Project On Football
Project On Football
Project On Football
1.History of Football
2.Rules and Regulations
3.Measurements of Play Field
4.Equipments Required
5.Basic Skills
6.Terminology
HISTORY
The contemporary history of the world's favourite game spans more than 100 years.
It all began in 1863 in England, when rugby football and association football
branched off on their different courses and the Football Association in England was
formed - becoming the sport's first governing body.
Both codes stemmed from a common root and both have a long and intricately
branched ancestral tree. A search down the centuries reveals at least half a dozen
different games, varying to different degrees, and to which the historical
development of football has been traced back. Whether this can be justified in some
instances is disputable. Nevertheless, the fact remains that people have enjoyed
kicking a ball about for thousands of years and there is absolutely no reason to
consider it an aberration of the more 'natural' form of playing a ball with the hands.
On the contrary, apart from the need to employ the legs and feet in tough tussles for
the ball, often without any laws for protection, it was recognized right at the outset
that the art of controlling the ball with the feet was not easy and, as such, required
no small measure of skill. The very earliest form of the game for which there is
scientific evidence was an exercise from a military manual dating back to the second
and third centuries BC in China.
This Han Dynasty forebear of football was called Tsu' Chu and it consisted of kicking a
leather ball filled with feathers and hair through an opening, measuring only 30-40cm
in width, into a small net fixed onto long bamboo canes. According to one variation
of this exercise, the player was not permitted to aim at his target unimpeded, but
had to use his feet, chest, back and shoulders while trying to withstand the attacks of
his opponents. Use of the hands was not permitted.
Another form of the game, also originating from the Far East, was the Japanese
Kemari, which began some 500-600 years later and is still played today. This is a sport
lacking the competitive element of Tsu' Chu with no struggle for possession involved.
Standing in a circle, the players had to pass the ball to each other, in a relatively small
space, trying not to let it touch the ground.
The Greek 'Episkyros' - of which few concrete details survive - was much livelier, as
was the Roman 'Harpastum'. The latter was played out with a smaller ball by two
teams on a rectangular field marked by boundary lines and a center line. The
objective was to get the ball over the opposition's boundary lines and as players
passed it between themselves, trickery was the order of the day. The game remained
popular for 700-800 years, but, although the Romans took it to Britain with them, the
use of feet was so small as to scarcely be of consequence.
Terminology
1.Advantage: decision made by the referee during a game, where a player is fouled,
but play is allowed to continue because the team that suffered the foul is in better
position than they would have been had the referee stopped the game.
2.Against the run of play: describes a goal scored, or a win or draw achieved, by a
side that was being clearly outplayed.
3.Assist: pass that leads to a goal being scored
4.Back heel: pass between team-mates, in which one player uses their heel to propel
the ball backwards to another player
5.Brace: when a player scores two goals in a single match
6.Clean-sheet: When a goalkeeper or team does not concede a single goal during a
match.
7.Counter-attack: kick taken from within a one-yard radius of the corner flag.
8.Diving: form of cheating, sometimes employed by an attacking player to win a free
kick or penalty
9.Dribbling: when a player runs with the ball at their feet under close control.
10.Dummy: skill move performed by a player receiving a pass from a teammate; the
player receiving the ball will angle their body in such a way that the opponent thinks
that they are going to play the ball.
11.Extra Time: additional period, normally two halves of 15 minutes, used to
determine the winner in some tied cup matches.
12.False Nine: a centre forward who regularly drops back into midfield to disrupt
opposition marking.
13.Flick-On: when a player receives a pass from a teammate and, instead of
controlling it, touches the ball with their head or foot while it is moving past them,
with the intent of helping the ball reach another teammate
14.Free Kick: the result of a foul outside the penalty area, given against the offending
team.
15.Ghost goal: situation where a ball fairly crossed the goal line but did not result in a
goal, or a goal was awarded despite the ball not crossing the line.
16.Howler: glaring and possibly amusing error made by a player or referee during a
match.
17.Jew Goal: term used to describe a goal scored when a player “passes the ball
when two-on-one with the keeper in order to provide the receiver with an open
goal”.
18.Kick-Off: method of starting a match.
19.Lay-Off Pass: short pass, usually lateral, played delicately into the space
immediately in front of a teammate who is arriving at speed from behind the player
making the pass.
20.Man On: warning shout uttered by players to a teammate with the ball to alert
him of the presence of an opposing player behind him.
21.Man-To-Man Marking: system of marking in which each player is responsible for
an opposing player rather than an area of the pitch.
22.Nutmeg: when a player intentionally plays the ball between an opponent’s legs,
runs past the opponent, and collects their own pass.
23.Offside: law relating to the positioning of defending players in relation to
attacking players when the ball is played to an attacking player by a teammate.
24.Open Goal: where no player is defending the goal.
25.Overlap: move between two teammates.
26.Shielding: defensive technique in which a defensive player positions their body
between the ball and an attacking opponent, in order to prevent that opponent from
reaching the ball.
27.Subbed: a player who is withdrawn from the field of play.
28.Sweeper: defender whose role is to protect the space between the goalkeeper
and the rest of the defence
29.Throw-In: method of restarting play. Involves a player throwing the ball from
behind a touchline after it has been kicked out by an opponent.