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Grade 11: I. Instruction: Identification. Choose The Best Answer From The Box Below. Avoid Erasures

This document provides a multiple choice quiz about computer programming concepts and terms. It includes 50 questions about topics like programming languages, objects, classes, properties, events, forms, and integrated development environments. The questions are meant to test knowledge of foundational concepts in object-oriented programming and software development.
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0% found this document useful (0 votes)
122 views

Grade 11: I. Instruction: Identification. Choose The Best Answer From The Box Below. Avoid Erasures

This document provides a multiple choice quiz about computer programming concepts and terms. It includes 50 questions about topics like programming languages, objects, classes, properties, events, forms, and integrated development environments. The questions are meant to test knowledge of foundational concepts in object-oriented programming and software development.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Republic of the Philippines

Department of Education
Region IV- A CALABARZON
Division of Calamba City
Calamba West District
BUBUYAN INTEGRATED SCHOOL
Bubuyan, Calamba City

Programming.net
GRADE 11
Name_________________________ Teacher: Jerome M. Suelto
Grade ________________________ Date: __________________

I. Instruction: Identification. Choose the best answer from the box below. Avoid erasures.

Algorithmic Languages Name property Start Position property


Application Namespace String
Binary System Object Syntax
Business-Oriented Languages Object box Text property
Class Object -oriented programming language User interface
Class definition Object-Oriented Languages Visual basic
Class statement Pascal case Web based application
Code Point Window based application
Computer Programmer Program Windows Form Designer window
Control Programmer Windows Form object
Declarative Languages - Programming Languages  
Document Formatting Languages Project  
Dot member access operator Properties  
Education-Oriented Languages - Properties list  
Events Properties window  
Font Scripting Languages –  
Form file Settings box  
Hungarian notation Solution  
Integrated Development
Environment (IDE) Solution Explorer Window  
Machine and Assembly
Languages Source File  

_________________________1. Computer programming language that revolves around the concept of an object.
_________________________2. It is used to specify the organization of printed text and graphics. This mark-up describes the
intended function of portions of a document.
_________________________3. It is very high-level programming languages. It is also known as the non-procedural
programming language.
_________________________4. Some Education-oriented languages like BASIC, Pascal, Logo etc.
_________________________5. A scripting language can be defined as a programming language is used for integrating and
communicating with other programming languages. JavaScript, VB Script, PHP, Perl are the most used scripting language.
_________________________6. Used to design mathematical or symbolic computations. It is used to express algebraic
operations. This is the first high-level language.
_________________________7. A low-level programming language. It is a group of languages. It implements a symbolic
representation of the machine code.
_________________________8. High-level programming language that is used for business applications. It is used to design the
operating system agnostic and in many business applications today.
_________________________9. Creates the code for software applications and operating systems.
_________________________10. Machine language consisting of 0s and 1s. A series of these two numbers tell the computer
how to process information.
_________________________11. Directions given to computers.
_________________________12. People who write programs.
_________________________13. Used to communicate with the computer.
_________________________14. A language that allows the programmer to use objects to accomplish a program's goal.
_________________________15. Anything that can be seen, touch or used.
_________________________16. A pattern or blueprint used to create an object.
_________________________17. A program that available as standalone product.
_________________________18. Contains all the tools and features needed to create, run, and test programs. It also includes
an editor and compiler.
_________________________19. Program or suite of programs.
_________________________20. A program that has a windows user interface and runs on a desktop computer.
_________________________21. What the user sees and interacts with when using an application.
_________________________22. A program that has a web user interface and runs on a server. It can be accessed with a
computer browser.
_________________________23. A container that stores projects and files for an entire application. It may contain one or
more project.
_________________________24. A container that stores files associated with a specific piece of the solution.
_________________________25. Allows you to create (design) the GUI.
_________________________26. Adds other objects such as button and text boxes to the form to create the GUI.
_________________________27. Displays a list of projects contained in this solution and displays the items contained in each
project.
_________________________28. A file containing program instructions.
_________________________29. Program instructions.
_________________________30. A file containing codes associated with a windows form.
_________________________31. A set of attributes that determine an object's appearance and behavior.
_________________________32. Displays properties of selected object.
_________________________33. Located immediately below properties window title bar and contains the name of the
selected object.
_________________________34. Left column that displays name of properties and used the alphabetical and categorized
buttons to sort the display of properties.
_________________________35. Right column containing the current value of each property.
_________________________36. Block of code that defines the attributes and behaviors of an object. All class definitions are
contained in namespaces.
_________________________37. Defines a group of related classes
_________________________38. Defines a group of related classes.
_________________________39. Used to refer an object in code.
_________________________40. Naming convention using three or more-character prefix to represent in the object type.
_________________________41. First letter of each word in the name is uppercase. First part of name is object 's purpose and
the second part of name is object's class.
_________________________42. Controls the caption displayed on form's title bar.
_________________________43. Determines the form's position on the screen when application starts.
_________________________44. General shape of characters in text.
_________________________45. A measure of font sizes, one point= 1/72 inch
_________________________46. Objects displayed on a form. Represented as icons in the toolbox and can be locked in place
on the form
_________________________47. User actions while program is running.
_________________________48. Used to define a class.
_________________________49. Rules of the language.
_________________________50. Zero or more characters enclosed in quotation marks

END!

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