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Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [103 PL, 9CP,
1,999pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault
Configuration [12CP]
**Chapter Selector**
Selections: Born Heroes , Iron Hands Successor, Sons of Medusa, Whirlwind of Rage
Categories: PC: IH, CONFIGURATION
Abilities: Born Heroes , Whirlwind of Rage
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all
modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines. ()
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting
Rapid Fire bolt weapons make double the number of attacks if any of the following apply
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its
maximum number of models, may be split into two units each containing an equal number of models. ()
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both,
subtract 1 from all hit rolls for this weapon. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability
then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and
any enemy models ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit
high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of
your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from
enemy models. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and
each unit within 3" suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes
and each unit within 6" suffers D3 mortal wounds. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it
on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up
anywhere on the battlefield that is more than 9" away from any enemy models. ()