Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
0% found this document useful (0 votes)
30 views3 pages

Nightstalker

Download as docx, pdf, or txt
Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1/ 3

Nightstalker

Hit Die: d6

Requirements

Base Will Save: +5


Skills: Hide 10 ranks, Move Silent 10 ranks
Feats: Blind-fight, Alertness, Stealthy
Spells: Ability to cast Darkness as a spell or spell-like ability.
Special: A prospective Nightstalker must spend at least one month underground with no light
source other than a common lamp or torch.

THE NIGHTSTALKER
Level BAB Fort Ref Will Spells Per Day Special

1 +0 +0 +0 +2 Dark Power, Darkvision, Light Sensitivity


2 +0 +0 +0 +3 Spellcaster level +1 Hide In Plain Sight
3 +1 +1 +1 +3 Spellcaster level +1 Shadow Jump 1/Day
4 +1 +1 +1 +4 Spellcaster level +1 Quick Stealth
5 +2 +1 +1 +4 Shadow Blur
6 +2 +2 +2 +5 Spellcaster level +1 Shadow Jump 2/Day
7 +3 +2 +2 +5 Spellcaster level +1 Night Sight
8 +3 +2 +2 +6 Spellcaster level +1
9 +4 +3 +3 +6 Shadow Jump 3/Day
10 +4 +3 +3 +7 Spellcaster level +1 Shadow Blend

Class Skills

The class skills of the Nightstalker prestige class and related ability scores are as follows:
Concentration (Con), Hide (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge
(Dungeoneering) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Listen (Wis), Move
Silently (Dex), Spellcraft (Int), Spot (Wis).
Skill Points/Level: 4+Intelligence Modifier
Class Features

Weapon and Armor Proficiency: A Nightstalker gains no new proficiency with any weapons or
armor.

Spells Per Day/Known: At every level except first, fifth, and ninth, a Nightstalker gains new
spells as if she had advanced in her previous spellcasting class. If the character had more than
one spellcasting class before she became a Nightstalker, she must decide which class to
advance at each level. Other class abilities, such as wizard bonus feats, are not gained.

Dark Power (Su): The deeper the darkness, the more powerful the spells the Nightstalker can
cast. Add +1 to the DC to any spell with the darkness descriptor when in areas of shadowy
illumination. Add +2 to the DC when in areas of total darkness.

Darkvision (Su): The character gains darkvision out to 60’. If the character already has
darkvision, then her range extends by 30’.

Light Sensitivity: A Nightstalker is dazzled in areas of bright light, such as sunlight or within the
area of a Daylight spell.

Hide In Plain Sight (Su): As long as the character is within 10’ of some sort of shadow or in a
dark area, at 2nd level she can hide even while being observed. A Nightstalker cannot use this
ability to hide in her own shadow.

Shadow Jump (Sp): At 3rd level, the Nightstalker can use Dimension Door between areas of
darkness once per day as a spell-like ability. She can use this ability twice per day at 6 th level and
3 times per day at 9th level. Caster level equals her Nightstalker level.

Quick Stealth (Ex): At 4th level, a Nightstalker becomes so sure of her movements while being
sneaky that she no longer takes a penalty to hide and move silent checks while moving at her
full speed, and only takes a -10 while running or charging.

Shadow Blur (Su): At 5th level the Nightstalker’s form becomes hazy and indistinct. She gains an
effect similar to the blur spell, granting her partial concealment (20%). This ability functions
only in areas of shadowy illumination or darker.

Night Sight (Su): At 7th level, the Nightstalker can now see through any type of darkness, even
magical darkness, up to the range of her darkvision.
Shadow Blend (Su): When in areas of shadowy illumination or darker, the Nightstalker gains
total concealment (50%). She can suppress this ability if she so chooses as a free action.

You might also like