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Blades Dark: Crew Sheet

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The document discusses different aspects of running a criminal crew in Doskvol including cohorts, reputation, claims, factions, and long term projects.

Several factions are mentioned on pages 1 and 2 including their status and hold. These include the Fringe, Unseen, Circle of Flame, Silver Nails, and others.

Long term projects are mentioned on page 3 and include segments that can be filled in over time.

blades in the dark

cohort type

crew sheet crew


ARMOR

special abilities xp
name reputation
cohort type
lair ARMOR

turf hold weak strong tier


rep
Claims

cohort type
ARMOR

LAIR
cohort type
ARMOR

crew upgrades
heat wanted level coin vaults
upon crew advance, each pc gets +1 stash (+2 per tier)

crew advancement
at the end of each session, for each item below, mark 1 xp or 2 xp if that item occurred multiple
times.
execute a successful operation.
contend with challenges above your current station.
bolster your crew's reputation or develop a new one.
express the goals, drives, inner conflict, or essential nature of the crew.
contacts hunting grounds lair quality
carriage documents
boat gear
hidden implements
quarters pet/special
secure supplies
vault tools
workshop weapons
training cohorts
insight upgrade costs
prowess new cohort: 2
resolve add type: 2
playbook
mastery
factions of doskvol
criminal underworld city institutions labor & trade citizenry
tier hold status tier hold status tier hold status tier hold status
the unseen iv s imperial military vi s the foundation iv s Whitecrown v s

the hive iv s city council v s dockers iii s Brightstone iv s

the circle of flame iii s ministry of preservation v s gondoliers iii s Charterhall iv s

the silver nails iii s leviathan hunters v s sailors iii w Six Towers iii w

lord scurlock iii s ironhook prison iv s laborers iii w Silkshore ii s

the crows ii w sparkwrights iv s cabbies ii w Nightmarket ii s

the lampblacks ii w spirit wardens iv s cyphers ii s Crow's Foot ii s

the red sashes ii w bluecoats iii s ink rakes ii w The Docks ii s

the dimmer sisters ii s inspectors iii s rail jacks ii w Barrowcleft ii s

the grinders ii w iruvian consulate iii s servants ii w Coalridge ii w

the billhooks ii w skovlan consulate iii w Charhollow i s

the wraiths ii w the brigade ii s Dunslough i w

the gray cloaks ii s severosi consulate i s

ulf ironborn i s dagger isles consulate i s the fringe


the fog hounds i w tier hold status
the church of ecstasy iv s
the lost i w
the horde iii s

the path of echoes iii s

the forgotten gods iii w

the reconciled iii s

skovlander refugees iii w

the weeping lady ii s


tier: i, ii, iii, iv, v, vi
hold: weak, strong War deathlands scavengers ii w
status: +3 allies when you're at war with any number of factions (status -3), the following penalties apply:
+2 friendly lose 1 hold (temporarily, while the war persists). this may knock you down a tier.
+1 helpful pcs get only one free downtime action instead of two.
0 neutral
-1 interfering
take +1 heat from each score.
-2 hostile your claims which generate coin (vice dens, fighting pits, fences, etc.) produce only half
-3 war! their normal income (round down).
long-term projects
segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

segments 0 4 6 8 segments 0 4 6 8 segments 0 4 6 8

filled 0 1 2 filled 0 1 2 filled 0 1 2


3 4 5 3 4 5 3 4 5
6 7 8 6 7 8 6 7 8

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