Iuhj
Iuhj
Iuhj
6” 4/4+ 4 4 1 2 4 1 4 1
Equipment:
Crude Staff (two-handed weapon).
Frail and Powerless. Sharkey causes Terror until he suffers a Wound or expends a
point of Fate.
Commanding Words, Bitter Feud. In the combat phase select one model each turn that is within 12” and in Line of
Sight of Sharkey. This model counts as being in range of a banner for the remainder of the turn. If possible, the
model selected must be fighting against Frodo, Sam, Merry, Pippin or Gandalf.
6” 2/4+ 3 3 1 1 2 0 0 0
Equipment:
Dagger (unarmed).
Words of Poison. Each turn after Worm has moved, select an enemy model within 6” and in Line of Sight of Worm (it
may move out of range and the effects still take place). If the target model wishes to spend a point of Might they
must spend two points instead of one, if there is not sufficient Might available the action is cancelled.
Broken Loyalties. If Sharkey (or the army leader if Sharkey is not present) is slain, Worm must pass a Courage test
each turn before Priority is rolled or be controlled by the good player for the remainder of the turn. Worm can never
be an army’s leader.
6” 3/4+ 3 3 1 1 2 0 0 2
Equipment:
Club
Misinformation. Before the game begins but after deployment, the player controlling Bill Ferny may select an enemy
warband and move it its full Move. The warband must remain within 6” of each other (or in base contact) as usual
for Deployment.
HEROES OF THE RUFFIANS
RUFFIAN RINGLEADER (Man) (Custom Profile) Points Value: 23
6” 4/4+ 4 4 1 1 3 1 1 1
Equipment:
Hand weapon.
Horse……………………….…………………… 7 points
Bow……….……………………………………... 3 points
Whip.……………………………………………. 3 points
Two-handed Weapon………….. free exchange
6” 2/4+ 3 3 1 2 3 1 1 0
Equipment:
Sword and Lantern.
Strange Folk Abroad. If an army includes Harry Goatleaf he may take a warband of
warriors from any allied faction. These do not all have to be from the same army list.
Lantern. The lantern negates the effects of all Elven Cloaks within 12”, including those
used by allies. This also affects models who benefit from the same effects as an Elven
Cloak. Additionally, any allied model attempting to shoot at an enemy within 12” of Harry Goatleaf never has to roll
an In The Way test for terrain. They must still roll for models such as those that are mounted or in a fight with an
ally.
6” 4/4+ 4 4 1 1 4 1 1 1
Equipment:
Whip (throwing weapon with Strength 2 and range 2”)
If your army includes a Wildman Pack Master, you can upgrade any number
of Hunting Dogs to Guard Dogs at a cost of +1 points per model. Guard Dogs have Defence 4 rather than 3.
WARRIORS OF THE RUFFIANS
RUFFIAN (Man) Points Value: 4
Move F S D A W C
6” 3/4+ 3 3 1 1 2
Unarmed.
Bow……….………………………………………. 1 point
Whip.…………………………………………….. 1 point
Hand Weapon….……………………………. 1 point
Two-handed Weapon………………………… free
Whip. A whip counts as a throwing weapon with a range of 2” and Strength 1/2.
Move F S D A W C
5” 1/5+ 3 3 1 1 1
Cave Dwellers.
Move F S D A W C
8” 3/5+ 3 3 1 1 3