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We 2000

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WE 2000 (Warhammer 40,000 9th Edition) [106 PL, 4CP, 2,000pts]

Arks of Omen Detachment (Chaos - World Eaters) [90 PL, 4CP, 1,690pts]

Configuration [6CP]

Arks of Omen Compulsory Type


Selections: Troops
Categories: CONFIGURATION

Battle Size [6CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Selections: 5. Chapter Approved: Arks of Omen
Categories: CONFIGURATION

Subfaction
Selections: World Eaters
Categories: CONFIGURATION

HQ [18 PL, -1CP, 325pts]


Lord Invocatus [8 PL, 160pts]
Selections: Bolt pistol, Coward's Bane, Frag & Krak grenades, Juggernaut's bladed horn
Categories: HQ, FACTION: CHAOS, FACTION: BUTCHER ASTARTES, CAVALRY, CHARACTER, FLY, LORD
INVOCATUS, FACTION: HERETIC ASTARTES, FACTION: KHORNE, DAEMON, FACTION: WORLD EATERS
Rules: Relentless Rage, The Blood Tithe, Warp Strike
Abilities: Leading the Charge (Aura), Sigil of Corruption, Unit: Lord Invocatus, Weapon: Bolt
pistol, Coward's Bane, Frag grenades, Juggernaut's bladed horn, Krak grenades

Abilities Description Ref


Leading
While a friendly WORLD EATERS CORE unit is within 6" of this model,
the
each time that unit is selected to make a Normal Move or Advance, until the
Charge
end of the phase, add 2" to the Move characteristic of models in that unit.
(Aura)
Sigil of
This model has a 4+ invulnerable save.
Corruption

Unit M WS BS S T W A Ld Save Ref


Lord Invocatus 12" 2+ 2+ 6 6 8 7 9 2+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Each time an attack is made with this
Coward's
Melee Melee User -3 2 weapon, invulnerable saving throws
Bane
cannot be made against that attack.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Juggernaut's Each time the bearer fights, it makes 3
Melee Melee User -2 1
bladed horn additional attacks with this weapon.
Krak Grenade
6" 6 -1 D3 -
grenades 1
World Eaters Daemon Prince [10 PL, -1CP, 165pts]
Selections: Hellforged sword, Helm of Brazen Ire, Infernal cannon, Malefic talons, Stratagem:
Relic [-1CP], Wings [2 PL, 35pts]
Categories: HQ, FACTION: CHAOS, FACTION: KHORNE, FACTION: HERETIC ASTARTES, FACTION: BUTCHER
ASTARTES, FACTION: WORLD EATERS, CHARACTER, MONSTER, DAEMON, DAEMON PRINCE, FLY
Rules: Relentless Rage, The Blood Tithe
Abilities: Daemonic, Fearsome (Aura), Helm of Brazen Ire, Lord of the World Eaters,
Stratagem: Relic, Unit: World Eaters Daemon Prince (Wings), Weapon: Hellforged sword,
Infernal cannon, Malefic talons

Abilities Description Ref


This model has a 4+ invulnerable save against ranged attacks and
Daemonic
a 5+ invulnerable save against melee attacks.
Fearsome While an enemy unit is within 6" of this model, subtract 1 from the
(Aura) Leadership characteristic of models in that unit.
Helm of Each time an attack is made against the bearer, subtract 1 from
Brazen Ire the attack's wound roll.
Lord of the While a friendly WORLD EATERS CORE unit is within 6" of this
World model, each time a model in that unit makes an attack, re-roll a hit
Eaters roll of 1.
Use this Stratagem before the battle, when you are mustering your
War Zone
army, after selecting your WARLORD. Select one CHARACTER
Stratagem: Nephilim:
model from your army that is not a named character; give that
Relic Grand
model one Relic (this must be a Relic they could have). You can
Tournament
only use this Stratagem once.

Unit M WS BS S T W A Ld Save Ref


World Eaters Daemon Prince (Wings) 12" 2+ 2+ 8 6 8 7 10 3+

Weapon Range Type S AP D Abilities Ref


Hellforged
Melee Melee +1 -3 3 -
sword
Infernal Heavy
24" 5 -2 2 -
cannon 3
Malefic Each time the bearer fights, it makes 1
Melee Melee User -1 2
talons additional attack with this weapon.

Troops [28 PL, 555pts]


Jakhals [4 PL, 75pts]
Selections: Jakhal icon [5pts]
Categories: TROOPS, FACTION: CHAOS, FACTION: KHORNE, FACTION: WORLD EATERS, INFANTRY,
CULTISTS, JAKHALS, ICON
Rules: Objective Secured, Relentless Rage
Abilities: Jakhal icon
Dishonoured [7pts]
Selections: Jakhal chainblades
Unit: Dishonoured, Weapon: Jakhal chainblades
Jakhal Pack Leader [7pts]
Selections: Autopistol, Jakhal chainblades
Unit: Jakhal Pack Leader, Weapon: Autopistol, Jakhal chainblades
8x Jakhal w/ chainblades [56pts]
Selections: 8x Autopistol, 8x Jakhal chainblades
Unit: Jakhal, Weapon: Autopistol, Jakhal chainblades

Abilities Description Ref


The bearer's unit gains the ICON keyword. Each time a Combat Attrition test is
Jakhal
taken for the bearer's unit, if that unit contains any models equipped with a
icon
Jakhal icon, add 1 to that Combat Attrition test.

Unit M WS BS S T W A Ld Save Ref


Dishonoured 6" 4+ 4+ 4 3 1 3 6 6+
Jakhal 6" 4+ 4+ 3 3 1 3 6 6+
Jakhal Pack Leader 6" 4+ 4+ 3 3 1 4 7 6+

Weapon Range Type S AP D Abilities Ref


Autopistol 12" Pistol 1 3 0 1 -
Jakhal chainblades Melee Melee User -1 1 -
Khorne Berserkers [6 PL, 120pts]
Selections: Berserker icon [5pts]
Categories: TROOPS, FACTION: CHAOS, FACTION: KHORNE, FACTION: HERETIC ASTARTES, FACTION:
BUTCHER ASTARTES, FACTION: WORLD EATERS, INFANTRY, CORE, KHORNE BERSERKERS, ICON
Rules: Objective Secured, Relentless Rage, The Blood Tithe
Abilities: Berserker icon, Blood Surge
Khorne Berserker Champion [22pts]
Selections: Berserker chainblade, Bolt pistol
Unit: Khorne Berserker Champion, Weapon: Berserker chainblade, Bolt pistol
3x Khorne Berserker w/ chainblade [66pts]
Selections: 3x Berserker chainblade, 3x Bolt pistol
Unit: Khorne Berserker, Weapon: Berserker chainblade, Bolt pistol
Khorne Berserker w/ eviscerator [27pts]
Selections: Bolt pistol, Khornate eviscerator [5pts]
Unit: Khorne Berserker, Weapon: Bolt pistol, Khornate eviscerator

Abilities Description Ref


The bearer's unit gains the ICON keyword. Each time this unit makes a
Berserker
Blood Surge move, before making that move, if this unit is performing an
icon
action, that action is completed instead of failing.
Each time an enemy unit is selected to shoot, if any of those attacks target
this unit, after that enemy's attacks have been resolved, if any models from
this unit were destroyed by those attacks, this unit can make a Blood Surge
move. If it does so, any actions this unit is performing fail, then roll one D6.
Blood Each model in this unit can then be moved a distance in inches up to the
Surge result, but must finish this move as close as possible to the closest enemy
unit. This unit cannot end this move within Engagement Range of any enemy
units other than the closest enemy unit. A unit cannot make a Blood Surge
move in the same turn it disembarked from a destroyed TRANSPORT model
or if it is already within Engagement Range of any enemy units.

Unit M WS BS S T W A Ld Save Ref


Khorne Berserker 6" 3+ 3+ 5 4 2 4 8 3+
Khorne Berserker Champion 6" 3+ 3+ 5 4 2 5 9 3+

Weapon Range Type S AP D Abilities Ref


Berserker chainblade Melee Melee User -2 1 -
Bolt pistol 12" Pistol 1 4 0 1 -
Khornate eviscerator Melee Melee +3 -4 2 -
Khorne Berserkers [6 PL, 120pts]
Selections: Berserker icon [5pts]
Categories: TROOPS, FACTION: CHAOS, FACTION: KHORNE, FACTION: HERETIC ASTARTES, FACTION:
BUTCHER ASTARTES, FACTION: WORLD EATERS, INFANTRY, CORE, KHORNE BERSERKERS, ICON
Rules: Objective Secured, Relentless Rage, The Blood Tithe
Abilities: Berserker icon, Blood Surge
Khorne Berserker Champion [22pts]
Selections: Berserker chainblade, Bolt pistol
Unit: Khorne Berserker Champion, Weapon: Berserker chainblade, Bolt pistol
3x Khorne Berserker w/ chainblade [66pts]
Selections: 3x Berserker chainblade, 3x Bolt pistol
Unit: Khorne Berserker, Weapon: Berserker chainblade, Bolt pistol
Khorne Berserker w/ eviscerator [27pts]
Selections: Bolt pistol, Khornate eviscerator [5pts]
Unit: Khorne Berserker, Weapon: Bolt pistol, Khornate eviscerator

Abilities Description Ref


The bearer's unit gains the ICON keyword. Each time this unit makes a
Berserker
Blood Surge move, before making that move, if this unit is performing an
icon
action, that action is completed instead of failing.
Each time an enemy unit is selected to shoot, if any of those attacks target
this unit, after that enemy's attacks have been resolved, if any models from
this unit were destroyed by those attacks, this unit can make a Blood Surge
move. If it does so, any actions this unit is performing fail, then roll one D6.
Blood Each model in this unit can then be moved a distance in inches up to the
Surge result, but must finish this move as close as possible to the closest enemy
unit. This unit cannot end this move within Engagement Range of any enemy
units other than the closest enemy unit. A unit cannot make a Blood Surge
move in the same turn it disembarked from a destroyed TRANSPORT model
or if it is already within Engagement Range of any enemy units.

Unit M WS BS S T W A Ld Save Ref


Khorne Berserker 6" 3+ 3+ 5 4 2 4 8 3+
Khorne Berserker Champion 6" 3+ 3+ 5 4 2 5 9 3+

Weapon Range Type S AP D Abilities Ref


Berserker chainblade Melee Melee User -2 1 -
Bolt pistol 12" Pistol 1 4 0 1 -
Khornate eviscerator Melee Melee +3 -4 2 -
Khorne Berserkers [6 PL, 120pts]
Selections: Berserker icon [5pts]
Categories: TROOPS, FACTION: CHAOS, FACTION: KHORNE, FACTION: HERETIC ASTARTES, FACTION:
BUTCHER ASTARTES, FACTION: WORLD EATERS, INFANTRY, CORE, KHORNE BERSERKERS, ICON
Rules: Objective Secured, Relentless Rage, The Blood Tithe
Abilities: Berserker icon, Blood Surge
Khorne Berserker Champion [22pts]
Selections: Berserker chainblade, Bolt pistol
Unit: Khorne Berserker Champion, Weapon: Berserker chainblade, Bolt pistol
3x Khorne Berserker w/ chainblade [66pts]
Selections: 3x Berserker chainblade, 3x Bolt pistol
Unit: Khorne Berserker, Weapon: Berserker chainblade, Bolt pistol
Khorne Berserker w/ eviscerator [27pts]
Selections: Bolt pistol, Khornate eviscerator [5pts]
Unit: Khorne Berserker, Weapon: Bolt pistol, Khornate eviscerator

Abilities Description Ref


The bearer's unit gains the ICON keyword. Each time this unit makes a
Berserker
Blood Surge move, before making that move, if this unit is performing an
icon
action, that action is completed instead of failing.
Each time an enemy unit is selected to shoot, if any of those attacks target
this unit, after that enemy's attacks have been resolved, if any models from
this unit were destroyed by those attacks, this unit can make a Blood Surge
move. If it does so, any actions this unit is performing fail, then roll one D6.
Blood Each model in this unit can then be moved a distance in inches up to the
Surge result, but must finish this move as close as possible to the closest enemy
unit. This unit cannot end this move within Engagement Range of any enemy
units other than the closest enemy unit. A unit cannot make a Blood Surge
move in the same turn it disembarked from a destroyed TRANSPORT model
or if it is already within Engagement Range of any enemy units.

Unit M WS BS S T W A Ld Save Ref


Khorne Berserker 6" 3+ 3+ 5 4 2 4 8 3+
Khorne Berserker Champion 6" 3+ 3+ 5 4 2 5 9 3+

Weapon Range Type S AP D Abilities Ref


Berserker chainblade Melee Melee User -2 1 -
Bolt pistol 12" Pistol 1 4 0 1 -
Khornate eviscerator Melee Melee +3 -4 2 -
Khorne Berserkers [6 PL, 120pts]
Selections: Berserker icon [5pts]
Categories: TROOPS, FACTION: CHAOS, FACTION: KHORNE, FACTION: HERETIC ASTARTES, FACTION:
BUTCHER ASTARTES, FACTION: WORLD EATERS, INFANTRY, CORE, KHORNE BERSERKERS, ICON
Rules: Objective Secured, Relentless Rage, The Blood Tithe
Abilities: Berserker icon, Blood Surge
Khorne Berserker Champion [22pts]
Selections: Berserker chainblade, Bolt pistol
Unit: Khorne Berserker Champion, Weapon: Berserker chainblade, Bolt pistol
3x Khorne Berserker w/ chainblade [66pts]
Selections: 3x Berserker chainblade, 3x Bolt pistol
Unit: Khorne Berserker, Weapon: Berserker chainblade, Bolt pistol
Khorne Berserker w/ eviscerator [27pts]
Selections: Bolt pistol, Khornate eviscerator [5pts]
Unit: Khorne Berserker, Weapon: Bolt pistol, Khornate eviscerator

Abilities Description Ref


The bearer's unit gains the ICON keyword. Each time this unit makes a
Berserker
Blood Surge move, before making that move, if this unit is performing an
icon
action, that action is completed instead of failing.
Each time an enemy unit is selected to shoot, if any of those attacks target
this unit, after that enemy's attacks have been resolved, if any models from
this unit were destroyed by those attacks, this unit can make a Blood Surge
move. If it does so, any actions this unit is performing fail, then roll one D6.
Blood Each model in this unit can then be moved a distance in inches up to the
Surge result, but must finish this move as close as possible to the closest enemy
unit. This unit cannot end this move within Engagement Range of any enemy
units other than the closest enemy unit. A unit cannot make a Blood Surge
move in the same turn it disembarked from a destroyed TRANSPORT model
or if it is already within Engagement Range of any enemy units.

Unit M WS BS S T W A Ld Save Ref


Khorne Berserker 6" 3+ 3+ 5 4 2 4 8 3+
Khorne Berserker Champion 6" 3+ 3+ 5 4 2 5 9 3+

Weapon Range Type S AP D Abilities Ref


Berserker chainblade Melee Melee User -2 1 -
Bolt pistol 12" Pistol 1 4 0 1 -
Khornate eviscerator Melee Melee +3 -4 2 -

Elites [19 PL, 295pts]


Eightbound [12 PL, 160pts]
Categories: ELITES, FACTION: CHAOS, FACTION: KHORNE, FACTION: HERETIC ASTARTES, FACTION:
BUTCHER ASTARTES, FACTION: WORLD EATERS, INFANTRY, CORE, DAEMON, EIGHTBOUND
Rules: Relentless Rage, The Blood Tithe
Abilities: Bloodscent, Daemonkin, Fearsome (Aura)
3x Eightbound [120pts]
Selections: 6x Eightbound eviscerator
Unit: Eightbound, Weapon: Eightbound eviscerator
Eightbound Champion [40pts]
Selections: Lacerators
Unit: Eightbound Champion, Weapon: Lacerators

Abilities Description Ref


If this unit is in Strategic Reserves, it can be set up as if the battle round
was one higher than it currently is, regardless of any mission rules (note
Bloodscent
this means this unit can be set up on the battlefield during the first battle
round).
Daemonkin Models in this unit have a 5+ invulnerable save.
Fearsome While an enemy unit is within 6" of this model, subtract 1 from the
(Aura) Leadership characteristic of models in that unit.

Unit M WS BS S T W A Ld Save Ref


Eightbound 9" 3+ 3+ 6 5 3 4 8 3+
Eightbound Champion 9" 3+ 3+ 6 5 3 5 9 3+

Weapon Range Type S AP D Abilities Ref


Eightbound Each time the bearer fights, it makes 1
Melee Melee User -3 2
eviscerator additional attack with this weapon.
Lacerators Melee Melee +1 -3 3 -
Exalted Eightbound [7 PL, 135pts]
Categories: ELITES, FACTION: CHAOS, FACTION: KHORNE, FACTION: HERETIC ASTARTES, FACTION:
BUTCHER ASTARTES, FACTION: WORLD EATERS, INFANTRY, DAEMON, EIGHTBOUND, EXALTED EIGHTBOUND
Rules: Relentless Rage, The Blood Tithe, Warp Strike
Abilities: Blood Fury (Aura), Exalted Daemonkin, Fearsome (Aura)
2x Exalted Eightbound
Selections: 2x Eightbound chainfist, 2x Eightbound eviscerator
Unit: Exalted Eightbound, Weapon: Eightbound chainfist, Eightbound eviscerator
Exalted Eightbound Champion
Selections: Heavy chainglaive
Unit: Exalted Eightbound Champion, Weapon: Heavy chainglaive

Abilities Description Ref


While an enemy unit (excluding VEHICLE units) is within 6" of this unit,
Blood Fury each time that unit is selected to Fall Back or perform an action, roll a D6:
(Aura) on a 4+, that unit cannot Fall Back this turn, or that action automatically
fails.
Exalted
Models in this unit have a 4+ invulnerable save.
Daemonkin
Fearsome While an enemy unit is within 6" of this model, subtract 1 from the
(Aura) Leadership characteristic of models in that unit.

Unit M WS BS S T W A Ld Save Ref


Exalted Eightbound 9" 2+ 3+ 6 5 3 4 8 3+
Exalted Eightbound Champion 9" 2+ 3+ 6 5 3 5 9 3+

Weapon Range Type S AP D Abilities Ref


If the bearer is equipped with 2 Eightbound
Eightbound
Melee Melee +3 -4 2 chainfists, improve the Damage
chainfist
characteristic of this weapon by 1.
Eightbound Each time the bearer fights, it makes 1
Melee Melee User -3 2
eviscerator additional attack with this weapon.
Heavy Each time an attack is made with this
Melee Melee +1 -3 1
chainglaive weapon, make 2 hit rolls instead of 1.

Fast Attack [3 PL, 75pts]


Chaos Spawn [1 PL, 25pts]
Categories: FAST ATTACK, BEAST, FACTION: CHAOS, FACTION: KHORNE, FACTION: HERETIC ASTARTES,
FACTION: BUTCHER ASTARTES, FACTION: WORLD EATERS
Rules: Relentless Rage, The Blood Tithe
Abilities: Fearsome (Aura), Hideous Regeneration, Mutated Beyond Reason, Mutated Beyond
Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Chaos Spawn [1 PL, 25pts]
Selections: Hideous mutations
Unit: Chaos Spawn, Weapon: Hideous mutations

Abilities Description Ref


Fearsome While an enemy unit is within 6" of this model, subtract 1 from the
(Aura) Leadership characteristic of models in that unit.
Each time an enemy unit shoots or fights, after it has finished making its
Hideous attacks, if any model in this unit lost any wounds as a result of those
Regeneration attacks but was not destroyed, that model immediately regains all of its
lost wounds.
Mutated This unit cannot perform actions. The first time this unit is selected to
Beyond fight in each Fight phase, roll one D3: until the end of the phase, this unit
Reason gains the relevant mutation from the table below.

Mutated
Effect Ref
Beyond Reason
Change the Armour Penetration characteristic of hideous mutations
1 - Razor Claws
models in this unit are equipped with to -4.
2 - Grasping
Change the Attacks characteristic of models in this unit to 3D3.
Pseudopods
3 - Toxic Each time a model in this unit makes an attack, you can re-roll the
Haemorrhage wound roll.

Unit M WS BS S T W A Ld Save Ref


Chaos Spawn 7" 4+ - 5 5 4 2D3 8 5+

Weapon Range Type S AP D Abilities Ref


Hideous mutations Melee Melee User -2 2 -
Chaos Spawn [1 PL, 25pts]
Categories: FAST ATTACK, BEAST, FACTION: CHAOS, FACTION: KHORNE, FACTION: HERETIC ASTARTES,
FACTION: BUTCHER ASTARTES, FACTION: WORLD EATERS
Rules: Relentless Rage, The Blood Tithe
Abilities: Fearsome (Aura), Hideous Regeneration, Mutated Beyond Reason, Mutated Beyond
Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Chaos Spawn [1 PL, 25pts]
Selections: Hideous mutations
Unit: Chaos Spawn, Weapon: Hideous mutations

Abilities Description Ref


Fearsome While an enemy unit is within 6" of this model, subtract 1 from the
(Aura) Leadership characteristic of models in that unit.
Each time an enemy unit shoots or fights, after it has finished making its
Hideous attacks, if any model in this unit lost any wounds as a result of those
Regeneration attacks but was not destroyed, that model immediately regains all of its
lost wounds.
Mutated This unit cannot perform actions. The first time this unit is selected to
Beyond fight in each Fight phase, roll one D3: until the end of the phase, this unit
Reason gains the relevant mutation from the table below.

Mutated
Effect Ref
Beyond Reason
Change the Armour Penetration characteristic of hideous mutations
1 - Razor Claws
models in this unit are equipped with to -4.
2 - Grasping
Change the Attacks characteristic of models in this unit to 3D3.
Pseudopods
3 - Toxic Each time a model in this unit makes an attack, you can re-roll the
Haemorrhage wound roll.

Unit M WS BS S T W A Ld Save Ref


Chaos Spawn 7" 4+ - 5 5 4 2D3 8 5+

Weapon Range Type S AP D Abilities Ref


Hideous mutations Melee Melee User -2 2 -
Chaos Spawn [1 PL, 25pts]
Categories: FAST ATTACK, BEAST, FACTION: CHAOS, FACTION: KHORNE, FACTION: HERETIC ASTARTES,
FACTION: BUTCHER ASTARTES, FACTION: WORLD EATERS
Rules: Relentless Rage, The Blood Tithe
Abilities: Fearsome (Aura), Hideous Regeneration, Mutated Beyond Reason, Mutated Beyond
Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Chaos Spawn [1 PL, 25pts]
Selections: Hideous mutations
Unit: Chaos Spawn, Weapon: Hideous mutations

Abilities Description Ref


Fearsome While an enemy unit is within 6" of this model, subtract 1 from the
(Aura) Leadership characteristic of models in that unit.
Each time an enemy unit shoots or fights, after it has finished making its
Hideous attacks, if any model in this unit lost any wounds as a result of those
Regeneration attacks but was not destroyed, that model immediately regains all of its
lost wounds.
Mutated This unit cannot perform actions. The first time this unit is selected to
Beyond fight in each Fight phase, roll one D3: until the end of the phase, this unit
Reason gains the relevant mutation from the table below.

Mutated
Effect Ref
Beyond Reason
Change the Armour Penetration characteristic of hideous mutations
1 - Razor Claws
models in this unit are equipped with to -4.
2 - Grasping
Change the Attacks characteristic of models in this unit to 3D3.
Pseudopods
3 - Toxic Each time a model in this unit makes an attack, you can re-roll the
Haemorrhage wound roll.

Unit M WS BS S T W A Ld Save Ref


Chaos Spawn 7" 4+ - 5 5 4 2D3 8 5+

Weapon Range Type S AP D Abilities Ref


Hideous mutations Melee Melee User -2 2 -

Dedicated Transport [4 PL, 80pts]


Chaos Rhino [4 PL, 80pts]
Selections: Combi-bolter
Categories: FACTION: CHAOS, DEDICATED TRANSPORT, TRANSPORT, VEHICLE, SMOKESCREEN, FACTION:
KHORNE, FACTION: HERETIC ASTARTES, FACTION: BUTCHER ASTARTES, FACTION: WORLD EATERS
Rules: Relentless Rage, The Blood Tithe
Abilities: Explodes (Chaos Rhino), Transport: Chaos Rhino, Unit: Chaos Rhino 1 (6+ wounds
remaining), Chaos Rhino 2 (3-5 wounds remaining), Chaos Rhino 3 (1-2 wounds remaining),
Weapon: Combi-bolter

Abilities Description Ref


Explodes If this TRANSPORT model is destroyed, roll one D6 before any embarked
(Chaos models disembark and before removing it from play. On a 6 it explodes, and
Rhino) each unit within 6" suffers D3 mortal wounds.

Transport Capacity Ref


This model has a transport capacity of 10 <LEGION> INFANTRY. It cannot
Chaos
transport TERMINATOR, CULT OF DESTRUCTION, JUMP PACK or
Rhino
POSSESSED models.

Unit M WS BS S T W A Ld Save Ref


Chaos Rhino 1 (6+ wounds remaining) 12" 6+ 3+ 6 7 10 3 8 3+
Chaos Rhino 2 (3-5 wounds remaining) 8" 6+ 4+ 6 7 N/A D3 8 3+
Chaos Rhino 3 (1-2 wounds remaining) 6" 6+ 5+ 6 7 N/A 1 8 3+

Weapon Range Type S AP D Abilities Ref


Combi-bolter 24" Rapid Fire 2 4 0 1 -

Lord of War [18 PL, -1CP, 360pts]

Angron [18 PL, -1CP, 360pts]


Selections: Samni'arius and Spinegrinder, Stratagem: Warlord Trait [-1CP], The Red Angel,
Warlord
Categories: FACTION: CHAOS, FACTION: BUTCHER ASTARTES, MONSTER, CHARACTER, FLY, SUPREME
COMMANDER, PRIMARCH, WARP LOCUS, ANGRON, FACTION: WORLD EATERS, FACTION: HERETIC ASTARTES,
FACTION: KHORNE, DAEMON, LORD OF WAR, WARLORD
Rules: Relentless Rage, The Blood Tithe
Abilities: Armour of Blood-spattered Brass, Lord of the Arena, Stratagem: Warlord Trait, The
Red Angel (Aura), Wrathful Presence, Unit: Angron 1 (10+ wounds remaining), Angron 2 (6-9
wounds remaining), Angron 3 (1-5 wounds remaining), Weapon: Samni'arius and Spinegrinder,
Samni'arius and Spinegrinder - Bloodletting sweep, Samni'arius and Spinegrinder - Skull-taking
slash
Abilities Description Ref
Armour of
Blood-
This model has a 4+ invulnerable save.
spattered
Brass
In your Command phase, select one friendly WORLD EATERS
Lord of the CORE or WORLD EATERS CHARACTER unit within 6" of this
Arena model. Until the start of your next Command phase, each time a
model in that unit makes an attack, you can re-roll the hit roll.
Use this Stratagem before the battle, when you are mustering your
War Zone
Stratagem: army, after selecting your WARLORD. If your WARLORD is a
Nephilim:
Warlord CHARACTER model, determine a Warlord Trait for them (this must
Grand
Trait be a Warlord Trait they could have). You can only use this
Tournament
Stratagem once.

The Red
While an enemy unit with the Objective Secured ability is within 6"
Angel
of this WARLORD, it loses that ability.
(Aura)
In your Command phase, select one of the following abilities. This
model has that ability until the start of your next Command phase.

- Infectious Rage (Aura): While a friendly WORLD EATERS CORE


unit is within 6" of this model, add 1 to the Attacks characteristic of
Wrathful models in that unit.
Presence - Glorious Bloodletting (Aura): While another WORLD EATERS
unit is within 6" of this model, each time a model in that unit makes
a melee attack, you can re-roll a hit roll of 1.
- Righteous Slaughter (Aura): While a unit is within 6" of this
model, that unit cannot Fall Back.

Unit M WS BS S T W A Ld Save Ref


Angron 1 (10+ wounds remaining) 16" 2+ 2+ 9 7 18 12 10 2+
Angron 2 (6-9 wounds remaining) 12" 2+ 2+ 9 7 N/A 10 10 2+
Angron 3 (1-5 wounds remaining) 10" 2+ 2+ 9 7 N/A 8 10 2+

Weapon Range Type S AP D Abilities Ref


Each time an attack is made
Samni'arius and with this weapon, select one
- - - - -
Spinegrinder of the profiles below to make
that attack.
Samni'arius and Each time an attack is made
Spinegrinder - Melee Melee User -3 1 with this weapon profile,
Bloodletting sweep make 3 hit rolls instead of 1.
Samni'arius and
Spinegrinder - Skull- Melee Melee +5 -4 D3+3 -
taking slash

Super-Heavy Auxiliary Detachment 0CP (Chaos - Chaos Knights) [16 PL, 310pts]

Configuration
Detachment Command Cost
Categories: CONFIGURATION

Lord of War [16 PL, 310pts]

War Dog Executioner Squadron [16 PL, 310pts]


Selections: House Vextrix
Categories: LORD OF WAR, FACTION: HOUSE VEXTRIX, FACTION: INFERNAL HOUSEHOLD
Rules: War Dog Squadron
Fell Bond: Titankin
War Dog Executioner [8 PL, 155pts]
Selections: Diabolus heavy stubber, 2x War Dog autocannon
Categories: FACTION: CHAOS, FACTION: CHAOS KNIGHTS, VEHICLE, WAR DOG-CLASS, CORE, FACTION:
HOUSE VEXTRIX, FACTION: INFERNAL HOUSEHOLD
Rules: Daemonic Surge, Harbingers of Dread, Ion Shields, Objective Secured, Towering
Foe
Abilities: Explodes (War Dog), D3 Roll: 1 - Daemonic Hunger, 2 - Daemonic Fortitude, 3 -
Daemonic Power, Unit: War Dog Executioner 1 (7+ wounds remaining), War Dog
Executioner 2 (4-6 wounds remaining), War Dog Executioner 3 (1-3 wounds remaining),
Weapon: Diabolus heavy stubber, War Dog autocannon
War Dog Executioner [8 PL, 155pts]
Selections: Diabolus heavy stubber, 2x War Dog autocannon
Categories: FACTION: CHAOS, FACTION: CHAOS KNIGHTS, VEHICLE, WAR DOG-CLASS, CORE, FACTION:
HOUSE VEXTRIX, FACTION: INFERNAL HOUSEHOLD
Rules: Daemonic Surge, Harbingers of Dread, Ion Shields, Objective Secured, Towering
Foe
Abilities: Explodes (War Dog), D3 Roll: 1 - Daemonic Hunger, 2 - Daemonic Fortitude, 3 -
Daemonic Power, Unit: War Dog Executioner 1 (7+ wounds remaining), War Dog
Executioner 2 (4-6 wounds remaining), War Dog Executioner 3 (1-3 wounds remaining),
Weapon: Diabolus heavy stubber, War Dog autocannon

Abilities Description Ref


Explodes When this model is destroyed, roll one D6 before removing it from play. On
(War Dog) a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

D3 Roll Daemonic Surge Ref


1-
Daemonic Add 3" to this model's Move characteristic.
Hunger
2- Each time an attack is made against this model, an unmodified wound roll of
Daemonic 1-3 for that attack fails, irrespective of any abilities that the weapon or the
Fortitude model making the attack may have.
3-
Select one weapon this model is equipped with. Each time an attack is made
Daemonic
with that weapon, add 1 to thsat attack's wound roll.
Power

Fell
Ability Ref
Bond
Each time a model with this bond is selected to shoot, you can re-roll one hit
Titankin
roll and one wound roll when resolving that model's attacks.
Unit M WS BS S T W A Ld Save Ref
War Dog Executioner 1 (7+ wounds
12" 3+ 3+ 6 7 12 4 8 3+
remaining)
War Dog Executioner 2 (4-6 wounds
10" 4+ 4+ 6 7 N/A 4 8 3+
remaining)
War Dog Executioner 3 (1-3 wounds
8" 5+ 5+ 6 7 N/A 4 8 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Diabolus heavy stubber 36" Heavy 4 5 0 1 -
War Dog autocannon 60" Heavy 2D3 7 -2 3 -

Selection Rules
Daemonic Surge: In each of your Command phases, each model with this Traitoris Ambition can use one
Daemonic Surge. If a model uses a Daemonic Surge, you must do one of the following:

- Inflict 1 mortal wound on this model and roll one D3 on the table [on the model] to determine the rule that
applies to this model until the start of your next Command phase.
- Inflict D3 mortal wounds on this model and select one result on the table [on the model] to apply to this
model until the start of your next Command phase. ()
Harbingers of Dread: See pp98-99 of Codex: Chaos Knights. ()
Ion Shields: Models in this unit have a 5+ invulnerable save against ranged attacks. ()
Objective Secured: A player controls an objective marker if they have any models with this ability within
range of that objective marker, even if there are more enemy models within range of that objective marker. If
an enemy model within range of an objective marker also has this ability (or a similar ability), then the
objective marker is controlled by the player who has the most models within range of that objective marker
as normal. (Warhammer 40,000 Core Book p237)
Relentless Rage: At the start of the Fight phase, if this unit made a charge move, was charged or
performed a Heroic Intervention this turn, until the end of the phase add 1 to the Strength and Attacks
characteristic of models in this unit. ()
The Blood Tithe: See p45 of Codex: World Eaters ()
Towering Foe: This model counts as 5 models when determining control of an objective marker (if this
model is a Titanic model, it instead counts as 10 models when determining control of an objective marker). ()
War Dog Squadron: The first time this unit is set up on the battlefield, if it contains more than one model,
each model in the unit must be set up within 6" of at least one other model from this unit.

From that point onwards, each model operates independently and is treated as a separate unit. ()
Warp Strike: During deployment, you can set up this unit in blasphemous reserves instead of setting it up
on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set
up this unit anywhere that is more than 9" away from any enemy models. ()

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