Sample File: Section 1.0
Sample File: Section 1.0
Sample File: Section 1.0
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Welcome to Solo Gaming
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icro Chapbook RPG system is an
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● Hero Quest
● And more!
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You play as a single foolhardy hero entering
dungeons, fighting monsters, dodging traps,
and looting for gold. However, this dark
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fantasy world is brutal and unforgiving.
Expect to die and die often. Every dungeon
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is randomly generated, making every game
different.
In this book, you will find the basic rules
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Played Before?
If you’ve played Micro Chapbook RPG prior to
this Basic Rulebook, you’ll easily recognize
the rules and how the game works. The bones
of the game are the same as before. However,
the 2021 Basic Rules, with all the minor
changes, is the definitive edition of the
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basics.
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The previous core books including The
Deluxe Core Rulebook, the Updated Core
Rulebook, and the Evil Edition are still
completely usable and compatible with these
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rules. The small changes to the game between
different rule books are for YOU to decide
how to use. Once these books are in your
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hands, the game is yours to tweak and play
how you wish.
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Section 2.0
What Do You Need To Play?
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To play Micro Chapbook RPG Basic Edition
you will need the following easy-to-find
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gaming items:
● A Pencil and Eraser: For recording
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● A full set of polyhedral gaming dice:
This includes a D4, D6, D8, D10, D12, and
a D20. Having two of each is even better.
These can be easily found at your local
game store, most big box stores, and
even some dollar stores. The most
important dice for this campaign being
played on its own are 2 six-sided dice.
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Section 3.0
Creating A Character
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Characters: To create a character, go
through these steps as outlined on the
following pages in order. Whenever you add a
companion to the party (up to 2 allowed),
follow these steps for each character:
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Step 1: Stats
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STATS: You have 4 statistics. You have 7
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Step 2: Class
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CLASS: Choose a class. There are 4 basic ones
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to choose from. Each one will make you
proficient in one area (Proficiency will be
explained in Section 5.0).
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Basic Classes
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CLASS PROFICIENCY
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RACE: Choose a race. Race grants you a +1
bonus to one stat. There are 5 basic races.
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Basic Races
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Orc +1 ST
Gnome +1 DE
Dwarf +1 WI
Elf +1 CH
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Step 4: Sub-Stats
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SUB-STATS: You have 4 sub-Stats. They are
determined as follows:
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Step 5: Weapons
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WEAPONS: You may now buy weapons. Weapons
have a damage rating and a cost in gold (g).
Following are some basic starter weapons,
both ranged and melee. You may buy these and
others in town (in between adventures) as
well.
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Basic Melee Weapons
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3 Hand Axe 1D4 4 Gold
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5 Great Axe 1D8 8 Gold
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Step 6: Armor
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Basic Armors
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3 Star Cloak +6 Will 2 Gold
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5 Dragon Armor +10 Health 3 Gold
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Step 7: Items
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Items Other items such and food and potions
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can be used to restore lost health and will.
Following are some basic items. The item
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numbers on the Item Chart are used solely for
Treasure Rolls. This will be explained in
more detail later. Items may be used at any
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Basic Items
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3 Potion Heal 1D6 Health 2 Gold
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5 Steak Meal FULLY HEAL 6 Gold
Health & Will
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Leveling Up
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1 8+ +1D6
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2 11+ +1D8
3 14+ +1D10
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4 17+ +1D12
5 20 +1D20
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Upon Leveling Up:
● Add +1 to your DMG score
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● Add +X to your max Health and Will
where X is the listed Level Bonus.
● If you are a magic-user or performer,
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