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B A Multimedia

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File Ref.No.

4006/GA - IV - B1/2013/CU

UNIVERSITY OF CALICUT

Abstract
B.A.Multimedia - - Restructured Regulation and Syllabi (LRP Pattern) Implemented with effect from 2017 Admissions
onwards - Corrections effected in the Syllabi of complementary courses offered by the Board of Studies in Multimedia . -
Approved- Orders issued.

G & A - IV - B
U.O.No. 5074/2018/Admn Dated, Calicut University.P.O, 24.04.2018

Read:-1. U.O.No. 9858/2017/Admn Dated 07.08.2017


2. Minutes of the meeting of BoS in Multimedia held on 12.04.2018
3. Orders of the Vice Chancellor in the file of even dated 21.04.2018
ORDER

Vide paper read first above , orders were issued implementing the restructured Regulation and
Syllabi of B.A.Multimedia (LRP Pattern) CUCBCSS UG, 2017 Admission Onwards.
Vide paper read second above, the meeting of the Board of Studies in Multimedia held on
12.04.2018, discussed the issue of credit distribution of complementary courses offered by
the Multimedia Board implemented with effect from 2017 Admissions onwards and resolved to correct
the same.
Vide paper read third above, sanction has been accorded by the Vice Chancellor to implement the
restructred Regulation and Syllabi of B.A.Multimedia (LRP Pattern) CUCBCSS UG, 2017 Admission
Onwards, after making corrections in the Syllabus of complementary courses offered by the BoS in
Multimedia.

Sanction has therefore been accorded to implement the Syllabus of B.A.Multimedia (LRP Pattern)
CUCBCSS UG, 2017 Admission onwards after effecting corrections in the Syllabus for the
complementary courses offered by the Board of Studies in Multimedia .

Orders are issued accordingly.

Ajitha P.P

Joint Registrar
To
The Principals of all affiliated Colleges

Copy to:
CE/ Ex Section/ EG Section/ DR BA Branch/ EX IV/Director, SDE/SDE Exam Wing/
Tabulation Section / Digital wing / GA I F Section
Forwarded / By Order

Section Officer
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

SYLLABUS 2017 ADMISSION ONWARDS

BY UNIVERSITY OF CALICUT

FOR

BA MULTIMEDIA
UNDER THE FACULTY OF JOURNALISM

BOARD OF STUDIES IN MULTIMEDIA


(UNIVERSITY OF CALICUT)
Thenhipalam, Calicut University P.O.

KERALA, 673 635


INDIA.

MAY 2017

© Copyright
by University of Calicut, 2017
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

BA MULTIMEDIA
REGULATION AND SYLLABI
(RESTRUCTURED FOR CUCBCSS UG, 2017 ONWARD)
(LRP pattern)

1. The Need
Information technology has brought about phenomenal changes in human
communication systems. Today, messages are produced differently to be delivered
through a host of newer media that are far richer than their traditional cousins in
their formats, domains, access mode and information-carrying capacity. Generally
referred to as "Multimedia products", these have become the most valued
communication vehicles for sectors such as social services, commerce, industry,
health care, education, governance and entertainment. Thereby, the demand for
trained personnel to produce Multimedia products has increased several folds. To
cater to this demand, there is a need to restructure the undergraduate program me in
Multimedia under the Choice Based Credit and Semester System (CBCSS UG) being
introduced by the University of Calicut from 2013-'14 academic year.

2. Objective
The restructured undergraduate program me called as BA Multimedia is designed to
equip students in the art and craft of Multimedia production so as to enable them to
emerge as thoroughbred professionals matching the manpower needs of the fast
growing multimedia industry. Towards this end, the Program me besides providing for
a good grounding in the theory of the core as well as complementary areas, enhances
the scope for practical training in the core areas of multimedia productions.

3. Course Duration
The Programmes shall be of six semesters spread across three years.

4. Eligibility for Admission


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Candidates who have passed Pre-degree/ Plus two course with not less than 45%
marks in aggregate shall be eligible to apply for admission to the BA Multimedia
programme. Relaxation of 5% marks will be allowed to candidates belonging to
socially and educationally backward communities as referred to by Govt. of Kerala.
SC/ST candidates need have only a pass in their qualifying degree examinations.
Those awaiting results of their qualifying examinations also can apply. But such
candidates will be admitted provided they produce the marks sheets of the qualifying
examination on or before the date prescribed for admission.

4.1 Admission Criteria


Admission to the Programme shall be based on the marks secured by candidates in the
qualifying examinations. Candidates who have diploma/certificate courses in
multimedia/computer/IT/fine arts will be given weightage as indicated below
provided they produce relevant certificates.

1. Diploma in computer/IT/Fine arts subjects of 10 months duration or more 5


marks

2. Certificate/short term courses in IT/computer/Fine arts subjects 3 marks

Candidates will be given weightage in only one of the categories, whichever is


highest. To earn weightage candidates should produce relevant certificates.

4.2 Course Requirements


Students should attend the prescribed lecture and practical sessions without fail and
should submit their assignments, practical work and projects in the prescribed mode
within the deadlines. Those who fail to put in 75% attendance in both the lecture and
practical sessions will not be permitted to appear for the semester-end examinations.
The University can however condone the shortage of attendance as per the rules and
procedures framed by it from time to time.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

4.3 Assessment and Examination


Students shall be assessed continuously through theory/practical assignments by their
faculty. There shall also be semester-end examinations as notified by the University.
The duration of semester-end examination shall be of 3 hours for both theory and
practical components. While theory component evaluation will be carried out by
external examiners, the practical and projects will be evaluated by two examiners –
one external and one internal as nominated by the University. Practical examinations
shall be conducted by the University at the end of fourth and sixth semester (except
for music). Conduct of Practical examinations in the second semester as per the
syllabi is permitted for B.Sc. Programmes in HMCS and B.Sc. Costume and Fashion
Designing. In other matters of external evaluation, the clauses 8, 9 and 10of the
Regulations of the CBCSS (UG) approved by the University will be applicable.
General Courses I, II & III are Numerical Skill, General Informatics and
Entrepreneurship respectively. General Course IV shall be designed by the
concerned group of Boards.
The subjects under Language Reduced Pattern (LRP) /[Alternative pattern] are
grouped into Four:
1. Computer Science, Electronics, Multimedia, Instrumentation, Audio Visual
Communication and Printing Technology

4.4 Grading of Successful Candidates


The Regulations of the CBCSS (UG) shall be followed in grading students in continuous
internal evaluation and in the semester-end examinations. Based on their
performance in the internal and external examinations put together, the students will
be graded from Grade A to F as stipulated in Clause 10 of the University approved
Regulations of the CBCSS (UG). The candidates failing to secure the minimum grade
for a course in the semester-end examinations will be permitted to reappear along
with the next batch. There shall not be any chance for improvement for internal
assessment grade. 20% weight shall be given to the internal evaluation. The remaining
80% weight shall be for the external evaluation.

4.5 Other Regulations


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

In all other matters regarding the regulations of the BA MULTIMEDIA program me which
are not specified in the above or in the succeeding sections, the Regulations of the
Calicut University CBCSS (UG) will be applicable.

5. Courses of Study and Scheme of Examinations


The BA MULTIMEDIA Programme is structured to provide a sound grounding in
theoretical and practical areas of multimedia. The courses and the scheme of
assessment are as follows.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

PART- I
BA MULTIMEDIA
SYLLABUS

PART- II
COMPLEMENTARY COURSES OFFERD BY
MULTIMEDIA BOARD FOR VARIOUS OTHER UG
PROGRAMMES
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

PART- I
SYLLABUS (CORE AND OPEN
COURSE)
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

CREDIT AND MARK DISTRIBUTION IN EACH SEMESTERS-


Total-120 Credits, Total Marks 3600
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Semeste Course Credi Marks


r t
Common course: English 4 100

Semester
I
Common course: English 3 100
Common course: Additional Language 4 100
Core Course 1: Introduction to Digital Media 3 100
Complementary course 1: Journalism 3 100
Complementary course 2: Audio Visual Communication 3 100
Total 20 600
Common course: English 4 100

Semester
II
Common course: English 3 100
Common course: Additional Language 4 100
Core Course 2: Creativity and Design Skills 3 100
Complementary course 3: Journalism 3 100
Complementary course 4: Audio Visual Communication 3 100
Total 20 600
General Course 1 4 100

Semester
III
General Course 2 4 100
Core Course 3: Media Publishing 3 100
Core Course 4: Computer Graphics 3 100
Core Course 5: Digital Photography 4 100
Complementary course 5: Journalism 3 100
Complementary course 6: Audio Visual Communication 3 100
Total 24 700
General Course 3 4 100

Semester
IV
General Course 4 4 100
Core Course 6: Introduction to Cinematography 3 100
Core Course 7: Fundamentals of Web Designing 3 100
Complementary course 7: Journalism 3 100
Complementary course 8: Audio Visual Communication 3 100
Total 20 600
Core Course 8: Techniques of Post Production – Visual Editing 3 100

Semester
V
Core Course 9: Techniques of Post Production –Sound Recording, Editing and 4 100
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

A sample subject list of complementary courses for BA Multimedia are given


below.
1. Audio Visual Communication
2. Film and Television
3. Media Practices (Journalism)

Course of Study and Scheme of Examinations

Semester I Course of Study and Scheme of Examinations

Hours Per Week Credit


Code and Course Title
Course

Semester End Examination


Internal (External)

Theory Lab /P Theory Practica Total


Total l

A01 5 - 4 20 80 - 80
Common
5
Course

A02 4 3 20 80 - 80
Common
- 4
Course

A07 4 4 20 80 - 80
Common
- 4
Course

Introduction to 6 - 6
BMM1B01 Digital Media 3 20 80 - 80
Core Course 1
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

3 - 3
BMM1C01 3 20 80 - 80
Complementar Complementary
y Course 1
I*
3 - 3
BMM1C02 3 20 80 - 80
Complementar
Complementary
y Course 2 II*

Total 25 20 600 Marks

* Detailed syllabi and objectives are to be provided by the concerned boards

Semester II Course of Study and Scheme of Examinations

Hours Per Week Credit


Code and Course Title
Course

Semester End
Internal Examination(External)

Theory Practical Total

Theory Lab/P Total


A03
Common Course 5 4 20
- 5 80 - 80
A04
Common Course 4 4 3 20
- 80 - 80

A08
Common Course 4 4 20
- 4 80 - 80
BMM2B02 Creativity and 6 - 6
Core Course 2 Design Skills 3 20 80 - 80
BMM2C03 3 - 3
Complementary Complementary 3 20
Course 3 80 - 80
III*
BMM2C04 3 - 3
Complementary Complementary 3 20
Course 4 80 - 80
IV*
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Total 25 20 600 Marks

*Detailed syllabi and objectives are to be provided by the concerned boards

Semester III Course of Study and Scheme of Examinations

Hours Per Week Credit


Code and Course Title
Course

Semester End
Internal Examination (External)

Theor Practical Total


y
Theory Lab/P Total

A11 4 - 4 4 20 80 - 80
General Course 1

A12 4 - 4 4 20 80 - 80
General Course 2

BMM3B03 Media Publishing 2 1 3 3 20 60 20 80


Core Course 3

BMM3B04 Computer 2 1 3 3 20 60 20 80
Core Course 4
Graphics

BMM3B05 Digital 2 1 3 3 20 60 20 80
Core Course 5
Photography
BMM3C05
Complementary Complementary 4 - 4 3 20 80 - 80
Course 5
V*
BMM3C06
Complementary Complementary 4 - 4 3 20 80 - 80
Course 6
VI*

Total 25 24 700 MARKS

*Detailed syllabi and objectives are to be provided by the concerned boards

Semester IV Course of Study and Scheme of Examinations


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Hours Per Week Credit


Code and Course Title
Course

Semester End
Examination (External)
Internal

Theory Lab/ Total


P
Theor Practic Total
y al

A13 4 - 4 20 80
General Course
4 - 80
3

A14 4 - 4 4 20 80 -
General Course
80
4

BMM4B06 Introduction to 3 2 5 3 20 60 20
Core Course 6
80
Cinematography

BMM4B07 Fundamentals of 2 2 4 3 20 60
Core Course 7
20 80
Web Designing

BMM4C07 Complementary 4 - 4 3 20 80 -
Complementary
80
Course 7 VII*

BMM4C08 Complementary 4 - 4 3 20 80 -
Complementary
80
Course 8 VIII*

Total 25 20 600 MARKS

*Detailed syllabi and objectives are to be provided by the concerned boards

Semester V Course of Study and Scheme of Examinations


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Hours Per Week Credi


Code and Course Title t
Course

Internal Semester End


Examination (External)

Theor Lab/P Tot


Theory Prac Total
y al tical
3 2 5
BMM5B08 Techniques of Post 3 20 60 20 80
Core Course 8
Production – Visual Editing

BMM5B09 Techniques of Post 3 20 80


Core Course 9
Production –Sound 2 5 4 20 60
Recording, Editing and
Mastering
3 3 6
BMM5B10 Introduction to 3D 4 20 60 20 80
Core Course 10
Modeling and Texturing
3 2
BMM5B11 Advanced Web Designing 3 20 60 20 80
Core Course 11
5

BMM5B12 Audio & Video 40 (Project


Core Course 12
Editing Project - 2 2 2 10 Evaluation 25 +
Record 5 + Viva
Voce 10)

BMM5D01 Fundamentals of 2 - 2 2 10 40
Open Course
01 Multimedia
(For other Students)

Total 25 18 500 Marks


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Semester VI Course of Study and Scheme of Examinations

Hours Per Week Credit


Code and Course Title
Course

Internal Semester End


Examination(External)

Theory Lab/P Total Theory Practical Total


BMM6B13 Multimedia 4 2 6
Core Course Designing & 3 20 60 80
13
Authoring 20
BMM6B14 Introduction 3 2 5
Core Course to Motion 3 20 60
14 20 80
Graphics
BMM6B15 Television & 3 2 5
Core Course Multi 3 20 60 80
15
Camera 20
Production
BMM6B16 Advanced 3D 3 2 5
Core Course Animation, 3 20 60 80
16
Vfx and 20
Compositing
BMM6B17 Multimedia - 2 2
Core Course Project 3 20 80 (Project Evaluation
17
40 +Record 10 + Viva
Voce 30)
BMM6B18 Web Site - 2 2
Core Course Project 3 20 80 (Project Evaluation
18
40 +Record 10 + Viva
Voce 30)

Total 25 18 Total Marks- 600


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Credit and Mark distribution for LRP Programmes with practicals & two
complementary courses:

Open
Complementar
Sem Common Course Gene Core Course Cours Total
y Course
ral e
Addition
English al I II
Language
I 4 3 4 3 3 3 20
II 4 3 4 3 3 3 20
III 4 4 3 3 3 3 20
IV 4 4 3 4 3 3 21
V 3 3 3 4 4 2 2 21
VI 3 3 3 3 4 2 18

12 12
14 16 2
8 Credits Credit credit
Credits credits 56 Credits Credits
Total (200 (400 s s (50 120
(400 (1750 Marks)
Marks) Marks) (400 (400 Marks)
Marks)
Marks) Marks)

38 Credits (1000 Marks) 82 Credits (2600 Marks) 120


Total Marks 3600

Mark distribution

Common: English 4 x 100 400 600


Additional: Mal/Hindi…… 2 x 100 200

General 4 x 100 400 400

Core 17 x 100 1700 1750


Project 50

Open 50 50

Complementary 8 x 100 800 800

Total Marks 3600

EVALUATION PATTERN OF CORE AND COMPLEMENTARY COURSES


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

THEORY COURSES

20 marks (internal) + 80 marks (external)


LAB/PRACTICAL LINKED COURSES

20 marks (internal) + 60 marks (external) + 20 marks (external


practical/lab exam)
PROJECT EVALUATION

10 marks (internal) + 40 marks (external) (for BMM5B12 Audio &


Video Editing Project)
20 marks (internal) + 80 marks (external) (for BMM6B17 Multimedia
Project and BMM6B18 Web Site Project)

List of Practical Papers (Lab)- Core

CODE COURSE SEMESTER


BMM3B03 Media Publishing III
BMM3B04 Computer Graphics III
BMM3B05 Digital Photography III
BMM4B06 Introduction to Cinematography IV
BMM4B07 Fundamentals of Web Designing IV
BMM5B08 Techniques of Post Production – Visual Editing V
BMM5B09 Techniques of Post Production –Sound Recording, Editing and V
Mastering
BMM5B10 Introduction to 3D Modeling and Texturing V
BMM5B11 Advanced Web Designing V
BMM5B12 Audio & Video Editing Project V
BMM6B13 Multimedia Designing & Authoring VI
BMM6B14 Introduction to Motion Graphics VI
BMM6B15 Television & Multi Camera Production VI
BMM6B16 Advanced 3D Animation, Vfx and Compositing VI
BMM6B17 Multimedia Project VI
BMM6B18 Web Site Project VI
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Practical examinations shall be conducted in the even semester (IV, and VI) (Ref:
University Regulation for CUCBCSS 8.2)

EVALUATION AND GRADING

Mark system is followed instead of direct grading for each question. For each course
in the semester letter grade, grade point and % of marks are introduced in 7- point
indirect grading system as per guidelines given in Annexure-1.
Course Evaluation:

The evaluation scheme for each course shall contain two parts
(1) Internal assessment (2) external evaluation
20% weight shall be given to the internal assessment. The remaining 80% weight shall
be for the external evaluation.
Internal Assessment:

20% of the total marks in each course are for internal examinations. The marks
secured for internal examination only need be sent to university by the colleges
concerned.
The internal assessment shall be based on a predetermined transparent system
involving written test, assignments, seminars and attendance in respect of theory
courses and lab test/records/viva and attendance in respect of practical courses.
Internal assessment of the project will be based on its content, method of
presentation, conclusion and orientation to research aptitude.
Components with percentage of marks of Internal Evaluation of Theory Courses are-
Attendance 25 %, Assignment/ Seminar/Viva 25 % and Test paper 50%
For practical courses- Attendance 25 %, Record 50% and lab involvement 25 % as far as
internal is concerned.
(If a fraction appears in internal marks, nearest whole number is to be taken)
Attendance of each course will be evaluated as below-

Above 90% attendance 100% marks allotted for


- attendance
85 to 89% 80%
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

80 to 84 % 60%
76 to 79 % 40%
75 % 20%

To ensure transparency of the evaluation process, the internal assessment marks


awarded to the students in each course in a semester shall be notified on the notice
board at least one week before the commencement of external examination. There
shall not be any chance for improvement for internal marks. The course teacher(s)
shall maintain the academic record of each student registered for the course, which
shall be forwarded to the University by the college Principal after obtaining the
signature of both course teacher and HOD)
Moderation: a) Moderation shall be awarded subject to a maximum of 5 % of external
total marks to be awarded in Semester.
b) For a course concerned, the maximum of moderation awarded shall be limited to
10 % of the total marks to be awarded for the external course concerned.
c) If a student fails for a single course, this limit can be enhanced to 15 %of external
in the course
d) However Board of examiners concerned, shall have the liberty to fix low
percentage of marks for moderation subjected to the conditions mentioned in a), b)
and c)
External Evaluation:

External evaluation carries 80 % of marks. External evaluation of Even (2, 4, 6)


semesters will be conducted in centralized valuation camps immediately after the
examination. Answer scripts of Odd Semester (1, 3, and 5) examinations will be
evaluated by home valuation. All question papers hall be set by the university.
The external examination in theory courses is to be conducted with question papers
set by external experts. The evaluation of the answer scripts shall be done by
examiners based on a well-defined Scheme of valuation and answer keys shall be
provided by the University. The external examination in practical courses shall be
conducted by two examiners - one internal and an external, appointed by the
University. The project evaluation with viva can be conducted either internal or
external whichever may be decided by the BOS concerned. No practical examination
will be conducted in odd semester. Practical examinations shall be conducted in the
even semester (II, IV and VI) as per the decision of the appropriate academic bodies.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

After the external evaluation only marks are to be entered in the answer scripts. All
other calculations including grading are done by the university.
Revaluation: In the new system of grading, revaluation is permissible. The prevailing
rules of revaluation are applicable to CUCBCSSUG 2014.
Students can apply for photocopies of answer scripts of external examinations.
Applications for photocopies/Scrutiny/ revaluation should be submitted within 10 days
of publication of results. The fee for this shall be as decided by the university.

INDIRECT GRADING SYSTEM

INDIRECT GRADING SYSTEM based on a 7 -point scale is used to evaluate the


performance of students.
Each course is evaluated by assigning marks with a letter grade (A+, A, B, C, D, E or F)
to that course by the method of indirect grading.
An aggregate of E grade with 40 % marks (after external and internal put together) is
required in each course for a pass and also for awarding a degree.
Appearance for Internal Assessment (IA) and End Semester Evaluation (ESE-external))
are compulsory and no grade shall be awarded to a candidate if she/he is absent for
IA/ESE or both.
For a pass in each course 40% marks or E grade is necessary
A student who fails to secure a minimum grade for a pass in a course is permitted to
write the examination along with the next batch.
After the successful completion of a semester, Semester Grade Point Average (SGPA)
of a student in that semester is calculated using the formula given below. For the
successful completion of a semester, a student should pass all courses. However, a
student is permitted to move to the next semester irrespective of SGPA obtained.
SGPA of the student in that semester is calculated using the formula

The Cumulative Grade Point Average (CGPA) of the student is calculated at the end of a
programme. The CGPA of a student determines the overall academic level of the
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

student in a programme and is the criterion for ranking the students. CGPA can be
calculated by the following formula:

SGPA and CGPA shall be rounded off to two decimal places. CGPA determines the
broad academic level of the student in a programme and is the index for ranking
students (in terms of grade points). An overall letter grade (Cumulative Grade) for the
entire programme shall be awarded to a student depending on her/his CGPA (See
Table 1 in Annexure-1)
GRADE CARD
The University shall issue to the students grade/marks card (by online) on completion
of each semester, which shall contain the following information:
a) Name of University
b) Name of college
c) Title of Under-Graduate Programme
d) Semester concerned

e) Name and Register Number of student


f) Code number, Title and Credits of each course opted in the semester
g) Internal marks, External marks, total marks, Grade point (G) and Letter grade in
each course in the semester
h) The total credits, total credit points and SGPA in the semester (corrected to two
decimal places)
i) Percentage of total marks
The final Grade/mark Card issued at the end of the final semester shall contain the
details of all courses taken during the entire programme including those taken over
and above the prescribed minimum credits for obtaining the degree. However, as
already mentioned, for the computation of CGPA only the best performed courses with
maximum grade points alone shall be taken subject to the minimum credits
requirements (120) for passing a specific degree. The final grade card shall show the
percentage of marks, CGPA (corrected to two decimal places) and the overall letter
grade of a student for the entire programme. The final grade/mark card shall also
include the grade points and letter grade of common course, core courses,
complementary courses and open courses separately. This is to be done in a seven
point indirect scale.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

AWARD OF DEGREE

The successful completion of all the courses (common, core, complementary and open
courses) prescribed for the degree programme with E grade (40 %) shall be the
minimum Courses have requirement for the award of degree.
Degree for Oriental Title Courses: Those students who have passed Oriental Title
courses earlier have to appear for the common courses A 01 to A 06 in order to get
POT degree. This can be done through SDE (SDE registration along with the I Semester
students)
For obtaining additional degree: Those students who have passed UG programme under
CCSS have to appear only core, Complementary and Open courses for acquiring
additional degree. The registration for additional degree shall be done through SDE in
the III Semester.

GRIEVANCE REDRESSAL COMMITTEE

College level: The College shall form a Grievance Redressal Committee in each
department comprising of course teacher and one senior teacher as members and the
Head of the department as chairman. This committee shall address all grievances
relating to the internal assessment grades of the students. There shall be a college
level Grievance Redressal Committee comprising of student advisor, two senior
teachers and two staff council members (one shall be elected member) as members
and principal as chairman.
University level: The University shall form a Grievance Redressal Committee as per
the existing norms
Steering committee consisting of two syndicate members of whom one shall be a
teacher, the registrar of the university, controller of examinations, seven teachers
from different disciplines (preferably one from each faculty), two chair persons of
Board of studies (one UG and 1 PG), and two deans of faculty shall be formed to
resolve the issues, arising out of the implementation of CUCBCSSUG 2014. The
syndicate member who is also a teacher shall be the convener of the committee. Tue
quorum of the committee shall be six and meeting of the committee shall be held at
least thrice in an academic year. The resolutions of the committee will be
implemented by the Vice Chancellor in exigency and this may be ratified by the
Academic council.
TRANSITORY PROVISION
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Notwithstanding anything contained in these regulations, the Vice-Chancellor shall,


for a period of three year from the date of coming into force of these regulations,
have the power to provide by order that these regulations shall be applied to any
programme with such modifications as may be necessary.
REPEAL

The Regulations now in force in so far as they are applicable to programmes offered
by the University and to the extent they are inconsistent with these regulations are
hereby repealed. In the case of any inconsistency between the existing regulations
and these regulations relating to the Choice-based Credit Semester System in their
application to any course offered in a College, the latter shall prevail.
Method of Indirect Grading

Evaluation( both internal and external)is carried out using Mark system .The grading
on the basis of a total internal and external marks will be indicated for each course
and for each semester and for the entire programme.
Indirect Grading System in 7 point scale is as below:
To find Semester Grade Point Average (SGPA) :

Where G1, G2……are grade points and C1, C2…are credits of different courses of the same
semester
Credit point of a semester= SGPA X Credit load of the semester
Seven Point Indirect Grading System

Grade point
% of Marks Range of
Grade Interpretation Average Class
(IA+ESE) grade points
( G)

First class
90 and above A+ Outstanding 6 5.5 -6 with
Distinction

80 to below90 A Excellent 5 4.5 -5.49

70 to below80 B Very good 4 3.5 -4.49 First class

60 to below 70 C Good 3 2.5 -3.49


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

50 To below 60 D Satisfactory 2 1.5 -2.49 Second class

40 to below 50 E Pass/Adequate 1 0.5 -1.49 Pass

Below 40 F Failure 0 0 - 0.49 Fail

B grade
Credit point of Semester I =74
Percentage of marks of semester I = (412/600) x 100 = 68.667 %= 68.67 %

Note: The percentage of marks shall be approximated up to two decimal points (ex.
66.286 % = 66.29 %)
after obtaining E grade (40 % marks) in the failed course in the subsequent
appearance.

Guidelines for the Evaluation of Projects

1. PROJECT EVALUATION

1. Evaluation of the Project Report shall be done under Mark System.


2. The evaluation of the project will be done at two stages:
Internal Assessment (supervising teachers will assess the project and award
internal Marks)
External evaluation (external examiner appointed by the University)
Marks secured for the project will be awarded to candidates, combining the
internal and external Marks
2. The internal to external components is to be taken in the ratio 1:4. Assessment
of different components may be taken as below.
Table-4

Internal (20% of total) External (80% of Total)


% of %of
Components Marks Components Marks
Relevance of the Topic, Statement of
Punctuality 20 Objectives, Methodology (Reference/ 20
Bibliography)
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Presentation, Quality of Analysis/Use of


Use of Data 20 Statistical tools, Findings and 30
recommendations
Scheme/Organization
30 Viva-Voce 50
of Report

Viva-Voce 30

4. External Examiners will be appointed by the University from the list of VI


semester Board of Examiners in consultation with the Chairperson of the Board.
5. The chairman of the VI semester examination should form and coordinate the
evaluation teams and their work.
6. Internal Assessment should be completed 2 weeks before the last working day
of VIth semester.
7. Internal Assessment marks should be published in the department.
8. In the case of courses with practical examination, project evaluation shall be
done along with practical examinations.
9. Chairman Board of Examinations, may at his discretion, on urgent
requirements, make certain exception in the guidelines for the smooth conduct
of the evaluation of project.

2. PASS CONDITIONS-

1. Submission of the Project Report and presence of the student for viva are
compulsory for internal evaluation. No marks shall be awarded to a candidate if
she/he fails to submit the Project Report for external evaluation.
2. The student should get a minimum of 40 % marks of the aggregate and 40%
separately for ESE for pass in the project.
3. There shall be no improvement chance for the Marks obtained in the Project
Report.
4. In an instance of inability of obtaining a minimum of 40% marks, the project
work may be re- done and the report may be re-submitted along with subsequent
exams through parent department, as per the existing rule of the University
examinations.
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DETAILED SYLLABUS
OF BA MULTIMEDIA

1. The Colleges should arrange for continuous assessment of students through


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

the prescribed number of class tests/take-home assignments and


seminar/practical in each course as prescribed in the succeeding sections. The
Class tests take-home assignments should be of theoretical nature to assess
students' understanding of the concepts dealt under various topics of the
course. And the practical should gauge student’s ability to carry out tasks
involved in the creation of multimedia products. Every student should submit
the take-home assignments of each course in a record book within the
prescribed deadline. The practical assignments should be submitted in
CDs/DVDs. The faculty should evaluate the assignments and practical work of
students in each course continuously.

2. Semester V and VI projects should be approved by the faculty concerned by


the mid of the semesters. And, students should submit the projects in CD/DVD
within the deadline set by the college/faculty.

6. SYLLABI

The syllabus of the core, complementary and open courses is detailed


hereunder. The syllabi of the common courses shall be as prescribed by the
University for the restructured UG Programmes.

SEMESTER 1 SYLLABI
1. Common Course –A01

The detailed syllabi of this common course shall be as prescribed by the


University for the restructured UG Programmes under CBCSS UG.

2. Common Course –A02


The detailed syllabi of this common course shall be as prescribed by the
University for the restructured UG Programmes under CBCSS UG

3. Common Course –A07


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

The detailed syllabi of this common course shall be as prescribed by the


University for the restructured UG Programmes under CBCSS UG

4. Core Course 1 – BMM1B01 – Introduction to Digital Media


Unit 1: History of Computers, Input and Output Devices, Computer and digital
network - Hardware and Operating systems (including Mobile OS), Application
Software - Mobile Apps: Basics of App development, Propriety and open source
solutions, Digital Files: All types of formats and extensions, Office Package: MS Office
(Word, Excel, PowerPoint), Photo Editing (Adobe Photoshop),
Unit 2
Basics of Internet - Browser, Server, Cloud Computing, email, e Governance - search
engines- Internet as mass medium – its potential and limitations –Characteristics:
hyper textually – interactivity – internet and culture – convergence. As Media
forms: blogs – news portals – social networking sites. Digital Divide
Unit 3
Journalism and digital media – internet editions of newspapers and TV channels – open
source journalism –participatory journalism – scope of online journalism in
India. Citizen journalism - Convergence of traditional and digital (internet) media
Unit 4
Web portals- Content Management System, page design basics. Data
Journalism, Digital Next, content aggregator, Page make up and software solutions
– InkSkape, In Design and Quark Express – Broadcasting solutions – ENPS &iNews -
Video Editing (Adobe Premier Pro, FCP etc.), Communication revolution and new
media – networked society – new media and public sphere, 'Mobile first'

Continuous assessment (internal): Two class tests and assignments

5. Complimentary Course
Detailed syllabi and objectives are to be provided by the concerned
boards

6. Complimentary Course
Detailed syllabi and objectives are to be provided by the concerned
boards

SEMESTER 2 SYLLABI
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

1. Common Course –A03


The detailed syllabi of this common course shall be as prescribed by the
University for the restructured UG Programmes under CBCSS UG.

2. Common Course –A04

The detailed syllabi of this common course shall be as prescribed by the


University for the restructured UG Programmes under CBCSS UG

3. Common Course –A08

The detailed syllabi of this common course shall be as prescribed by the


University for the restructured UG Programmes under CBCSS UG

4. Core Course2- BMM2B02 – Creativity and Design Skills


Unit1. Fundamentals of Art, Brief history of Arts, classical Art, Modern Art,
contemporary Art, Folk Art and Renaissance.

Unit 2. Creativity: Creative skills; Creativity factors-imagination and


visualization; Tools of creativity; art and science of creativity. Design skills:
concept of design; design principles; traditional and modern designs.

Unit 3.Drawing skills; basic drawing skills; drawing living and non-living
objects; drawing backgrounds; adding depth and perspective; use of Colors and
tones; Colour sense.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Unit 4.Colour theory -RGB-RYB-CMYK-primary colours-secondary colours-


tertiary colours -Ink colours-tint-shades- Practical Colour mixing-Colour making-
applying Colours- Colour wheel - cool Colours-Warm Colour-making tints-making
shades about black and white.

5. Complimentary Course
Detailed syllabi and objectives are to be provided by the concerned
boards

6. Complimentary Course
Detailed syllabi and objectives are to be provided by the concerned
boards

Continuous assessment (Internal): Two class tests and assignments.

SEMESTER 3 SYLLABI

1. General Course 1–A11

The detailed syllabi of this General course shall be as prescribed by the


University for the restructured UG Programmes under CBCSS UG.

2. General Course2 –A12

The detailed syllabi of this General course shall be as prescribed by the


University for the restructured UG Programmes under CBCSS UG

3. Core Course 3 - BMM3B03 – Media Publishing


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Unit 1. Introduction to Printing Technology: Printing Industry- Organization.


Introduction to major printing process: Letter Press - Relief Printing, Intaglio
prints, Screen Printing. Printing technologies and trends.

Unit 2. Typography –Type style, Usage, Bit Mapped Fonts, Post Script fonts.
Text; symbols and icons; mapping text across platforms. Print page features
and applications; creating text, editing and formatting text; Text as objects
text wraps .Illustrations and Images, using and transforming graphics; creating
PDF documents; data merger;

Unit 3. Adobe In Design features and applications, Pages, web documents,


Colour Processing, Master page Settings, spreads , paste boards. Layout
designing- Principles of page makeup, mechanics of dummying, positioning,
vertical and horizontal makeup and flexibility, Pre-press Production, text and
graphics management, Exporting PDF and Other Production Formats.

Unit 4. Printing Production: Colour separation procedures. Types of Printers,


Creating books; printing chapters; library; indices; table of contents; form and
form controls; meta tags.

Continuous assessment (Internal): Two class tests/assignments and two


Practical

4. Core Course 4 – BMM3B04 – Computer Graphics


Unit 1. Visual design, Graphic Design, Brief history of Graphic Designing, Tools
for Graphic designing, Graphic materials. Common uses of graphic design-
corporate design, editorial design ,way finding or environmental design,
advertising, web design, communication design, product packaging and
signage. Basic skills of a Graphic designer; Basics of composition, colour;
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Unit 2 Standard Sizes: Paper Sizes-Book and Poster Sizes-Screen Sizes Etc.;
Page Layout- Working of a Grid System; Paper- Paper Qualities, Paper Types and
Print Quality. Binding/Folding- Types of Binding, Type of Folds; Stationary
designs- Letter heads, business card, envelopes; Corporate Identity- Logo and
visual identity; Semiotic designs- Symbols and Signage for various
environments. Basics UX/UI designing.

Unit 3:Adobe Illustrator-Vector graphics; exploring selection tools, drawing


tools, layers, the Pen tool, transformations/distortions, type tools, and
modifying paths and shapes. Hands-on illustration, Photo tracing.

Unit 4: Photoshop-Raster graphics; Image correction and using tools-clone and


healing brush tools. Working with text and vector shapes in PSD, File formats,
Digital imaging- file formats, scanning, resizing and resembling, saving. Image
correction-working with Layers and the Adjustments Panel, Masking, vibrance
and saturation, using curves and levels, color correction. Image manipulation-
Smart objects, Non-Destructive Transformations with a Smart Object, Filters;
Type tool, Blending modes, Grid, Creative composition.

Continuous assessment (Internal): Two class tests/assignments and two


Practical

5. Core Course 5 – BMM3B05 – Digital Photography

Unit 1. History of Photography; role of Photography in communication and


journalism; nature, scope and functions of Digital Photography; Types of
photography – portrait, candid shot, news photo, photo feature, landscape,
nature and wildlife, and sports. Difference between analogue and digital
photography. Qualifications and responsibilities of photojournalists- sources,
covering issues, writing captions and cut lines for photo; legal and ethical
aspects of Digital Photography.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Unit 2. Understanding the camera – types of camera, lens, films and filters.
Mobile camera- point and shoot, SLR, built in- digital and digital backs.
Holding the camera- using tripods and monopods. Common camera controls-
white balance, shift, bracketing, Colour temperature, light, shutter speed,
aperture, ISO, ASA, DIN, Relationship between light, shutter speed, aperture
and ISO. Camera file formats, storing and archiving data.

Unit 3. Rules of Composition- Rule of Thirds, Balancing elements, Leading lines,


Symmetry and Patterns, Viewpoint, Background, Depth, Framing, Cropping,
Focusing.

Unit 4. Lighting sources – ambient/natural light; hard and soft lights; light
fixtures and reflectors; indoor lights; functions of lighting. Artificial light.
Choosing the right Colour, moving camera and subject; high shutter speed and
low shutter speed; high key and low key lighting. Frozen picture; movement in
picture; control of lighting conditions. Colour difference in relation to shutter
speed; shallow depth of field and deep depth of field; varying ISO for getting
more depth.

Continuous assessment (Internal): Two class tests/assignments and two


Practical

5. Complimentary Course
Detailed syllabi and objectives are to be provided by the concerned
boards

6. Complimentary Course
Detailed syllabi and objectives are to be provided by the concerned
boards
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

SEMESTER 4 SYLLABI
1. General Course 3 –A13

The detailed syllabi of this General course shall be as prescribed by the


University for the restructured UG Programmes under CBCSS

2. General Course 4 –A14

The detailed syllabi of this General course shall be as prescribed by the


University for the restructured UG Programmes under CBCSS

3. Core Course 6-BMM4B06- Introduction to Cinematography

UNIT 1: 5 C's of cinematography (camera angles, continuity, cutting, close -


ups & composition). Fundamentals of handling video camera systems – lenses,
recorders, tripods/pedestals, dollies, cranes, cables, camera mounting and
balance, Balancing camera in hands and on shoulders; Shallow focus and deep
focus; camera movements – pan; tilt; zoom; track; crab.

UNIT 2: Shot types, Shot composition; Proportion; Rule of thirds; Framing;


Pictorial balance; Continuity; Light positions; Taking different shots to convey
idea(s), meaning and relationships; Master shots/establishing shot; Point of
view shots; Cut-away shots; Retakes.

UNIT 3: Camera Lenses- aperture, focal length, lens angle and image size;
Video gain; Exposure, Colour balance; DV Cam, HD, 2K, 4K, Video signals –
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

composite, component – DVI, VGA, HDMI, SDI; Video recorders; Choosing the
correct focal length - Zoom lenses; Camera Control Units (CCU); Camcorders.

UNIT 4: Lighting: natural light and created light; Basic light sources: key light,
fill light and back light. Shading devices; Filters: Reflectors; Diffusers;
Umbrellas; Light meters; matching outdoor- and indoor-light. Lighting
techniques to create mood, time period and special effects.

Continuous assessment (Internal): Two class tests/assignments and two


Practical

4. Core Course 7 – BMM4B07 – Fundamentals of Web Designing

Unit 1 : The internet : Introduction – internet defined – internet history – the way the internet
works –Internet services, World Wide Web– Universal addressing scheme(URL),IP Address, Web
Protocols-web browsers-,Domain names, Basic principles involved in developing a web site,
Qualities of a good website, Advantages of Website.

Unit 2 : Introduction to HTML,HTML Tags and their applications, HTML Elements HTML
Attributes, Headers tags ,Body tags , Paragraphs, Formatting ,Elements of an HTML
Document ,Text Elements , Tag Elements , Special Character elements , Image tags , HTML
Table tags , Lists Numbered list, Non-Numbered lists, Definition lists, Anchor tag, Name tag
etc, Hyperlinks , Links with images and buttons , Links to send email messages , Text fonts
and styles , background colors/images , Forms related tags -action, method, name, input,
submit; HTML Media Tags , Inserting audio files , Inserting video files , Screen control
attributes , Media control attributes , HTML Object.

Unit 3: User interface design with Adobe Photoshop- Webpage layout- Header banner Design –
Design aesthetics- layouts- inputting Text - Adding Title - Matte painting for webpage –
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

creating WebPages to suit client needs. Web writing styles – web presentation outline, design
and management.

Unit 4: An Introduction to Cascading Style Sheets –Structure of CSS- Creating Internal and -
Using an External Style Sheet –Applying Styles Locally - Defining Styles for Classes - Identifying
Particular Tags - Defining Styles for Links -Formatting Text with Styles.CSS Properties ,CSS
Styling(Background, Text Format, Controlling Fonts),Working with block elements and
objects ,Working with Lists and Tables ,CSS Id and Class ,Box Model(Introduction, Border
properties, Padding Properties, Margin properties)

5. Complimentary Course
Detailed syllabi and objectives are to be provided by the concerned
boards

6. Complimentary Course
Detailed syllabi and objectives are to be provided by the concerned
boards

Continuous assessment (Internal): Two class tests/assignments and two


Practical

SEMESTER 5 SYLLABI

1. Core Course 8 – BMM5B08- Techniques of Post Production – Visual


Editing

Unit 1. Introduction to the history of film editing. Lumiere Brothers, Thomas Edison,
Edwin Porter, DW Griffith); the manipulation of editing; Lev Kuleshov’s experiment;
the language of cinema; introduction to the editor as storyteller and understanding
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

the narrative structure. Editing is an Instrument of Impression (Rational Editing).


Various principles of Editing like Contrast, Parallelism, Symbolism, Simultaneity &
Leit-motif (Reiteration of theme). Several more principles like Continuity, Making an
edit invisible, Motivation for every edit, Delivering a message, Bearing audio in mind,
editing is creating, Control of Overuse technique or Visual effects.

Unit 2. Basics of video signals; signal-noise ratio; video standards; analog and
digital video; video for TV and Web Video in multimedia;. Editing in Digital era:'
Standardization in formats and aspect ratio in Television; Action cutting;
Sequence cutting; Parallel cutting; Editing styles in advertising; Editing
dramatic scenes; Dramatic continuity

Unit 3. Basics of Video editing – linear and non-linear, non-linear editing


equipment and software. Shot logging; meta data, re-shoot; EDL; importing and
organizing, video clips; time line tools; trimming clips.

Unit 4. Introduction Final Cut Pro and Adobe Premiere- features and
characteristics; importing and organizing video clips; timeline tools; clips
trimming; batch capturing; capturing with and without device controls. timing;
ordering of shots; manipulating time through editing continuity; structuring a
scene; structuring a film/programme; mixing under tracks; editing and
organizing audio effects; monitoring and adjusting audio levels; applying
transitions to fade volume; setting key frames to change volume; using the
audio mixer; recording a narration track; applying filters; viewing and
modifying filter parameters; applying audio filters; using a Colour correction
filter; animating filters.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Continuous assessment (Internal): Two class tests/assignments and two


Practical

2. Core Course 9 – BMM5B09 – Techniques of Post Production –Sound


Recording, Editing and Mastering

Unit 1. Introduction to Sound, Sound characteristics, midi and digital sounds,


psychoacoustics; audio recording techniques; sound mixers/synthesizers; audio
recording devices; signal ratio. Perception of sound, hearing sensitivity,
frequency, range-sound wave length-measuring sound-basic setup of recording
system-analog/digital cables, connecters, analogue to digital conversion.
Microphone types unidirectional, bidirectional, Omni directional, cardioids-
direction and pickup pattern, noise, choosing the right mike, technique-sound
reproduction devices, input devices, various sound file extensions.

Unit 2. Audio studio fundamentals: introduction to Pro Tools, installing Pro


Tools and the textbooks, DVD contents, the Pro Tools interface, signal flow, gain
stages, IIO setup, types of tracks, creating a new session in Pro Tools, keyboard
shortcuts. Pro Tools recording techniques: setting recording levels, sample rate
and bit depth, sound wave fundamentals, deeper into sampling, sampling and
anti aliasing, quantizing and coding, hard drive space requirements, disk
allocation, session parameters, buffer settings and latency times, the basics of
microphones and microphone techniques, Pro Tools preferences, importing
audio and session data, keyboard shortcuts, assignment : the ultimate
recording.

Unit 3: Introduction to Nuendo; file formats; data selection; recording audio;


recording modes and media; audio mixing; audio formats; MP3s Location sound
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

recording, Separate Audio vs In Camera Audio, Leads and Adapters, Microphone


Accessories, LavelierlTie Clip Placement, Boom Mic Placement, Recording Gigs
& Amplified Performances, Wild track & Room tone, Syncing Audio.Basic of
audio editing and Mastering; conversion of files from one format to another;
mono-stereo conversions; spectrum analysis. Techniques of Mastering, Surround
Sound Creation , Audio special effects; audio plug-ins; pre-recorded audio
editing; copy right issues.

Unit 4. Recording: busses, playlists, use of sound effects, dialogue, music.


Equalization. balancing of levels- panning, mixing, creative use of sound track,
the art of producing and recording Your Own Music, memory locations and
markers, window configurations and arrangements, using inserts, the basics of
effects loops, headphones and headphone mixers.

Continuous assessment (Internal): Two class tests/assignments and two


Practical

3. Core Course 10 – BMM5B10 – Introduction to 3D Modeling and


Texturing

Unit 1: Introduction to 3D Modeling- History of Animation- Introduction to


Autodesk Maya- Concept of dimensionally of objects/images: Learning 3D
Graphic software’s; basics of modeling. Polygons: use of primitives. Curves and
surfaces; Basics of surface modeling, 3D object creation; Boolean operation.

Unit 2: Creating/editing Spline shapes; 3D transformation. Props Modeling –


Interior Modeling–Basics of Character Modeling.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Unit 3: Polygon Modeling –Different objects created using polygon tools , tips
and tricks - Maps available in Maya -What is Unwrapping - concepts - purpose of
unwrapping -, application of maps, how to create and layout UVs for objects
using different projection methods. Its attributes Utilizing the UV texture
editor. Interactive editing its positions in view port & its main attributes to
control mapping areas over objects. Rendering.

Unit 4: Basics of Texturing. How to generate UV map in UV Texture. Using UV


layout tools like unfold for flattening UV's over mesh to create flat 2D map
using commands. Tools available in uv editor like sew for merging 2 or more
edge's into single, relax for maintaining uniformity between uv's, cut for
detaching uv map, Stretching UVs to fit in grid, aligning uv's in grid.

Continuous assessment (Internal): Two class tests/assignments and two


Practical

4. Core Course 11 – BMM5B11 – Advanced Web Designing

Unit 1: Types of web sites, Client and Server scripting languages, Web
standards and W3C recommendations, Basics of SEO, Importance of SEO, Web
editors-code editors and visual editors, Web standards and W3C
recommendations, Importance of SEO,E-commerce and M-Commerce,
Disclaimer, copy rights and registration of web pages.

Unit 2. Introduction to Dreamweaver, The Dreamweaver Workspace, Creating


Websites in Dreamweaver, Adding Images and Graphics , Working in HTML,
Adding Online Forms to Web Pages, Template Design in Dreamweaver-Editable
and non-Editable Regions, Add AJAX Features Using Spry, Importing from
Photoshop (Slicing), Adding external content to the page- Flash- Sound
Contents-Visuals. Multimedia for www; Advanced CSS:(Grouping, Dimension,
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Display, Positioning, Floating, Align, Pseudo class, Navigation Bar, Image


Sprites, Attribute sector), Creating page Layout and Site Designs.

Unit:3. Basics of JQuery- JQuery selectors, JQuery Events, working with CSS.
Working with JQuerry Events, JQuery animation and effects, hiding and showing
elements, Fading elements, In and Out, Slicing element, JQuery custom
animations, Dreamweaver inbuilt JQuery elements.

Unit 4. Testing a website, site launch, validating forms and web pages trouble
shooting, Web server, moving website in internet.

Continuous assessment (Internal): Two class tests/assignments and two


Practical

5. Core Course 12 – BMM5B12- Audio & Video Editing Project

Each of students should carry out a 5-minute project to demonstrate their


proficiency in assembling and editing video and audio footage. See the
evaluation scheme for the details.

6. Open Course – BMM5D01 – Fundamentals of Multimedia (for other


students)

Unit 1.Definition of Multimedia. Multimedia systems; multimedia elements,


Multimedia applications. Evolving systems of multimedia. Digital media and
hyper media.

Unit 2. Multimedia file formats, standards, communication protocols,


conversions Data compression and decompression. Types and methods of
compression and decompression. Multimedia I/O Technologies.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Unit 3. Image authoring and editing tools, image file formats, JPEG, TIFF,,GIF,
PNG, Layers, RGB, CMYK; contrast, brightness, HUE, Slicing, Contrast Ratio.
Aspect ratio. Gray Scale filters, blending tools, Image enhancing designing
technique.

Unit 4. Video in Multimedia- Sound in Multimedia- characteristic of sound,


acoustics, recording techniques and mixing.

Continuous assessment (Internal): One class tests/assignments.

SEMESTER 6 SYLLABI

1. Core Course 13 – BMM6B13 – Multimedia Designing & Authoring

Unit 1. Multimedia applications in business, education and entertainment;


multimedia team project manager, designers, writers, video/audio specialists,
multimedia programmers.

Unit 2. Multimedia production – idea/concept, outline, script, storyboard,


templates; user interface; production and delivery strategies; design and
navigation structures linear, hierarchical, nonlinear and composites; hotspots
and buttons; multimedia building blocks preparation and assembling, pre and
postproduction problems and solutions.

Unit 3. Multimedia authoring tools – page based, icon based, time based and
object
oriented tools; structured programming and techniques.

Unit 4. Characteristic and features of Adobe Flash and Flash Builder ;


production tools and applications; interfaces; working with scores and cast
members; importing
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

text/images; working with action scripts and OOPs, Extras, assembling a


multimedia
project; CD Rom delivery.
Continuous assessment (Internal): Two class tests/assignments and two
Practical

2. Core Course 14 – BMM6B14 – Introduction to Motion Graphics

Unit1: Introduction to Motion graphics- History of motion graphics- footage-


Animation- Key frames- Nodes- Flow Chart-Visual compositing- keying (Green
and Blue)- Alpha compositing- Matte painting- wire removal- 3D cameras-
Lighting.

Unit 2: Introduction to Adobe After effects- Layers- Compositions- Video


standards- camera movements- titling- Particle emitters- Advanced Colour
corrections- import video and PSD files- Masking- Motion Tracking- Advanced
transformation- 3D Layer- Key frame assistant-Effects- Third Party Plug-in- Use
Clone Stamp Tool-Advanced Animation – Null Object- Rendering (RAM).Building
and Animating a 3D Object- Using 3D Features- Distorting objects with the
puppet tools- stop motion animation-cinematic terminology- Utilize three kinds
of interpolation: linear, Bezier, and hold to define the relationships between
key frames.

Unit 4: Introduction toColour Correction; Colour Correction Features and


applications , Colour Correction with FCP; Colour Correction Filters; Colour
Correction Examples; RT Extreme; Rendering and Video Processing; Mixed-
Format Sequences; Backing Up and Restoring, Advanced Colour correction with
Adobe After effects. Introduction to DI colouring Technology.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Unit 4: Develop the skills to make original animations with text and objects.
Create and import masks, layer masks, and backgrounds from Photoshop and
combine video and still images with Photoshop artwork. Use blending modes to
correct Colour, lighting, and sharpness in video footage and still images.
Implement the basics of rotoscoping to composite a video. Slow down and
speed up movie clips through time remapping. Utilize painting and erasing tools
to add or remove elements from a movie. Gain techniques for introducing audio
into After Effects projects.

3. Core Course 15 – BMM6B15 – Television & Multi Camera Production

Unit 1. Concepts creation; Program me selection; Program me formats


documentaries, docu-drama; fiction; sit cams; soap opera; quiz; news and news
based program me, program me treatment; program me briefs objectives,
content, duration, selection of crew, cast and properties; floor management.

Unit 2. Media Research; Importance of research; types of research-qualitative,


quantitative, kinds of research-historical, ex-post-facto, survey, content
analysis; program me research literature/document research, interviews;
collection of material, authenticating information; statistical data analysis and
interpretation. Production planning, pre-production planning-duties and
responsibilities of producer/director. Anchoring and safety measures: role and
responsibilities of anchor person; qualities and qualification of an anchor;
anchoring techniques and styles.

Unit 3. Introduction to multi-camera production: switcher, Chyron, intercom


system, teleprompter, Production techniques, planning and management
of live shows, single and multi, camera productions, camera controls unit,
mounting
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

equipment’s, preview monitors, line monitor, VTR, optical disc, hard drives.
Lighting in studio,3 point lighting, lighting for an event, studio
lighting instruments, lighting control devices. Switching or instantaneous
editing, multifunction switcher, basic
switcher operations, studio floor, treatments,
properties, set backgrounds, platforms.

Unit 4. Covering events, location sketch and remote setups, OB vans, camera
lighting, audio, intercommunication, signal transmission. multi
camera production practical’s. Post-production editing for commercials; for
news reporting; for live programmes. Narrative editing and non-narrative
editing, sound for television, digital audio workstation. Effective shots, File
shots, Footages, Special effects.graphics and animation, Chroma key usage and
Economy shooting methods.

Continuous assessment (Internal): Two class tests/assignments and two


Practical

4. Core Course 16 – BMM6B16 – Advanced 3D Animation, Vfx and


Compositing

Unit 1: Principles of animation – Types of animation:- stop-motion - 2D - 3D -


Clay animation - Cut-out animation- cell animation. Animation techniques –
Key frame animation; editing key frames; track Views- animating modifiers;
hierarchies; animation helps and controls; forward kinematics and inverse
kinematics.

Unit 2: Camera Animation – Attaching Camera – rendering different cameras.


Animating texts. Path Animation – Motion Capturing- morphing and wrapping.
Use of Graph Editor –Basics of rigging -Facial Animation –Character animation-
walk cycle- run cycle –cycle animation with animals.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Unit 3: What is light & its theory, Maya lights, attributes & shadows. Maya spot
lights - on stage - in motion pictures- Directional lights- Ambient lights - Point
lights - Area lights – application, characteristics, properties and palettes for the
above 3-point lighting concepts, Three-point lighting in visual media such as
video, film, still photography and computer-generated imagery- effective use
of key light- fill light - back light.

Unit 4: Introduction to Nuke-Special effects – Types of Effects their applications


and advantages; -Smoke effects –fire effects - etc. Particle Systems-
introducing the particle emitter-introducing particle interactor & deflectors
Configuring a particle emitter-creating particle collision-using interactors to
make particles track an object.

Continuous assessment (Internal): Two class tests/assignments and two


Practical

5. Core Course 17 – BMM6B17 - Multimedia Project

The students should submit a Multimedia Project (Group) at the end of Sixth
semester. They have to do a project work in a group under the guidance of a
faculty member of the Department. Maximum number of students in a group is
four. Each of the group should conceive and execute a multimedia project of at
least 10 minutes duration on any topic/theme. The project must encompass all
building blocks (text, pictures, graphics, video, sound) and these should be
assembled using appropriate authoring software. The project should be
submitted in DVDformat. A project record should be submitted along with the
DVD. It is a group project and all students in the group must have a role in the
project. The project work will be evaluated by an external examiner.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

6. Core Course 18 – BMM6B18 – Website Project

Each of the students should independently conceive and build a Website of an


organization of his/her choice under the guidance of a faculty member of the
Department. The Website should be complete with home pages, links and
hyperlinks pictures, logos, illustrations, test and other features that are
essential in a professionally build website. The project should be submitted in
DVD format. A project record should be submitted along with the DVD .The
project work will be evaluated by an external examiner.

7. CORE COURSES SUGGESTED READINGS

• Joseph A. Devito :Human Communication: The Basic Course. Harper and Row.
• J.V. Vilanilam :More Effective Communication, Sage India.
• Nicholas A and Brain L : Audiences, Sage, India
• Gay Julier : The Culture of Design, Sage, India
• Raoet al : Multimedia Communication Systems, Prentice –Hall, India
• TayVayghan : Multimedia: Making it Work, Tata McGraw- Hill, India
• John F. Koege Buford : Multimedia Systems, Pearson Education, Asia, 2002
• G. Millerson : Television Production, Focal press, 1999
• R. Steinmetz and K.Nahrstedt: Multimedia Computing, Communication and
Applications, Prentice Hall, 1985.
• S. Heath : Multimedia and Communication Technology Butter worth,
Heinemann
• D.Stillman : Multimedia Technology and Application, New Jersey
• J. Jeffcoate : Multimedia in Practice, Prentice-Hall, New York
• Foley J.D. Van Dam A, et al : Computer Graphics Principles & Practice, Addison
Wesley
• Hearn D & Baker P.M : Computer Graphics, Prentice Hall
• William M. Newmann, R.F. Sproull : Principle of interactive Computer
Graphics, McGraw Hill International Book Company, 1989.
• Rod Salmman, Mel Slaster : Computer Graphics: Systems and concepts,
Addision Wesley
• John Villamil& Louis Molina : Multimedia: An Introduction, Prentice Hall
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

• Comer Douglas E : The Internet Book, Prentice Hall of India Private Limited
2003, New Delhi.
• Underdahl Bran & U Keith : Internet With Web Page, Web Site Design Bible, idg
Books India
• Galgotia : Webmasters handbook, Prima Publishing, New Delhi.
• Rosenthal, Alan : Writing, Directing and Producing Documentary Films.
Southern Illinois University Press, 1990.
• Michael Rabiger : Directing the Documentary, Focal Press, 1998.
• Des Lyver and Graham Swainson: Basic of Video Lighting, Focal press,1995.
• Simplified Dtp Course Book/Singh Vishnu.PCompuTech Publications Limited,
2008
• PageMaker In Easy Steps, Scott Basham, Dreamtech Press, 2000
• QuarkXPress 8: Essential Skills for Page Layout and Web Design Kelly Kordes
Anton, John Cruise Peachpi,t Press, 2009
• Dtp Course Book Singh Meenakshi, Singh Vishnu Priya, Computech Publication
Ltd new Asia n, 2011
• Multimedia Journalism: A Practical Guide, Bull Andey, Routledge, 2010
• The Multimedia Journalist, George Jennifer, Oxford University Press, 2012
• Video Journalism for the Web, Lancaster Kurt, Routledge, 2012
• Multimedia Journalism,KumarArvind, Anmol Publications, 2011
• Story boarding the Simpsons way - Chris roman
• How to Draw Anime & Game Characters - Tadashi Ozawa
• Perspective - A Guide for Artists, Architects and Designers - Gwen White
• How to draw Portrait Drawing A Step-By-Step Art Instruction Book (2005) -
Watson-Guptill
• Perspective Drawing Handbook - Joseph D'Amelio
• The Animator's Workbook - Antony white
• Water colour Landscape - David Bellamy
• Stop Staring: Facial Modeling and Animation Done Right - Jason Osipa
• Texturing and Modeling : A Procedural Approach - David S. Ebert
• Advanced Maya Texturing and Lighting with CDROM - Lee Lanier, Wiley
• Publishing Texturing and Modeling : A Procedural Approach - David S. Ebert
• Rendering with Mental Ray -Thomas Driemeyer
• Essential CG Lighting Techniques - Darren Brooker
• Animation The Mechanics of Motion - Chris Webster
• Understanding Animation - Paul Wells
• Timing for Animation - Harold Whitaker, John Halas
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

• The Art of 3-D Computer Animation and Effects, Third Edition - Isaac Victor
Kerlow
• Maya Studio Projects: Dynamics - Todd Palaman
• MalcomLeGrice, Art and Cinematography
• Ian Christie, French Avant-garde Film in the Twenties: from Specificity to
Surrealism
• Writing for TV and Radio Hillard Robert, New York
• An Introduction to Writing for Electronic Media Scriptwriting Essentials Across
the Genres - Robert B. Musburger
• Course_material_on_script_writing.
• Television Production Handbook, Herbert Zettl, Wadsworth, Belmont, 2003
• Indian Television and Video Programmes: Trends and Policies, Mridula Menon,
Kanishka Publishers, New Delhi, 2007
• An introduction to writing for Electronic Media: Scripwriting Essentials Across
the Genres, Roberts B. Musburger, Focal Press, Oxford, 2007
• Television in India: Many Faces, Mira K. Desai, Authors Press, Delhi, 2010
• Ruth C. Clark & Richard E. Mayere, e-Learning and the Science of Instruction:
Proven Guidelines for Consumers and Designers of Multimedia Learning,
Pfeiffer, 2011.
• Julie Dirksen, Design For How People Learn, New Riders Publishing, 2011.
• William Horton, e-Learning by Design, Pfeiffer, 2011.
• Tapas Ray, ‘Online Journalism – A Basic Text’, Foundation Delhi, 2006.
• Jason Whittaker, The New Media Handbook –The Cyberspace Handbook
• .Sunil Saxena , ‘Broadcasting News: The craft and technology of online
Journalism’.
• Jason Whittaker, ‘Web Production for writers and journalists’.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

CORE AND COMPLEMENTARY COURSE


THEORY: EVALUATION SCHEME

The evaluation scheme for each course contains two parts: viz., internal evaluation
and external evaluation.

1. INTERNAL EVALUATION
20% of the total marks in each course, including lab linked courses and project
evaluation cum viva voce, are for internal examinations. The internal marks of the
theory and practical are same for the lab linked courses. The colleges shall send only
the marks obtained for internal examination to the university.

THEORY COURSES

Sl No Components Marks
1 Attendance 5
2 Test Papers I & II 5+5
3 Assignment 2
4 Seminar 3
Total 20

THEORY COURSES- Introduction to Multimedia (Open Course)- BMM5D01 &


Complimentary Courses offered by the Multimedia Board for BA Mass
Communication & Journalism.

Sl No Components Marks
1 Attendance 2
2 Test Papers I & II 3+3
3 Assignment 1
4 Seminar 1
Total 10

PRACTICAL OR LAB LINKED COURSES

Sl No Components Marks
1 Attendance 5
2 Test Papers I & II 5+5
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

3 Assignment 2
4 Lab involvement / Seminar 3
Total 20

TABLE 2: PERCENTAGE OF ATTENDANCE AND ELIGIBLE MARKS

% of attendance Marks
Above 90 % 5
85-95% 4
80-84% 3
76-79% 2
75% 1

TABLE 3: PATTERN OF TEST PAPERS

Duration Pattern Total number Number of Marks for Marks


of questions questions each question
to be
answered
One word 4 4 1 4

1.5 Hours
Short answer 5 4 2 8
Paragraph 5 3 6 18
Essay 2 1 10 10

Total Marks* 40

*90% and above = 5, 80 to below 90% = 4.5, 70 to below 80% = 4, 60 to below 70% = 3.5, 50
to below 60% = 3, 40 to below 50% = 2, 35 to below 40% = 1, below 35% = 0

2. EXTERNAL EVALUATION
External evaluation carries 80% marks. University examinations will be conducted at
the end of each Semester.

Table 1: Pattern of Question Paper for Core and Complementary Courses

Duration Pattern Total number Number of Marks for Marks


of questions questions each question
to be
answered
One word 10 10 1 10
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

3 Hours
Short answer 12 10 2 20
Paragraph 8 5 6 30
Essay 3 2 10 20

Total Marks 80

Table 1: Pattern of Question Paper for Practical or Lab linked Core Courses

Duration Pattern Total number Number of Marks for Marks


of questions questions each question
to be
answered
One word 10 10 1 10

3 Hours
Short answer 8 6 2 12
Paragraph 5 3 6 18
Essay 3 2 10 20

Total Marks 60

Table 1: Pattern of Question Paper for Open Course

Duration Pattern Total number Number of Marks for Marks


of questions questions each question
to be
answered
One word 8 8 1 8

2 Hours
Short answer 7 5 2 10
Paragraph 5 2 6 12
Essay 2 1 10 10

Total Marks* 40
* BMM5D01

CORE COURSE PRACTICAL: EVALUATION


SCHEME
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

EXTERNAL EVALUATION

Practical examinations along with viva-voce will be conducted at the end of 4th
and 6th semesters.

The external examination in practical courses shall be conducted by two


examiners, one internal and an external, appointed by the University.

The project evaluation with programme viva voce will be conducted by two
examiners, one internal and an external (appointed by the University), at the
end of the sixth semester.

No practical examination will be conducted in odd semester. Practical


examinations for BA MULTIMEDIA programme shall be conducted in the
even semester 4 and 6.

The model of the question papers for external examination (lab linked
courses) of 3 hours duration.

PATTERN OF QUESTION PAPERS

Duration Pattern Marks Total


To prepare sample works
with the help of prescribed
Multimedia applications 20 MARKS
3 HOURS (Questions shall be 20 MARKS
prepared by the BOS or
Board of Examination)

CORE COURSE PROJECT: EVALUATION


SCHEME
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Project evaluation will be conducted at the end of sixth


semester.

Table 1: Internal Evaluation (BMM5B12 Audio & Video Editing Project)

Sl. No Criteria Mark


s
1 Punctuality 2
2 Use of data 2
3 Scheme/Organization of 3
Report
4 Viva-Voce 3
Total Marks 10

Table 1: Internal Evaluation (BMM6B17 Multimedia Project, BMM6B18 Web Site


Project)

Sl. No Criteria Mark


s
1 Punctuality 4
2 Use of data 4
3 Scheme/Organization of 6
Report
4 Viva-Voce 6
Total Marks 20

Table 1: External Evaluation (BMM5B12 Audio & Video Editing Project)

The project evaluation with programme viva voce will be conducted by


two examiners, one internal and an external (appointed by the
University), at the end of the sixth semester.

Sl. Criteria Marks


No
1 Relevance of Subject, Social importance of Subject, 15
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Theme, Creativity.
2 Presentation, Use of Technical tools. 10
3 Record evaluation 05
4 Viva-Voce 10
Total Marks 40

Table 1: External Evaluation (BMM6B17 Multimedia Project, BMM6B18 Web Site


Project)

Sl. Criteria Marks


No
1 Relevance of Subject, Social importance of Subject, 20
Theme
2 Presentation, Use of Technical tools, (Web Site 20
Project: Designs, Colour combinations, Animation,
Programme structure, Perceptiveness)
3 Record evaluation 10
4 Viva-Voce 30
Total Marks 80
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

SCHEME AND MODEL OF QUESTION


PAPERS BA MULTIMEDIA (CORE COURSES)

FIRST SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM1B01: Core Course 1: Introduction to Digital Media

Time: 3 Hours
Maximum marks: 80

Section A (One word)


Answer all questions. Each question carries 1 mark
1. RGB Stands for
A. Raster, Gray, Black B. Red, Green, Blue
C. Black and White D. none of the above
2. Compression
A. Reduces the picture clarity for storage B. Reduces the number of bytes
required to stor
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

C. Reduces the resolution D. Non of the above


3. Audio
A. BMP B.GIF C.MIDI D. PSD
4. GUI
A. Graphical User Interface B. Graphics Universal Institution
C. Graphical units of India D. General User Interface
5. Cross platform Authoring tools
A. For compatibility B. For High resolution
C. For Multi language D. For different countries
6. Image file formats
A. PMD B.GIF C.MIDI D. DTP
7. JPEG
A. Image compression B. Image Editor
C. Audio format D. Video editor
8. An image editing software.
A. PageMaker B. MS-Word
C. Photoshop D. All of the above
9. Photoshop file extension is
A. psd B. pdb C. cdr
D. gif
10. The tool used for dividing an image into slices.
A. Gradient tool B. Slice tool C. Burn tool D. all of the
above

Section B (Short answer)


Answer any ten questions. Each question carries 2 marks

11. Fonts 12. Image Authoring

13. Hyper Media 14. JPEG


15. AVI 16. E-learning
17. MIDI 18. E- Content
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

19. WWW 20. RAW Format


21. Interactive Page 22. Graphics

Section C (Paragraph)
Answer any five questions. Each question carries 6 marks

23. What you mean by image authoring?


24. Explain the use of Multimedia for Education?
25. What are the major types of audio and video file formats used in Multimedia
industry?
26. What you mean by hypermedia? Explain its usage and applications?
27. Explain the functions of Adobe Photoshop?
28. Explain the basic structure of a multimedia computer?
29. What are the major characteristics of sound?

Section D (Essay)
Answer any two questions. Each question carries 10 marks

30. Make an essay about the various file formats used in Multimedia Platform?
31. Explain the uses of Multimedia in the commercial entertainment industry?
32. Write a short note about e- learning?

SECOND SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM2B02: Core Course2: Creativity and Design Skills

Time: 3 Hours
Maximum marks: 80

Section A (One word)


Answer all questions. Each question carries 1 mark
1. Perspective means
a. Parallel lines b. Effect of distance c. Bitmaps. d. None of
the above
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

2. Foreground
a. Nearer view of an Image b. Farthest view of a picture
c. Bottom of the image d. None of the above
3. Difference in colour and light
a. Harmony b. Contrast c. Unity d. balance
4. Page design software
a. Indesign b. Excel c. 3D max d. Power point.
5. Surface Quality
a. Harmony b. Texture c. Balance d. Unity
6. Not related to image format
a. JPEG b. TIFF c. WAV d.BMP
7. Balance
a. Difference in elements b. surface feel of an object.
c. The equilibrium of elements d. abnormal change
8. Colour separation
a. pre production b. Production c. Post production d. None of
the above
9. Neo-Realism
a. real life b. Abstract c. Pointillism d. emphasis
on detail.
10. Value
a. amount of light reflected b. A hue at a lighter value
c. A hue at a darker value d. The reflection source of light

Section B (Short answer)


Answer any ten questions. Each question carries 2 marks
11. Additive Colour 12. Shape
13. Balance 14. Shades
15. Vector Graphics 16. Colour Harmony
17. Adobe Illustrator 18. Contrast
19. Primitive Colour 20. TIFF
21. Digital drawing 22. CorelDraw

Section C (Paragraph)
Answer any five questions. Each question carries 6 marks
23. Elements of Design
24. Rule of Third
25. History of Art
26. Elements of Brochure Designing
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

27. Colour Theory


28. Applications of Digital Illustration
29. RGB, CMYK, RYB

Section D (Essay)
Answer any two questions. Each question carries 10 marks
30. Make an essay about Principles and elements of designing
31. Explain the various steps of a Magazine Designing with the help of any computer Application
32. Make an essay about Golden ratio, depth of field and Perceptiveness.

THIRD SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM3B03: Core Course3: Media Publishing

Time: 3 Hours
Maximum marks: 60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. Tiff Stands for
A. Tiled Image format B. Tagged Image File format
C. Typical Information format D. Title Interchange File Format
2. Pixels
A. Digital image B. Analogue image C. Vector drawing D. None of the
above
3. Master pages
A. Cover page B. For setting common
elements
C. Chapter page D. None of the above
4. Page layout software
A. Acrobat B. Page maker C. Power Point D. AutoCAD
5. Cross platform file format
A. Work in Windows, linux and MAC B. Works only in Linux
C. Works only in Windows D.None of the above
6. Image compression
A. Reduce the image data B. Reduce hight and width
C. Reduce physical size D. None of the above
7. Image manipulation
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

A. Image Exchange B. Image Editing C. Image Exporting D. None of the


above
8. Post production in publishing
A. Lamination B. Scanning C. Printing D. None of
the above
9. A quality of Digital Image is measured by
A. Physical size B. Height and width C. DPI D. None of
the above
10. Text wraps
A. Surround a picture with text B. Cropping the text
C. Editing the text D. None of the above

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11.Text formatting tools in Indesign 12. Interactive Page


13. Text Warping 14. Facing Page
15. DPI 16. Post Script
17. Master Page 18. PDF
Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. History of Printing


20. Tools in InDesign
21. Typography
22. Colour separation Process
23. Text transformation options in InDesign

Section D (Essay)
Answer any two questions. Each question carries 10 marks
24. Make an essay about Types of printing
25. Explain the Features and Options of Adobe InDesign
26. What is mean by typography? Explain typography and typesetting with the help of fonts and
families?

THIRD SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

BMM3B04: Core Course4: Computer Graphics


Time: 3 Hours Maximum
marks: 60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. "Layers" in Photoshop are:
a) Filters that have been applied to the image b) Images stacked on top
of each other
c) Colour components (such as CMYK) d) Previous versions of an image
2. If you save a file as .psd, what is it saved as?
a) Bit-mapped file b) Graphics Interchange Format
c) Joint Photo graphics Expert Group d) A Photoshop working
file
3. Pixels represent tiny ________ of colour, which are typically unseen by the naked
eye.
a) Circles b) Squares c) Inches d) Swatches
4. To fill in a layer as a background, which of the following tools would be useful?
a) Line b) Paint bucket c) Smudge d) Lasso
5. The First version of Adobe Photoshop was released in
a) 1990 b) 1989 c) 1991 d) None of the
above
6. Drop shadow, inner glow and bevel are examples of _________ you need to use with
text.
a) Blending options b) Filters c) Image adjustments d)
Layer modes
7. The ………. lightens parts of an image.
a) Dodge b) Burn c) Smudge d) Sponge
8. The ……… adjustment layer allows you to create a black and white image from your
colour image.
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

a) Channel Mixer b) Gradient Map c) Photo Filter d)


Rasterizing
9. With the …….. tool, an entire area can be repaired with pixels from another area.
a) Clone Stamp b) Patch c) Spot Healing d) None of
these
10. Resolution is usually expressed in …………….
a) Twips b) Inches c) Points d) Pixels

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. Adobe Illustrator 12. Layer


13. Selection tools in Photoshop 14. Vector graphics
15. Resolution 16. JPEG
17. Third party Plug-in 18. Adobe Light room

Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. Tools and Options of adobe Photoshop


20. Explain the various steps of image Editing?
21. What is mean by RAW? Explain the functions and features of RAW?
22. What are the major difference between Vector graphics and raster Graphics?
23. What you mean by Lossy and Loseless image compression?

Section D (Essay)
Answer any two questions. Each question carries 10 marks

24. What you mean by image colour processing? Explain the various steps of colour
processing and its application?
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

25. Explain the Features and Options of Adobe Photoshop?


26. Explain the Tools and Options of Adobe Illustrator?

FOURTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM4B06: Core Course6: Introduction to Cinematography

Time: 3 Hours Maximum marks:


60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. STEADICAM
a) A camera built to remain stable while being moved b) A camera
mounted on a tripod
c) A steady shot d) None of the above

2. POV
a) Point of View b) Picture of vision
c) Photographs of visual d) None of the above

3. PAN
a) Camera turning on a stationary axis b) Trolley
c) Close up d) None of the above

4. JUMP CUT TO:


a) A transition b) Action c) Fight scene d)
None of the above

5. IRIS OUT
a) Transition from one to another frame b) A black circle closes to end a
scene
c) Fade in d) Fade out

6. FADE OUT
a) Image appear in to frame b) Image slowly disappear
to black
c) Image transit to another frame d) None of the above
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

7. ESTABLISHING SHOT
a) Establishment b) Beginning of a film to suggest where the story
takes place
c) Final shot d) None of the above

8. CLOSER ANGLE
a) New angle nearer to the subject. b) Corner of an interior
room
c) Close up d) None of the above

9. LONG SHOT
a) Showing the entire human body b) Showing close up
c) Showing apart d) None of the above

10. AERIAL SHOT


a) Shot be taken from a plane b) Wide angle shot
c) Shot taken by macro lens d) None of the above.

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. Rule of Third 12. Focus


13. Portrait Photography 14. Aperture
15. Frame Rate 16. White balance
17. Zoom Lens 18. ISO

Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. What are the major features of Cinematography?


20. Explain the various types of Camera angles and Shots?
21. What are major features and functions of a Digital video Camera?
22. What you mean by Composition?
23. Make a brief note about Framing?
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Section D (Essay)
Answer any two questions. Each question carries 10 marks

24. Make an essay about Lenses?


25. Make an essay about Cinematography and types of Camera?
26. What you mean by Camera Grips? Which are the major types of Camera grips?

FOURTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM4B07: Core Course7: Fundamentals of Web Designing

Time: 3 Hours Maximum marks:


60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. Social website
a) Twitter b) Wikileaks c) Google d) None of the
above
2. XML
a) Extensible Markup Language. b) Embedded Markup language
c) Electronic Markup Language d) None of the above
3. Short Key of Slice tool in Photoshop
a) K b) C c) S d) H
4. URL
a) Universal Resource Location b) Uniform Resource Locator
c) Universal Records Label d) None of the above
5. Intranet
a) Computer Network within an Organisation b) Wide area Network
c) Portal d) None of the above
6. E-Commerce
a) Online Shopping b) Computerization of Commerce
c) Computer Trade d) None of the above
7. Interactive Media
a) Media responds to users actions b) Linear media
c) Print Media d) None of the above
8. DHTML
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

a) Data HTML b) Dynamic HTML


c) Design HTML d) None of the above
9. Video streaming
a) Delivering Live on the Internet b) Video on Demand
c) Video editing d) Video compression
10. Webcasting
a) Casting of elements for web b) Broadcast over internet
c) Hosting of web page d) None of the above

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. Web Casting 12. WWW


13. Web Streaming 14. Tags
15. Interactive Tools in Photoshop 16. Java script
17. Web safe Colour 18. Shock Waves

Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. Elements of Web Designing?


20. Explain the various types of Web Sites?
21. What is mean by User interface design? Describe its features?
22. Explain the various steps of a web page designing in Photoshop?
23. What are the major features of HTML?

Section D (Essay)
Answer any two questions. Each question carries 10 marks

24. Make an essay about the features and applications of Web designing?
25. Make an essay about the various types of web sites?
26. What are the major features of HTML?
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

FIFTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CUCBCSS)
BMM5B08: Core Course8: Techniques of Post Production –
Visual Editing
Time: 3 Hours Maximum
marks: 60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. A system of numbering that allows you to find out any recorded image with pinpoint
accuracy is
known as……………..
a) time bar b) frame code c) frame rate d) time code

2 … ………….is a process of converting analog audio into digital audio


a) sampling b) recording c) stretching d) digitizing

3. Generation loss is the most minimal in


a) nonlinear editing b) transferring c) linear editing d)
assemble editing

4. ________ light is used to cast pronounced shadows


a) Hard b) Soft c) Edge

5. The light source that casts sharp, well define shadows is called …………
a) Key light b) fill light c) set light d) hard light

4. The simplest and most used transition technique for building a link between two
distinct shots is
a) Fade b) dissolve c) cut d) Wipe

5. MFD stands for ________________


a)Minimum Focusing Distance b)Maximum Focusing
c)Distance Minimum Focusing Direction d)None of the above

6. Video program is often structured for a ___________ audience format


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

a) Passive b) Active c) Restrictive d) None of the


above

7. Intercutting
a) At a point, two scenes will be shown a few moments each, back and forth
b) Cut between shots c) Clapping d) None of the
above

8. Wide angle lens


a) Focal length is smaller b) Focal length is longer
c) Large size of the lense d) None of the above
9. HD format
a) High Definition b) High Density c) High-Tec Digital d) None of the
above

10. OB
a) Outside Broadcasting b) Original Broadcasting
c) Offset broadcasting d) None of the
above

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. Logging 12. Video effects


13. Sequence 14. Titling
15. AVID 16. Compressed Video Format
17. Transition 18. Signal Noise Ratio

Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. Elements of Visual Editing?


20. Explain the difference between LE and NLE?
21. What is mean by Three point Lighting?
22. Explain the features of Final Cut Pro?
23. What is mean by EDL?
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Section D (Essay)
Answer any two questions. Each question carries 10 marks

24. Make an essay about the features and applications of Visual Editing?
25. Describe the various steps of Colour Grading?
26. What are the major elements and options of Final Cut Pro?

FIFTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM5B09: Core Course9: Techniques of Post Production –
Sound Recording, Editing and Mastering
Time: 3 Hours Maximum
marks: 60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. Acoustics
a) Science of Sound b) A sound recording equipment
c) Music equipment d) None of the above
2. Nagra
a) Audio recorder for play back b) Music notation
c) Graphic equalizer d) None of the above
3. Ultrasound
a) Sound pressure wave b) Speaker
c) Woofer d) None of the above
4. Sound wave
a) Pressure wave b) Sound of Wave
c) High sound d) None of the above
5. Console
a) Key board for input b) Consolidation of audio
c) Microphone d) None of the above
6. Location sound
a) Live broadcast b) Live sound recording
c) None of the above
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7. Hz
a) Short for Hertz b) Brand Name of Audio equipment
c) Number of recording console d) None of the above
8. Audio channel
a) A pathway through an audio device b) A channel dedicated for audio
c) Channel music d) None of the above
9. MIDI
a) Musical Instrument Digital Interface b) A costume
c) Brand name of recording equipment d) None of the above
10. RFI
a) Radio-frequency interference b) Radio Frequency-International
c) Radio Frequency-India d) None of the above

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. Noise 12. MIDI


13. Nagra 14. Track recording
15. Nuendo 16. Tempo
17. Frequency 18. XLR Cable

Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. What is mean by Surrounding Sound? Explain the Process of Nuendo?


20. What you mean by Lip synchronization? What are the features of Dubbing?
21. What are major types of Microphones?
22. Describe a short Paragraph about MIDI?
23. What is man by Synthesisers?

Section D (Essay)
Answer any two questions. Each question carries 10 marks
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24. What is mean by Acoustics? What are the major functions of Acoustics? Explain the
characteristics of Acoustic recording?
25. Explain the tools and Functions of Protools?
26. What are the major elements and Applications of Multi Track Recording?

FIFTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM5B10: Core Course10: Introduction to 3D Modeling and
Texturing
Time: 3 Hours Maximum marks:
60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. 3D Animation
a) Illution of three-dimensional b) Three frames
c) Cel animation d) None of the above
2. Animation
a) Sequential images in rapid succession b) Drawing animals
c) Vector drawings d) None of the above
3. Bone in animation
a) Drawing of bone b) Framework used to build a
skeleton
c) Bone of character d) None of the above
4. Morphing
a) Editing two pictures in to one picture b) Transition from one
frame to another c) Picture manipulation d) Merging of one or layer of a
digital image
5. CGI
a) Computer-Generated Imagery b) Computer graphics Interface
c) Cartoon graphics image d) None of the above
6. Computer Animation
a) Cel animation b) Traditional animation
c) Creation of moving images through the use of computers d) None of the
above
7. NURBS
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a) Non- Universal Ratio based Splines b) Non-Uniform Rational Basis


Splines c) New -Unit Rastor based Splines d) Non Universal Rastor brush for
smoothening
8. Exposure sheet
a) Worksheet used to plan the timing and action b) Sheet to prepare
drawing
c) Cellophane sheet d) None of the above
9. Dry Brush Technique
a) Drawing brush with pencil b) Technique used for 2D
animation
c) Picture manipulation d) None of the above
10. Rotoscoping
a) live action video is traced to create animation b) Animation
projection system
c) 3D character generater d) Drawing method

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. Nurbs 12. 3D Animation


13. Planner Mapping 14. Staging
15. Surface Modelling 16. Object Mode
17. Texturing 18. Toon

Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. Explain the features of CGI?


20. What are the major elements of Animation?
21. Explain the characteristics and features of Autodesk Maya?
22. Describe a short Paragraph about Polygon Modelling?
23. What is man by Track Sheet?

Section D (Essay)
Answer any two questions. Each question carries 10 marks
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24. What are the features of Visual Effects? Explain the possibilities of VFX in
entertainment industry?
25. Explain the Application of 3d Interface?
26. Explain the advanced options of Lighting and Camera options in Autodesk Maya?

FIFTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM5B11: Core Course11: Advanced Web Designing
Time: 3 Hours Maximum
marks: 60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. New media
a) Digital media b) Television
media c) Cinematography d)
None of the above
2. Web Master
a) Trainer in web programming b) Responsible for maintaining web
sites
c) Expert in web design d) None of the above
3. SMTP
a) Simple Mail Transfer Protocol b) Synchronized Mail
Transferring Programme c) System d) None of the above
4. ISP
a) Internet service Provider b) Internal System Program
c) International Server project d) None of the above
5. Embedding
a) Editing b) Integrating c) Deleting d) All of
These
6. Which one of the following is a web design tool
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a) Page maker b) MS Power point c) Quarkxpress d) MS word


7. Gateway of Websites
a) Portal b) Home page c) HTML d) Interface
8. XML
a) Extensible Markup Language. b) Embedded Markup language
c) Electronic Markup Language d) None of the above
9. Episodes
a) Interactive web pages b) Episode of Internet TV
c) TV Episode d) None of the above
10. DHTML
a) Data HTML b) Dynamic HTML
c) Design HTML d) None of the above

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. Tags 12. Spry frame work


13. CSS 14. Web safe colours
15. Tables 16. DTHML
17. Links 18. SWF

Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. Explain the features of Adobe Dreamweaver?


20. What are the major elements of Web Designing?
21. What are the advanced features of JQuery?
22. What you mean by Web user face interface?
23. Make a short paragraph about 2D Authoring tool?

Section D (Essay)
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Answer any two questions. Each question carries 10 marks

24. What are the elements of web designing? Explain the advanced options of CSS?
25. Describe the various steps of Web Designing?
26. Explain the advanced options of JQuery?

SIXTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM6B13: Core Course13: Multimedia Designing & Authoring
Time: 3 Hours
Maximum marks: 60

Section A (One word)


Answer all questions. Each question carries 1 mark

1. A Multimedia authoring software.


A. PageMaker B. Director C. Excel D. None of
the above

2. RGB Stands for


A. Raster, Gray, Black B. Red, Green, Blue
C. Black and White D. none of the
above

3. Compression
A. Reduces the picture clarity for storage B. Reduces the number of bytes
required to stor
C. Reduces the resolution D. None of the above

4. Use of Buttons
A. navigates an image or text B. Symbols of a topic
C. A decoration for pages D. None of the above
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5. Advantages of Icon based authoring Tool


A. Complex interaction and layering of multimedia products. B. For simple
linear presentation C. Video presentation made easy D. None of
the above

6. A tool for universal document exchange


A. PageMaker B. CorelDraw C. Adobe Acrobat D. none of above

7. Digital storage medium


A. Hard disc B. USB port C. Monitor D. None of the
above

8. Dealing with Colour


a) Balancing Pixels b) Scaling Files c) Masking d) Contrast

9. Pixels
a) Digital image b) Analogue c) Vector d) None of the
above

10. Generation loss is the most minimal in


A. nonlinear editing B. Transferring C. linear editing D. assemble editing

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. Director 12. Action Script


13. Interactive Page 14. Buttons
15. SWF 16. Image Compression
17. Key frame Animation 18. PSD

Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. What you mean by Multimedia Authoring?


20. Make a Short Paragraph about Image Authoring Tool?
21. Explain the features and options of Adobe Flash?
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22. What are the elements of Multimedia?


23. Make a short paragraph about 2D Authoring tool?

Section D (Essay)
Answer any two questions. Each question carries 10 marks

24. Explain the use of Multimedia in education and entertainment Industry?


25. Explain the various types of Image and Web Authoring Tools?
26. What are the various steps of Multimedia Production?

SIXTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM6B14: Core Course14: Introduction to Motion Graphics
Time: 3 Hours Maximum
marks: 60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. Alpha
a) Opacity of an object. b) Name of a device
c) Name of a tool d) None of the
above

2. Zoetrope
a) Current animation Generator b) An early animation device
c) Claymation equipment d) None of the above

3. Tween
a) Key Frame b) In-between c) Exaggerated motion d) None of
the above

4. Stop-Motion Animation
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a) Animation by arranging real objects b) Animation without motion


c) End of animation d) None of the above

5. Rotoscoping
a) live action video is traced to create animation b) Animation projection
system
c) 3D character generater d) Drawing method

6. Rostrum camera
a) Used to film 2D cel animation b) 3D character generator
c) Animation projection system d) None of the above

7. MPEG
a) Compressed Bitmap file b) Vector image file
c) Decompressed vector file d) None of the above

8. Wire frame
a) Final stage of Rendering b) First stage of 3D before an
object is rendered
c) Final output of a frame d) Grid for drawing story board

9. Computer Animation
a) Cel animation b) Traditional
animation
c) Creation of moving images through the use of computers d) None of
the above

10. Depth of Field


a) Depth of Back ground b) Focus of objects in a scene at
various depths
c) Area of back ground d) None of the above

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. Footage 12. 3D Camera


13. Nodes 14. Third Party plug-in
15. Mask 16. Motion tracking
17. Cinematic terminology 18. AEP Formats
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Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. Make a short paragraph about Stop motion Animation?


20. What you mean by Motion Graphics? What are the major elements of Motion
Graphics?
21. Explain the features and options of Adobe After effects?
22. What you mean by Masking, Rotoscoping and Wire Removal?
23. What is mean by Screen Compositing?

Section D (Essay)
Answer any two questions. Each question carries 10 marks

24. Explain the various options of Adobe after effects?


25. Make an essay about Visual effects?
26. Make an essay about the role of Motion graphics in entertainment and film
industry?

SIXTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM6B15: Core Course15: Television & Multi Camera Production
Time: 3 Hours
Maximum marks: 60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. E-Commerce
a) Commerce learning through Internet b) Business conducted over the Internet
c) Engineering Commerce d) None of the above
2. ENG
a) English News Group b) Electronic News gathering
c) Electronic News Group d) English News Gathering
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

3. Protocol in Network
a) Police Protocol b) Govt. Protocol rules
c) Rules in communication connection d) None of the Above
4. Citizen Journalism
a) Reporting of Foreign Citizen b) Amateur gathering for News
reporting
c) Reporting of Indian Citizen d) None of the above
5. Webcasting
a) Media presentation distributed over the Interne
t b) Web Design
c) Web Creation d) None of the above
6. Creating a storyboard of a video programme is usually at
a) Production stage b) after the shoot
c) Pre production stage d) Scripting stage
7. Cyber media
a) Vast quantities of information stored in network b) Name of an
organization
c) Traditional Media d) None of the above
8. User interface design
a) Graphical representation for user b). Tutorial for user
c). Introduction for user d) None of the above
9. A media presentation over Internet
a) Webcasting b) Video Conference
c) Live television broadcast d) Offline presentation
10. Traditional media
a) Print Media b) Electronic Media
c) Online media d) Web media

Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. Anchoring 12. Floor Management


13. Feature Film 14. Budgeting
15. Soap Opera 16. Vision Switch
17. Docudrama 18. Multi Cam
Management

Section C (Paragraph)
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Answer any three questions. Each question carries 6 marks

19. What are the major elements of Soap Opera?


20. What are the major differences between video production and television
production?
21. What are the essential qualities required for a television anchor?
22. What are the main features of video camera and their specific usages?
23. What are the major differences between single camera and multi-camera shoot?
Explain with suitable examples.

Section D (Essay)
Answer any two questions. Each question carries 10 marks

24. What are the roles played by a Television producer? How does it differ from that
of a film director?
25. Describe the different processes involved in the production of a tele film based on
a famous Malayalam short story from idea to screen?
26. What is editing? Explain the different kinds of transition devices.

SIXTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM6B16: Core Course16: Advanced 3D Animation, Vfx and
Compositing
Time: 3 Hours Maximum
marks: 60

Section A (One word)


Answer all questions. Each question carries 1 mark
1. CGI
a) Computer-Generated Imagery b) Computer graphics Interface
c) Cartoon graphics image d) None of the above
2. Wire frame
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a) Final stage of Rendering b) First stage of 3D before an


object is rendered
c) Final out put of a frame d) Grid for drawing story board
3. Field
a) Area of animation sheet b) Visible range of the drawings
captured by the camera c) Back ground d) None of the
above
4. Squash and Stretch
a) Rendering b) Exaggerated animated motion.
c) Drawing method d) Drawing in cell
5. Tween
a) Key Frame b) In-between
c) Exaggerated motion d) None of the above
6. Zoetrope
a) Current animation Generator b) An early animation device
c) Clay animation equipment d) None of the above
7. Anti-Aliasing
a) Process of blurring sharp edges in pictures b) Aligning Images
c) Slicing objects in a frame d) None of the above
8. Rendering in animation
a) Process to create an image from a data file b) Illustrating a picture
c) Transition from a frame to another d) Preparation of Story
board
47. Frame in animation
a) Single complete image contains an animation drawing b) Size of Monitor
c) Frame rate d) None of the above
44. Fractals
a) Colour mode RGB b) Complex Abstract image created by
Computer
c) Layers in an Image d) None of the above
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Section B (Short answer)


Answer any six questions. Each question carries 2 marks

11. UV Editor 12. IK tool


13. Texturing 14. Mirror Deformer
15. Attribute Editor 16. Extrude
17. Ghosting 18. Blend Shape

Section C (Paragraph)
Answer any three questions. Each question carries 6 marks

19. What are the Basic principles of animation


20. Explain the Role of computers in animation
21. What you mean by UV editor?
22. What are the main features of Autodesk Maya?
23. What are the major differences between Mental Ray rendering and Maya
Hardware Rendering?

Section D (Essay)
Answer any two questions. Each question carries 10 marks

24. What are the major Characteristics and Principles of Animation? Explain with the
help of Illustrations?
25. Describe the different types of Texturing and Rendering methods in Maya?
26. What you mean by Animation Production Pipe Line?

MODEL QUESTION PAPER


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FOR

OPEN COURSE

FIFTH SEMESTER BA MULTIMEDIA DEGREE EXAMINATION


(UG-CBCSS)
BMM5D01: Open Course1: Fundamentals of Multimedia

Time: 2 Hours Maximum marks: 40

Section A (One word)


Answer all questions. Each question carries 1 mark

1. RGB Stands for


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

A. Raster, Gray, Black B. Red, Green, Blue


C. Black and White D. None of the above
2. Bitmap images are made of
A. Picture B. Pixels
C. Lines and curves D. None of the above
3. Compression
A. Reduces the picture clarity for storage B. Reduces the number of bytes required to
store
C. Reduces the resolution D. None of the above
4. Use of Buttons
A. navigates an image or text B. Symbols of a topic
C. A decoration for pages D. None of the above
5. Interactive controlled structure
A. Navigation Controlled by the code B. Navigation Controlled by the user
C. Navigation Controlled by time D. None of the above
6. Audio
A. BMP B.GIF C.MIDI D. PSD
7. GUI
A. Graphical User Interface B. Graphics Universal Institution
C. Graphical units of India D. General User Interface
8. Advantages of Icon based authoring Tool
A. Complex interaction and layering of multimedia products.
B. For simple linear presentation C. Video presentation made easy
D. None of the above

Section B (Short answer)


Answer any five questions. Each question carries 2 marks

9. Fonts 10. Image Authoring


11. Hyper Media 12. JPEG
13. AVI 14. E-learning
15. MIDI
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Section C (Paragraph)
Answer any two questions. Each question carries 6 marks

16. What are the fundamentals of multimedia?


17. Explain the use of Multimedia for Education?
18. What are the major types of audio and video file formats used in Multimedia industry?
19. What you mean by hypermedia? Explain its usage and applications?
20. Explain the categories of image compression methods?

Section D (Essay)
Answer any one question. Each question carries 10 marks

21. Make an essay about the various file formats used in Multimedia Platform?
22. Explain the uses of Multimedia in the commercial entertainment industry?
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

PART- II
COMPLEMENTARY COURSES
OFFERD BY MULTIMEDIA BOARD
FOR OTHER UG PROGRAMMES

PART II
Complementary Courses in

1. Multimedia Applications (for B.A. Mass


Communication and Journalism)
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

2. Multimedia Applications (for BA Visual


Communication, BA Film and Television)

Offered by Multimedia Board

PART II-A
Complementary Courses in Multimedia Applications for BA
Mass Communication & Journalism

BMM1 C01 –Introduction to Multimedia


BMM2 C01 –E-Content Development
BMM3 C01 – Computer Graphics
BMM4 C01 – Web Design
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Introduction

Complementary course in Multimedia Applications for BA. Mass Communication and


Journalism, Visual Communication provides the basic knowledge for students in handling
multimedia tools and designing multimedia content in a developing environment.

Objectives

1. To give a basic knowledge in the field of Computer Applications

2.To introduce the potential of Multimedia in the age of new media

3.To give knowledge in media publishing


4.To introduce various multimedia applications
5.To make awareness in copyright and ethical issues related to Multimedia

Scope

The scope of the course shall be limited to the study of the fundamental areas of multimedia with
emphasis on understanding the basic tools, techniques and issues.

Sem Code Title Hrs/Week Credit Exter Intern


ester nal al

Theory Lab Total

I BMM1 C01 Introduction to Multimedia 3 0 3 2 40 10

II BMM2 C01 E-Content Development 3 0 3 2 40 10

III BMM3 C01 Computer Graphics 3 0 3 2 40 10

IV BMM4 C01 Web Design 3 0 3 2 40 10

Total 12 0 12 8 160 40
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

10 Marks for Internal Evaluation


Internal Examination Evaluation Scheme
Sl No Components Marks
1 Attendance 2.5
2 Test Papers I 2.5
3 Assignment 2.5
4 Seminar 2.5
Total 10

40 Marks for External Evaluation


External Examination (Semester End) Question Paper Model and Evaluation Scheme
Duration Pattern Total number Number of Marks for Marks
of questions questions each question
to be answered
One word 5 5 1 5

3 Hours
Short answer 6 5 2 10
Paragraph 6 3 5 15
Essay 2 1 10 10

Total Marks* 40

DETAILED SYLLABUS
Complementary Courses 1- Complementary Courses
in Multimedia Applications
Semester I Course 1 Code BMM1 C01
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Introduction to Multimedia
Unit 1.Definition of Multimedia.Multimedia systems; multimedia elements,
Multimedia applications.Evolving systems of multimedia.Digital media and
hyper media.

Unit 2. Multimedia file formats, standards, communication protocols,


conversions Data compression and decompression. Types and methods of
compression and decompression.Multimedia I/O Technologies.

Unit 3. Image authoring and editing tools, image file formats, JPEG, TIFF,,GIF,
PNG, Layers, RGB, CMYK; contrast, brightness, HUE, Slicing, Contrast Ratio.
Aspect ratio. Gray Scale filters, blending tools, Image enhancing designing
technique.

Unit 4.Video in Multimedia- Sound in Multimedia- characteristic ofsound,


acoustics, recording techniques and mixing.

Complementary Courses 1- Complementary Courses


in Multimedia Applications
Semester II Course 2 Code BMM2 C01

E-Content Development
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

1 – Introduction to E-Content Development: Definitions of e-content, Types of


e-content, Examples of e-contentScope and career opportunties in e-content
development

UNIT 2 – Introduction to Instructional Design and Learning Theories:


Definitions of instructional design. Bloom’s taxonomy for the cognitive
domain.The ADDIE model, Rapid prototyping or Successive Approximation
Method (SAM), ARCS model (Keller), Kirkpatrick's evaluation model.

UNIT 3 – Basics of E-Content Development: Learner needs analysis, Design


document, Course map, Writing learning objectives ,Content analysis, Content
chunking, Working with SMEs. Storyboarding for e-content.The e-content
development cycle.E-content development tools. Multimedia elements:
Working with graphics, animation, narration and audio. Technical
considerations: Introduction to LMS, LCMS, SCORM and AICC.

UNIT 4 – Instructional Strategy for E-content Development: Learner


Engagement: Engaging learners through interactivity, branching, visualization
of content. Types of interactivity for e-content: Point and click, drag and
drop, text-input, match, system process simulations. Presentation Strategy:
Scenario-based learning, Game-based learning, Virtual coaches and avatars.
Assessments: Types of assessment, Types of feedback, Monitoring the learner’s
progress through CYUs and self-assessments

Complementary Courses 1- Complementary Courses


in Multimedia Applications
Semester III Course 3 Code BMM3 C01

Computer Graphics
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Unit 1.Visual design, Graphic Design, Brief history of Graphic Designing, Tools
for Graphic designing, Graphic materials. Common uses of graphic design-
corporate design, editorial design ,way finding or environmental design,
advertising, web design, communication design, product packaging and
signage. Basic skills of a Graphic designer; Basics of composition, colour.

Unit 2Standard Sizes: Paper Sizes-Book and Poster Sizes-Screen Sizes Etc.;
Page Layout- Working of a Grid System; Paper- Paper Qualities, Paper Types and
Print Quality. Binding/Folding- Types of Binding, Type of Folds; Stationary
designs- Letter heads, business card, envelopes; Corporate Identity- Logo and
visual identity; Semiotic designs- Symbols and Signage for various
environments. Basics UX/UI designing.

Unit 3:Adobe Illustrator-Vector graphics; exploring selection tools, drawing


tools, layers, the Pen tool, transformations/distortions, type tools, and
modifying paths and shapes. Hands-on illustration, Photo tracing.

Unit 4: Photoshop-Raster graphics; Image correction and using tools-clone and


healing brush tools. Working with text and vector shapes in PSD, File formats,
Digital imaging- file formats, scanning, resizing and resembling, saving. Image
correction-working with Layers and the Adjustments Panel, Masking, vibrancy
and saturation, using curves and levels, color correction. Image manipulation-
Smart objects, Non-Destructive Transformations with a Smart Object, Filters;
Type tool, Blending modes, Grid, Creative composition.

Complementary Courses 1- Complementary Courses


in Multimedia Applications
Semester IV Course 4 Code BMM4 C01

Web Design
Unit 1 : The internet : Introduction – internet defined – internet history – the way the internet
works –Internet services, World Wide Web– Universal addressing scheme(URL),IP Address, Web
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Protocols-web browsers-,Domain names, Basic principles involved in developing a web site,


Qualities of a good website, Advantages of Website.

Unit 2 :Introduction to HTML,HTML Tags and their applications, HTML Elements HTML
Attributes ,Headers tags ,Body tags , Paragraphs, Formatting ,Elements of an HTML
Document ,Text Elements , Tag Elements , Special Character elements , Image tags , HTML
Table tags , Lists Numbered list, Non-Numbered lists, Definition lists, Anchor tag, Name tag
etc, Hyperlinks , Links with images and buttons , Links to send email messages , Text fonts
and styles , background colors/images , Forms related tags -action, method, name, input,
submit; HTML Media Tags , Inserting audio files , Inserting video files , Screen control
attributes , Media control attributes , HTML Object.

Unit 3: User interface design with Adobe Photoshop- Webpage layout- Header banner Design –
Design aesthetics- layouts- inputting Text - Adding Title - Matte painting for webpage –
creating WebPages to suit client needs. Web writing styles – web presentation outline, design
and management.

Unit 4:An Introduction to Cascading Style Sheets –Structure of CSS- Creating Internal and -
Using an External Style Sheet –Applying Styles Locally - Defining Styles for Classes - Identifying
Particular Tags - Defining Styles for Links -Formatting Text with Styles.CSS Properties ,CSS
Styling(Background, Text Format, Controlling Fonts),Working with block elements and
objects ,Working with Lists and Tables ,CSS Id and Class ,Box Model(Introduction, Border
properties, Padding Properties, Margin properties)

PART II-B (for LRP Pattern)


Complementary Courses in Multimedia Applications for BA
Visual Communication, BA Film and Television

BMM1 C02 –Introduction to Multimedia


UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

BMM2 C02 –E-Content Development


BMM3 C02 – Computer Graphics
BMM4 C02 – Web Design

Introduction

Complementary course in Multimedia Applications for BA. Mass Communication and


Journalism, Visual Communication provides the basic knowledge for students in handling
multimedia tools and designing multimedia content in a developing environment.

Objectives

1. To give a basic knowledge in the field of Computer Applications

2.To introduce the potential of Multimedia in the age of new media

3.To give knowledge in media publishing


4.To introduce various multimedia applications
5.To make awareness in copyright and ethical issues related to Multimedia

Scope

The scope of the course shall be limited to the study of the fundamental areas of multimedia with
emphasis on understanding the basic tools, techniques and issues.

Semes Code Title Hrs/Week Credit Exter Intern


ter nal al

Theory Lab Total

I BMM1 C02 Introduction to Multimedia 3 0 3 3 80 20

II BMM2 C02 E-Content Development 3 0 3 3 80 20

III BMM3 C02 Computer Graphics 2 1 3 3 80 20

IV BMM4 C02 Web Design 2 1 3 3 80 20

Total 10 2 12 12 320 80
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

20 Marks for Internal Evaluation


Internal Examination Evaluation Scheme
Sl No Components Marks
1 Attendance 5
2 Test Papers I & II 5+5
3 Assignment 2.5
4 Seminar 2.5
Total 20

80 Marks for External Evaluation


External Examination (Semester End) Question Paper Model and Evaluation Scheme
Duration Pattern Total number Number of Marks for Marks
of questions questions each question
to be answered
One word 10 10 1 10

3 Hours
Short answer 10 10 2 20
Paragraph 8 5 6 30
Essay 3 2 10 20

Total Marks* 80

DETAILED SYLLABUS
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Complementary Courses 1- Complementary Courses


in Multimedia Applications
Semester I Course 1 Code BMM1 C02

Introduction to Multimedia
Unit 1.Definition of Multimedia.Multimedia systems; multimedia elements,
Multimedia applications.Evolving systems of multimedia.Digital media and
hyper media.

Unit 2. Multimedia file formats, standards, communication protocols,


conversions Data compression and decompression. Types and methods of
compression and decompression.Multimedia I/O Technologies.

Unit 3. Image authoring and editing tools, image file formats, JPEG, TIFF,,GIF,
PNG, Layers, RGB, CMYK; contrast, brightness, HUE, Slicing, Contrast Ratio.
Aspect ratio. Gray Scale filters, blending tools, Image enhancing designing
technique.

Unit 4.Video in Multimedia- Sound in Multimedia- characteristic ofsound,


acoustics, recording techniques and mixing.

Complementary Courses 1- Complementary Courses


in Multimedia Applications
Semester II Course 2 Code BMM2 C02
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

E-Content Development
1 – Introduction to E-Content Development: Definitions of e-content, Types of
e-content, Examples of e-contentScope and career opportunties in e-content
development

UNIT 2 – Introduction to Instructional Design and Learning Theories:


Definitions of instructional design. Bloom’s taxonomy for the cognitive
domain.The ADDIE model, Rapid prototyping or Successive Approximation
Method (SAM), ARCS model (Keller), Kirkpatrick's evaluation model.

UNIT 3 – Basics of E-Content Development: Learner needs analysis, Design


document, Course map, Writing learning objectives ,Content analysis, Content
chunking, Working with SMEs. Storyboarding for e-content.The e-content
development cycle.E-content development tools. Multimedia elements:
Working with graphics, animation, narration and audio. Technical
considerations: Introduction to LMS, LCMS, SCORM and AICC.

UNIT 4 – Instructional Strategy for E-content Development: Learner


Engagement: Engaging learners through interactivity, branching, visualization
of content. Types of interactivity for e-content: Point and click, drag and
drop, text-input, match, system process simulations. Presentation Strategy:
Scenario-based learning, Game-based learning, Virtual coaches and avatars.
Assessments: Types of assessment, Types of feedback, Monitoring the learner’s
progress through CYUs and self-assessments

Complementary Courses 1- Complementary Courses


in Multimedia Applications
Semester III Course 3 Code BMM3 C02
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Computer Graphics
Unit 1.Visual design, Graphic Design, Brief history of Graphic Designing, Tools
for Graphic designing, Graphic materials. Common uses of graphic design-
corporate design, editorial design ,way finding or environmental design,
advertising, web design, communication design, product packaging and
signage. Basic skills of a Graphic designer; Basics of composition, colour.

Unit 2Standard Sizes: Paper Sizes-Book and Poster Sizes-Screen Sizes Etc.;
Page Layout- Working of a Grid System; Paper- Paper Qualities, Paper Types and
Print Quality. Binding/Folding- Types of Binding, Type of Folds; Stationary
designs- Letter heads, business card, envelopes; Corporate Identity- Logo and
visual identity; Semiotic designs- Symbols and Signage for various
environments. Basics UX/UI designing.

Unit 3:Adobe Illustrator-Vector graphics; exploring selection tools, drawing


tools, layers, the Pen tool, transformations/distortions, type tools, and
modifying paths and shapes. Hands-on illustration, Photo tracing.

Unit 4: Photoshop-Raster graphics; Image correction and using tools-clone and


healing brush tools. Working with text and vector shapes in PSD, File formats,
Digital imaging- file formats, scanning, resizing and resembling, saving. Image
correction-working with Layers and the Adjustments Panel, Masking, vibrancy
and saturation, using curves and levels, color correction. Image manipulation-
Smart objects, Non-Destructive Transformations with a Smart Object, Filters;
Type tool, Blending modes, Grid, Creative composition.

Complementary Courses 1- Complementary Courses


in Multimedia Applications
Semester IV Course 4 Code BMM4 C02

Web Design
UNIVERSITY OF CALICUT ANNEXTURE I BA MULTIMEDIA

Unit 1 : The internet : Introduction – internet defined – internet history – the way the internet
works –Internet services, World Wide Web– Universal addressing scheme(URL),IP Address, Web
Protocols-web browsers-,Domain names, Basic principles involved in developing a web site,
Qualities of a good website, Advantages of Website.

Unit 2 :Introduction to HTML,HTML Tags and their applications, HTML Elements HTML
Attributes ,Headers tags ,Body tags , Paragraphs, Formatting ,Elements of an HTML
Document ,Text Elements , Tag Elements , Special Character elements , Image tags , HTML
Table tags , Lists Numbered list, Non-Numbered lists, Definition lists, Anchor tag, Name tag
etc, Hyperlinks , Links with images and buttons , Links to send email messages , Text fonts
and styles , background colors/images , Forms related tags -action, method, name, input,
submit; HTML Media Tags , Inserting audio files , Inserting video files , Screen control
attributes , Media control attributes , HTML Object.

Unit 3: User interface design with Adobe Photoshop- Webpage layout- Header banner Design –
Design aesthetics- layouts- inputting Text - Adding Title - Matte painting for webpage –
creating WebPages to suit client needs. Web writing styles – web presentation outline, design
and management.

Unit 4:An Introduction to Cascading Style Sheets –Structure of CSS- Creating Internal and -
Using an External Style Sheet –Applying Styles Locally - Defining Styles for Classes - Identifying
Particular Tags - Defining Styles for Links -Formatting Text with Styles.CSS Properties ,CSS
Styling(Background, Text Format, Controlling Fonts),Working with block elements and
objects ,Working with Lists and Tables ,CSS Id and Class ,Box Model(Introduction, Border
properties, Padding Properties, Margin properties)

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