Learning Objectives
Learning Objectives
When defining learning aims, it can be helpful to ask questions such as:
From your perspective as the educator, what is this piece of learning for?
What are the main benefits it will bestow on learners?
What is the programme or module trying to achieve?
Example: This module will provide a general overview of research methods in healthcare and
reinforce understanding of the importance of research for the evaluation of clinical practice.
(Department of Surgery and Cancer)
Example 2 Topic A job interview
Aims
• To provide listening practice through watching a video called ‘A job interview’
• To develop learners’ vocabulary to talk about jobs and the interview process
• To develop learners’ ability to write a short story using the past simple tense
• To provide speaking practice by taking part in a job interview role-play
Learning outcome: Learning outcomes are statements that describe the knowledge or skills
students should acquire by the end of a particular assignment, class, course, or program, and
help students understand why that knowledge and those skills will be useful to them. They
focus on the context and potential applications of knowledge and skills, help students connect
learning in various contexts, and help guide assessment and evaluation.
Course Description: The course description orients students by outlining the rationale for the
course subject or theme, framing a brief overview of the key content, knowledge and skills to be
learned and stating the major learning strategies and activities that students will experience.
A course description is a brief summary of the significant learning experiences for a course.
Course descriptions appear in individual Course Outlines and in the Program of Studies (POSs)
for individual programs.
Example: This training session will discuss the new policy for reporting travel expenses.
Learning outcome: What the learner will gain from the learning activity.
Purpose vs outcome
Learning objective: States the purpose of the learning activity and the desired outcomes.
Learning outcome: States what the learner will be able to do upon completing the learning
activity.
Example: The learner is able to give examples of when to apply new HR policies.
Future vs past
Learning objective: What the teacher hopes that the learning activity will accomplish. It looks
to the future, what will happen.
Example: This seminar will outline new health and safety protocols.
Learning outcome: This looks at what has been accomplished, what has happened for the
learner as a result of their participation in the activity.
Example: Seminar participants can correctly identify new protocols and explain why they have
been established.
Learning objectives: What the creators of the learning activity hope to achieve.
Example: This training activity will illustrate the five styles of effective communication in the
workplace.
Learning objectives: What can be demonstrably shown to have been achieved by the activity.
Example: This lecture will list ten ways to de-escalate a confrontation in the workplace.
Learning outcome: Describes a wider range of behavior, knowledge and skill that makes up
the basis of learning.
Example: Learners can reliably demonstrate how to use de-escalation techniques to neutralize
conflicts.
Learning objective: Lecture will illustrate how proper organization can help managers optimize
workflow within their teams.
Learning outcome: Learners can demonstrate how they will use organization strategies with
actionable steps.
Learning objectives can facilitate various forms of assessment, which may be formative or
summative. Learning objectives can form the basis for grading or for determining levels of
student achievement. The goal of formative assessment is to gather feedback that can be used
by the instructor and the students to guide improvements in the ongoing teaching and learning
context. The goal of summative assessment is to measure the level of success or proficiency that
has been obtained at the end of a course or instructional module. This can be more effectively
accomplished by comparing student work with the learning objective(s).
Learning Goals are what you hope to accomplish in your course: the overall goals that do
not necessarily correlate with observable and measurable behavior.
Learning Objectives are brief, clear statements about what students will be able
to do once they complete instruction.
Taxonomy of cognitive domain:
1. Remembering: Recognizing or recalling knowledge from memory. Remembering is
when memory is used to produce or retrieve definitions, facts, or lists, or to recite
previously learned information.
2. Understanding: Constructing meaning from different types of functions be they written
or graphic messages, or activities like interpreting, exemplifying, classifying,
summarizing, inferring, comparing, or explaining.
3. Applying: Carrying out or using a procedure through executing, or
implementing. Applying relates to or refers to situations where learned material is used
through products like models, presentations, interviews or simulations.
4. Analyzing: Breaking materials or concepts into parts, determining how the parts relate
to one another or how they interrelate, or how the parts relate to an overall structure or
purpose. Mental actions included in this function are differentiating, organizing, and
attributing, as well as being able to distinguish between the components or parts. When
one is analyzing, he/she can illustrate this mental function by creating spreadsheets,
surveys, charts, or diagrams, or graphic representations.
5. Evaluating: Making judgments based on criteria and standards through checking and
critiquing. Critiques, recommendations, and reports are some of the products that can be
created to demonstrate the processes of evaluation. In the newer
taxonomy, evaluating comes before creating as it is often a necessary part of the
precursory behavior before one creates something.
6. Creating: Putting elements together to form a coherent or functional whole; reorganizing
elements into a new pattern or structure through generating, planning, or
producing. Creating requires users to put parts together in a new way, or synthesize parts
into something new and different thus creating a new form or product. This process is
the most difficult mental function in the new taxonomy.
Taxonomy of affective domain:
1. Receiving
This refers to the learner’s sensitivity to the existence of stimuli – awareness, willingness to
receive, or selected attention.
2. Responding
This refers to the learners’ active attention to stimuli and his/her motivation to learn –
acquiescence, willing responses, or feelings of satisfaction.
3. Valuing
This refers to the learner’s beliefs and attitudes of worth – acceptance, preference, or
commitment. An acceptance, preference, or commitment to a value.
4. Organization
This refers to the learner’s internalization of values and beliefs involving (1) the
conceptualization of values; and (2) the organization of a value system. As values or beliefs
become internalized, the leaner organizes them according to priority.
This refers to the learner’s highest of internalization and relates to behavior that reflects (1) a
generalized set of values; and (2) a characterization or a philosophy about life. At this level the
learner is capable of practicing and acting on their values or beliefs.
Objectives at this level include reflexes that involve one segmental or reflexes of the spine and
movements that may involve more than one segmented portion of the spine as intersegmental
reflexes (e.g., involuntary muscle contraction). These movements are involuntary being either
present at birth or emerging through maturation.
Fundamental movements
Objectives in this area refer to skills or movements or behaviors related to walking, running,
jumping, pushing, pulling and manipulating. They are often components for more complex
actions.
Perceptual abilities
Objectives in this area should address skills related to kinesthetic (bodily movements), visual,
auditory, tactile (touch), or coordination abilities as they are related to the ability to take in
information from the environment and react.
Physical abilities
Objectives in this area should be related to endurance, flexibility, agility, strength, reaction-
response time or dexterity.
Skilled movements
Objectives in this area refer to skills and movements that must be learned for games, sports,
dances, performances, or for the arts.
Non-discursive communication
Objectives in this area refer to expressive movements through posture, gestures, facial
expressions, and/or creative movements like those in mime or ballet. These movements refer to
interpretative movements that communicate meaning without the aid of verbal commands or
help.
Psychomotor Domains: