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Kagegami High Sheet PDF

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Kagegami High Principles

1. Keep Kagegami High weird.


Name: Hair Color: 2. Make normal things into strange things.
Age: Eye Color: 3. There are always more mysteries.
▼ Draw Something Here ▼ 4. Life goes on.
5. Celebrate shared humanity.
Stats 6. Find the meaning in randomness.
Athletics 7. When in doubt, roll on a table.
Brains 8. Reuse things.

Charm Making Checks


Moxie Roll as many dice as your stat rank to get your Result. You will need to
match or exceed the task’s Difficulty rating (set by the GM) to succeed.
Weird Easy difficulty is 5, average difficulty is 10, hard difficulty is 16, and
nigh-impossible difficulty is 24.
Stress Limit (Moxie x 5) Stress Points
The Weird Die
Special Qualities Awesome Points Any time you make a check, roll a Weird Die in place of (not in addition
to) one of the normal dice. It should be of a different color, and ideally
Hobby should have a symbol of some kind in place of the 6. If that die comes
up on the 6, it counts as zero points towards your Result, and
regardless of whether you succeed, something Weird happens.
Stress Explosion Protagonist Motivation
Conflicts
Notes If two characters are competing or in conflict, they each make rolls as
per the action resolu-tion rules, and the one with the higher result wins.
The loser takes Stress equal to the winner’s result divided by the loser’s
attribute (round up). If you don’t want to take Stress you can give in
before you roll.

Stress Explosions
If you take Stress equal to or greater than your Stress Limit, you have to
role-play your Stress Explosion for real-time minutes equal to the Stress
points you have, after which your Stress goes down to zero.

Awesome Points
• Increase the result of a roll by 2d6
• Remove 2d6 Stress
• Make a Random Event happen
• Invoke a trait (1-3 Awesome Points)

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