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Zero Kelvin Scoresheet Rules ScoreChart and Playthrough 191110

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Zero Kelvin Round 1 Round 2 Round 3 Totals

HiLo (re-roll 1s & 6s, x2) =


Threes (3s = 0, 30 - total) =
1.4.24 (1 & 4 to score) =
Knockout (lose 1 & highest) =
Odds (all evens roll = 0) =
Circle = Earned; X = Used Re-Roll sum
Re-Rolls (≥ 23) +3 +3 +3 =
Followed (max 3 times) +2 +2 +2 =
sum

Zero Kelvin Round 1 Round 2 Round 3 Totals


HiLo (re-roll 1s & 6s, x2) =
Threes (3s = 0, 30 - total) =
1.4.24 (1 & 4 to score) =
Knockout (lose 1 & highest) =
Odds (all evens roll = 0) =
Circle = Earned; X = Used Re-Roll sum
Re-Rolls (≥ 23) +3 +3 +3 =
Followed (max 3 times) +2 +2 +2 =
sum

Zero Kelvin Round 1 Round 2 Round 3 Totals


HiLo (re-roll 1s & 6s, x2) =
Threes (3s = 0, 30 - total) =
1.4.24 (1 & 4 to score) =
Knockout (lose 1 & highest) =
Odds (all evens roll = 0) =
Circle = Earned; X = Used Re-Roll sum
Re-Rolls (≥ 23) +3 +3 +3 =
Followed (max 3 times) +2 +2 +2 =
sum
Zero Kelvin: A Freezing Dice Game by Jeff Miller
Components : 6 d6 (six-sided) Dice, 1 Pen and Score Sheet for each player. 1-4 Players, 10min per person, Ages 10+
Game Play : For ALL rolls, freeze at least 1 die. Complete 5 challenges per round. Rounds 2 & 3, person with lowest of 5
scores in previous round goes 1st, then next lowest and so on. To score, sum across rounds, then down. High score wins.
HiLo: May re-roll 1s & 6s. Roll 3 dice to highest, roll other 3 dice to lowest, Subtract & multiply by 2 for score. No score < 0.
Threes: Roll 6 dice to get lowest score. 3s = 0, Score 30 - total
1.4.24: Roll 6 dice, must freeze a 1 and a 4 to score the rest
Knockout : Roll 1 die at a time. 1s are removed along with the highest frozen die if available. Stop anytime & score total.
Odds: Roll 6 dice, freeze odds. A roll of all evens scores 0 for challenge. Here, there be dragons—save a re-roll!
Re-Rolls : Earn a re-roll for up to 3 scores ≥ 23. Use anytime. If earned & unused, score +3 bonus for each.
Follow: (2+ players) Follow to improve a score. Same challenge type only. Followed earns +2 bonus up to 3 times only.

Zero Kelvin: A Freezing Dice Game by Jeff Miller


Components : 6 d6 (six-sided) Dice, 1 Pen and Score Sheet for each player. 1-4 Players, 10min per person, Ages 10+
Game Play : For ALL rolls, freeze at least 1 die. Complete 5 challenges per round. Rounds 2 & 3, person with lowest of 5
scores in previous round goes 1st, then next lowest and so on. To score, sum across rounds, then down. High score wins.
HiLo: May re-roll 1s & 6s. Roll 3 dice to highest, roll other 3 dice to lowest, Subtract & multiply by 2 for score. No score < 0.
Threes: Roll 6 dice to get lowest score. 3s = 0, Score 30 - total
1.4.24: Roll 6 dice, must freeze a 1 and a 4 to score the rest
Knockout : Roll 1 die at a time. 1s are removed along with the highest frozen die if available. Stop anytime & score total.
Odds: Roll 6 dice, freeze odds. A roll of all evens scores 0 for challenge. Here, there be dragons—save a re-roll!
Re-Rolls : Earn a re-roll for up to 3 scores ≥ 23. Use anytime. If earned & unused, score +3 bonus for each.
Follow: (2+ players) Follow to improve a score. Same challenge type only. Followed earns +2 bonus up to 3 times only.

Zero Kelvin: A Freezing Dice Game by Jeff Miller


Components : 6 d6 (six-sided) Dice, 1 Pen and Score Sheet for each player. 1-4 Players, 10min per person, Ages 10+
Game Play : For ALL rolls, freeze at least 1 die. Complete 5 challenges per round. Rounds 2 & 3, person with lowest of 5
scores in previous round goes 1st, then next lowest and so on. To score, sum across rounds, then down. High score wins.
HiLo: May re-roll 1s & 6s. Roll 3 dice to highest, roll other 3 dice to lowest, Subtract & multiply by 2 for score. No score < 0.
Threes: Roll 6 dice to get lowest score. 3s = 0, Score 30 - total
1.4.24: Roll 6 dice, must freeze a 1 and a 4 to score the rest
Knockout : Roll 1 die at a time. 1s are removed along with the highest frozen die if available. Stop anytime & score total.
Odds: Roll 6 dice, freeze odds. A roll of all evens scores 0 for challenge. Here, there be dragons—save a re-roll!
Re-Rolls : Earn a re-roll for up to 3 scores ≥ 23. Use anytime. If earned & unused, score +3 bonus for each.
Follow: (2+ players) Follow to improve a score. Same challenge type only. Followed earns +2 bonus up to 3 times only.
Zero Kelvin
A Freezing Dice Game
Score at least the temperature
you most prefer!

Kelvin Fahrenheit Celsius


> 400 > 260 > 127 On Fire
390 242 117
380 224 107 Blistering
370 206 97
360 188 87 Searing
350 170 77
340 152 67 Scorching
330 134 57
325 125 52 Blazing
320 116 47
315 107 42 Hot
310 98 37
305 89 32 Warm
300 80 27
295 71 22 Mild
290 62 17
285 53 12 Chilly
280 44 7
270 26 ‐3 Cold
260 8 ‐13
250 ‐10 ‐23 Freezing
240 ‐28 ‐33
230 ‐46 ‐43 Glacial
220 ‐64 ‐53
< 210 < ‐82 < ‐63 Frigid

Get your exact temperature in fahrenheit or celsius


Just enter your score as kelvin in the linked table

https://www.rapidtables.com/convert/temperature/
This is a playthrough of Round 1. The same sequence of plays is done for Rounds 2 and 3. 
F = Freeze R = Re‐Roll 
 
HiLo 
First set of three dice 
Roll 1: 125   Freeze 5 Re‐Roll 12 
Roll 2: 35   F 5 R 3 
Roll 3: 2   F 2 
Hi Total 12 
Second set of three dice 
Roll 1: 336|R 6 is 2|   F 2 R 33 
Roll 2: 22   F 22 
Lo Total 6 
 
Score: 12‐6 = 6; 6x2 = 12 (Recorded score)  
[Note in Roll 1 I re‐rolled the 6 before I froze any dice] 
 
Threes 
Roll 1: 112234   F 113 R 224 
Roll 2: 226   F 22 R 6 
Roll 3: 1   F 1
 
Score: 1+1+[3]+2+2+1 = 7 [3s = 0] 30‐7 = 23 (Recorded Score) 
***Earned Re‐Roll on Scoresheet [circled first +3]*** 
 
1.4.24 
Roll 1: 122366   F 16 R 2236  
Roll 2: 1245   F 45 R 12 [Now I have the 1 and 4] 
Roll 3: 56   F 56 
 
Score: 6+6+6+5 = 23 (Recorded Score) 
[Don’t count the 1 and 4 necessary to score the rest] 
[Note in Roll 1, I didn't freeze the 2nd 6 so I have more dice available to roll for a 4.] 
***Earned Re‐Roll on Scoresheet [circled second +3]*** 
 
Knockout 
Roll 1: 5   F 5 
Roll 2: 3   F 3 
Roll 3: 3   F 3 
Roll 4: 1   Knockout 1 and 5 [5 is the highest frozen die] 
Roll 5: 2   F 2 
Roll 6: 4   F 4 
 
Score: 3+3+2+4 = 12 (Recorded Score) 
[1 and 5 don’t score because the 1 knocked itself and the 5 out] 
 
Odds 
Roll 1: 112334   F 3 R 11234 
Roll 2: 12344   F 3 R 1244 
Roll 3: 2335   F 5 R 233 
Roll 4: 662   Score 0 But I’ll use my free Re‐roll and cross it out on my score sheet. 
Roll 5: 556 = F 55 Stop and Score with one die left over 
 
Score: 3+3+5+5+5 = 21 (Recorded Score) 

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