Hidden Leaders Print N PLAY
Hidden Leaders Print N PLAY
Hidden Leaders Print N PLAY
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Hidden Leaders
Background Story
The island of Oshra is in turmoil. Following the death of the Emperor, the conflict between the
Hill Tribes and the Imperial Army escalated. While the Water Folk tries to maintain balance
between the old rivals, the Undead aim to cause an outright war. All hope rests on the six
children of the Emperor: Who will claim the throne?
Game components
6x leader cards 73x hero cards 8x Summary and 1x board
support cards 2x markers ( )
Setting up a game
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We recommend starting with the basic (tutorial) game. This shorter, 52-card version of the
game makes it easier to get started. It follows the same rules as the full version. Follow the
instructions under 4.a in the paragraph below, to set up the basic game.
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2. Place the 2 power markers (red and green) on the starting position of the power
track.
3. Place the Deceased Emperor hero card face-up into the Graveyard
4. Shuffle the remaining 72 Hero cards and place the pile next to the Harbor slot on the
board to form the draw pile.
a. For the basic (tutorial) game: Remove all advanced cards, indicated by a (+) in
their left corners. 52 hero cards should remain.
5. Place 1 hero card face-up on each of the 3 slots in the Tavern
6. Every player draws 5 hero cards.
7. After looking at their 5 cards each player must:
a. put 1 card face-down in front of them (into their party of heroes)
b. put 1 face-down into the Wilderness (discard pile)
c. keep 3 cards as their starting hand.
2. Draw from Tavern and/or Harbor until you have 4 hero cards in
your hand
3. Discard down to 3 cards into the Wilderness
4. Fill up empty Tavern slots
1. Play 1 Hero card from your hand and add it to your party. Then perform its ability.
Play the chosen card face-up in front of you. Move the green and/or red markers left (-)
and/or right (+) on the power track as indicated on the card. Also, any additional
instructions are performed. Note: Heroes in front of you form your party.
1.1. Instead of playing 1 hero card you may discard up to 3 cards from your hand into
the Wilderness. Then continue with step 2.
2. Draw from the Tavern and/or Harbor until you have 4 hero cards in your
hand
You may draw these cards in any order from the 3 Tavern cards or Harbor deck. Note:
Do not fill up the tavern slots after drawing a card. This is done in step 4.
3. Discard into the Wilderness until you have 3 hero cards in your hand. Discard all
cards face-down.
2 8 heroes 6 heroes
3 7 heroes 6 heroes
4 7 heroes 6 heroes
5 6 heroes 4 heroes
Example: To end, a 4-player game requires 7 open hero cards. Andreas has 5 heroes, Lisa has
6, Markus has 4, and Raphael has 5. On Raphael’s turn, he plays the “Underestimated Squire”
and turns 1 face-down hero from Lisa’s party around. At the end of Raphael’s turn. Lisa has 7
face-up heroes, so the game ends. Alternatively, Raphael could have ended the game by
playing the “Doubtful Priest,” which allows him to play another hero. Thus, he would have had 7
heroes at the end of his turn.
Resolving ties:
1. If more than one player is aligned with the winning faction, then the properly aligned
player with the most heroes of the winning faction in their party wins. All heroes are
counted ( + ).
2. If (2) results in a tie, then the tied player with the lower total number of heroes in their
party wins ( + , regardless of faction).
3. If (3) still results in a tie, compare the number in the bottom-right corner of the Leader
cards. The Leader with the higher number wins.
Note: If no player is aligned with the winning faction, no player wins the game.