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Configuration
Battle Size
Selections: 2. Strike Force (2000 Point limit)
Categories: CONFIGURATION
Detachment Choice
Selections: Awakened Dynasty
Categories: CONFIGURATION
Rules: Command Protocols
Show/Hide Options
Selections: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Categories: CONFIGURATION
Abilities Description
Enslaved
This model cannot be your WARLORD.
Star God
If your army includes this model, after both players have deployed their armies, select up to
Grand three NECRONS units from your army and redeploy them. When doing so, any of those units
Illusion can be placed in Strategic Reserves, regardless of how many units are already in Strategic
Reserves.
Invulnerable
This model has a 4+ invulnerable save.
Save
Necrodermis Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
Unit M T SV W LD OC
Abilities Description
While this model is leading a unit, at the end of your Command phase, if that unit is within range
Ancient
of an objective marker you control, that objective marker remains under your control, even if you
Collector
have no models within range of it, until your opponent controls it at start or end of any turn.
Invulnerable
This model has a 4+ invulnerable save.
Save
This model can be attached to the following units:
■ IMMORTALS
Leader
■ LYCHGUARD
■ NECRON WARRIORS
At the start of your Command phase, if this model is on the battlefield, you can select one other
friendly NECRONS INFANTRY CHARACTER model on the battlefield (excluding SKORPEKH
Surrogate LORD or EPIC HERO models). The selected model is destroyed (ignoring any rules that
Hosts are triggered when a model is destroyed) and this model is put
in its place, with all of its wounds remaining (if the selected model was leading a unit, this model
now attaches to that unit as its Leader).
Unit M T SV W LD OC
Trazyn the Infinite 5" 5 2+ 6 6+ 1
Character [355pts]
Hexmark Destroyer [85pts]
Selections: Close combat weapon, Enaegic Dermal Bond [15pts], Enmitic disintegrator pistols
Categories: FACTION: NECRONS, INFANTRY, CHARACTER, DESTROYER CULT, HEXMARK DESTROYER
Rules: Command Protocols, Deep Strike, Ignores Cover, Lone Operative, Pistol, Reanimation Protocols
Abilities: Enaegic Dermal Bond, Inescapable Death, Multi-threat Eliminator, Melee Weapons: Close combat
weapon, Ranged Weapons: Enmitic disintegrator pistols, Unit: Hexmark Destroyer
Abilities Description
Enaegic
Dermal NECRONS model only. The bearer has the Feel No Pain 4+ ability.
Bond
Once per turn, one unit from your army with this ability can be targeted with the Fire
Inescapable Overwatch Stratagem for 0CP, even if you have already used that Stratagem on a different unit
Death this phase. In addition, each time you target this unit with the Fire Overwatch Stratagem, while
resolving that Stratagem, hits are scored on unmodified Hit rolls of 2+.
Once per turn, in your opponent's Shooting phase, when an enemy unit makes a ranged attack
that targets a friendly NECRONS unit within 3" of a model with this ability, after that enemy has
Multi-threat
shot, one model with this ability that is within 3" of that target can shoot as if it were your
Eliminator
Shooting phase, but must target that enemy unit when doing so, and can only do so if that
enemy unit is an eligible target.
Unit M T SV W LD OC
Hexmark Destroyer 8" 5 3+ 5 6+ 1
Plasmancer [55pts]
Selections: Plasmic lance
Categories: FACTION: NECRONS, INFANTRY, CHARACTER, CRYPTEK, PLASMANCER
Rules: Command Protocols, Leader, Reanimation Protocols
Abilities: Harbinger of Destruction, Leader, Living Lightning, Melee Weapons: Plasmic lance, Ranged
Weapons: Plasmic lance, Unit: Plasmancer
Abilities Description
Harbinger
While this model is leading a unit, each time a model in that unit makes a ranged attack,
of
a successful unmodifed Hit roll of 5+ scores a Critical Hit.
Destruction
Living In your Shooting phase, select one enemy unit within 18" of and visible to this model and roll four
Lightning D6: for each 4+, that enemy unit suffers 1 mortal wound.
Unit M T SV W LD OC
Plasmancer 5" 4 4+ 4 6+ 1
Royal Warden [60pts]
Selections: Close combat weapon, Relic gauss blaster, Veil of Darkness [20pts]
Categories: FACTION: NECRONS, INFANTRY, CHARACTER, ROYAL WARDEN
Rules: Command Protocols, Leader, Lethal Hits, Rapid Fire, Reanimation Protocols
Abilities: Adaptive Strategy, Engrammatic Logic, Leader, Veil of Darkness, Melee Weapons: Close combat
weapon, Ranged Weapons: Relic gauss blaster, Unit: Royal Warden
Abilities Description
Adaptive
This model's unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Strategy
Engrammatic Once per battle, at the start of any phase, you can select one friendly NECRONS unit that
Logic is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
This model can be attached to the following units:
Leader ■ IMMORTALS
■ NECRON WARRIORS
NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit
is not within Engagement Range of one or more enemy units, the bearer can use this
Veil of
Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step
Darkness
of your next Movement phase, set up that unit anywhere on the battlefield that is more than
9" horizontally away from all enemy models.
Unit M T SV W LD OC
Abilities Description
Adaptive
This model's unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Strategy
Engrammatic Once per battle, at the start of any phase, you can select one friendly NECRONS unit that
Logic is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Unit M T SV W LD OC
Royal Warden 5" 5 3+ 4 6+ 1
Skorpekh Lord [115pts]
Selections: Enaegic Dermal Bond [15pts], Enmitic annihilator, Flensing claw, Hyperphase harvester
Categories: FACTION: NECRONS, INFANTRY, CHARACTER, DESTROYER CULT, SKORPEKH LORD
Rules: Command Protocols, Leader, Rapid Fire, Reanimation Protocols
Abilities: Crimson Harvest, Enaegic Dermal Bond, Invulnerable Save, Leader, United In Destruction, Melee
Weapons: Flensing claw, Hyperphase harvester, Ranged Weapons: Enmitic annihilator, Unit: Skorpekh Lord
Abilities Description
Each time this model ends a Charge move, select one enemy unit within Engagement Range of
Crimson
this model and roll one D6: on a 2-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers
Harvest
D3+3 mortal wounds.
Enaegic
Dermal NECRONS model only. The bearer has the Feel No Pain 4+ ability.
Bond
Invulnerable
This model has a 4+ invulnerable save.
Save
This model can be attached to the following units:
Leader
■ SKORPEKH DESTROYERS
United In While this model is leading a unit, melee weapons equipped by models in that unit have
Destruction the [LETHAL HITS] ability.
Unit M T SV W LD OC
Skorpekh Lord 8" 7 3+ 7 6+ 2
Battleline [400pts]
Necron Warriors [100pts]
Categories: FACTION: NECRONS, INFANTRY, BATTLELINE, NECRON WARRIORS
Rules: Command Protocols, Reanimation Protocols
Abilities: Their Number is Legion, Unit: Necron Warriors
10x Warrior w/ gauss reaper
Selections: 10x Close combat weapon, 10x Gauss reaper
Rules: Lethal Hits
Melee Weapons: Close combat weapon, Ranged Weapons: Gauss reaper
Abilities Description
Their Number is Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how
Legion many wounds are regenerated.
Unit M T SV W LD OC
Abilities Description
Their Number is Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how
Legion many wounds are regenerated.
Unit M T SV W LD OC
Necron Warriors 5" 4 4+ 1 7+ 2
Necron Warriors [100pts]
Categories: FACTION: NECRONS, INFANTRY, BATTLELINE, NECRON WARRIORS
Rules: Command Protocols, Reanimation Protocols
Abilities: Their Number is Legion, Unit: Necron Warriors
10x Warrior w/ gauss flayer
Selections: 10x Close combat weapon, 10x Gauss flayer
Rules: Lethal Hits, Rapid Fire
Melee Weapons: Close combat weapon, Ranged Weapons: Gauss flayer
Abilities Description
Their Number is Each time this unit’s Reanimation Protocols activate, you can re-roll the dice to see how
Legion many wounds are regenerated.
Unit M T SV W LD OC
Infantry [385pts]
Deathmarks [65pts]
Categories: FACTION: NECRONS, INFANTRY, DEATHMARKS
Rules: Command Protocols, Deep Strike, Reanimation Protocols
Abilities: Hyperspace Hunters, Unit: Deathmarks
5x Deathmark
Selections: 5x Close combat weapon, 5x Synaptic disintegrator
Rules: Heavy, Precision
Melee Weapons: Close combat weapon, Ranged Weapons: Synaptic disintegrator
Abilities Description
Once per turn, in the Reinforcements step of your opponent’s Movement phase, when an
Hyperspace enemy unit is set up on the battlefield from Reserves within 18" of and visible to this unit, this unit
Hunters can shoot as if it were your Shooting phase, but must only target that enemy unit when doing so,
and can only do so if that enemy unit is an eligible target.
Unit M T SV W LD OC
Deathmarks 5" 5 3+ 1 7+ 1
Skorpekh Destroyers [200pts]
Selections: Plasmacyte
Categories: FACTION: NECRONS, INFANTRY, DESTROYER CULT, SKORPEKH DESTROYERS
Rules: Command Protocols, Reanimation Protocols
Abilities: Plasmacyte, Whirling Onslaught, Unit: Skorpekh Destroyers
6x Skorpekh Destroyer
Selections: 6x Skorpekh hyperphase weapons
Melee Weapons: Skorpekh hyperphase weapons
Abilities Description
Once per battle for each Plasmacyte this unit has, when this unit is selected to fight, you can
Plasmacyte use this ability. If you do, until the end of the phase, melee weapons equipped by models in this
unit have the [DEVASTATING WOUNDS] ability.
Whirling Each time a model in this unit makes a melee attack, re-roll a Hit roll of 1. If this unit made a
Onslaught Charge move this turn, you can re-roll the Hit roll instead.
Unit M T SV W LD OC
Skorpekh Destroyers 8" 6 3+ 3 7+ 2
Abilities Description
Relentless You can re-roll Charge rolls made for this unit, and this unit is eligible to declare a charge
Combatants in a turn in which it Fell Back.
Unit M T SV W LD OC
Abilities Description
While an enemy unit is within Engagement Range of this unit, subtract 1 from the Objective
Chittering Control characteristic of models in that enemy unit (to a minimum of 1). While this unit is within
Swarm 6" of one or more friendly CRYPTEK models, the Objective Control characteristic of models in
this unit is 1.
At the start of the Fight phase, if this unit is within Engagement Range of one or more enemy
units, you can select one model in this unit to destroy. If you do, select one enemy unit within
Self-
Engagement Range of that model and roll one D6, adding 1 to the result if that unit is a
destruction
VEHICLE. On a 2-5, that unit suffers D3 mortal wounds; on a 6+, that unit suffers 3 mortal
wounds.
Unit M T SV W LD OC
Canoptek Scarab Swarms 10" 2 6+ 4 8+ 0
Vehicle [440pts]
Canoptek Doomstalker [135pts]
Selections: Doomsday blaster, Doomstalker limbs, Twin gauss flayer
Categories: FACTION: NECRONS, VEHICLE, WALKER, CANOPTEK, DOOMSTALKER
Rules: Blast, Command Protocols, Deadly Demise D3, Heavy, Lethal Hits, Rapid Fire, Reanimation Protocols,
Twin-linked
Abilities: Damaged: 1-4 wounds remaining, Invulnerable Save, Sentinel Construct, Melee Weapons:
Doomstalker limbs, Ranged Weapons: Doomsday blaster, Twin gauss flayer, Unit: Canoptek Doomstalker
Abilities Description
Damaged: 1-4 While this model has 1-4 wounds remaining, each time this model makes an attack,
wounds remaining subtract 1 from the Hit roll.
Invulnerable Save This model has a 4+ invulnerable save.
Each time you target this unit with the Fire Overwatch Stratagem, while resolving that
Sentinel Construct
Stratagem, hits are scored on unmodified Hit rolls of 5+.
Unit M T SV W LD OC
Canoptek Doomstalker 8" 8 3+ 12 8+ 4
Canoptek Spyders [75pts]
Categories: FACTION: NECRONS, VEHICLE, FLY, CANOPTEK, SPYDERS
Rules: Command Protocols, Deadly Demise 1, Reanimation Protocols
Abilities: Canoptek Swarm, Unit: Canoptek Spyder
Abilities Description
In your Command phase, select one friendly CANOPTEK SCARAB SWARM unit within 6" of this
Canoptek
unit. One destroyed model is returned to that CANOPTEK SCARAB SWARM unit for each
Swarm
SPYDER model in this unit.
Fabricator
While a friendly NECRONS VEHICLE unit is within 6" of the bearer, models in that unit have
Claw Array
the Feel No Pain 6+ ability.
(Aura)
Gloom
While a friendly NECRONS unit is within 6" of the bearer, models in that unit have the Feel No
Prism
Pain 5+ ability against mortal wounds and Psychic Attacks.
(Aura)
Unit M T SV W LD OC
Abilities Description
Each time this model targets an enemy Infantry unit with its heavy death ray, your
opponent must declare if that unit will stand firm or duck for cover:
Atavistic ■ If it stands firm, when resolving attacks against that unit this phase, a successful
Instigation unmodified Hit roll of 5+ scores a Critical Hit.
■ If it ducks for cover, until the start of your next Shooting phase, each time a model in
that unit makes an attack, subtract 1 from the Hit roll.
Damaged: 1-4 While this model has 1-4 wounds remaining, each time this model makes an attack,
wounds remaining subtract 1 from the Hit roll.
Unit M T SV W LD OC
Selection Rules
Anti-: Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with
such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical
Wound.
Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each
time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in
the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against
a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Command Protocols: While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an
attack, add 1 to the Hit roll.
Deadly Demise 1: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6
before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each
unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for
each unit within 6").
Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one
D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6,
each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately
for each unit within 6").
Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one
D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6,
each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately
for each unit within 6").
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves
instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set
up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Devastating Wounds: Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds
weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any
kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after
all other attacks made by the attacking unit have been allocated and resolved
Feel No Pain 5+: Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers
damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or
equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability,
you can only use one of those abilities each time that model
suffers damage and so would lose a wound.
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a
weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack
is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are
triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an
Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the
Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack
sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character
model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard
model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be
allocated to Character models in that unit.
Lethal Hits: Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made
with such a weapon, a Critical Hit automatically wounds the target.
Lone Operative: Unless part of an Attached unit, this unit can only be selected as the target of a ranged attack if the
attacking model is within 12".
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that
unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more
enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the
enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly
units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its
Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged
weapons before selecting targets.
Precision: Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such
a weapon successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the
attacking model’s player can choose to have that attack allocated to that Character model instead of following the normal
attack sequence.
Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon
targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted
by ‘x’.
Reanimation Protocols: If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army
with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit
reanimates a wound:
■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those
models; that model regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed
model is returned to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further
happens.
Stealth: If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that
attack’s Hit roll.
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an
attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as
denoted by ‘x’
Twin-linked: Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made
with such a weapon, you can re-roll that attack’s Wound roll.