Stop Motion Animation and 3D Printing: Does It Improve The Process?
Stop Motion Animation and 3D Printing: Does It Improve The Process?
Stop Motion Animation and 3D Printing: Does It Improve The Process?
• Sculpt the clay faces and build the armature; Fig A2-2:
Fig A2-3: Eyes Fig A2-4:
Front and
• Utilize Maya software to sculpt faces and create and mouth as Checking
profile
3D printer-friendly files; starting points the nose
views on
against
• Send 3D files off to print companies and get the x and
the profile
quotes for prices to print; y planes in
view to
Maya
• Calculate material costs using both methods; make sure
that it
projects
Procedure to Create Sculpted Fig A2-5: Purple dots correctly
indicate vertices that
Faces using 3D Printing can be manipulated
from the
face
First, a series of sketches of the character is required be-
fore any sculpting can begin. These should include front 5. Use the extrude tool to shape the back of the
and side-profile views of the charac- head until the face is solid.
ter’s face and a full body sketch of the
6. Duplicate the finished face several times and
complete character (Figure A2-1). The
switch to Vertex mode to manipulate the facial
sketches of the face should also be to
Fig A2-1: Initial features (Figure A2-5).
the scale of the character in real life.
Character
When sculpting faces by hand, the The armature was built by following the basic shapes
Reference
clay should be sectioned into pieces from the reference sketch. One piece was used for the
that are equal in size to the faces drawn in the original head neck and torso. Two more long pieces were used
sketch. for the limbs, and smaller sections of wire were used to
secure the pieces together. The aluminum foil was used
Wellesley College has a detailed tutorial for sculpting
to build volume in the torso and limbs. After covering
faces in Maya, which can be accessed online and is
the wire to a desired volume, the fabric was measured,
titled Maya 2014 Polygonal Modeling a Female Head.
cut, and glued over the armature.
The steps listed below are a condensed version of that
Wellesley College tutorial.
Results
1. Take the sketches of the front and profile views
Using the methodology previously described, four faces
into Photoshop and line up facial features to
were sculpted by hand using air clay and four faces
prep for use in Maya.
were digitally sculpted in Maya. To keep the process as
2. Insert the images of the side and profile views consistent as possible, both sets of faces had the same
into Maya, placing one on the X plane and the facial expressions: neutral, happy, sad, and mad. The
other on the Y plane in Maya’s perspective view same armature (Figure 5) was used as a constant in the
(Figure A2-2). experiment.