CRT Information
CRT Information
CRT Information
TO C OMPUTER
GRAPHICS
1.1 DEFINITION OF COMPUTER GRAPHICS
Computer graphics involves the display, manipulation, and storage of picture
and experiential data for proper visualization using a computer. Typical graphics
systems comprise a host computer with the support of a fast processor, large
memory, frame buffer, and display devices; output devices as color monitors,
liquid crystal display, laser printers, plotters, etc.; and input devices (mouse,
keyboard, joystick, touch screen, trackball, etc.).
Computer graphics have many applications:
1. Computer graphics are used in developing the components of a Graphic User
Interface (GUI). These GUI components are used to communicate between
the software and the user. Examples of GUI components are menus, icons,
cursors, dialog boxes, scroll bars, etc.
2. Computer graphics are used in the corporate sector for representing the sales
data and economic data using pi-charts, histogram, graphs, etc.
3. Office automation software use GUI components for a researcher’s report
or thesis.
4. Computer graphics are used in the publication of books, magazines,
journals, etc.
5. Computer graphics are used in the advertising field to provide graphic features
that make advertisements more impactful.
6. Computer graphics are essential in the entertainment and communication
industries worldwide, appearing everwhere from TV monitors to mobile phones.
7. Computer graphics are vital to simulation—the imitation of real world
processes in a model over time, such as aircraft and car racing simulations.
Aircraft simulations train budding pilots before they get hands-on experience
in real aircraft.
8. Computer graphics are used in audiovisual teaching aids in education. They
improve teaching outcomes in school and help employees develop skills in
profession training.
9. Computer graphics are used in the industry for computer-aided design and
computer-aided manufacturing (CAD-CAM).
Detailed Component
Concept Design Engineering Drawing
Modeling
Requirement
DMU
Control Grid: The intensity or brightness of any point on the screen depends
upon the intensity of the electron beam coming out from the electron gun.
A control grid is used to control the intensity of the electrons emerging from
the electron gun according to the intensity of the point required on the screen.
The control grid is negatively charged with varying intensity. The intensity of the
negative charge is achieved by providing negative voltage to the control grid. If
high negative voltage is provided, then a strong negative field is developed, which
in turn repels the amount of electrons coming out from the electron gun. On
the other hand, if low voltage is supplied to the control grid, this produces a low
negative charged field, and that increases the intensity of electrons coming out
from the electron gun. In other words, by changing the voltage of the control grid,
the brightness of a point on the screen can be changed.
Focusing Anode: The focusing anode is a positively charged field which
focuses the electron beam on a particular point on the screen.
Accelerating Anode: The accelerating anode accelerates the velocity of the
electrons in an electron beam so that they hit the screen at a high velocity. This
ensures that light is emitted and a bright spot appears on the screen.