The Forgotten Hold v1.4
The Forgotten Hold v1.4
The Forgotten Hold v1.4
This room once housed soldiers of some kind Arcane machinery whirs and hums in this
judging by the armor plates and broken room, lighting arcing occasionally between
weapons scattered about. Now it houses only various metal coils. Three tables like at the
broken beds and one intact footlocker. eastern edge of the room. On the center one,
a massive humanoid lies still."
This room contains various cages, collars, and The alcove contains wiring, piping, and a
other restraining gear. The room narrows on series of switches and buttons. It appears to
the eastern side before expanding again. The have something to do with the statue and
walls of the narrow portion are covered by pipes in the room above.
thick curtains. Three large metal pillars bar
the way for larger creatures, but medium
sized ones can ȴt in between them without Secret Doors: Safe & Vault. There are two secret doors
issue. Against the eastern wall you see a large
here. They can be accessed by pressing the proper
diagram.
combination of buttons on the wall. The secret door on the
eastern wall can be opened with a DC 13 Intelligence
(Investigation) check, while the one to the north can be
Trap: Shock Field. There is a pressure plate on the ȵoor opened with a DC 17 Intelligence (Investigation) check.
between the two curtains. Behind the curtains are coils of
copper wire inlaid in the wall. If someone steps on the
pressure plate they have to make a DC 17 Dexterity saving
9. Vault
throw taking 5d6 lightning damage on a failure and half as
much on a success. The trap can be discovered with a DC
Two man-sized statues stand at the far end of
14 Wisdom (Perception) check and disarmed with a DC 17
the room behind a partially closed curtain. To
Intelligence (Investigation) check.
the left, two tables sit covered in various
Treasure: Arcane Musings. The large diagram on the alchemical and arcane supplies. Beneath one
wall is of a water puriȴcation device left behind by the of them, a small chest can be seen.
dwarves who previously inhabited this hold. It's worth 500
gp to the right buyer.
Treasure: The Big Score. The chest contains the
7. Workshop following.
2,000 gp
Two large pipes feed into this room from 4,000 sp
deeper in the mountain. A small control sits 700 cp
between them. Above, light can be seen 110 pp
ȴltering in from a massive hole in the ceiling
approximately 60 ft. up. Against the south The statue to the left has a pair of goggles of night on its
wall, a giant metallic dragon statue dominates head and the statue to the right is wearing a robe of useful
the space. items. Sitting on the table is a lantern of revealing.