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How To Get Rid of Bad Spirits

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The key takeaways are that there are different categories of ghosts including chthonic entities, qliphothic entities, poltergeists, and simple haunts. Each has a different origin and the proper way to get rid of them differs based on the category.

The categories mentioned are chthonic (or geomagnetic) entities, qliphothic entities which were brought into existence by black magic practices, poltergeists which can be caused by psychic turbulence in adolescent females, and simple haunts.

Chthonic entities are best left alone as trying to get rid of them will only cause more problems. Qliphothic entities can be exorcised with difficulty and will fade over time without energy. Poltergeists in females will go away with patience. Simple haunts can be removed by a ghost hunter voiding the ghost's anchoring on the property grid.

How to Get Rid Of Bad Spirits

Of those things that are called ghosts, there are five broad categories, only one of
which may correctly be called ghosts. The proper way of getting rid of
manifestations in each category differs somewhat, as is to be expected, because
each has it's different origin or source.

The first category is made up of chthonic (or geomagnetic) entities, variably


called fairies, djinn, black dogs, etc. Some but not all manifestations called cold
spots or hot spots fall into this category as well. Because these phenomena are
tied in to geomagnetic activity, they are all quite established, and any effort to get
rid of them will only cause more problems than it will solve. What we see when
something manifests is a result of the interface of this energy with our brains. In a
sense, they are not really there. The brain has to translate such signals into data
that can be read by our sense perceptions. To do this, the mind must turn to its
"library" of folklore, expectations, and experiential templates to create a form that
is not too incompatible with local cultural beliefs in certain preternatural entities.
To illustrate my point, imagine the likelihood that an Irish farmer is going to
encounter Aisha Qandisha, a Morrocan chthonic entity. It's very unlikely, but
many countries do have equivalent characters in their folklore that will determine
the nature of their experience of those entities. Even cultural trends, such as
secularization and the advent of new technologies, will affect how we see these
things. Many UFO and ET sightings fit into this category.

For another mechanism that affects our perception, look below to the Deity
category. As for the likelihood of exterminating these "ghosts", well, perish any
thoughts you have of ridding your property of these things. Be assured that most
(but not all) of them are quite harmless, other than being frightening, they
manifest rarely, and they are easy enough to avoid when they do show up. If you
simply cannot tolerate these presence it is you who must move away from them,
as they were there long before you were.

The next category deals with Qliphothic entities. These were brought into
existence by people dabbling in black magic practices such as necromancy, sex
magick, elemental magick, channeling, etc. They are also the agents that are
employed in curses. These entities are free-agent "ghosts" which tend to have no
will of their own. They can be commanded to carry out missions, but once created
or empowered, they are difficult to get rid of. This is why sorcerers who dabble
with these energies are frequently plagued with bad luck. Other names for
Qliphoth are "magickal child" and "daemon". They do not tend to take a visible
form but can be felt or "sensed". When not employed, they tend to hover around
the last place where they were used, or return to their sender, vampirizing vital
energy from whoever is near-by.

Some people who think they have been cursed have simply attracted a stray
"magickal parasite". Those who participate in séances, or play with Ouija boards
are most at risk for attracting such strays. Qliphothic entities can be exorcised,
but it is not easy, and the process is somewhat harrowing. Over time, if
neglected, unemployed, and lacking someone to "siphon" energy from, they will
eventually fade away completely.

Of the poltergeist category, I will only say a little. The moving and/or flying
objects are often a result of psychic turbulence emanating from adolescent
females with raging hormones. The phenomenon also manifests sometimes in the
presence of adult women during menstruation. In the case of virgin girls, the cure
for poltergeists is patience, as this problem goes away once the hormonal levels
stabilize. For adult women, the Chinese herb formula Tang Kwei Jin or something
similar may cure it. The Deity (or "Holy Ghost") category is more problematic.
Often it will happen that religious feelings result when a person is moved to awe
by a manifestation from one or more of the other categories. The character of that
awe is the product of what I dare to call a pathological condition.

To explain what I mean by that, I'll give a brief discussion of Memetics. Memetics
is the study or observation of memes, which are linguistic "germs", that is to say,
"viruses" encoded in and transmitted through language. Most or all concepts of a
god are transmitted through written or spoken words, and thereafter all
manifestations natural or supernatural are seen as emanating from the will of that
"god". The brain has become reprogrammed by that thought-virus to perpetuate
and spread the virus to others, just as real viruses do to DNA. DNA is one kind of
code, words are another.

The most powerful Deity Virus is the YHWH virus, and all of its mutations. It has
endured by adapting to ever-changing demands put upon its host brains, and has
even managed to influence the character of other Deity Viruses. The only way to
cure an individual of an active Deity Virus is by Heroic Deprogramming, a process
as brutal and harrowing to the patient as chemotherapy is to a cancer patient, and
as with the latter example, likely as ineffectual, with the possibility of an eventual
reinfection.
Finally, the ghost (or haunt) category. This is the true ghost. It is a localized
residual traumatic psychic imprint left on the geomagnetic grid and confined to a
specific area no bigger than 1-3 miles and no smaller than 1 square foot. This can
manifest in many ways, such as spectres, voices, floating lights, tactile
sensations, cold or hot spots, the appearance of moving objects, etc. Sometimes
difficult to distinguish from many chthonic manifestations or poltergeists, it takes
a sensitive and experienced ghost hunter to tell them apart.

The easiest way to make the distinction is to treat any such manifestation as a
ghost, and if it fails to go away, it is likely one of the other types. The method of
"busting” these ghosts relies on effectively de-anchoring them from the
geomagnetic grid. When effectively de-anchored, they will inevitably fall back into
the "void of potentiality", what some people refer to as "the source" or "the light".
De- anchoring them requires courage and a willingness to accept that a mistake
could cost you your life or sanity.

Historically, the most fearless and effective ghost hunters have been Taoist
magicians, who for many centuries have been refining the art. Taoist magicians
are immune to the Deity Viruses, and for that reason have been free from
distraction to carry out their work. Applying the principles of Geomancy ( feng
shui – Note: I’ll discuss these principles in a further update or if you find your self
in urgent situation, give me an email and I’ll reply to you as soon as possible) as
well as other more esoteric arts, they can easily rid a space of ghosts, and
(temporarily) even chthonic entities. I may venture to say that the Taoist
approach, if it is mastered, can readily eliminate or prevent manifestations from
all five categories. Further, a Taoist magician can create or redirect these
manifestations to serve good or not-so-good purposes. The modern ghost hunter
must have a familiarity with the Taoist principles, as well as various more recent
findings, such as the "law of the trapezoid". A thorough familiarity with occultism
and folklore is expected, and a hightened sensitivity to subtle ambient cues
(intuition). Training in shamanism (primitive spirit-retrieval art) would do you
much good, too.

An apprenticeship is highly recommended, as it is good to observe and learn the


experience of a seasoned hunter. However, I will concede that some individuals
may be gifted. I nevertheless advise younger ghost hunters to work in pairs just in
case there are problems. The uniform of the professional ghost-hunter is not
about cut and color, but conductivity. The ghost hunter must be well- grounded,
because when approaching ghosts, you need to be equally installed in the "grid"
the better to perceive them. Your footwear must be solid leather, tops, soles, and
insoles, and very sturdy. No plastic, rubber, or artificial fibers. Socks should be
100% wool. No artificial fibers in your clothing either. No zippers, only buttons or
buckles. Glasses or shades must be of real glass with wire or metal rims. No
electronic items are to be on your person. Chronometers, if worn, should be wind-
up, and kept in a pocket, rather than on the wrist. If you use any instruments to
measure radiation or EM levels, put them down before approaching your quarry.
These things interfere greatly with your effectiveness. Do not wear or use crystals
or any gems or precious stones unless you are 100% confident about the practical
effects of bringing such things into your work. There are circumstances whereby a
crystal could potentially make your quarry stronger than you.

Once you have identified your ghost, moving or stationary, and ascertained that it
is of the simple haunt category, you must with confidence stride right up to it and
(depending on your training) either walk into it, stand on it, or take it in your
arms. Momentarily, its place on the grid is also yours, and a window of
opportunity opens up to de-anchor it. The Taoist approach is to open up a
passage within oneself into the void whereto the ghost will quickly be drawn. If
you screw up this part, guess what: You and that ghost now share the same body
until you can regain your balance enough to try voiding it again. In this practice,
fear is your enemy, not ghosts. Disciplined control of your rate of breath and
heart beat should be automatic, as absolute equilibrium and serenity are essential
to your capacity to time everything perfectly. It is difficult to anticipate what kind
of sensations will be felt at the moment of contact, although it's safe to say that
it's never pleasant. It may happen sometimes that you've misidentified your ghost
and find yourself trying to void a chthonic critter. Well, all I can say is good luck
to you.

Some have succeeded. This is where your training really comes in handy. I've
seen many failures, dead or insane from a bad encounter. If you have doubts
about, go the safe route and try some feng shui on it instead. It's perfectly okay to
throw your hands up and admit that you can't handle something.

In some countries, professional ghost-hunters are welcome and appreciated parts


of a community as they are often by trade also shamans, healers and wise
counselors. However, here in the Western hemisphere the true professional
ghost-hunters work underground. Absolutely shunning media attention, they get
clients solely by word-ofmouth, and will literally "enforce" the secrecy clause in
their contracts (and not in court, mind you). It is too easy to create a media circus
around these things, and the next thing you know, there are laws, licenses,
mailorder schools, and fee regulations. We don't want that, and thus the strict
protection of our art.

Most high- profile ghost-hunters that one sees in books, magazines, and on
television, are not of this discipline, but are merely common attentionsstarved
thrill- seekers who simply want to see ghosts and document them, but lack the
means to remove them.

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