SmartFadeML v3.0.1 User Manual RevA
SmartFadeML v3.0.1 User Manual RevA
SmartFadeML v3.0.1 User Manual RevA
User Manual
Version 3.0.1
C o p y r i g h t © 2 0 1 1 . E le c tr o n i c T h e a t r e C o n t r o l s , I n c .
All Rights reserved.
P r o d u c t in f o r m a t i on a n d s p e c i f i c a t i o n s s u bj e c t t o c h a n g e .
P a r t N u m b e r : 7219M1210-3.0.1 R e v A
R e le a s ed : 2 0 1 1 - 1 0
E T C i n t e n d s t h i s d o c u m e n t , w h e t h e r p r i n t ed o r e l e c tr o n i c , to b e p r o v id e d i n i t s e n ti r e t y .
E T C pe r m i t s t h e r e p r o d u c t i o n o f m a t e r i a l s i n th i s m a n u a l o n l y f o r n o n - c o m m e r c i a l p u r p o s e s . A l l o t h e r r i g h ts ar e
reserved by ETC.
ET C ®, E m p h a s i s ®, E x p r e s s i o n ®, I n s i g h t ™ , I m ag i n e ™ , F o c u s ™ , E x p r e s s ™ , U n i s o n ®, O b s e s s i o n ® I I, S m a r t P a c k ®,
S m a r t F a d e ™ , E T C N e t2 ™ , E D M X ™ , S o u r c e F o u r ®, R e v o l u t i o n ®, S e n s o r ®, a n d W Y S I L i n k ™ a r e e i t h e r r e g i s t e r e d
t r a d e m a r k s o r t r a d e m a r k s o f E l e c t r o n i c T h e a t r e C o n t r o ls , I n c . i n t h e U n i t e d S t a t e s a n d o th e r c o u n t r i e s .
M i c r o s o f t ® a n d W i n d o w s ® a r e r e g i s t e r e d t r a d e ma r k s o f M i c r o s o f t C o r p or a t i o n in t h e U n i t e d S t a t e s a n d o t h e r
countries.
A l l o t h e r t r a d em a r k s , b o t h m a r k e d a n d n o t m a r k e d , a r e th e p r o p e r t y o f t h e i r r e s p e c t i v e o w n e r s .
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Using this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Menu Directions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Text Conventions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Help from ETC Technical Services . . . . . . . . . . . . . . . . . . . . . . . . . .3
Power-up and Shutdown Procedures. . . . . . . . . . . . . . . . . . . . . . . . .4
Unpack & Connect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Power-up Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Shutdown Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Operating Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Save & Load to Memory Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Save Show to Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Quick Save Show to Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Load show from Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Load Patch from Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Load User Personalities from Card . . . . . . . . . . . . . . . . . . . . . . .7
Load Personalities from Card . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Format SD Memory Card. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Chapter 2 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
DMX Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
DMX Out Speed. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Clear/Set Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Clear Intensity Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Set Intensity Patch 1:1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
i
Clear Device Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Patch Dimmers (INT) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Patch by Dimmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Patch by Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Patch Independents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Set up Independents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Patch Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Device Personalities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Patch Multiple Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Device Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
View/Modify Device Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Device Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Console Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Erase Functions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Default Times. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Crossfade Faders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Memory Rubberband . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
DMX Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
MIDI Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Language. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Software Version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
LED Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Save LED Calibration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Load LED Calibration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
MIDI Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
MIDI Show Control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Synchronising Two SmartFades . . . . . . . . . . . . . . . . . . . . . . . .30
Basic MIDI Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
MIDI Channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Sending MIDI Controllers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Custom Moving Light Personalities . . . . . . . . . . . . . . . . . . . . . . . . .32
Custom Moving Light Personalities . . . . . . . . . . . . . . . . . . . . . .32
Open the Personality Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Edit a Personality Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Special - Color Mix CMY, RGB & RAGB . . . . . . . . . . . . . . . . . .34
Edit a Personality Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Example (Blind) - Pan/Tilt 16 Bit . . . . . . . . . . . . . . . . . . . . . . . .36
Special - Fade With Intensity . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Special - Invert Parameter . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Chapter 3 Program . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Intensity Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Live or Next Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Adjust Channel Range. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Set Channel Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Devices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Select Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Device Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Chapter 4 Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Edit Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Edit a Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Delete a Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Delete Multiple Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Copy a Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Default Device Times. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Memory FCB Times. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Edit Sequences & Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Edit the Content of a Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Delete a Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Insert a Step . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Insert a PointQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71
Change the Content of a Step . . . . . . . . . . . . . . . . . . . . . . . . . .71
Copy a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Delete a Sequence or the Stack . . . . . . . . . . . . . . . . . . . . . . . .72
Run Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
Sequence & Stack Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74
Edit Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
Edit Shape Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
Edit Linear Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Edit Color Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Edit Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
Chapter 5 Playback . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
General Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Master & Black Out function . . . . . . . . . . . . . . . . . . . . . . . . . . .82
iii
Clear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Bump Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Select Fader Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Memory Fader Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Memory Bump Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Clear Output from Memory Faders . . . . . . . . . . . . . . . . . . . . . .84
Examples of Using Memory Faders. . . . . . . . . . . . . . . . . . . . . .84
Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Select Fader Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Sequence Bump Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Rate & BPM for Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . .86
Stack & Crossfader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87
General Crossfader Controls . . . . . . . . . . . . . . . . . . . . . . . . . . .87
Stack functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87
Change Times For The Stack . . . . . . . . . . . . . . . . . . . . . . . . . .88
Rate for the Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88
Single Scene Crossfading . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89
Introduction 1
Using thi s Manual
This manual will hopefully get you up and running in no time. These are the manual
conventions.
Instructions
Instructions are shown in a table with columns for Action, Console and Feedback.
Menu Directions
Many functions require menu navigation. For brevity’s sake, menu navigation is conveyed
in the following method:
Menu>Settings>Language>[English]
Each “>” indicates passage to a new menu sublevel, usually by pressing the MENU button.
Items [within brackets] are changed with the wheels or the SEL or MORE buttons.
Displays are shown like this
Text Conventions
• Buttons in tables are shown as images. Buttons in text are indicated with bold capital
letters followed by the word button. Like STACK button.
• References to other parts of the manual are indicated in italics. When viewing this
manual electronically, click on the reference to jump to that section of the manual.
Note: Notes are helpful hints and information that is supplemental to the main text.
If you are having difficulties, your most convenient resources are the references given in
this user manual. To search more widely, try the ETC Web site at www.etcconnect.com.
You can ask other users for advice on the ETC forums at www.etcconnect.com/community.
If none of these resources is sufficient, contact ETC Technical Services directly at one of
the offices identified below. Emergency service is available from all ETC offices outside of
normal business hours.
When calling for help, please have the following information handy:
• Console model and serial number (located on back panel)
• Dimmer manufacturer and installation type
• Other components in your system (Unison®, other consoles, etc.)
Asia Germany
ETC Asia, Ltd. Electronic Theatre Controls GmbH
Technical Services Department Technical Services Department
Room 1801, 18/F, Tower 1
Ohmstrasse 3
Phase 1, Enterprise Square
83607 Holzkirchen, Germany
9 Sheung Yuet Road
+49 (80 24) 47 00-0
Kowloon Bay, Kowloon,
Hong Kong techserv-hoki@etcconnect.com
+852 2799 1220
service@etcasia.com
Introduction 3
Power-up and Shutdown Procedures
Power-up Procedure
SmartFade ML uses the power button for power-up and power-down. It is also used to
access the operating mode selection menu.
* During the startup process, LEDs will fade to full brightness regardless of user settings.
Shutdown Procedure
Action Console Feedback
1. Press and release The LCD shows a message asking that you
confirm the shutdown command.
2a. Confirm Console is shut down.
When you use the shutdown procedure, the SmartFade ML console will complete any
pending operations and save any system data as required to ensure error-free startup at
the next session. Disconnecting power from the console while it is shut down produces no
ill effects.
>Playback only
All intensity and device direct control func-
tions are disabled as well as record and
patch.
3. Activate mode The console will enter the selected mode.
The console will continue to power up in this
mode until the mode is changed.
Introduction 5
Save & Load to Memory Card
SmartFade ML uses either a standard SD Memory card or SDHC Memory card as the
primary external storage device. Before you can use a new SD card make sure it is
formatted correctly (FAT16). See “Format SD Memory Card” on page 9.
Note: When using SDHC Memory cards for show file storage, please use the following
guidelines for best performance:
• Keep your show file names to 8 characters or less. This will ensure the entire name
can be viewed in the SmartFade LCD display when loading and saving shows.
• Keep fewer than 100 show files in the root directory of your SDHC Memory card.
Other file types or archived show files should be kept in folders on the card. This will
speed performance of reading the file directory and will help to minimize excessive
scrolling of the file menu.
CAUTION: Only standard SD Memory cards or connection to a PC via USB may be used for
updating the software on a SmartFade console. Software update is not possible
using an SDHC Memory card.
The file format is ASCII Text Representation for Lighting Console Data. This format is
compatible with all systems that follow this standard. Although there may be discrepancies
between systems, usually the main play data is compatible. See www.usitt.org.
Select the show with the wheel. The default show offered for loading will be the last show,
or the lowest numbered recording on the card.
Introduction 7
Load Patch from Card
This is done from the Save/Load Show menu.
Menu>Save/Load Show>[Save as]
Select the show with the wheel. Confirm loading by pressing ENTER.
The default show offered for loading a patch from will be the lowest numbered recording on
the card. The reason for this is that you may want to save a dummy show with just a patch
as show 01.
Select the show with the wheel. Confirm loading by pressing ENTER.
The default show offered for loading a user personality from will be the lowest numbered
recording on the card. The reason for this is that you may want to save a dummy show.
Select manufacturer with wheel 1 (or 2). Select personality with wheel 3. Confirm
personality by pressing ENTER.
CAUTION: Formatting your SD Card will erase any information stored on the card. Be sure to
remove any important files from the card before formatting.
CAUTION: Only standard SD Memory cards or connection to a PC via USB may be used for
updating the software on a SmartFade console. Software update is not possible
using an SDHC Memory card.
Step 1: Insert the SD card into its reading device. Make sure the device is connected to
your Windows PC.
Step 2: The SD card will appear as a new drive. You should be able to find it as an icon
with some drive letter A-Z under My Computer.
Introduction 9
Step 3: Right-click on the SD card icon and select Format. This will open the formatting
window.
Step 4: In the File System field, select FAT. This will establish the card’s file system as
FAT16.
Step 5: Click Start and then complete the formatting process.
1 General Information 9
Control Capacity
SmartFade is a simple to use but very powerful lighting console for 48 intensity channels and
24 moving light devices, specifically designed to be usable right out of the box.
Intensity channels
There are 48 intensity channels. Each intensity channel can control one or more dimmers.
They are divided into two groups of 24 (to simplify numbering on the faders).
Fader mode INT A = A1-A24
Fader mode INT B = B1-B24
It is possible to control dimmers with DMX addresses 1-48 right out of the box because the
default patch for the intensity channels is 1-to-1. Intensities can be controlled live, and then
stored into memories, sequences or the Stack steps. All intensities interact on a Highest
Takes Precedence basis (HTP). HTP and LTP control rules, page 15
Moving Lights & Devices
Up to 24 moving lights & devices such as scrollers and LED fixtures can be controlled. Each
Device has a dedicated button in the Selects section. Devices need to be patched before
they can be used. See “Patch Devices” on page 23.
The intensity channels for the devices are automatically mapped to, and can be controlled
from the faders just like the 48 intensity channels for dimmers.
Fader mode DEVICE INT = D1-D24
Moving lights, scrollers and LEDs can be controlled live, and then stored into groups,
palettes, memories and sequence or the Stack steps. There is an effect generator for
movements (Shapes), color mixing (Color) and patterns (Linear).
Independents
There are two Independent buttons that can control any number of outputs each, for
specials like houselights, smoke machine or followspot. See “Patch Independents” on
page 22.
DMX Outputs
There are 2 DMX outputs allowing control of up to 1024 DMX outputs.
MIDI
There is a recommended subset of the standard MIDI Show Control (MSC) which is one of
the most common ways to use MIDI to synchronise show equipment. Master Memory
faders can be controlled with MIDI controllers, and Program Change commands can be
used for some different functions.
Memory Card
Shows can be saved to a standard SD Memory card. See “Save & Load to Memory Card”
on page 6.
G e n e r a l B u t to n s
All buttons have LED’s. Some are multi-color. They light up when active, and blink when
they can be selected for the current function.
Power button
The power button is used to power up and shut down the system.See “Power-up and
Shutdown Procedures” on page 4.
Clear button
The CLEAR button is used to clear intensities and set memory faders to zero (press 2-4
times). Nothing is deleted, it only sets levels to zero. See “Clear” on page 82.
It can also be held with other buttons for some special functions, this is described in this
manual where it so applies.
CLEAR
Undo
The UNDO button is used to reverse some specific situations. This applies only to the last
performed command, and there is only one level of undo.
UNDO
1 General Information 11
Faders & Bump Buttons
There are 24 faders. They can be set to control intensities, parameters or memories and
sequences. These modes are set with the FADERS buttons.
INT INT DEVICE PARAM PARAM MEMS
A B INT 1 2
Each fader has a Bump button below it. This button will light up when there is content, and
it will mimic the output of the content by varying its intensity. The button color will vary
depending on the type of content.
1 ... 24
Bump buttons with memories can be set to activate device parameters without bumping
intensities by activating the GO MODE button. See “Memory Bump Modes” on page 83.
GO
MODE
Note: For intensity faders to control light output live, three things are required:
- The Master Fader is over zero, and normally set to full (the topmost position).
- The BLACKOUT button is off (not lit)
- The NEXT button is off (not lit).
I n d e p e n d e n ts
The two Independent buttons are separate control channels (IND 1, IND 2) that can control
any patched outputs in a toggle or bump mode. The Independents are not affected by the
Solo, Master or Blackout functions. See “Set up Independents” on page 22.
IND IND
1 2
R e c o r d & E di t F u n c t i o n s
The row of buttons over the legend RECORD offer recording and editing functions
described in the Program and Edit chapters of this manual.See “Program” on page 39.
See “Edit” on page 65.
RECORD RECORD COPY DELETE EDIT SNAP
ALL SEL SHOT
Attributes functions
These buttons are used to select modes for the 24 select buttons above them, and for
masking and programming. See “Device Parameters” on page 45.
HOME FOCUS COLOR BEAM ALIGN ..... RECORD
PAL/GRP
Selection functions
These buttons are used to select and work with Devices in the 24 select buttons above
them. See “Devices” on page 42.
HIGH GROUP DEVICE CLEAR SELECT
LIGHT SELECT SEL ACTIVE
Modify functions
These buttons are used to select and work with Effects in the 24 select buttons above them.
See “Effects” on page 51.
EFFECT EDIT FAN
EFFECT
1 General Information 13
LCD & Wheel Functions
The LCD menus provide quick access to functions. Parameters in the LCDs, page 45
Scroll through choices Wheel (3) Choices are shown over the wheel. Use the
Menu button again to move to subsequent
levels, and to accept setting changes.
Previous choice < Return to previous menu level.
SmartFade ML is simple to use, and still offers advanced functionality for a rig of
conventional lights, moving lights, scrollers and LEDs. There is a direct button for every
intensity and device parameter. These functions are accessed from the fader modes.
The back-lit buttons make it possible to run SmartFade ML without an additional screen.
They offer information about content, fader mode, intensities and color. For those who
would like the benefits of an external screen, though, the SmartFade ML console may be
connected via USB to a PC or Macintosh computer running the free SmartSoft software
application. Download SmartSoft from the ETC Web site at www.etcconnect.com.
The LCDs and the three wheels provide a powerful menu-driven editing functionality, and
direct control of device parameters.
1 General Information 15
Data Structure & Timing
The data structure is very simple. The faders offer direct control of intensities and
parameters. These levels can be stored in different ways.
Groups
Device selections can be stored in 24 groups for fast recall.
Palettes
Device parameters can be stored in three types of palettes for fast recall and to be
programmed as referenced sources in memories and sequences. The palette types are
FOCUS, COLOR and BEAM. There are 24 of each type. The concept of creating palettes
for positions, colors and beam settings, and referencing them into memories instead of
storing the actual parameters is to save time. Its very fast to select four devices and say “go
to centre stage (Focus Palette 2) in red (Color Palette 1). If anything changes in your show
you will save time again, by editing the palettes instead of editing all memories and steps
that they are stored in. If they are changed they will update themselves where they have
been used throughout a show, for example when the focus palette for a piece of scenery is
moved, or when a certain red color palette has been changed into a deeper red. There is a
Palette default time.
Effects
Effects are a very fast way to create interesting patterns and movements with devices.
There are 11 Shape effects for pan/tilt movements in devices, 11 Linear effects for
intensities or any single device parameter and 11 Color effects for color mixing devices. The
effects are referenced as sources just like palettes. Offset is stored in the memory, but not
Depth and Speed. Those are stored in the effect.
Memories
Memories are created to store intensities, device parameters and references to palettes
and effects to a fader. These memories can be played back from the faders, and they can
be stored as steps in sequences or the Stack. There are 24 fader memories in 12 fader
pages = 288 Memories in total. Each memory can have an FCB time to control the transition
of device parameters.
Snapshots
The complete output, including intensities and parameters, can be instantly stored with a
Snapshot function. Up to 10 such Snapshots can be buffered. They can be stored as
memories at a later point.
Sequences
The fastest way to create a loop of memories is to record a sequence. A sequence is a list
of 24 steps that can be played back manually, looped or as a OneShot from the faders.
Each step can be a single intensity channel or a memory. Each step can have an Up, Down
and Wait time. There are general timing override functions like Rate, Fade and BPM as
well.
Stack
The Stack is theatre style list of 199 steps that can be played back manually or as a
OneShot from the Crossfader. It is intended as a main cue list for a show. Each step can
be a single intensity channel, a memory or a unique Stack memory state called a cue. Each
step can have an Up, Down and Wait time. There are general timing override functions like
Rate and Fade override as well.
2 Setup 17
DMX Output
DMX (Digital MultipleX) is a worldwide standard (or protocol) that your SmartFade ML uses
to communicate with lighting equipment. It is a digital protocol that basically defines a state
of “on”, “off” or a percentage of “on”. DMX can be used to control dimmers, moving lights,
fog machines, LEDs, scrollers, media servers or any number of other DMX devices.
DMX is restricted to a total of 512 (output) channels available in one DMX line (referred to
as a universe). Your SmartFade ML has two such universes, allowing control of up to 1024
outputs (2x512).
The DMX outputs are patched to console channels for intensities or devices in SmartFade
ML. There are 48 intensity channels, 24 device channels and 2 independent channels. The
D1-24 channels can be patched directly to dimmers in the patch by channel/dimmer menus
as well. Each console channel can be patched to multiple outputs. The default is set 1:1.
INT A1-A24, , INT B1-B24, DEVICE INT D1-D24, IND 1, IND 2
A moving light device can have up to 48 different parameters, each parameter requiring one
of the 1024 outputs. This depends on the type of moving light, and is automatically set by
patching the appropriate personality.
Press OK to confirm.
Press OK to confirm.
Note: The Device Intensity channels can be used to patch 24 more conventional lights if no
Devices are being used. See “Patch by Channel” on page 21.
2 Setup 19
Patch Dimmers (INT)
There are 48 intensity channels that can be patched to two DMX universes (1024 outputs).
They are divided into two groups of 24 - fader mode INT A and INT B.
The Default Patch
SmartFade ML defaults to a “1 to 1” patch mode in DMX universe 1 for dimmers.
INT A = DMX1-24
INT B = DMX 25-48
This is the simplest version of a patch and is the most common, as it is easy to remember
and provides immediate control with all of your available channels. It is also possible to
create a custom patch by assigning any DMX output(s) to any control channel. Setting the
patch is simple and is performed on the LCD menu.
Patch Live or Blind
Patching in Live will set the selected DMX output to full , and set all other dimmers to zero
so you can see what’s connected to that dimmer. Patching in Blind will not affect current
DMX values until changes in the patch override any active channels.
Note: A dimmer can only be patched to one control channel at a time. If you patch a dimmer
and then later patch the same dimmer to a different channel, the dimmer will be
automatically unpatched from its original channel and assigned to the new channel.
Patch by Dimmer
Patching by dimmer is probably the easiest way to patch a rig that is unknown to you. In
Live mode you can turn on each output one by one, select an intensity channel and patch it.
Step 1: Open the Patch:
Menu>Patch>[Patch by dimmer]
Step 2: Choose between Live and Blind mode using encoder wheel 3.
Note: You can patch any of the D1-24 intensity channels to conventional dimmers. This is
useful if you need more than 48 intensity channels, or if you are using scrollers or other
accessories on conventional lights.
2 Setup 21
Patch Independents
Independent buttons IND 1 and IND 2 provide two outputs separated from all other controls.
They are intended to operate devices such as smoke machines, tab tracks, cue lights, etc.
• SOLO does not affect these outputs.
• The state or result of the 2 independent outputs is not recordable.
Set up Independents
The basic behaviour of the buttons and faders are set up in the Independents menu.
Menu>[Independents]
Button behavior
Device Personalities
The console contains about 500 standard device personalities. A separate file that you can
download from www.etcconnect.com called PERSLIB.BIN may be placed on an SD card
and browsed on the console, or in the simulator in SmartSoft, and this contains over 3000
more personalities.
New personalities will be distributed in this file allowing SmartFade ML to support an
unlimited number of devices. You may load up to 100 personalities from the file into the
console. See “Load Personalities from Card” on page 8.
2 Setup 23
Test the Device
As devices are patched, they will be sent to their default or "Home" position. For moving
lights, this is usually a centered or 50/50 position for pan and tilt, and all other parameters
set to levels corresponding to an open white beam of light. Once patched you can test that
the fixtures are controllable.
Press DEVICE SEL. The device button (1-24) corresponding to the each patched device
shall light up dimly. Press one so it becomes bright (selected). Now select PARAM 1 for the
faders and try Intensity (1), Pan (2) and Tilt (3). See “Device Parameters” on page 45.
C h e c k D e v i ce P a t ch
A quick way to verify what device is patched to Device Selects 1-24 is to hold the Device
Select button for more than 1 second. The displays will then show the following information.
Note: In a color scroller or other conventional fixture accessory the light source is controlled by
a conventional dimmer. This has to be patched in the channel or dimmer patch separately
to a device intensity channel D1-D24.
See “Patch by Channel” on page 21.
See “Patch by Dimmer” on page 20.
Device Commands
Device commands like Lamp On, Lamp Off and Reset are done from the Device menu. The
currently selected Devices are affected. See “Select Devices” on page 43.
Menu>Devices>Device Commands>[Lamp On]..[Lamp Off]..[Reset]
These are the options. NOTHING is changed unless (MENU) is pressed and confirmed.
2 Setup 25
Console Setup
Erase Functions
Erasing data is done from the Setup menu.
Menu>Setup>[Erase]
Default Times
Default times can be set for
• Fades in Sequences and Stack. See “Default Fade Times” on page 74.
• Move Dark Time.
• Palette Time.
Crossfade Faders
The direction in which the Crossfade faders advance to the next step in STACK mode is set
in the Setup menu.
Menu>Setup>[Crossfade faders]
DMX Out
See “DMX Out Speed” on page 18.
MIDI Settings
See “MIDI Settings” on page 27.
Language
You can choose language for the menus from the Setup menu.
Menu>Setup>Language>[English]
Displays
Display settings are done from the Setup menu.
Menu>Setup>[Displays]
2 Setup 27
Software Version
You can verify what software version your console is running in the Setup menu.
Menu>Setup>[Software version]
L E D C a l i b r a ti o n
The LEDs in the select buttons are used to show color mixing information for palettes. Since
LEDs are not always equal, there may be a need to calibrate the white balance or overall
brightness.
You can calibrate the LED buttons either individually or together. This is done from the LED
Calibration menu.
Menu>Setup>LED Calibration>[Calibrate]
As soon as you enter calibration mode they are all set to white.
Press a specific select button to change its calibration. The button number will be indicated
on the right display (Devi #). If you press the same device button again, you will return to
the global calibration that will scale all the values together (Devi All).
Default global RGB calibration values are set to 220, 220, 220.
Note: You must decide if you want to use either MIDI (ch) or MSC to link consoles, and turn
ON the one you want and turn OFF the one you don’t. Leaving both functions on will
cause double stepping and some other strange behaviors.
Use the wheel 1 to select Device ID (0-126 or All) and press SEL to toggle On/Off.
Midi Show Control Commands
• Go
• Stop
• Resume
2 Setup 29
Synchronising Two SmartFades
To synchronise playback of two SmartFade consoles, just connect MIDI OUT from console
A to MIDI IN on console B. Now the main playback functions are “mirrored” from console A
to console B.
Functions
• GO, PAUSE and STOP will be synchronised*.
• In MEM mode the faders and bumps will be synchronised*
• SOLO mode will be synchronised for MEM bumps*
• Grand Master, Blackout and Bumps Master will be synchronised*
* These functions are transmitted from within the Basic MIDI implementation on the
currently set MIDI channel. MIDI Channel, page 31, Basic MIDI Implementation, page 30.
Use the wheel 1 to select MIDI channel 1-16 and press SEL to toggle On/Off.
Use the wheel 1 to select SmartFade ML control channel 1-72, then use wheel 2 to select
MIDI controller 1-127.
Once this is set up the output of this channel will also be transmitted on the MIDI controller
assigned in the Controller Patch.
Note: When a MIDI controller is patched to a channel, the default MIDI implementation function
of this controller is disabled.
2 Setup 31
Custom Moving Light Personaliti es
Use the encoder 2 to set the DMX address for the connected device to be able
to test the personality live.
Step 3: Press (MENU) to confirm. This is the programming interface for creating a
personality.
Step 4: You are ready to edit/create the selected personality. There are two methods -
live (with faders) and blind (in the display only). The easiest method is live with
the device connected.
Note: It is recommended to assign first the intensity and then the shutter parameters in order to
see some light output from the device so that the remaining parameters may be more
easily identified.
Some types of moving light require a particular value to be set on a channel in order to
either turn them on, reset them or strike an arc light. This must be determined by studying
the manufacturer’s data sheet. SmartFade ML cannot automatically detect such settings.
Step 1: Now the faders 1-24 in INT A and INT B are controlling the first 48 control
channels of the device directly. Fader 1 = control channel 1 etc. The following
way of working is very fast and direct.
Step 2: Select INT A, move fader 1, and set the first control channel of the device to an
appropriate HOME value (check the documentation of the device to find out this
value).
Step 3: Now press the bump of a fader in PARAM 1 or PARAM 2 equivalent to this
parameter to assign it. For example, if it is intensity, press bump 1. If it is Strobe/
Shutter press bump 10.
Step 4: Select INT A again and move fader 2 - this will output control channel 2 AND set
the OFFSET in the left display to 2.
Step 5: Repeat the procedure in step 3 - step 4 until finished.
Special - Pan/Tilt 16 bit
Since Pan and Tilt in 16 bit mode requires two channels: Coarse and Fine - and there is
only one Pan or Tilt bump, it is important that you assign them in a specific order.
Step 1: Move the fader corresponding to Coarse and press PAN.
Step 2: Then move the fader corresponding to Fine and press PAN again. This will
assign PanFine.
Note: It is possible to toggle between Coarse and Fine for a selected OFFSET by pressing
PAN.
2 Setup 33
Special - Color Mix CMY, RGB & RAGB
Since SmartFade ML simplifies color mixing into Hue and Saturation - and there can be
parameters such as CMY, RGB or RAGB, it is important that you assign them in a specific
order.
Step 1: Choose between CMY, RGB or RAGB by pressing MORE.
Step 2: Move the fader corresponding to Cyan and press HUE.
Step 3: Move the fader corresponding to Magenta and press HUE again.
Step 4: Move the fader corresponding to Yellow and press HUE again.
Note: It is possible to toggle CMY, RGB, RAGB for a selected OFFSET by pressing HUE.
Note: Pan/Tilt and color mixing have a special patching procedure described in the examples
below.
Step 5: When you are finished editing the personality, exit the menu system with the <
key.
Step 6: Now go to the regular Patch Device > Patch Wizard menu. The user personality
is the first in the list before the in-built personalities starting with the letter A.
Remember that once it is patched it can no longer be edited. To change the
personality edit it as described above and re-patch.
The parameter fader was as zero% so the HOME value is zero. In the right
display you can see that OFFSET 1 is Assigned to: Intensity.
Step 2: You can change this to another parameter by pressing a different bump button,
or you can select a new offset and assign a parameter to that.
Note: You can assign any parameter in the same way as intensity. Color mixing and pan/tilt
are slightly different. See below.
Step 4: Select the next offset channel (3) with encoder 1 and repeat the procedure. If the
last selected parameter was Cyan, the next will automatically be Magenta.
Step 5: Select the next offset channel (4) with encoder 1 and repeat the procedure. If the
last selected parameter was Magenta, the next will automatically be Yellow.
Step 6: Done.
2 Setup 35
Example (Blind) - Pan/Tilt 16 Bit
Some devices offer 16 bit resolution for Pan and Tilt. This is controlled by using one channel
for Pan Coarse, and a second for Pan Fine (and the same for Tilt Coarse/Fine).The PAN
and TILT bumps will toggle the assigned parameter between Coarse and Fine.
Step 1: Select the first offset channel with encoder 1.
Step 2: Use the PAN parameter (bump button 2) to toggle to pan Coarse.
Step 3: Select the next offset channel with encoder 1 and repeat the procedure. This time
Pan Fine will be selected.
Step 2: Press (MENU) to activate. Now use the bump buttons to toggle “Fade With
Intensity” mode for each parameter fader in Param 1 and Param 2. The bump
button will light up when the FWI mode is active.
Step 2: Press (MENU) to activate. Now use the bump buttons to toggle “Fade With
Intensity” mode for each parameter fader in Param 1 and Param 2. The bump
button will light up when the FWI mode is active.
2 Setup 37
38 SmartFade ML v3.0.1 User Manual
Chapter 3
Program
Once you have set up your console to control the dimmers and devices in your rig, you can
start programming.
This chapter contains the following sections:
• Intensity Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
• Devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
• Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
• Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
• Snapshots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
• Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
• Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
3 Program 39
Intensity Channels
Intensities for dimmers and devices are set with the faders. Simply press one of the
intensity mode buttons and then use the faders to set intensities. The currently selected
button is lit in green.
INT INT DEVICE
A B INT
Intensities are piled-on to the output of the console in an HTP manner (Highest Takes
Precedence). Intensities may be sourced by a channel fader, a memory fader or the
Stack.They are limited by the Master fader and Black out button.
Intensity mimic
The bump button under each fader will light up proportionally to the actual intensity of the
corresponding outputs, regardless of the position of the fader. It will do so even if there are
no outputs patched to the fader.
The left LCD will show the current output of the selected fader mode, with bar graphs.
Bumping channels
The bump buttons will bump instantly to the level of the BUMP fader. If SOLO mode is
active the other intensity channels will be temporarily muted.
Matching values
Since the faders are used for several functions, there will be situations where the physical
position of the fader does not match the output of the fader. When you move an unmatched
fader, the bump button will blink until the actual level is matched by that of the fader.
Set all intensities to zero
Use the CLEAR button to selectively turn lights off. Press CLEAR four times in rapid
succession to get a blackout on stage. See “Clear” on page 82.
Note: Device intensities can also be set with the Intensity Parameter or wheel 3 in the right LCD.
See “Parameters in the LCDs” on page 45.
When NEXT mode is activated, all faders will set intensities in the Next fader of the
Crossfader - which means that these levels will be output after the next crossfade. This
allows you to preset levels manually and fade into them like in a traditional single-scene
manual lighting console. See “Single Scene Crossfading” on page 89.
3 Program 41
Devices
SmartFade ML is specially designed to handle devices, like moving lights, in a very simple
and straightforward way.
Device intensities and parameters can be set manually with the faders and/or with the LCD
parameter menus. See “Intensity Channels” on page 40.
DEVICE PARAM PARAM
INT 1 2
Working with devices like moving lights, scrollers and LEDs often requires more
preparation than dimmers. Both programming and playback will be easier if you prepare
Palettes and Groups for quickly selecting and adjusting devices. See “Palettes” on
page 16. See “Groups” on page 16.
Device Times
There are two default time settings that will affect how devices are controlled. See “Default
Device Times” on page 68.
Know your device
If you are going to control a device, make sure you know how it works. Read the manual
for the device, and check what operating mode it is set to work in. Make sure this operating
mode corresponds to the personality in the Device Patch of SmartFade ML. See “Patch
Devices” on page 23.
3 Program 43
Device Groups
A quick way to recall a selection of devices is to store it as a group. There are 24 groups.
Record groups
As soon as one of these fader pages is activated (button is lit) the bump button will light up
under the fader of any parameter that is available in the currently selected devices.
The parameter of each fader is printed on the console frontpanel, under the fader.
PARAM 1 parameters are printed below the buttons and PARAM 2 above. For example,
fader 1 in PARAM 1 = Intensity.
When a fader is moved, that parameter will jump to the value of the fader (which may be
unwanted behavior). To adjust parameters relative to their current value, use the encoder
wheels and LCDs.
Bump buttons
The bump buttons will toggle a parameter between zero and full when PARAM 1 or 2 are
held.
Parameters in the LCDs
As soon as a device is selected, both LCD’s provide parameter control with the encoder
wheels. This is necessary if you want to adjust parameters relative to their current position.
The left LCD shows the current parameter type in the top middle (Focus in this example).
The top right corner of the right LCD shows the number of this menu, and underneath is the
number of available sub-menus. In this example Coarse is the current sub-menu, and it’s
sub-menu number 1 out of 2 (1/2).
Parameters that do not exist in the currently selected device(s) are displayed [---].
Navigation buttons
Note: To step back to the previous parameter menu, hold MORE and press SEL.
3 Program 45
C o l o r C on t r o l
As soon as a device with color parameters is selected you can control these parameters
from the parameter faders and from the LCD parameter control functions.
Device types supported include: RGB, CMY, RGBA, RAGCB (Prism Reveal), ROAGI
(Selador Fire), RGCBI, (Selador Ice), ROAGCBI (Selador x7). User personalities may be
made with RGB, RGBA or CMY mixing
The parameter faders provide control of Hue, Saturation, Color wheel 1 and 2 plus MODIFY
and Color FX.
The LCD’s provide parameter control with the encoder wheels which is necessary when
you want to adjust parameters relative to their current position.
Press SEL until the display shows the first color parameters.
Wheel 1 controls hue (0-100%) and wheel 2 a fine trimming value of the hue value.
Wheel 3 controls saturation (0-100%).
Press MORE to access the native parameters of the selected device.
Parameters that do not exist in the currently selected device(s) are displayed [---]. If there
are different parameters on the same wheel, a * character is added to indicate this.
Note: For devices with a color mixing system color palettes 1-24 are auto-generated. The select
buttons will reflect the color of the palette in COLOR and Device Select modes.
3 Program 47
Recall Recorded Palettes
Action Console Feedback
1. Select devices 1 ... 24 Selected device buttons are lit to full (Device
Select mode has to be active).
2. Activate a palette mode FOCUS COLOR BEAM This button lights up. All select buttons with a
recorded palette light up at full *
3. Select palette 1 ... 24 As soon as a select button is pressed, the pal-
ette is activated. The console will automati-
cally return to Device Select mode.
*You can also hold FOCUS, COLOR or BEAM and select Palettes continuously without
exiting the Palette mode.
Align Parameters
You can align any parameter(s) from one device to other devices. This is useful for example
if you have created a color mix in one device and you want to reuse it in other devices of
the same kind.
Fan Mode
Quick fan mode is a very fast way to fan any parameter for the selected devices using the
LCD parameter controls.
Hold the FAN button and turn the wheel for any parameter. The fan is applied to the
selected devices for this parameter. The last used settings for Fan will be used.
Fan Menu Mode
Note: Center: The order in which the devices are initially selected is used to calculate the
center device.
In an even numbered list, the centerpoint is in the middle of the two most center devices.
In other words, in this case the center is not "a device", it's between devices.
3 Program 49
Highlight Mode
Highlight is a mode designed for when you are adjusting a group of devices one by one. It
will bring the selected devices to a dimmed value and allow you to select one at a time at
full. All devices that are not selected are set temporarily to zero and cannot be selected.
The last button in each row controls the STOP function for each effect type.
Note: Effects are stored in Memories and Stack steps. They are referenced as a source, just
like palettes. Thus, if you edit shape effect 3 it will be altered throughout your show
whenever a memory containing that effect is played back.
Shape effects
Shape effects can only be applied to pan and tilt in devices to create a movement.
Start Shape Effects
Action Console Feedback
1. Select devices 1 ... 24 Selected device buttons are lit to full (Device
Select mode has to be active).
2. Activate Effect mode EFFECT This button lights up. The Effect select but-
tons light up full, empty ones are dimmed.
3. Select Shape effect 1 ... 11 As soon as a select button is pressed, the
effect is activated. If the effect was empty it
will enter Edit Mode. See “Edit Shape Effects”
on page 77.
S t o p S ha p e E f f e c t s
Shape effects can be stopped individually for any device.
3 Program 51
Note: The shape effects are tailor designed with some common lighting situations in mind. Feel
free to experiment in any other way. Remember that a moving head with tilt at 50% will
never do a circle or square, it will appear as a figure-8 - it needs to be pointing forward or
backward. Here is some information about them.
O f f s e t R e l a t i o n s I n S ha p e a n d C o l o r E f f e c t s
’s possible to offset each device that is affected by a Shape or Color effect, so that they do
not appear to move the same way all the time, instead breaking into smaller groups. This
information is stored individually in each Memory or Stack state.
ALL
Evenly
1:2
1:3
1:4
1:5
1:6
1:7
1:8
1:9
Note: To make sure you can use the same effect with different relations, the relation is stored
in the memory or Stack state only - it is not part of the effect itself.
Note: The color effects are tailor designed with some common lighting situations in mind. Feel
free to experiment in any other way. Here is some information about them.
Note: Effects are only referenced to Memories and Stack steps. When effects are modified they
will be updated also where they have been previously recorded.
3 Program 53
Linear Effects
Linear effects can be applied to any device parameter, and to dimmer intensities.
Start Linear Effects
The linear effect can only be applied to one intensity channel or parameter at a time. It can
be a single parameter for a selection of devices (color, strobe etc).
Note: The linear effects are tailor designed with some common lighting situations in mind. Feel
free to experiment in any other way. Here is some information about them.
The current fader page 1-12 is indicated in the bump buttons during a second when MEMS
is pressed. You can hold MEMS to verify this and to change fader page.
Record a Memory
Set up a look you want to record, including effects. You have two recording choices:
• Record All: records the complete output exactly as it is.
• Record Selected: Records selected devices. Parameter types can be masked. All
intensity channels with a level above zero% will be recorded.
Record All
Action Console Feedback
1. Activate record all REC
ALL
Buttons that can record in this mode will blink
at full. If there is a memory stored already,
this button is dimmed (press CLEAR to exit).
2. If needed, change page MEMS 1 ... 24 If needed, hold MEMS and press a bump
button 1-24 to change page.
3. Select fader 1 ... 24 The moment the bump button is pressed, the
memory is stored and the console will auto-
matically return to it’s previous fader mode.
Press UNDO to undo this recording.
Test Memory
Press CLEAR four times to clear all intensities. Select MEMS mode and move the fader up.
The same look you recorded should appear on stage. The light in the bump button of the
fader will be dimmed to show that it has content.
3 Program 55
Record Selected
Record Selected will only record and play back the selected devices plus all intensity
channels. You can mask Focus, Color, Beam parameters and INT A, INT B and INT
DEVICE intensity channels from being recorded.
Record a Snapshot
Action Console Feedback
Record the current output SNAP
SHOT
The current output is recorded. The display
will momentarily display a confirmation.
Use SEL to choose between Live and Blind mode, press OK to confirm.
3 Program 57
Sequences
A Sequence is a list of up to 24 steps that can be recorded to and played back from faders
13-24. Each fader page carries up to 12 sequences and there are 12 fader pages - so a
total of 144 sequences can be recorded. Faders containing sequences in MEMS mode
have yellow bump buttons
Each step of a sequence can contain one of two items:
• One single dimmer or device intensity channel from INT A, INT B or DEVICE INT.
• A memory from any of the 12 fader pages
Step Times
Sequence steps can have three times; Up , Down and Wait time. There is also an override
Rate and Fade factor. See “Sequence & Stack Times” on page 74.
Playback modes
Sequences can be played back as a loop (chase), one-shot or manually. See “Run Modes”
on page 73.
4. Select source for this 1 ... 24 You can select any memory or intensity
step channel. Change fader page if desired.
When a bump button is pressed, that memory
or intensity will be stored as a step with the
times set in the wheels.
Test sequence
Press CLEAR four times to clear all intensities. Select MEMS mode and move the fader for
the recorded sequence up. The sequence you recorded should appear on stage. The light
in the bump button of the fader will be dimmed in yellow to show that it has a sequence
stored. It lights up at full if the fader is above zero and contributing to the output.
3 Program 59
Stack
The Stack sequence is recorded and played back on the Crossfader. It is intended to be
the main cue list for a show. The Stack can contain up to 199 steps. Stack steps are
arranged as 199 incremental steps with up to 9 decimal insertions allowed between major
steps.
Each step of a Stack can contain one of three items:
• One single dimmer or device intensity channel from INT A, INT B or DEVICE INT.
• A memory from any of the 12 fader pages
• A unique Stack memory state or “cue”
Step Times
Stack steps can have three times; Up , Down and Wait time. These times are adjusted on
the wheels during playback. They can also be set in the Sequence Time menu afterwards.
See “Sequence & Stack Times” on page 74.
Move While Dark
Every stack step can have a Move-While-Dark flag. This is a tag for the whole step. When
it is ON all devices will go to their positions BEFORE the next step is faded in - UNLESS
those devices have an intensity in the previous state - they will then go to their positions
when GO is pressed. The system Move Dark Time is used for the Move While Dark
parameters, and this is default set to zero. See “Default Times” on page 26.
The Stack button
When a Stack is recorded but not active, the STACK button will be dimly lit. Pressing
STACK will activate the stack for playback on the crossfaders and the button will light fully.
If there is no stack recorded, the button will be unlit.
3 Program 61
Record a Stack State or “Cue”
It’s possible to record any step of the Stack as a unique memory state. In other words it
does not reference a memory from any of the fader pages.
Set up a look you want to record, including effects. You have two recording choices, Record
All (everything you see on stage) and Record Selected.
Record All
Action Console Feedback
1. Activate record all REC
ALL
All buttons that can record in this mode will
blink at full (press CLEAR to exit).
2. Choose Stack STACK The Stack is selected and the buttons stop
blinking.
3. Select Record step or Wheel 3 Record all to the next free step
Update live step.
Adjust step (optional, when Wheel 1 Select step to record to. The next free step
recording a new step) from the current live step is auto-selected.
Mask any parameter type if FOCUS COLOR BEAM Any button that is pressed will be unlit and it’s
desirable parameters masked from recording.
Mask any intensity group if INT
A
INT
B
DEV
INT
Any button that is pressed will be unlit and it’s
desirable intensity faders masked from recording.
3. Select Record Step Wheel 3 Record selected to the next free step.
(selected step) or Update
Live Step (current step).
Adjust step (optional, when Wheel 1 Select step to record to. The next free step
recording a new step) from the current live step is selected.
3 Program 63
64 SmartFade ML v3.0.1 User Manual
Chapter 4
Edit
Once you have started recording information as described in Program you can play back
this information, and you can edit it. This chapter is about editing.
This chapter contains the following sections:
• Edit Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
• Edit Sequences & Stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
• Edit Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
• Edit Palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
4 Edit 65
Edi t Memories
Every memory can be edited blind (fader at zero) or live (fader at full). Device parameters
are always “live” regardless of fader positions. It is possible to erase all memories at once.
See “Erase Functions” on page 26.
Edit a Memory
Action Console Feedback
1. Activate Edit mode EDIT All buttons with content that can be edited will
blink at full (press CLEAR to exit).
2. Select memory (change 1 ... 24 The moment the bump button is pressed, this
page if necessary). memory is selected for editing. EDIT and
CLEAR will blink.
3. Edit intensities or device Programming functions Make any changes with all normal program-
parameters ming functions for intensities and devices.
See “Program” on page 39.
C o p y a M e m or y
Action Console Feedback
1. Activate Copy mode COPY This button lights up. All buttons with content
will blink at full (press CLEAR to exit).
2. Select source memory 1 ... 24 When this button is pressed, all possible tar-
(change page if neces- gets for this copy operation will blink. Empty
sary). ones blink at full, occupied ones are dimmed.
3. Mask any parameter FOCUS COLOR BEAM Any button that is pressed will be unlit and it’s
type or intensity if desirable parameters masked from copying.
INT INT DEVICE
A B INT
4 Edit 67
Default Device Times
There are two types of default device times.
• Move Dark Time = A limiting time that sets a maximum speed for any function, mainly
to keep mechanical noise down. This time is used by Move While Dark prepositioning
in sequence/Stack and Home.
• Palette Time = A time used when activating a palette or using Align.
They are both set in the Default Time menu
Menu>Setup>Default times[FCB Times]
Use encoder wheel 2 and 3 to set the times. Exit menu when done.
M e m or y F C B T i m e s
A memory can have a time for the FCB parameters, that is used (only) when they are
executed with the Bump button in GO mode. See “Memory Bump Modes” on page 83.
Step 1: Press EDIT
Intensities are edited with intensity faders. Levels may have to be matched by
the faders before they can be changed.
Parameters are edited for the selected device(s) with the parameter wheels, or
parameter faders. To delete a parameter, press the corresponding bump button.
Palettes are edited by selecting device(s) and then palette.The left display will
show the intensities in the selected fader page of this step. Use the intensity
faders and Device controls to edit the memory.
Step 5: Press EDIT to confirm and exit.
4 Edit 69
Delete a Step
Step 1: Press EDIT
Insert a Step
Step 1: Press EDIT
4 Edit 71
Copy a Sequence
Action Console Feedback
1. Activate Copy mode COPY This button lights up. All buttons with content
will blink at full (press CLEAR to exit).
2. Select source sequence 1 ... 24 When this button is pressed, all possible tar-
(change page if neces- gets for this copy operation will blink. Empty
sary). ones blink at full, occupied ones are dimmed.
3. Select target 1 ... 24 As soon as the button is pressed, the source
sequence is recorded. The console will auto-
matically return to it’s previous fader mode.
Step 4: Use encoder wheel 3 to select [Run mode]. Press (MENU) to confirm.
Step 5: Select run mode using encoder wheel 3. Press (MENU) to confirm.
4 Edit 73
Sequence & Stack Times
Each Sequence step can have three times, Up, Down and Wait. In addition to these times
there is an overall Rate and Fade time that affect the whole Sequence. These times are set/
changed during playback.
Default Fade Times
Default fade times are set from the Setup menu.
Menu>Setup>Default Times>[Fade Times]
Step 4: Use encoder wheel 3 to select [Single step]. Press (MENU) to confirm.
Step 5: Use encoder wheel 3 to select a step.
4 Edit 75
Global Time For All Steps
It is possible to edit the times globally for all steps of a Sequence or Stack. This is set with
the EDIT functions. All previous timing information is replaced and cannot be undone.
Step 1: Press EDIT
Step 4: Use encoder wheel 3 to select [All steps]. Press (MENU) to confirm.
Step 5: Use the wheels to set Global Timing for all steps of the select Sequence or Stack.
1 Circle
2 Square
3 Infinity
4 Lissajou
5 Clover
6 Flower
7 Triangle
8 Harmonics
9 Noise
10 Pentacle
11 Skating
Rotation Wheel 1 Rotate the current shape 0-359
Aspect Wheel 2 Set an aspect 0-100
4 Edit 77
Edit Linear Effects
If an empty effect is started, it will automatically go into Edit Effect mode.
1 Morse
2 Strobe
3 Flicker
4 Lightning
5 Wander
6 Sparkle
7 Mountain
8 Skyline
9 Saw
10 Cosine
11 Ramp
1 Rainbow
2 Harlequin
3 Flames
4 Meadow
5 Cornfield
6 Aqua
7 Royal
8 Miss Piggy
9 Freak-out
10 Secondary
11 Primary
Base Wheel 1 Set start color
Range Wheel 2 Set end color
Style Wheel 3 Set playback direction
Forward
Backward
Bounce
4 Edit 79
Edi t Palettes
Palettes are stored as references in memories to speed up corrections in a show. For
example, if you have used a COLOR palette Red in several memories and you want this
red to be darker everywhere - just update the Red palette. The change will be reflected in
all memories that have a reference to this palette.
If you had recorded the CMY parameter values for red instead of using palettes, you would
have had to update each memory with this red separately and parameter by parameter.
Edit a Palette
Action Console Feedback
1. Select devices 1 ... 24 Selected device buttons are lit to full (Device
Select mode has to be active).
2. Make changes Parameter functions All changes are reflected live on the output.
3. Activate recording RECORD
PAL/GRP
All buttons that can record in this mode will
blink (press CLEAR to exit).
4. Select palette type FOCUS COLOR BEAM This button lights up. All 24 select buttons will
blink dimmed. Already recorded ones will
blink at full.
5. Re-record palette 1 ... 24 As soon as a select button is pressed, the pal-
ette is stored to that button and updated in all
memories. The console will automatically
return to Device Select mode.
5 Playback 81
General Functions
Note: The Independent channels patched to IND 1 and IND 2 are not affected by the Master
fader or Black Out button unless they are set to “GM” in the Independent Settings. See
“Set up Independents” on page 22.
Light output from the intensity faders is also affected by the NEXT button. See “Intensity
Channels” on page 40.
Clear
Clear is a very useful button that will bring you back to a “clean” state of the console with
no output. Pressing CLEAR will NEVER erase content - it only brings the fader intensities
to zero. You can press CLEAR to abort any recording function if it is blinking.
• Set all dimmer and device intensity faders to zero. . . = 2 presses
• Set all memory faders to zero (blackout) . . . . . . . . . . = 3 presses
• Set sequence/Stack faders to zero (blackout) . . . . . . = 4 presses
• Deselect all currently selected devices . . . . . . . . . . . = 5 presses
CLEAR is also used in combination with other keys. For example
Clear Stack CLEAR and STACK The Stack is cleared and set to zero.
Clear Fader level CLEAR and 1 ... 24 The fader is set to zero.
Bump Master
The Bump Master sets the level to which bump buttons will flash. See Bump Button
functionality for each type of fader mode.
M e m or y F a d e r M o d e s
Memories with both intensities and device parameters can behave in two ways when the
corresponding fader is moved. This is controlled with the INT ONLY button.
INT
ONLY
• OFF = Intensities and device parameters follow the fader progressively from zero to full.
• ON = Only intensities will follow the fader.
M e m or y B u m p M o d e s
When a bump button is pressed there are different behaviors for memories depending on
two modes: SOLO and GO MODE.
Pile-on or Solo
The content of memory faders can be bumped to the level of the BUMPS fader in two ways.
This is controlled with the SOLO button.
SOLO
• OFF = The level generated by pressing a bump button adds into the live output.
• ON = The level generated by pressing a bump button replaces the current output.
Go Mode
Device parameters in a memory can be bumped in two ways. This is controlled with the GO
MODE button.
GO
MODE
• OFF = Pressing a bump button adds device parameters and intensities temporarily into
the live output, following the rules of Pile-on and Solo.
• ON = Pressing a bump button activates all device parameters in this memory.
Intensities are not affected.
5 Playback 83
C l e a r O u t p u t f r o m M e m or y F a d e r s
Action Console Feedback
Clear output from Memory CLEAR and MEMS All memory faders will be set to zero.
Faders
Note: The times used here are the default FCB times or the memory FCB times.
See “Default Device Times” on page 68.
See “Memory FCB Times” on page 68.
Memory Rubberband
The faders can be set to allow parameters to follow the fade back down. This is called
Memory Rubberband and is default set to Off.
See “Memory Rubberband” on page 27.
• OFF = The level generated by pressing a bump button adds into the live output.
• ON = The level generated by pressing a bump button replaces the current output.
Go Mode
A Sequence can be bumped in two ways. This is controlled with the GO MODE button.
GO
MODE
• OFF = Pressing a bump button adds the sequence output temporarily into the live
output, following the rules of Pile-on and Solo.
• ON = Pressing a bump button is like a GO button for each step of a sequence in manual
mode. For a looped sequence it will be Go/Pause.
5 Playback 85
Rate & BPM for Sequences
The RATE button can provide Rate, Fade and BPM override for any sequence. This will
affect the playback of the whole Sequence temporarily. When a Rate or BPM override is
cleared the original times are retained.
Press RATE and then the bump button of any sequence.
BP M
Beats Per Minute (BPM) is a musical term that can be applied to the playback rate of a
sequence in looped mode. The BPM rate is stored as an override to the wait time (step
time). All steps will be set to the same wait time override = the same duration.
Individual step times are not altered, however, if a step has a longer fade time than the BPM
time then this fade will not complete before the next step starts.
Original wait timing is not lost and may be recovered by clearing the BPM time.
Clearing Rate, Fade & BPM
Action Console Feedback
Reset Rate, Fade & BPM CLEAR and 13 ... 24 The rate and BPM settings for the currently
selected sequence will be reset and the
sequence will default back to its original
times.The sequence fader will be set to zero.
Note: DIPLESS: SmartFade ML provides dipless crossfades as long as both faders are moved
in parallel. This means that active channels which remain unchanged in both scenes will
not 'dip' to 50% of their level as you move the crossfaders from one scene to the next,
making for much better-looking scene transitions. To create a blackout between two
steps, move only the Live fader to it’s end position.
Stack functions
By pressing STACK, the Stack is activated (lit at full) and connected to the Crossfader
controls.The cue stack is loaded onto the Crossfader at step 0 (a non-existent step before
step one) so that pressing GO, or starting a manual fade, will fade to step 1. The right
display will show cue texts if they have been set in SmartSoft. During a crossfade, times
are shown and counted down in the right display.
STACK
The LCDs will show the current state of the Stack (providing DEVICE SELECT is OFF).
If STACK is off the Crossfader operates only the Single Scene Crossfading function. See
“Single Scene Crossfading” on page 89.
If there is nothing stored in the Stack, the button will be off completely when not activated.
otherwise it will be dimmed.
5 Playback 87
Jump to Any Step
It’s possible to go directly to any step of the Stack with this function.
Press GO to execute a crossfade using these times. The Times are stored with each step.
Reset Rate
Action Console Feedback
Reset Rate CLEAR and RATE The rate settings will be reset and the Stack
will default back to the original times.
To fade endlessly between Live and Next: hold PAUSE before reaching the end of a
crossfade - this will prevent the release of the intensity channels so you can fade back to
that look. Let go of PAUSE to terminate the crossfade.
Fade with Times
You can activate the TIME button and set default fade times with the wheels.
5 Playback 89
Appendix A
Software Update
This appendix contains the instructions for updating the software in your SmartFade ML
console. There are two ways of updating the software.
• Using the SD card
• Connecting with USB to a PC
Software can be downloaded from the ETC Web site: www.etcconnect.com
Please make sure to download the correct software for your console - SmartFade ML and
SmartFade use different software.
To verify the version that your console is running, See “Software Version” on page 28.
CAUTION: Make sure to back up any show data you want to keep to the SD card before
proceeding with a software upgrade.
CAUTION: Only standard SD Memory cards or connection to a PC via USB may be used for
updating the software on a SmartFade console. Software update is not possible
using an SDHC Memory card.
The unit will enter self-test mode. Press MENU for each of the tests until the
memory test has completed. At the end of the memory test the display will
prompt:
Firmware Upgrade
Are you sure? [No]
Step 4: Insert the SD card into the console.
Step 5: Turn the encoder to select YES and press MENU. The update will start and the
console will boot into the new updated software after the process is complete.
USB Update
To update with USB you need a PC running the Windows operating system (Windows 98,
Windows 2000, Windows XP, or Windows 7).
Step 1: Obtain the software update file SMRTFDML.SRC and the USB Download
application SFDownloader.exe from the download section of the ETC Web site:
www.etcconnect.com
Step 2: Connect a USB cable between the SmartFade ML and the
PC. The USB cable must have Type A and Type B
connectors.
Make sure you have backed up any show data you want to
keep to the SD card before proceeding. Show data will be
lost and cannot be recovered.
Step 3: Double-click on the SFDownloader.exe application you downloaded from the
ETC Web site. You should get this display.
Step 4: Start the console in test mode. This is done by holding down the MENU button
and pressing once on ON.
The unit will enter self-test mode. Press MENU for each of the tests until the
memory test has completed. At the end of the memory test the display will
prompt:
Firmware Upgrade
Are you sure? [No]
Step 5: Once the connection with the console is recognized, the status information will
display the Bootloader Version, and then “Please Load Firmware File”. The FILE
button will be displayed with solid text.
Click on DOWNLOAD to start downloading. The progress bar will begin to move.
When the download is complete, the console will boot into the new updated
software.
A 91
Index
Numerics Fetch Parameters . . . . . . . . . . . . . . . . . . . . . . . .50
16 bit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
G
A Global Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
Go Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Adjust Channel Range . . . . . . . . . . . . . . . . . . . . 41
Align . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
H
B Highlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Home. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
black out . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12, 82
C I
Change the content of a Step . . . . . . . . . . . . . . . 71 IND 1 and IND 2 . . . . . . . . . . . . . . . . . . . . . . . . .12
CMY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Independents. . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Insert a Step . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Color Mix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
contact ETC technical services. . . . . . . . . . . . . . . 3 Intensity mimic. . . . . . . . . . . . . . . . . . . . . . . . . . .40
Copy a Memory . . . . . . . . . . . . . . . . . . . . . . . . . 67 Invert Parameter . . . . . . . . . . . . . . . . . . . . . . . . .37
Copy a Sequence . . . . . . . . . . . . . . . . . . . . . . . . 72
L
D language setting . . . . . . . . . . . . . . . . . . . . . . . . .14
LCD menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Default Fade Times . . . . . . . . . . . . . . . . . . . . . . 74
LED Calibration . . . . . . . . . . . . . . . . . . . . . . . . . .28
Default Patch . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Linear Effects . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Delete a memory . . . . . . . . . . . . . . . . . . . . . . . . 67
Live or Next mode . . . . . . . . . . . . . . . . . . . . . . . .40
Delete a Sequence or the Stack . . . . . . . . . . . . . 72
Load patch from card . . . . . . . . . . . . . . . . . . . . . .7
Delete a Step . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Load show from card. . . . . . . . . . . . . . . . . . . . . . .6
Device Commands . . . . . . . . . . . . . . . . . . . . . . . 24
Device Groups . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Device Palettes. . . . . . . . . . . . . . . . . . . . . . . . . . 47 M
Device Settings. . . . . . . . . . . . . . . . . . . . . . . . . . 25 master fader . . . . . . . . . . . . . . . . . . . . . . . . 12, 82
Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Matching values . . . . . . . . . . . . . . . . . . . . . . . . .40
DMX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Memory Card. . . . . . . . . . . . . . . . . . . . . . . . . . . .10
DMX Out Speed . . . . . . . . . . . . . . . . . . . . . . . . . 18 Menu Directions . . . . . . . . . . . . . . . . . . . . . . . . . .2
DMX, definition of . . . . . . . . . . . . . . . . . . . . . . . . 18 MIDI. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Moving Light Personalities . . . . . . . . . . . . . . . . .32
E Moving Lights . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Edit a memory. . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Edit step times blind . . . . . . . . . . . . . . . . . . . . . . 75 O
Edit the content of a Step . . . . . . . . . . . . . . . . . . 69 operating modes menu . . . . . . . . . . . . . . . . . . . . .5
ETC locations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
P
F Pan/Tilt 16 bit . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Fade With Intensity . . . . . . . . . . . . . . . . . . . . . . . 37 Patch Live or Blind . . . . . . . . . . . . . . . . . . . . . . .20
Fan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Patch multiple devices. . . . . . . . . . . . . . . . . . . . .23
R
Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Rate & BPM . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Record a memory . . . . . . . . . . . . . . . . . . . . . . . . 55
Record a sequence. . . . . . . . . . . . . . . . . . . . . . . 59
Record a Stack state . . . . . . . . . . . . . . . . . . . . . 62
Record Selected . . . . . . . . . . . . . . . . . . . . . . 56, 63
RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
S
Save Show to card . . . . . . . . . . . . . . . . . . . . . . . . 6
SD Card Update . . . . . . . . . . . . . . . . . . . . . . . . . 90
Select Fader Page . . . . . . . . . . . . . . . . . . . . . . . 85
Set Times Live . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Shape effects . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Shutdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
shutdown . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
software
updating
SD Card . . . . . . . . . . . . . . . . . . . . . . . . . . 8
software update . . . . . . . . . . . . . . . . . . . . . . . . . 90
T
technical services . . . . . . . . . . . . . . . . . . . . . . . . . 3
Text Conventions . . . . . . . . . . . . . . . . . . . . . . . . . 2
The Snapshot button . . . . . . . . . . . . . . . . . . . . . 57
two scene operation
channel faders . . . . . . . . . . . . . . . . . . . . . . . 12
U
Unpack & Connect . . . . . . . . . . . . . . . . . . . . . . . . 4
Update The Software . . . . . . . . . . . . . . . . . . . . . 90
update the software . . . . . . . . . . . . . . . . . . . . . . 90
USB Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
W
web site. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
93
94 SmartFadeML v2.1 User Manual
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7219M1210-3.0.1 Rev A Released 2011-10