Give Me A Gun and I Will Make All Buildings Move : An ANT's View of Architecture
Give Me A Gun and I Will Make All Buildings Move : An ANT's View of Architecture
Give Me A Gun and I Will Make All Buildings Move : An ANT's View of Architecture
Electronic version
URL: http://journals.openedition.org/ardeth/991
ISSN: 2611-934X
Publisher
Rosenberg & Sellier
Printed version
Date of publication: 1 October 2017
Number of pages: 103-111
ISSN: 2532-6457
Electronic reference
Bruno Latour and Albena Yaneva, « «Give Me a Gun and I Will Make All Buildings Move»: An ANT’s View
of Architecture », Ardeth [Online], 1 | 2017, Online since 01 October 2017, connection on 13 November
2020. URL : http://journals.openedition.org/ardeth/991
CC BY-NC-ND 4.0
«Give Me a Gun and
I Will Make
All Buildings Move»:
An ANT’s View of
Architecture
103
1 - Marey’s photo- not to be able to picture in a successive series of freeze-frames the flight
graphic gun. Taken
of a gull, how irritating it is for us not to be able to picture, as one con-
from E. J. Marey’s
Movement (1895), tinuous movement, the project flow that makes up a building. Marey had
figure 75. the visual input of his eyes and was able to establish the physiology of
flight only after he invented an artificial device (the photographic gun);
we too need an artificial device (a theory in this case) in order to be able
to transform the static view of a building into one among many succes-
sive freeze-frames that could at last document the continuous flow that a
building always is.
It is probably the beauty and powerful attraction of perspective drawing
that is responsible for this strange idea that a building is a static struc-
ture. No one, of course, lives in Euclidian space; it would be impossible,
and adding the “fourth dimension”, as people say – that is, time – does
not make this system of coordinates a better cradle for “housing,” so to
speak, our own complex movements. But when you draw a building in
the perspective space invented in the Renaissance (and made more mo-
bile but not radically different by computer assisted design), you begin to
believe that when dealing with static objects, Euclidian space is a realist
description. The static view of buildings is a professional hazard of draw-
ing them too well.
This should not be the case, since the 3-D CAD rendering of a project is
so utterly unrealistic: where do you place the angry clients and their
sometimes conflicting demands? Where do you insert the legal and city
planning constraints? Where do you locate the budgeting and the differ-
ent budget options? Where do you put the logistics of the many succes-
sive trades? Where do you situate the subtle evaluation of skilled versus
unskilled practitioners? Where do you archive the many successive
models that you had to modify so as to absorb the continuous demands
of so many conflicting stakeholders – users, communities of neighbors,
preservationists, clients, representatives of the government and city
104 “Give Me a Gun and I Will Make All Buildings Move”: An Ant’s View of Architecture
authorities? Where do you incorporate the changing program specifics? 2 - E. J. Marey,
Le Vol des Oiseaux,
You need only to think for one minute, before confessing that Euclidian
1890
space is the space in which buildings are drawn on paper but not the
environment in which buildings are built – and even less the world in 3 - E. J. Marey,
Analysis of the
which they are lived. We are back to Marey’s problem in reverse: every-
Flight of a Seagull,
one agrees that a dead gull cannot say very much about how it flies, and 1887
yet, before time lapse photography, the dead gull was the only gull whose
flight could be studied; everyone agrees that the drawing (or the photog-
raphy) of a building as an object does not say anything about the “flight”
of a building as a project, and yet we always fall back on Euclidian space
as the only way to “capture” what a building is – only to complain that
too many dimensions are missing... To consider a building only as a static
object would be like gazing endlessly at a gull, high in the sky, without
being able ever to capture how it moves.
It is well known that we live in a very different world than that of Euclid-
ian space: phenomenologists (and psychologists of the Gibsonian school)
have never tired of showing that there is an immense distance in the way
an embodied mind experiences its surroundings from the “objective”
shape that “material” objects are said to possess. They have tried to add
to the “Galilean” bodies rolling through Euclidian space, “human” bodies
106 “Give Me a Gun and I Will Make All Buildings Move”: An Ant’s View of Architecture
eye, or a process of transferring ideas from a designer’s mind into a physi-
cal form (Porter, 1979), from a powerful “subjective” imagination into vari-
ous “material” expressions (Busch, 1991). Rather, the hundreds of models
and drawings produced in design form an artistically created primal mat-
ter that stimulates the haptic imagination (Bredekamp, 2004), astonishes
its creators instead of subserviently obeying them, and helps architects
fix unfamiliar ideas, gain new knowledge about the building-to-come, and
formulate new alternatives and “options,” new unforeseen scenarios of
realization. To follow the evolution of drawings in an architectural studio
is like witnessing the successive exertions of a juggler who keeps adding
more and more balls to his skilful acrobatic show. Every new technique of
drawing and modeling serves to absorb a new difficulty and add it to the
accumulation of elements necessary to entertain the possibility of building
anything. It would be simply inappropriate to limit to three dimensions an
activity that, by definition, means piling on more and more dimensions
every time, so as eventually to “obtain” a plausible building, a building that
stands. Every time a new constraint is to be taken into account – a zoning
limit, a new fabric, a change in the financing scheme, a citizen’s protest,
a limit in the resistance of this or that material, a new popular fashion, a
new client’s concern, a new idea flowing into the studio – it is necessary
to devise a new way to draw so as to capture this constraint and make it
compatible with all the others.
So, during its flight, a building is never at rest and never in the shape of
this Euclidian space that was supposed to be its “real material essence,”
to which one could then add its “symbolic,” “human,” “subjective” or
“iconic” dimension. Very often models and drawings and the building
stand side by side, and are amended and improved simultaneously.
Under the pressure of construction, and in front of the eyes of astonished
workers and engineers, architects constantly move back and forth be-
tween the building-in-construction and its numerous models and draw-
ings, comparing, correcting and updating them. Architectural drawings,
transformed into engineering blueprints and from there into the many
pieces of paper used by the workers on site (glued to the walls, folded
into attaché cases, smeared with coffee and paint) are still undergoing
a bewildering number of transformations, none of them respecting the
limits of what is described in only “three” dimensions... When a worker
signs a drawing to prove that he or she has understood the workflow,
is this in length, in height or in depth? When quasi-legal standards are
added to the tolerance margins, which Euclidian dimension is this? The
flow of transformations does not stop there, since once the building has
been built, another problem of description arises: the building is now
opaque to the eyes of those who are supposed to serve and maintain it.
Here again you need completely new types of diagrams, new flow charts,
new series of boards and labels, so as to archive and remember which
part is where and how to access it in case of accident or the need for re-
pair. So, at no time in the long succession of transformations through the
108 “Give Me a Gun and I Will Make All Buildings Move”: An Ant’s View of Architecture
the two together! Almost four centuries after perspective drawings and
more than two centuries after the invention of projective geometry (by
Gaspard Monge, a compatriot of Marey from the little Burgundian city
of Beaune!), there is still no convincing way to draw the controversial
space that a building almost always is. It is hard to believe that the
powerful visualizing tools we now possess are still unable to do more
than Leonardo, Dürer or Piero (Latour, 2008). We should finally be able
to picture a building as a navigation through a controversial datascape:
as an animated series of projects, successful and failing, as a changing
and criss-crossing trajectory of unstable definitions and expertises, of
recalcitrant materials and building technologies, of flip-flopping users’
concerns and communities’ appraisals. That is, we should finally be able
to picture a building as a moving modulator regulating different inten-
sities of engagement, redirecting users’ attention, mixing and putting
people together, concentrating flows of actors and distributing them so
as to compose a productive force in time-space. Rather than peacefully
occupying a distinct analogical space, a building-on-the-move leaves
behind the spaces labeled and conceptualized as enclosed, to navigate
easily in open circuits. That is why as a gull-in-a-flight in a complex and
multiverse argumentative space, a building appears to be composed of
apertures and closures enabling, impeding and even changing the speed
of the free-floating actors, data and resources, links and opinions, which
are all in orbit, in a network, and never within static enclosures (see the
project MACOSPOL, www.macospol.eu and www.designinaction.com).
But one of the other advantages of taking a gull-in-flight view of buildings
would be that context could be done away with. «Context stinks» as Kool-
haas so famously said. But it stinks only because it stays in place too long
and ends up rotting. Context would not stink so much if we could see that it
too moves along and flows just as buildings do. What is a context in flight? It
is made of the many dimensions that impinge at every stage on the develop-
ment of a project: “context” is this little word that sums up all the various
elements that have been bombarding the project from the beginning: fash-
ions spread by critiques in architectural magazines, clichés that are burned
into the minds of some clients, customs entrenched into zoning laws, types
that have been taught in art and design schools by professors, visual habits
that make neighbors rise against new visual habits in formation, etc. And of
course, every new project modifies all the elements that try to contextualize
it, and provokes contextual mutations, just like a Takamatsu machine (Guat-
tari, 1994). In this sense, a building project resembles much more a complex
ecology than it does a static object in Euclidian space. As many architects
and architectural theorists have shown, biology offers much better meta-
phors for speaking about buildings (Picon, Ponte, 2003).
As long as we have not found a way to do for buildings the reverse of
what Marey managed to do for the flights of birds and the gaits of horses,
architectural theory will be a rather parasitical endeavor that adds his-
torical, philosophical, stylistic and semiotic “dimensions” to a conception
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