, giving them names in the
Pgramming in C Page 38
function will use to refer to its first argument, we don't need to mention it. (On the other hand, if a function takes several arguments, giving them names in the
prototype may make it easier to remember which is which, so names may optionally be used in function prototype declarations.) Finally, to remind us that this is
an external declaration and not a defining instance, the prototype is preceded by the keyword extern.
The presence of the function prototype declaration lets the compiler know that we intend to call this function, multbytwo. The information in the prototype lets
the compiler generate the correct code for calling the function, and also enables the compiler to check up on our code (by making sure, for example, that we pass
the correct number of arguments to each function we call).
Down in the body of main, the action of the function call should be obvious: the line
j = multbytwo(i);
calls multbytwo, passing it the value of i as its argument. When multbytwo returns, the return value is assigned to the variable j. (Notice that the value of main's
local variable i will become the value of multbytwo's parameter x; this is absolutely not a problem, and is a normal sort of affair.)
This example is written out in ``longhand,'' to make each step equivalent. The variable i isn't really needed, since we could just as well call
j = multbytwo(3);
And the variable j isn't really needed, either, since we could just as well call
printf("%d\n", multbytwo(3));
Here, the call to multbytwo is a sub expression which serves as the second argument to printf. The value returned by multbytwo is passed immediately to
printf. (Here, as in general, we see the flexibility and generality of expressions in C. An argument passed to a function may be an arbitrarily complex sub
expression, and a function call is itself an expression which may be embedded as a sub expression within arbitrarily complicated surrounding expressions.)
We should say a little more about the mechanism by which an argument is passed down from a caller into a function. Formally, C is call by value, which means
that a function receives copies of the values of its arguments. We can illustrate this with an example. Suppose, in our implementation of multbytwo, we had
gotten rid of the unnecessary retval variable like this:
int multbytwo(int x)
{
x = x * 2;
return x;
}
Recursive Functions
A recursive function is one which calls itself. This is another complicated idea which you are unlikely to meet frequently. We shall provide some examples
to illustrate recursive functions.
Recursive functions are useful in evaluating certain types of mathematical function. You may also encounter certain dynamic data structures such as linked lists
or binary trees. Recursion is a very useful way of creating and accessing these structures.
Here is a recursive version of the Fibonacci function. We saw a non recursive version of this earlier.
We met another function earlier called power. Here is an alternative recursive version.
Notice that each of these definitions incorporate a test. Where an input value gives a trivial result, it is returned directly; otherwise the function calls itself,
passing a changed version of the input values. Care must be taken to define functions which will not call themselves indefinitely, otherwise your program will
never finish.
The definition of fib is interesting, because it calls itself twice when recursion is used. Consider the effect on program performance of such a function
calculating the Fibonacci function of a moderate size number.
Pgramming in C Page 39
If such a function is to be called many times, it is likely to have an adverse effect on program performance.
Don't be frightened by the apparent complexity of recursion. Recursive functions are sometimes the simplest answer to a calculation. However there is always an
alternative non-recursive solution available too. This will normally involve the use of a loop, and may lack the elegance of the recursive solution.
Pgramming in C Page 40
Array And String
Saturday, August 07, 2010
11:48 AM
In C, arrays are zero-based: the ten elements of a 10-element array are numbered from 0 to 9. The subscript which specifies a single element of an
array is simply an integer expression in square brackets. The first element of the array is a[0], the second element is a[1], etc. You can use these
``array subscript expressions'' anywhere you can use the name of a simple variable, for example:
a[0] = 10;
a[1] = 20;
a[2] = a[0] + a[1];
Notice that the subscripted array references (i.e. expressions such as a[0] and a[1]) can appear on either side of the assignment operator. it is
possible to initialize some or all elements of an array when the array is defined. The syntax looks like this:
int a[10] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
The list of values, enclosed in braces {}, separated by commas, provides the initial values for successive elements of the ar ray.
The subscript does not have to be a constant like 0 or 1; it can be any integral expression. For example, it's common to loop over all elements of an
array:
int i;
○ Multidimensional Array
The declaration of an array of arrays looks like this:
int a2[5][7];
You have to read complicated declarations like these ``inside out.'' What this one says is that a2 is an array of 5 something‟s, and that each of the
something‟s is an array of 7 ints. More briefly, ``a2 is an array of 5 arrays of 7 ints,'' or, ``a2 is an array of array of int.'' In the declaration of a2,
the brackets closest to the identifier a2 tell you what a2 first and foremost is. That's how you know it's an array of 5 arrays of size 7, not the other way
around. You can think of a2 as having 5 ``rows'' and 7 ``columns,'' although this interpretation is not mandatory. (You could also treat the ``first'' or
inner subscript as ``x'' and the second as ``y.'' Unless you're doing something fancy, all you have to worry about is that the subscripts when you access
the array match those that you used when you declared it, as in the examples below.)
To illustrate the use of multidimensional arrays, we might fill in the elements of the above array a2 using this piece of code:
int i, j;
for(i = 0; i < 5; i = i + 1)
{
for(j = 0; j < 7; j = j + 1)
a2[i][j] = 10 * i + j;
}
This pair of nested loops sets a[1][2] to 12, a[4][1] to 41, etc. Since the first dimension of a2 is 5, the first subscripting index variable, i, runs from
0 to 4. Similarly, the second subscript varies from 0 to 6.
We could print a2 out (in a two-dimensional way, suggesting its structure) with a similar pair of nested loops:
for (i = 0; i < 5; i = i + 1)
Pgramming in C Page 41
for (i = 0; i < 5; i = i + 1)
{
for (j = 0; j < 7; j = j + 1)
printf ("%d\t", a2[i][j]);
printf ("\n");
}
(The character \t in the printf string is the tab character.)
Just to see more clearly what's going on, we could make the ``row'' and ``column'' subscripts explicit by printing them, too:
for(j = 0; j < 7; j = j + 1)
printf("\t%d:", j);
printf ("\n");
for(i = 0; i < 5; i = i + 1)
{
printf("%d:", i);
for(j = 0; j < 7; j = j + 1)
printf("\t%d", a2[i][j]);
printf("\n"); }
This last fragment would print
0: 1: 2: 3: 4: 5: 6:
0: 0 1 2 3 4 5 6
1: 10 11 12 13 14 15 16
2: 20 21 22 23 24 25 26
3: 30 31 32 33 34 35 36
4: 40 41 42 43 44 45 46
• STRING
String are the combination of number of characters these are used to store any word in any variable of constant. A string is an array of character. It is
internally represented in system by using ASCII value. Every single character can have its own ASCII value in the system. A character string is stored in
one array of character type.
e.g. “Ram” contains ASCII value per location, when we are using strings and then these strings are always terminated by character „\0‟. We use conversion
specifies %s to set any string we can have any string as follows:-
char nm [25].
When we store any value in nm variable then it can hold only 24 character because at the end of the string one character is consumed automatically by „\0‟.
#include<string.h>
There are some common inbuilt functions to manipulation on string in string.h file. these are as follows:
1. strlen - string length
2. strcpy - string copy
3. strcmp - string compare
4. strups - string upper
5. strlwr - string lower
6. strcat - string concatenate
Pgramming in C Page 42
Structures
Saturday, August 07, 2010
12:18 PM
STRUCTURES
Introduction to Structure
Structure is a method of packing the data of different types.
When we require using a collection of different data items of different data types in that situation we can use a structure.
A structure is used as a method of handling a group of related data items of different data types.
A structure is a collection of variables under a single name. These variables can be of different types, and each has a name which is used to select it from
the structure. A structure is a convenient way of grouping several pieces of related information together.
A structure can be defined as a new named type, thus extending the number of available types. It can use other structures, arrays or pointers as some of its
members, though this can get complicated unless you are careful.
Defining a Structure
A structure type is usually defined near to the start of a file using a typedef statement. typedef defines and names a new type, allowing its use
throughout the program. typedefs usually occur just after the #define and #include statements in a file.
Here is an example structure definition.
typedef struct
{
char name[64];
char course[128];
int age;
int year;
}
student;
This defines a new type student variables of type student can be declared as follows.
student st_rec;
st_rec.name
Pgramming in C Page 43
printf(“students combination=%s\n”,newstudent.combination);
printf(“Age of student=%d\n”,newstudent.age);
}
Arrays of structure:
It is possible to define a array of structures for example if we are maintaining information of all the students in the college and if 100 students are studying
in the college. We need to use an array than single variables. We can define an array of structures as shown in the following example:
structure information
{
int id_no;
char name[20];
char address[20];
char combination[3];
int age;
}
student[100];
An array of structures can be assigned initial values just as any other array can. Remember that each element is a structure that must be assigned
corresponding initial values as illustrated below.
struct date
{
int day;
int month;
int year;
};
struct student
{
int id_no;
char name[20];
char address[20];
char combination[3];
int age;
structure date def;
structure date doa;
}
oldstudent, newstudent;
the sturucture student constains another structure date as its one of its members.
Pgramming in C Page 44
Union
Saturday, August 07, 2010
12:18 PM
UNIONS
Unions like structure contain members whose individual data types may differ from one another. However the members that compose a union all share
the same storage area within the computers memory where as each member within a structure is assigned its own unique storage area. Thus unions are used
to observe memory. They are useful for application involving multiple members. Where values need not be assigned to all the members at any one time.
Like structures union can be declared using the keyword union as follows:
union item
{
int m;
float p;
char c;
}
code;
this declares a variable code of type union item. The union contains three members each with a different data type. However we can use only one of them at
a time. This is because if only one location is allocated for union variable irrespective of size. The compiler allocates a piece of storage that is large enough
to access a union member we can use the same syntax that we use to access structure members. That is
code.m
code.p
code.c
are all valid member variables. During accessing we should make sure that we are accessing the member whose value is currently stored.
For example a statement such as -
code.m=456;
code.p=456.78;
printf(“%d”,code.m);
Would prodece erroneous result.
Pgramming in C Page 45
Pointer
Saturday, August 07, 2010
12:18 PM
Pointer
A pointer is a variable that points to or references a memory location in which data is stored. In the computer, each memory cell has an address that can be
used to access that location so a pointer variable points to a memory location we can access and change the contents of this memory location via the pointer.
Pointer declaration:
A pointer is a variable that contains the memory location of another variable in which data is stored. Using pointer, you start by specifying the type of data
stored in the location. The asterisk helps to tell the compiler that you are creating a pointer variable. Finally you have to give the name of the variable. The
syntax is as shown below.
int *ptr;
float *string;
Address operator:
Once we declare a pointer variable then we must point it to something we can do this by assigning to the pointer the address of the variable you want to
point as in the following example:
ptr=#
The above code tells that the address where num is stores into the variable ptr. The variable ptr has the value 21260,if num is stored in memory 21260
address then
In expressions, like other variables pointer variables can be used. For example if p1 and p2 are properly initialized and declared pointers, then the following
statements are valid.
y=*p1**p2;
sum=sum+*p1;
z= 5* – *p2/p1;
*p2= *p2 + 10;
C allows us to subtract integers to or add integers from pointers as well as to subtract one pointer from the other. We can also use short hand operators with
pointers p1+=; sum+=*p2; etc., By using relational operators, we can also compare pointers like the expressions such as p1 >p2 , p1==p2 and p1!=p2 are
allowed.
The following program illustrate the pointer expression and pointer arithmetic :
/*Program to illustrate the pointer expression and pointer arithmetic*/
#include< stdio.h >
main()
{
int ptr1,ptr2;
int a,b,x,y,z;
a=30;b=6;
ptr1=&a;
ptr2=&b;
x=*ptr1+ *ptr2 6;
y=6*- *ptr1/ *ptr2 +30;
Pgramming in C Page 46
y=6*- *ptr1/ *ptr2 +30;
printf(”\nAddress of a +%u”,ptr1);
printf(”\nAddress of b %u”,ptr2);
printf(”\na=%d, b=%d”,a,b);
printf(”\nx=%d,y=%d”,x,y);
ptr1=ptr1 + 70;
ptr2= ptr2;
printf(”\na=%d, b=%d,”a,b);
}
Call by value:
We have seen that there will be a link established between the formal and actual parameters when a function is invoked. As so on as temporary
storage is created where the value of actual parameters is stored. The formal parameters picks up its value from storage area the mechanism of
data transfer between formal and actual parameters allows the actual parameters mechanism of data transfer is referred as cal l by value. The
corresponding formal parameter always represents a local variable in the called function. The current value of the correspond ing actual
parameter becomes the initial value of formal parameter. In the body of the actual parameter, the value of formal parameter m ay be changed. In
the body of the subprogram, the value of formal parameter may be changed by assignment or input statements. This will not cha nge the value of
the actual parameters.
Call by Reference:
The address should be pointers, when we pass address to a function the parameters receiving. By using pointers, the process o f calling a function
to pass the address of the variable is known as call by reference. The function which is called by reference can change the v alue of the variable
used in the call.
Pointer to arrays
an array is actually very much similar like pointer. We can declare as int *a is an address, because a[0] the arrays first element as a[0] and *a is also an
address the form of declaration is also equivalent. The difference is pointer can appear on the left of the assignment operator and it is a is a variable that is
lvalue. The array name cannot appear as the left side of assignment operator and is constant.
Pgramming in C Page 47
{
int a[100];
int i,j,n;
printf(”\nEnter the elements of the array\n”);
scanf(%d,&n);
printf(”Enter the array elements”);
for(I=0;I< n;I++)
scanf(%d,&a[I]);
printf(”Array element are”);
for(ptr=a,ptr< (a+n);ptr++)
printf(”Value of a[%d]=%d stored at address %u”,j+=,*ptr,ptr);
}
struct products
{
char name[30];
int manufac;
float net;
item[2],*ptr;
Pgramming in C Page 48
ASCII Text Files
Saturday, August 07, 2010
12:55 PM
What is a File?
Abstractly, a file is a collection of bytes stored on a secondary storage device, which is generally a disk of some kind. The collection of bytes may be
interpreted, for example, as characters, words, lines, paragraphs and pages from a textual document; fields and records belonging to a database; or pixels from
a graphical image. The meaning attached to a particular file is determined entirely by the data structures and operations used by a program to process the file. It
is conceivable (and it sometimes happens) that a graphics file will be read and displayed by a program designed to process textual data. The result is that no
meaningful output occurs (probably) and this is to be expected. A file is simply a machine decipherable storage media where programs and data are stored for
machine usage.
Essentially there are two kinds of files that programmers deal with text files and binary files. These two classes of files will be discussed in the following
sections.
Binary files
A binary file is no different to a text file. It is a collection of bytes. In C Programming Language a byte and a character are equivalent. Hence a binary file is
also referred to as a character stream, but there are two essential differences.
i. No special processing of the data occurs and each byte of data is transferred to or from the disk unprocessed.
ii. C Programming Language places no constructs on the file, and it may be read from, or written to, in any manner chosen by the programmer.
Binary files can be either processed sequentially or, depending on the needs of the application, they can be processed using random access techniques. In C
Programming Language, processing a file using random access techniques involves moving the current file position to an appropriate place in the file before
reading or writing data. This indicates a second characteristic of binary files
– they a generally processed using read and write operations simultaneously.
For example, a database file will be created and processed as a binary file. A record update operation will involve locating the appropriate record, reading the
record into memory, modifying it in some way, and finally writing the record back to disk at its appropriate location in the file. These kinds of operations are
common to many binary files, but are rarely found in applications that process text files.
The type FILE is used for a file variable and is defined in the stdio.h file. It is used to define a file pointer for use in file operations. Before we can write to a
file, we must open it. What this really means is that we must tell the system that we want to write to a file and what the file name is. We do this with the
fopen() function illustrated in the first line of the program. The file pointer, fp in our case, points to the file and two arguments are required in the parentheses,
the file name first, followed by the file type.
The file name is any valid DOS file name, and can be expressed in upper or lower case letters, or even mixed if you so desire. It is enclosed in double quotes.
For this example we have chosen the name TENLINES.TXT. This file should not exist on your disk at this time. If you have a file with this name, you should
change its name or move it because when we execute this program, its contents will be erased. If you have a file by this name, that is good because we will
create one and put some data into it. You are permitted to include a directory with the file name. The directory must, of course, be a valid directory otherwise
an error will occur. Also, because of the way C handles literal strings, the directory separation character must be written twice. For example, if the file is to be
stored in the \PROJECTS sub directory then the file name should be entered as “\\PROJECTS\\TENLINES.TXT”. The second parameter is the file attribute
and can be any of three letters, r, w, or a, and must be lower case.
Reading (r)
When an r is used, the file is opened for reading, a w is used to indicate a file to be used for writing, and an indicates that you desire to append additional data
to the data already in an existing file. Most C compilers have other file attributes available; check your Reference Manual for details. Using the r indicates that
the file is assumed to be a text file. Opening a file for reading requires that the file already exist. If it does not exist, the file pointer will be set to NULL and
can be checked by the program.
Here is a small program that reads a file and display its contents on screen. /* Program to display the contents of a file on screen */
#include <stdio.h>
void main()
{
FILE *fp;
int c;
fp = fopen("prog.c","r");
Pgramming in C Page 49
fp = fopen("prog.c","r");
c = getc(fp) ;
while (c!= EOF)
{
putchar(c);
c = getc(fp);
}
fclose(fp);
}
Writing (w)
When a file is opened for writing, it will be created if it does not already exist and it will be reset if it does, resulting in the deletion of any data already there.
Using the w indicates that the file is assumed to be a text file.
Here is the program to create a file and write some data into the file.
#include <stdio.h>
int main()
{
FILE *fp;
file = fopen("file.txt","w");
/*Create a file and add text*/
fprintf(fp,"%s","This is just an example :)"); /*writes data to the file*/
fclose(fp); /*done!*/
return 0;
}
Appending (a):
When a file is opened for appending, it will be created if it does not already exist and it will be initially empty. If it does exist, the data input point will be
positioned at the end of the present data so that any new data will be added to any data that already exists in the file. Using the a indicates that the file is
assumed to be a text file.
Here is a program that will add text to a file which already exists and there is some text in the file.
#include <stdio.h>
int main()
{
FILE *fp
file = fopen("file.txt","a");
fprintf(fp,"%s","This is just an example :)"); /*append some text*/
fclose(fp);
return 0;
}
Closing a file
To close a file you simply use the function fclose with the file pointer in the parentheses. Actually, in this simple program, it is not necessary to close the
file because the system will close all open files before returning to DOS, but it is good programming practice for you to close all files in spite of the fact
that they will be closed automatically, because that would act as a reminder to you of what files are open at the end of eachprogram.
You can open a file for writing, close it, and reopen it for reading, then close it, and open it again for appending, etc. Each time you open it, you could
use the same file pointer, or you could use a different one. The file pointer is simply a tool that you use to point to a file and you decide what file it will
point to. Compile and run this program. When you run it, you will not get any output to the monitor because it doesn’t generate any. After running it,
look at your directory for a file named TENLINES.TXT and type it; that is where your output will be. Compare the output with that specified in the
program; they should agree! Do not erase the file named TENLINES.TXT yet; we will use it in
some of the other examples in this section.
#include <stdio.h>
main( )
{
FILE *fp;
char c;
funny = fopen("TENLINES.TXT", "r");
if (fp == NULL)
printf("File doesn't exist\n");
else
{
do
{
c = getc(fp); /* get one character from the file
*/
putchar(c); /* display it on the monitor
*/
}
while (c != EOF); /* repeat until EOF (end of file)
*/
}
fclose(fp);
Pgramming in C Page 50
}
In this program we check to see that the file exists, and if it does, we execute the main body of the program. If it doesn‟t, we print a message and quit. If the
file does not exist, the system will set the pointer equal to NULL which we can test. The main body of the program is one do while loop in which a single
character is read from the file and output to the monitor until an EOF (end of file) is detected from the input file. The file is then closed and the program is
terminated. At this point, we have the potential for one of the most common and most perplexing problems of programming in C.The variable returned from
the getc function is a character, so we can use a char variable for this purpose. There is a problem that could develop here if we happened to use an unsigned
char however, because C usually returns a minus one for an EOF - which an unsigned char type variable is not
capable of containing. An unsigned char type variable can only have the values of zero to 255, so it will return a 255 for a minus one in C. This is a very
frustrating problem to try to find. The program can never find the EOF and will therefore never terminate the loop. This is easy to prevent: always have a char
or int type variable for use in returning an EOF. There is another problem with this program but we will worry about it when we get to the next program and
solve it with the one following that.
After you compile and run this program and are satisfied with the results, it would be a good exercise to change the name of TENLINES.TXT and run the
program again to see that the NULL test actually works as stated. Be sure to change the name back because we are still not finished with TENLINES.TXT.
BUBBLE SORT
In the bubble sort, as elements are sorted they gradually "bubble" (or rise) to their proper location in the array, like bubbles rising in a glass of soda. The
bubble sort repeatedly compares adjacent elements of an array. The first and second elements are compared and swapped if out of order. Then the second
and third elements are compared and swapped if out of order. This sorting process continues until the last two elements of the array are compared and
swapped if out of order.
Array at beginning: 84 69 76 86 94 91
After Pass #1: 84 76 86 94 91 69
After Pass #2: 84 86 94 91 76 69
After Pass #3: 86 94 91 84 76 69
After Pass #4: 94 91 86 84 76 69
After Pass #5 (done): 94 91 86 84 76 69
The bubble sort is an easy algorithm to program, but it is slower than many other sorts. With a bubble sort, it is always necessary to make one final "pass"
through the array to check to see that no swaps are made to ensure that the process is finished. In actuality,the process is finished before this last pass is made.
BINARY SEARCH
Pgramming in C Page 51
Keywords
Monday, August 09, 2010
9:13 PM
1. Algorithm
An ordered list of finite steps that enable one to obtain a solution to a given problem.
2. Bottom-up Approach
A problem-solving approach in which smaller sub-tasks are continuously combined to form the complete solution.
3. Flow Chart
Visual representation of an algorithm using standard graphical symbols.
4. Input
Any data and/or information that is consumed in an exercise of problem solving is called Input.
5. Modular Programming
Programming practice in which related processes are grouped to form Modules.
6. Output
The result of the processing of the input.
7. Problem Definition
It is a clear and unambiguous statement of the problem agreed upon mutually both by the user and the analyst.
8. Procedural Programming
Programming that views a solution in terms of processes that transform that input into output.
9. Processing
The set of actions that work upon the input to generate the required output.
10. Program
It is an Algorithm written an some computer programming language so that a computer may solve that problem
intended.
11. Programming
The act of writing computer programs.
Keywords
Pgramming in C Page 52
15. Keywords
Sentence can contain certain words which are used for specific purposes. These words are called keywords. e.g. to
show a message the keyword is 'display'.
16. main()
main() is a driver function used by the C system to tell the computer where the program stats.
19. Constant
A named data item whose value does not change throughout the execution of the program.
20. Identifier
A string of characters representing the name to identify a variable, function etc.
22. Variable
A named location in the memory that can store a value of specified type.
24. Expression
A combination of identifiers and operators according to some rule that yields a value.
25. Operator
A symbol that works on one or more values to yield another value.
27. Statement
A statement is a section of code which directs the computer to carry out some task.
28. Function
A named unit of statements that accepts specified number of values and returns a single computed value to the caller.
29. Token
A token is a group of characters separated from other group of characters by one or more white space.
31. ASCII
(American standard code for information interchange) a coding scheme that assigns an integer between 0 to 255 to
every character on the keyword.
32. Console
The keyword and monitor interface through which an operator usually interacts with rest of the computer resources.
Pgramming in C Page 53
The keyword and monitor interface through which an operator usually interacts with rest of the computer resources.
33. Eof
A constant defined in the language C to indicate the end of the file or end of the input.
48. Array
A user defined simple data structure which represents a group of same type of variables having same name each being
referred to by an integral index.
49. Subscript
The integral index by which an array element is accessed.
Index
Pgramming in C Page 54
50. Index
Same as subscript
54. String
An array of characters terminated by the null character.
55. gets()
A C library function used to read a character entered at the keyboard and to place. It at the address pointed to by its
character pointer argument.
56. puts()
A C library function that writes its string argument to the screen followed by the new line.
57. string.h
A C header file that contains string manipulating library functions.
58. strcat()
The C library function that appends one string to another returning a pointer to concatenated string.
59. strcmp()
The C library function that compares two strings.
60. strcpy()
The C library function that copies one string to another.
61. strlen()
The C library function that returns the length of a string.
62. strncmp()
The C library function that compares portions of two strings.
64. Return
The C statement that is used to terminate a function by passing the returned value to the caller.
Pgramming in C Page 55
A variable that is created in the C.P.U register to enhance the processing speed.
71. Recursion
A function calling itself repeatedly until a terminating criterion is met.
72. Structure
A grouped data type created by user.
73. Union
A data type that allows more than one variable to share the same memory area.
74. Enumeration
A data type that allows values to be treated by their cardinal number.
75. Pointer
A data type that stores address of a variable.
Pgramming in C Page 56