School of Shadow Solo Leveling Wizard 5e Subclass - GM Binder
School of Shadow Solo Leveling Wizard 5e Subclass - GM Binder
School of Shadow Solo Leveling Wizard 5e Subclass - GM Binder
Armor Class 12 + PB
Hit Points 5 + three times your wizard level
Speed 40 ft walking + any additional movement
speed it had in its life
N
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 10 (+0) 10 (+0) 10 (+0)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 18 (+4) 12 (+1) 14 (+2) 14 (+2) 20 (+5) 15 (+2) 21 (+5) 19 (+4) 17 (+3) 15 (+2)
Saving Throws DEX +4(+PB), CON +4(+PB), INT Saving Throws DEX +2(+PB), CON +5(+PB), INT
+1(PB), WIS +2(+PB) +4(+PB), WIS +2(+PB)
Skills Stealth +4(+PB), Acrobatics +4(+PB) Skills Stealth +2(+PB), Acrobatics +2(+PB),
Damage Resistances Acid, Cold, Fire, Lightning whatever skills it had in life
Damage Immunities Necrotic, Poison Damage Resistances Acid, Cold, Fire, Lightning,
Condition Immunities Exhaustion, Frightened, Thunder
Grappled, Paralyzed Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft. + whatever it had in Condition Immunities Exhaustion, Frightened,
life. Passive Perception 12(+PB) Grappled, Paralyzed, Petrified
Languages Understands the languages you Senses Darkvision 60 ft. + whatever it had in
speak, but cannot converse life. Passive Perception 13(+PB)
Challenge Rating --- Languages understands the languages you
Proficiency Bonus equals your bonus speak, but cannot speak
Challenge ---
Proficiency Bonus equals your bonus
Actions
Actions
Multiattack. The shadow makes a number of
attacks equal to half their proficiency bonus Multiattack. The shadow makes a number of
(rounded down). attacks equal to half their proficiency bonus
Longsword. Melee Weapon Attack: +3(+PB) to (rounded down).
hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Longsword. Melee Weapon Attack: +5(+PB) to
slashing damage. hit, reach 5 ft., one target. Hit: 10 (1d8 + 5)
Greataxe. Melee Weapon Attack: +3(+PB) to hit, slashing damage.
reach 5 ft., one target. Hit: 9 (1d12 + 3) Greataxe. Melee Weapon Attack: +5(+PB) to hit,
slashing damage. reach 5 ft., one target. Hit: 12 (1d12 + 5)
Dagger. Melee Weapon Attack: +4(+PB) to hit, slashing damage.
reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing Dagger. Melee Weapon Attack: +2(+PB) to hit,
damage. 7 (2d6) Sneak Attack reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing
Longbow. Ranged Weapon Attack: +4(+PB) to damage. 14 (4d6) Sneak Attack
hit, reach 150/600 ft., one target. Hit: 8 (1d8 + Longbow. Ranged Weapon Attack: +2(+PB) to
4) piercing damage. hit, reach 150/600 ft., one target. Hit: 5 (1d8 +
Pistol. Ranged Weapon Attack: +4(+PB) to hit, 2) piercing damage.
reach 30/90 ft., one target. Hit: 9 (1d10 + 4) Pistol. Ranged Weapon Attack: +2(+PB) to hit,
piercing damage. reach 30/90 ft., one target. Hit: 7 (1d10 + 2)
piercing damage.
6t
Q
Armor Class 15(+PB)
Hit Points 5 + seven times wizard level
Speed 50 ft walking + any additional movement
speed it had in its life Lo
Lo
STR DEX CON INT WIS CHA
26 (+8) 24 (+7) 24 (+7) 22 (+6) 18 (+4) 16 (+3)
G
Saving Throws DEX+7(+PB), CON+7(+PB),
INT+6(+PB), WIS+4(+PB)
Skills Stealth +7(+PB), Acrobatics +7(+PB),
whatever skills it had in life D
Damage Resistances Acid, Cold, Fire, Lightning,
Thunder, Bludgeoning, Piercing, and Slashing
from Nonmagical Attacks Lo
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened,
Grappled, Paralyzed, Petrified, Poisoned,
Prone, Restrained Pi
Senses Darkvision 90 ft. + whatever it had in
life. Passive Perception 12(+PB)
Languages understands the languages you
speak, but can only be understood by you
Challenge Rating ---
Proficiency Bonus equals your bonus
Updates
ability.
When
Cover Art: Skiorh