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Needle Rifle 12/24" ALL 4 1 0: Weapons Range ARC Apataa

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JACKAL MARKSMEN – SCOUT-EXECUTORS UNIT INFANTRY – BUILD RATING 2

WEAPONS RANGE ARC AP AT AA

Needle Rifle 12/24” ALL 4 1 0


Cooldown: May only fire once per Game Turn.
Pinpoint (INF): All Ranged Attacks target a selected Element within Range and Line of Sight,
rather than the closest.

UNIT LOADOUTS
Elusive: All enemy attacks are counted as firing into Cover that is one Level higher.

MOVE SOAK REACT MELEE SPECIAL RULES


Instictive Shot: Any Ranged Attacks made by this Unit may force the enemy to re-roll any
8/12” 0 7/9 1 successful Heroic Saves. Enemy units with the Resolute Loadout lose this Loadout when
attacked by an Instinctive Shot.
DAMAGE
3
JACKAL MARKSMEN – SCOUT-EXECUTORS UNIT
TYPE
INFANTRY
ELEMENTS
4
POINTS
120
“Jackal” is the human nickname for the diverse Kig-Yar species, who are often encountered in scouting
and sniper roles among the Covenant ground forces. Loyal only to their families and matriarchs, the Kig-Yar
serve the Covenant for their own ends, with service to the Great Journey a distant consideration. Those
with demonstrably superior dexterity and a controlled bloodlust are elevated from the ranks of shock
infantry to serve as scout-executors, ranging throughout the war zone to eliminate impediments to the
War Host’s advance. These ruthless assassins have no rules of engagement, no laws of war they must
adhere to, only targets of opportunity.

Jackal Marksmen are mid-range snipers armed with anti-infantry Needle Rifles. They are best kept in
cover, but advancing with the rest of their War Host in order to cover them with shots at Long range.
These units are also quite efficient at removing heroes and commanders with Aimed Shot, so don’t be
afraid to be aggressive with their placement if it means getting a bead on high-value targets!

© 2016 Microsoft Corporation. © 2016 Spartan Games.

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