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Tidal Cheat Sheet

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Basics Stochastic Compositions

seqP
make sound d1 sound "bd"
cat cat [s "bd*2", s "arpy jvbass*2"] concate-
or s "bd"
nates a list of patterns into a new pattern;
different sample bd:1
degradeBy degradeBy 0.9 removes events from pattern each pattern in the list will maintain its orig-
or # n "1"
90% inal duration
or $ n "0 2" # sound "arpy"
scramble scramble 2 sampling with replacement fastcat new patternâĂŹs length will be a single cycle
compile: one shift + enter
shuffle shuffle 2 sampling without replacement interlace
line
compile: multi- ctrl + enter randcat cat but picks patterns at random
line append
patterns "bd sd" bd*4 bd/4 spin
"[bd hh] sd" (can nest) stack d1 $ stack [
or bd hh . sd (easier to type) Sample sound "bd bd*2",
layering [bd bd, hh sd hh] sound "hh*2 [sn cp] cp future*4"
different each "bd <arpy:0 arpy:3>" ]
cycle superimpose
make quiet d1 silence solo weave applies pattern to list and is offset for each
loopAt loopAt 4 makes sample fit the given number
$ d1 mapM ($ silence)[d1,d2,d3] pattern d1 $ weave 4 (pan sine)
of cycles
hush sound "[jazz:0 hh jazz:0 hh, sn]",
gap
* / on groups [bd sd]*2 cp sound "casio casio:1"
chop chop 16 granulator granualizes every sam-
if you don’t get through a whole subpattern wedge
ple in order
in a cycle, it will start where it left off with striate striate 16 granulator interlaces all samples Transitions
the next one. together striate’ 32 (1/16) anticipateIn t1 (anticipateIn 4) $ sound "jvbass(5,8)"
Imagine each group is a little tape loop that striateL striateL’ 3 0.125 4 loops each sample chunk clutchIn
plays while it is its turn a number of times (2nd arg), loop count is histpan
polyrhythms {bd hh cp}%4 3rd arg jump
Bjorkland bd(5,8) or bd(5,8,1) stut stut 4 0.5 0.2 delay 4 echos, each one 50% jumpIn
bd([5,3]/2,8) quieter than the last, with 1/5th of a cycle jumpIn’
e58 between them jumpMod
Tempo cps 1 cps (140/60/4) stut’ stut’ 2 (1/3) (# vowel "a e i o u%2") gen- mortal
eralised stut for different functions superwash
wait
Functions wash
xfade
Pattern Transformers
Operators
Unless otherwise stated, between $ ... $ Conditional # equiv. |=|

Deterministic
Synth Parameters (or effects)
given by #
brak squash every other cycle to fit 1/2 a cycle, someCyclesBy someCyclesBy 0.25 (fast 2) Sound
and offset it by a 1/4 of a cycle foldEvery foldEvery 3, 4] (fast 2) equiv. to
sustain
fast, slow fast 2 every 3 (fast 2) $ every 4 (fast 2)
speed
fit ifp ifp ((== 0).(flip mod 2))
endSpeed
iter (striate 4)
begin
jux (and juxBy) jux (rev) applies function to RH only. (# coarse "24 48")
end
juxBy 0.5 brings 0.5 closer to centre striate on even, coarse on odd
loop
linger linger 0.25 repeats first 1/4 cycle mask
pan
Beat rotation 0.25 <∼ shifts pattern 1/4 cycle every $ every 3 (fast 2) $
rev rev every’ every’ 3 1 (fast 2) Envelope
smash d1 $ sound (every 4 (fast 4) "bd*2 [bd [sn attack
spread sn*2 sn] sn]") hold
toScale sometimesBy sometimesBy 0.25 (fast 2) release
trunc trunc 0.75 plays first 3/4 of cycle swingBy
zoom zoom (0.25, 0.75) plays the section from when hpf
0.25 to 0.75 of cycle over time period of orig- whenmod when remainder ≥ hcutoff
inal pattern within hresonance
lpf Continuous Patterns dorkbot dr dr2 dr55 dr_few drum drumtraks e east electro1
cutoff between 0,1. sine,saw,tri,square erk f feel feelfx fest fire flick fm foo future gab gabba
resonance slow 2 $ scale 0 2 $ sine gabbaloud gabbalouder glasstap glitch glitch2 gretsch gtr h
hand hardcore hardkick haw hc hh hh27 hit hmm ho hoover
bpf Operators house ht if ifdrums incoming industrial insect invaders jazz
bandf Utility jungbass jungle juno jvbass kicklinn koy kurt latibro led less
bandq lighter linnhats lt made made2 mash mash2 metal miniyeah
choose choose[2...8] or choose[2,3..8]
moan monsterb moog mouth mp3 msg mt mute newnotes
delay irand irand n generates a pattern random integers
noise noise2 notes numbers oc odx off outdoor pad padlong
delay 0 to n-1 "amencutup*8" # n (irand 8)
pebbles perc peri pluck popkick print proc procshort psr rave
delayfeedback pequal
rave2 ravemono realclaps reverbkick rm rs sax sd seawolf
delaytime rand
sequential sf sheffield short sid sine sitar sn space speakspell
run
reverb speech speechless speedupdown stab stomp subroc3d sugar
scale
sundance tabla tabla2 tablex tacscan tech techno tink tok toys
room // size up
trump ul ulgab uxay v voodoo wind wobble world xmas yeah
tremolo Combine transforms
tremolorate // tremolodepth
[.](# speed Nice snippets
"0.5") . rev linger "<1 0.5 0.25 0.125>"
phaser d1 $ spread ($) [fast 2, rev, slow 2, striate 3, (# speed "0.8")]
phaserrate // phaserdepth
Super Dirt $ sound "[bd*2 [ bd]] [sn future]*2 cp jvbass*4"
load own sam- ∼ dirt.loadSoundFiles("/path/to/samples/*");
d1 $ loopAt 4 $ chop 32 $ sound "breaks125"
The Rest ples
coarse change speaker
crush output
cut
accelerate Dirt Samples
legato 808 808bd 808cy 808hc 808ht 808lc 808lt 808mc 808mt 808oh
loop 808sd 909 ab ade ades2 ades3 ades4 alex alphabet amencutup
nudge (Should this be here? Or is this pattern) armora arp arpy auto baa baa2 bass bass0 bass1 bass2 bass3
shape bassdm bassfoo battles bd bend bev bin birds birds3 bleep blip
sound blue bottle breaks125 breaks152 breaks157 breaks165 breath
unit bubble can casio cb cc chin chink circus clak click clubkick co
vowel control cosmicg cp cr crow d db diphone diphone2 dist dork2

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