Requirements: One Lifeline Or, If He's Under Protection, The Temple Loses A Lifeline Instead
Requirements: One Lifeline Or, If He's Under Protection, The Temple Loses A Lifeline Instead
Requirements: One Lifeline Or, If He's Under Protection, The Temple Loses A Lifeline Instead
BASIC IDEA
The game is played by 4 Kings (players) in the presence of the Temple of Limbo (♤A).
Each King has its own mission (or obsession) and basically wants to kill certan roles and protect others.
As a protection, each role has lifelines (face down above the role card).
The game proceeds by playing sword fights between the Kings. After each fight, either the loser loses
one lifeline or, if he's under protection, the Temple loses a lifeline instead.
The round ends either when the Temple is destroyed or 2 Kings have died - each player then gets, or
doesn't get, a fulfilled obsession. The player(s) who first gets 3 fulfilled obsessions wins the game.
o LIFE CARDS: Face cards & aces (J, Q, K, A), 2's and the joker (21 cards).
Each player is dealt 6 sword cards and the rest of the deck (8 cards) is left aside - to be used as random
swords.
o ROLES (5 cards): The Temple (♤A) is put face up on the table. The Kings are shuffled and
each player dealt one King face up.
o LAST LIFELINES (5 cards): The 2's and the joker are shuffled and dealt face down above
each role card (starting at the Temple.).
o BASIC LIFELINES (11 cards): The jacks, queens and aces (J, Q, A) are dealt face down
above each card. The temple gets always 3 basic lifelines, while the Kings only 2 (dealing
is usually started and ended at the Temple).
o After dealing the lifelines, the topmost lifelines are turned face up - except for the King
of Limbo (♤K), who starts the game under protection (by the Temple).
SWORD FIGHTS
SWORD FIGHT
o Swords can be blocked by playing the same number: The new card blocks
the previous card of the number and both are ignored from the fight.
So 2 or 4 cards of the same number amount to nothing. With 3 cards, only the
last 2 are blocked and the first one still applies.
The King of Limbo starts the first fight of the round, and after that the loser of the previous fight.
o However, if the fight ended in a draw (2 + 2 or 4 cards of the same number), the player
who played the last sword starts the next fight instead.
RANDOM SWORDS
As long as there are cards in the random deck, the players are allowed to use random swords:
o One of the hand cards is thrown away face down (without showing it), and the topmost
card of the random deck is played instead.
LAST SWORDS
The last hand cards are always played for the next player clockwise (to the left). (So, one of your hand
cards actually belongs to your neighour.)
After the last fight, the deck is shuffled and each player dealt 6 new swords. The remaining cards are put
on the bottom of the random deck (so it has 8 cards again).
o If the loser of the fight had protection - the topmost card face down - the Temple loses
its topmost lifeline instead.
When a role loses a lifeline, the topmost lifeline (face up) is removed and put aside into the line of
history (face up).
o After losing the lifeline, the next lifeline is left face down, thus indicating that the player
is now protected.
o The previously protected role then becomes vulnerable: The face down card on the top
is turned face up.
LAST LIFELINES
Number 2 as the last lifeline indicates that the role will die after losing 2 more sword fights (without
being protected).
o Upon losing the last lifeline, the role card beneath is turned face down - to indicate that
the role is now protected (for the last time).
However, if the last lifeline is the joker, the King will die instantly with the joker: both cards are moved to
the line of history.
GHOST KING
If a King dies, it becomes a ghost. (If another King dies, the round ends.)
o The player's remaining hand cards are shuffled and put into one (clean) pile and
turned face up.
o In sword fights, the ghost always plays the topmost card of the pile - thus, instantly
revealing the next card to be played.
Because the ghost has no lifelines, it cannot lose any lifelines nor can they be turned face up. Whether
the ghost is protected or not is implied by the topmost lifelines of other life piles:
o If one of the other piles has a face down card on the top, the ghost is vulnerable.
Otherwise (all are topped by a face up card), the ghost is protected.
The round ends either when 2 Kings have died or the Temple is destroyed.
o The remaining hand cards are put aside, and depending on how the things went, each
player then either gets a fulfilled obsession or not.
FULFILLING OBSESSIONS
Each King has its own obsessive view of what is 'wrong with the world' and how to fix it. To see their
obsessions through, each has to also stay alive (or die at the right time).
o ♧K - HERO KING:
o ♤K - KING OF LIMBO:
LIFE: Stay alive.
o ♢K - KING OF BLAME:
OBSESSION: Destroy the 3 Tiny Temples (♥A, ♦A, ♧A) and kill the Devil (joker)
who created them.
LIFE - path #2: Or die with joker (1/5 probability) exactly when the round
ends (= 2nd King to die).
o ♡K - KING OF MISERY:
LIFE: Must die.
o Destroying, killing and dying all simply mean that the card is removed from the player’s
stack of life cards and put into the line of history.
ENDING
After the round ends, the players who got their role's obsession fulfilled get 1 fulfilled obsession. The
others get nothing.
o However, if no one gets their obsessions fulfilled, all the players get 1 fulfilled obsession.
PLAYER VARIATIONS
DEALERS’ TURNS
There are 2 dealers in the game: The master dealer handles the life cards, while the apprentice
dealer handles the swords.
The dealers are always positioned opposite to each other, and the jobs move one player clockwise after
each round.
In 2- and 3-player-games, the missing players are replaced by living ghosts: ghosts with lifelines.
o The ghost players are always positioned next to the dealers (or master dealer), and
move a player clockwise after each round.
o One of the ghosts has the King of Limbo (♤K) as its role card. With 2 players, the other
ghost gets the Hero King (♧K).
o The role cards of the living ghosts are kept face down and their obsessions (&
fulfilments) ignored completely.
In the 2-player-game, the round can also end early: if one of the human players' roles is the first one to
die.
o If the role dies early and without succeeding, the other player gets a fulfilled
obsession (regardless of his own obsession).