Need of E-Content Development in Education: June 2012
Need of E-Content Development in Education: June 2012
Need of E-Content Development in Education: June 2012
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Introduction
Information technology and the Internet are major drivers of research,
innovation, growth and social change. The growth in Internet has brought changes in all
walks of life including the education. e-content includes all kinds of content created and
delivered through various electronic media from „old media‟ such as print and radio to
the increasingly sophisticated electronic tools with combination of sounds, images and
text. e-content requires huge amounts of creativity both at 'information' level as well as
the 'technology' level.
Evolution of e-Learning standards
Almost every technology has its own standards evolved by different
organizations. The Dublin Core started in 1994 to develop a meta-data framework for
web resources. The Dublin Core is a metadata element set intended to facilitate
discovery of electronic resources used in museums, libraries, government agencies. In
1997, the EDUCOM consortium (now EDUCAUSE) of US institutions of higher
education and their vendor partners established an effort to develop standards for on-
line learning, specifications for metadata. Also in 1997, NIST (National Institute for
Standards and Technology) and the IEEE study group began similar efforts.
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Instructional design
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Models of e-content development
The e-content development models are available in five different ways and they
are as follows; An instructional design model by Kemp (1977) defined nine different
components and adopted a continuous update with evaluation; (ii) teaching of media in
a systematic approach model by Vernon & Donald (1980) compared the different
instruction design models; (iii) A Systematic Design of Instruction model by Dick &
Carey (1990) described all the phases of process starts with instructional goals and
ends with summative evaluation; (iv) Systems Reusable Information Object Strategy by
CISCO (1999) consists of six content items viz., introduction; importance; objectives;
pre-requisites; scenario; and outline with Learning Management System (LMS) and (v)
Content based model by Cernea (2005) explained the learning objectives of a content
and the content‟s accessibility and reusability between various Learning Content
Management System (LCMS).
Phases of e-content development
In e-content development aspects consists of six phases viz., analysis, design,
development, testing, implementation and evaluation.
The Analysis Phase: It is the most important as it identifies area‟s in our current
situation. This phase accountability considered by the views of subject experts, target
audiences, objectives and its goals. In this phase, we must know the audience, and their
skill, budget of the e-content, delivery methods and its constraints with due dates.
The Design Phase: It involves the complete design of the learning solution. It
helps to plan of an e-content preparation. In this phase, we must know the planning, use
of relevant software; required skills; creative and innovative interactions of subject
contents like texts, pictures, videos and suitable animations.
The Development Phase: It concerns the actual production of the e-content
design. It helps to create the e-content by mixing of texts, audio, video, animations,
references, blogs, links, and MCQs (multiple choice questions) with some
programming specifications like home, exit, next etc.
The Testing phase: It helps to administer the e-content in the actual educational
field. In this phase, we must test the spelling mistakes, content errors, clarity of pictures,
relevant videos, appropriate audios, timing of animations, and hyperlinks.
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The Implementation Phase: It helps to administer the e-content to the target
audience. This phase explains how to install and how to use it and their difficulties
experienced while using e-content. It checks the product accuracy and quality
maintenance.
The Evaluation Phase: It helps to satisfy the e-content and its effectiveness.
This phase considers feedback from both learners and instructors. After the feed back
reactions, the e-content is designed again as post-production for effective delivery of e-
content.
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Video Streamer
e-learning and streaming media is becoming increasingly prominent on the
internet. Indian Institutes of Technology in India and Massachusetts Institute of
Technology in USA have opened their web servers for free lecture-on-demand on
several courses. The Open Courseware Consortium is working to provide free lectures
on demand to users worldwide. MHRD, Govt. of India has started a project called
NPTEL (National Program for Technology Enhanced Learning) to enhance the quality
of engineering education in India by developing curriculum based videos and web
courses.
Blogging
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Education Today, An International Journal of Education & Humanities, APH pub,
New Delhi, ISSN: 2229-5755, Vol. 03., No.02., July-Dec 2012., pp. 72-80
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Characteristics of e-content development
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e-learning comprises all forms of electronically supported learning and teaching.
The Information and communication systems whether networked learning or not, serve
as specific media to implement the learning process. It may be classified as Online and
Offline. The online learning occurred through, e-forum, SMS / MMS, Search engines,
Meta search engines, e-dictionaries, e-books and e-journals. Where as the off-line
learning occurred through MS Office applications, power-point presentations,
downloaded documents and CD ROMs.
Conclusion
We need innovative work in e-content material as a form of digital literacy in
educational settings particularly to investigate the implications of new forms of social
networking, knowledge sharing and knowledge building. And finally, because of the
pervasive nature of e-content as a digital technology, the commercial interest that is
invested in it and the largely unregulated content of Internet based sources; we also need
to begin to sketch out what a critical digital literacy might look like. There is, in short,
plenty to be done if we are to prepare children and young people to play an active and
critical part in the digital future.
References
Anurag Saxena. (2011). Pedagogical Designs for Generation of Contents for the
Community, Community Development Theme, Indira Gandhi National Open
University publications, New Delhi. p.1-3.
CISCO (1999) Systems Reusable Information Object Strategy in the book Rory
McGreal (2007) Online Education Using Learning Objects, The University of
Michigan, Routledge, pp.13-15.
Dick, W., & Carey, L. (2000). The systematic design of instruction (5th ed.). New York:
Addison- Wesley.
Dick. W & Carey, L (1990) The Systematic Design of Instruction, Third Edition,
Glenview, IL: Scott, Foresman.
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Friend, C. L. ve Cole, C. L. (1990). “Learner Control in CBI”, Journal of Educational
Technology, November, Sayfa: 47-49.
Jacoby, R. (2005). “Computer Based Training: Yes or No?”, Journal of Health Care
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Kemp, Jerold. (1977) Instructional Design: A plan for unit and course development.
Belmont: Fearon-Pitman Pub, pp. 82-90.
Russ-Eft, Darlene. F., Bober, Marcie. J., de la Teja, Ileana., Foxon, Marguerite., &
Koszalka, Tiffany. A. (2008). Evaluator competencies: The standards. IBSTPI
publications, San Francisco: Jossey-Bass, 1st edition, pp. 40-45.
Taylor, J, Mark R.Johnson, Charles G.Crawford (2006) DVD Demystified, III edition,
McGraw-Hill Professional, pp.35-40.
Vernon S. Gerlach, Donald P. Ely (1980) Teaching and media: a systematic approach,
Englewood Cliffs, NJ: Prentice-Hall, pp. 108-112.
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