2D Animation-Syllabus "Movement Is The Outer (Physical) Result of Inner (Mental) Impulses."
2D Animation-Syllabus "Movement Is The Outer (Physical) Result of Inner (Mental) Impulses."
2D Animation-Syllabus "Movement Is The Outer (Physical) Result of Inner (Mental) Impulses."
2D Animation-Syllabus
If it moves, it’s ALIVE!
“Movement is the outer (physical) result of inner (mental) impulses.”
You will develop animation skills using the Adobe 2D vector animation program
‘Animate’ (formerly known as Flash). Emphasis is on using traditional methods of
single frame animation as well as the tools unique to Adobe Animate (CC) in order to
create 2D animated short films. We’l be exploring basic principles of animation, timing,
movement and editing. Consideration will also be given to design, color and sound.
Although the focus of this class is to produce full resolution broadcast quality video, we
will also discuss image optimization and file size- as needed for delivery on the web.
We will screen and discuss many films made by independent artists using a wide
variety of techniques.
The final project for each student (or team) will be a finished short coherent and
cohesive animated film (narrative or experimental) 2-3 minutes in length.
Course Objectives:
1. Learn to navigate within the Animate program CC Cloud) environment and use
the tools to create convincing, and engaging animation.
2 - Learn to conceptualize and render ideas into a visual medium.
3 - Develop skills in basic animation principles (timing, movement, weight and
balance).
4 - Develop a more discerning eye and sophisticated appreciation of the animated
art form.
There is NO required text for this class. I will be giving you many technical
‘how-to’ hand-outs that will supplement the class assignments. Other hand-outs I
give are more conceptual and theoretical in nature. These are just as important for
you to read and digest as the technical ones! I expect you to seek out additional
information as you may need from the many sites and tutorials on the web ( there
are some good links given in the syllabus.
We will use Zoom for virtual meetings at the normal scheduled dates and
times listed for this class. In the D2L 2D Animation site menu bar go to:
People - Zoom Meetings. In there you will see every class that is scheduled and
the url to go to for each session.
The url for our Tuesday meeting is
Join URL: https://pdx.zoom.us/j/92612828612
Your use of Zoom is governed by the Acceptable Use Policy and PSU’s Student Code of Conduct.
A record of all meetings and recordings is kept and stored by PSU, in accordance with the
Acceptable Use Policy and FERPA. Individual use and distribution of recording is limited to
academic purposes.
The course material for this class is also available on the school’s D2L site.
https://d2l.pdx.edu
You will find the syllabus, instructional hand-outs, required readings, demonstration
files, homework assignments, links to films in BOTH places .
The best place to go is the Google Drive…..(I can create subfolders for individual files that
D2L doesn’t allow).
Hand In you assignments to the GoogleDrive folder.
Inside the Google drive ‘Hand-In’ folder there are two sub folders. A
“Hand in here” folder and a “Reviewed Assignments” folder.
Put your files only in the “Hand in here” folder.
********
SAVE EARLY AND SAVE OFTEN
File naming convention: Write the file name (title), then underscore and your first initial,
period and last name. Do not leave spaces. This can be a problem when importing
swfs into other programs.
Example: Wonderlights_ L.DiTrapani.mov
Grading Criteria:
Note: you will NOT be judged on your drawing abilities. Rather, your grade will reflect your ability to
master the animation techniques presented in class in order to achieve convincing movement,
proper scene construction, clarity of subject matter and creative design within the Adobe Animate
program.
- 1 point is given for each class that you attend (10% of final grade).
-There are five In-class / homework projects (40% of final grade).
-There will be an In-class Mid term project - graded on completion,
effort, and quality- (20% of final grade).
- Final Project- consisting of film treatment, storyboards and a
minimum 2 minute sound animation- graded on completion, effort, and
demonstrated understanding of animation techniques- (30% of final
grade).
See further down in this syllabus for the assignment check list specifics.
Week 6 – Nov. 3 & 5. ( Basic Walk Cycle due Nov 5th, Project treatment and SBs due
Nov. 12th ).
Character animation- walk cycle part 2
Walk/Stop/Modify etc. Create a composite animation of previous assignments,
add sound effects?
In Class: continue walking characters- giving them personality.
Discussion: the advantages of making an animatic.
Homework: Character Walk/ stop/ respond (due Nov. 12)
Project treatment and SBs due Nov. 12th ).
Prepare for midterm exam.
Week 7 – Nov. 10 & 12 Project treatment and SBs due Nov. 12th ).
In class mid term - You will be working with animated symbols, classic tweening,
layers, bitmaps, and motion guides. You will create a scene containing your perfected
walk cycle.
Homework: - Contemplate your final project- Start building scenes.
Week 9 – Nov. 24
Export file formats
Discussion: How to get your movie out of Flash and into the world.
The grading rubric for all assignments as well as the final project will be based
on completion of projects and demonstrated understanding of the Flash animation
concepts and tools. I will assess your ability to compose sequential images and scenes
in the creation of a coherent experience for the viewer. I will also take into
consideration the level of dedication and inventiveness that your work exhibits.
Technical specifics:
Image size: 960 x 540 Frames per second: 24
Length of film: 2 minutes is about the minimum acceptable length. Much
depends on the complexity of your work in terms of techniques used and skill level
demonstrated in creating a complete, and coherent film concept.
You must have a title and end credits (including credit for any music tracks
used).
History:
Hollywood Cartoons: American Animation in Its Golden Age by Michael Barrier
Animation Art: From Pencil to Pixel, The History of Cartoon, Anime & CGI by Jerry Beck
Cartoons: One Hundred Years of Cinema Animation. by Giannalberto Bendazzi
Before Mickey 1898-1928. by Donald Crafton
Hollywood Flatlands: Animation Critical Theory & the Avant Garde. by Leslie Esther
Anime: Experiencing Contemporary Japanese Animation by Susan J. Napier
Of Mice & Men-A History of American Animated Cartoons. by Leonard Maltin
Understanding Animation by Paul Wells