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Nightstalker

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Nightstalker

Hit Die: d6

Requirements

Base Will Save: +5


Skills: Hide 10 ranks, Move Silent 10 ranks
Feats: Blind-fight, Alertness, Stealthy
Spells: Ability to cast Darkness as a spell or spell-like ability.
Special: A prospective Nightstalker must spend at least one month underground with no light
source other than a common lamp or torch.

THE NIGHTSTALKER
Level BAB Fort Ref Will Spells Per Day Special

1 +0 +0 +0 +2 Dark Power, Darkvision, Light Sensitivity


2 +0 +0 +0 +3 Spellcaster level +1 Hide In Plain Sight
3 +1 +1 +1 +3 Spellcaster level +1 Shadow Jump 1/Day
4 +1 +1 +1 +4 Spellcaster level +1 Quick Stealth
5 +2 +1 +1 +4 Shadow Blur
6 +2 +2 +2 +5 Spellcaster level +1 Shadow Jump 2/Day
7 +3 +2 +2 +5 Spellcaster level +1 Night Sight
8 +3 +2 +2 +6 Spellcaster level +1
9 +4 +3 +3 +6 Shadow Jump 3/Day
10 +4 +3 +3 +7 Spellcaster level +1 Shadow Blend

Class Skills

The class skills of the Nightstalker prestige class and related ability scores are as follows:
Concentration (Con), Hide (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge
(Dungeoneering) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Listen (Wis), Move
Silently (Dex), Spellcraft (Int), Spot (Wis).
Skill Points/Level: 4+Intelligence Modifier
Class Features

Weapon and Armor Proficiency: A Nightstalker gains no new proficiency with any weapons or
armor.

Spells Per Day/Known: At every level except first, fifth, and ninth, a Nightstalker gains new
spells as if she had advanced in her previous spellcasting class. If the character had more than
one spellcasting class before she became a Nightstalker, she must decide which class to
advance at each level. Other class abilities, such as wizard bonus feats, are not gained.

Dark Power (Su): The deeper the darkness, the more powerful the spells the Nightstalker can
cast. Add +1 to the DC to any spell with the darkness descriptor when in areas of shadowy
illumination. Add +2 to the DC when in areas of total darkness.

Darkvision (Su): The character gains darkvision out to 60’. If the character already has
darkvision, then her range extends by 30’.

Light Sensitivity: A Nightstalker is dazzled in areas of bright light, such as sunlight or within the
area of a Daylight spell.

Hide In Plain Sight (Su): As long as the character is within 10’ of some sort of shadow or in a
dark area, at 2nd level she can hide even while being observed. A Nightstalker cannot use this
ability to hide in her own shadow.

Shadow Jump (Sp): At 3rd level, the Nightstalker can use Dimension Door between areas of
darkness once per day as a spell-like ability. She can use this ability twice per day at 6 th level and
3 times per day at 9th level. Caster level equals her Nightstalker level.

Quick Stealth (Ex): At 4th level, a Nightstalker becomes so sure of her movements while being
sneaky that she no longer takes a penalty to hide and move silent checks while moving at her
full speed, and only takes a -10 while running or charging.

Shadow Blur (Su): At 5th level the Nightstalker’s form becomes hazy and indistinct. She gains an
effect similar to the blur spell, granting her partial concealment (20%). This ability functions
only in areas of shadowy illumination or darker.

Night Sight (Su): At 7th level, the Nightstalker can now see through any type of darkness, even
magical darkness, up to the range of her darkvision.
Shadow Blend (Su): When in areas of shadowy illumination or darker, the Nightstalker gains
total concealment (50%). She can suppress this ability if she so chooses as a free action.

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