Big Bang 1.5 - The Mostly Illustrated RPG Guide To Modern Weapons Vol 1.0
Big Bang 1.5 - The Mostly Illustrated RPG Guide To Modern Weapons Vol 1.0
Big Bang 1.5 - The Mostly Illustrated RPG Guide To Modern Weapons Vol 1.0
Grenades
Grenades have long been a staple of military arms, dating back to the Fragmentation: Another name for Defensive type grenades.
earliest days of firearms. However, with World War One, there was a
revolution in grenade technology, moving it from a short range hand Gas: Grenades designed to deliver some form of chemical weapon. Gas
thrown weapon to a long range weapon propelled by the gasses of a grenades often share body types with smoke grenades.
blank rifle cartridge. The evolution of the grenade continued through the
Twentieth Century, leading to alternatives to simply exploding and ulti- Illumination: A grenade designed to create an intensely bright light ca-
mately, to the spin stabilized grenade. pable of brightly illuminating an area tens of meters across or more. Most
are designed to be projected high into the air, where they ignite and
Currently, military theory is entering retrograde in regards to grenade slowly fall to the ground by parachute.
use. For 40 years, the spin stabilized grenade has been seen as the
most useful format for grenade use, providing ten times the range a man Incendiary: These grenades are designed to burn at incredibly high tem-
can throw, with relative accuracy. peratures, useful for destroying equipment and starting fires.
However, in many conflicts over that time, rifle grenades have proven to Offensive: This is a thin shelled grenade, designed to produce a big bang
be a deciding factor in a battle, thanks to both superior payload and but reduce fragment projection. They are designed more to shock than
range compared with the spin stabilized types. So while first world wound. Predecessor to flashbang and stun grenades.
armies remain equipped with spin stabilized grenade systems, like the
M203, other nations are opting to use rifle grenades, which are cheaper Offensive/Defensive: A Offensive grenade can be greatly enhanced in
to employ and easier to train. power by putting a prefragmented metal sleeve around it, so that deto-
nating the grenade shatters the sleeve and produces greatly enhanced
Along with these three delivery methods, there are a vast number of wounding. Many nations rely on this design type for individual mission
different types of grenades as well. flexibility, rather than fielding two separate designs.
Anti-Personnel: Grenades designed to injure or kill enemy troops, typi- Polyvalent: The “universal” grenade. First appearing in Italian hands dur-
cally fragmentary in nature. ing World War II, these are modular systems designed primarily as a hand
grenade, but with a rifle launcher attachment that can be added to the
Anti-Tank: Grenades designed for use against vehicles and armor. Al- grenade.
most universally consisting of grenades with HEAT warheads.
Signaling: Grenades designated for use as a signaling device between
AP/AV: Dual purpose grenades designed for anti-personnel use, as well multiple ground unit or for ground-to-air signalling. Most Illuminating and
as being effective against lightly armored vehicles. Typically, they use a Smoke type grenades are dual purposed for signal use as well as their
combination fragmentary and hollow charge warhead. primary function.
Defensive: This is a grenade designed for maximum fragmentation, to Smoke: Grenades designed to emit a significant quantity of dense, opaque
induce as many injuries as possible. smoke which can obscure friendly movements.
Flashbang: Designed to produce a brilliantly blinding flash, an extremely Stun: Predecessor to the flashbang, these grenades were designed to
loud bang, and a pressure wave which stun anything alive in the blast produce pressure waves, in hopes that the effect would easily stun an
radius. Designed to be completely consumed in the detonation so that no opponent. Later development lead to the much more effective flashbang
fragment projection occurs. grenades.
Appendix Two: 1941
Grenades
IIlluminante Cal 38.1mm para FAL
SOSSO MODEL PISTOL
Hand Grenades The third of the FM rifle grenades manufactured for the Argen-
tine military, the rifle grenade is designed for illumination. Designed to be
fired upwards, the grenade will provide 100,000 candela illumination in a
F1 Fragmentation Grenade
Australia
Notes Penetrates up to 230mm of armor.
The Ruchnaya Granata Nastupatel’naya hand grenade, or RGN RGO-78 Defensive Hand Grenade
is an offensive and defensive use hand grenade, based on a small, The RGO-78 is yet another of the RGD-5 variants, designed to
spherical, prefragmented aluminum alloy casing filled fit in a slightly fatter ovoid casing. Along with a smooth steel body with
with a high explosive burst charge of 97 grams of A-IX- interior prefragmenting, the casing is also lined with a resin matrix em-
1 explosive. The casing is smooth, prefragmented in- bedded with steel balls, producing a larger lethal radius.
ternally.
The grenade is designed as a “safer” gre- Weapon RGO-78 Defensive Hand Grenade
nade, meant to reduce the number of malfunctioning
Mfg. Soviet State Arsenals Year
explosive devices remaining on the battlefield once the
fight is over. The grenade is fitted with an impact fuse Nation USSR, CIS, RFAS Type Defensive
that becomes active less than two seconds after the Effective Blast Weight 450g
striker is pulled, giving the thrower time to safely throw
Radius Lethal 20 m Range Min.
Weapon RGN Offensive/Defensive Hand Grenade Casualty 40 m Max.
Mfg. Soviet State Arsenals Year Collateral Eff. 35m
Nation USSR, CIS, RFAS Type Off/Def Notes
The RPG-6 is yet another World War II era grenade that re-
mained in Soviet stockpiles for decades, eventually adopted by the East-
ern Bloc nations and China. By 1980, this anti-tank stick grenade was
long obsolete, relegated to use as a training device, as well as being
distributed for use by revolutionaries and guerillas, as well as being
stockpiled for street-fighting use by militia units.
The grenade shares features with almost all the Soviet anti-
tank grenades, namely the conical warhead, throwing stick handle, and
a drogue of some sort, in this case, four fabric streamer strips to slow
penetrate up to 75mm of armor. Like most other Soviet era RPG class
Weapon ABC-M5 HC White Smoke Pot
grenades, the RPG-43 also produced effective fragmentation. These
grenade were last known to be used in combat by Egyptian troops U.S. Army Materiel
Mfg. Year
involved in the Arab-Israeli war of 1973, and were relegated to the Readiness Command
status of surplus training device by 1980. Nation United States Type Screening
Weapon RPG-43 Anti-Tank Hand Grenade Effective Blast Weight 1 5 kg
Mfg. Soviet State Arsenals Year 1940-1980 Radius Lethal Range Min.
Nation USSR, CIS, RFAS Type HEAT Casualty Max.
Effective Blast Weight 1.2 kg Collateral Eff.
Radius Lethal 2m Range Min. Notes Burns 20-22 minutes, 25 x 25 x 500 meters.
Grenade
Effective Blast Weight 17.27 kg
Radius Lethal Range Min.
This was the earliest of the U.S. military’s
Casualty Max. riot control grenades, dating back to the early 1960’s.
Collateral Eff. The M7 was filled with CN, more commonly known as
Notes Burns 10-15 minutes, 20 x 20 x 500 meters. Tear Gas. The M7 is assembled of a sheet metal body
of the same dimensions as all other gas and smoke
This is a variant of the ABC-M7A2, constructed with a pellet- Radius Lethal Range Min.
ized CS compound, rather than the gelatin capsules. The grenade uses Casualty Max.
Collateral Eff. 50 m
Weapon ABC-M7A3 Riot Control Hand Grenade
Notes Burns 105-150 seconds, 10 x 10 x 30 meters.
U.S. Army Materiel
Effective Blast Weight 896 g Nation United States Type Signal, Screen
Weapon M15 White Phosphorus Hand Grenade The M33 is an older U.S. hand grenade, designed as an oblate
U.S. Army Materiel spheroid steel shell, filled with 184 grams of Composition B explosive.
Mfg. Year Fitted with a 4 to 5 second delay pyrotechnic train fuze, this light grenade
Readiness Command
can be thrown about 45 meters, with a casualty radius of 15 meters.
Nation United States Type Signal, Incend.
Effective Blast Weight 868 g Weapon M33 Defensive Hand Grenade
Radius Lethal 2m Range Min. U.S. Army Materiel
Mfg. Year
Casualty 17 m Max. Readiness Command
Collateral Eff. 30 m Nation United States Type Fragmentation
Burns 60 seconds at 5K degrees, smoke 17 x 40 m, Effective Blast Weight 390 g
Notes
40 m high. Radius Lethal 2m Range Min.
FUDGE
Rate of
Weapon Shots Fire Range A ccy Dmg C o st Notes
Argentina
GEAT 58 TB 1 SS Superb F ai r 5 1m r. Poor penetration
GEAT FRAG 40 TB 1 SS Superb F ai r 8 10m r., Poor penetration
GME-FMK2-MO 1 SS Superb F ai r 10 2m radius
Illuminante Cal 38.1mm 1 SS Superb F ai r - Light
Australia
F1 1 SS Superb F ai r 10 6m radius
R ussian Federation & Associated States
Baton 40mm - - Great F ai r 4 nonlethal, direct fire
F-1 1 SS F ai r F ai r 10 20m r.
GRD-40 - - Superb F ai r - 25 x 25 x 25 m smoke
Gvozd 40mm CS Gas - - Superb F ai r - 25 x 25 x 25 m C S gas
RG-42 1 SS F ai r F ai r 6 2m r.
RDG-1 1 SS Good F ai r - 5 x 5 x 20 m smoke
RDG-2 1 SS Good F ai r - 8 x 8 x 25 m smoke
RDG-2Ch 1 SS Good F ai r - 8 x 8 x 25 m black smoke
RDG-2Kh 1 SS Good F ai r - 8 x 8 x 25 m HC smoke
RDG-3 1 SS Good F ai r - 8 x 8 x 25 m orange smoke
RDG-5 1 SS Great F ai r 6 2m r.
RGN 1 SS Great F ai r 8 8m r.
RGN-86 1 SS Good F ai r 6 2.5 m r.
RGO 1 SS F ai r F ai r 10 20m r.
RGO-78 1 SS Good F ai r 10 20m r.
RKG-3 1 SS P oor F ai r 5 1m r. Poor penetration
RKG-3M/3T 1 SS P oor F ai r 5 1m r., Poor penetration
VOG-17M 7P9M - - Superb F ai r 8 1m r.
VOG-17M 7P36 - - Superb F ai r 10 1m r.
VOG-25 - - Superb F ai r 8 1m r.
VOG-25P - - Superb F ai r 10 1m r.
ZDP Incendiary 1 SS Good F ai r 4 5 x 5 x 10m smoke
Union of Soviet Socialist R epublics
M75 1 SS Good F ai r 8 5m r.
RDG-33 Offensive 1 SS Great F ai r 6 10m r.
RDG-33 Defensive 1 SS F ai r F ai r 10 25 m r.
FUDGE
Rate of
Weapon Shots Fire Range A ccy Dmg C o st Notes
Union of Soviet Socialist R epublics
RPG-6 1 SS Mediocre F ai r 5 2m r., Terrible penetration.
RPG-40 1 SS Mediocre F ai r 10 2m r.
RPG-43 1 SS Mediocre F ai r 5 2m r., Terrible penetration.
United States of America
ABC-M1 1 SS - F ai r - $70 20 x 20 x 250m HC
ABC-M4A2 1 SS - F ai r - $100 20 x 20 x 500m HC
ABC-M5 1 SS - F ai r - $100 25 x 25 x 500m HC
ABC-M6 1 SS Good F ai r - $18 5 x 8 x 25m CN/DM
ABC-M6A1 1 SS Good F ai r - $18 5 x 8 x 25m CN/DM
ABC-M7, M7A1 1 SS Good F ai r - $18 8 x 8 x 25m C N
ABC-M7A2, M7A3 1 SS Great F ai r - $18 8 x 8 x 25m C S
ABC-M25A2 1 SS Great F ai r - $18 5 x 5 x 5m CN, CS or CN/DM
AN-M8 1 SS F ai r F ai r - $18 10 x 10 x 30m HC
AN-M14 TH3 1 SS F ai r F ai r 10 $40 2m r.
AN-M83 1 SS F ai r F ai r - $18 5 x 5 x 20m smoke
M15 1 SS F ai r F ai r 10 $40 17 x 40 x 40m smoke
M18 1 SS Good F ai r - $18 8 x 8 x 30m smoke
M26A2 1 SS Superb F ai r 10 $7 5m r.
M33 1 SS Great F ai r 10 $7 2m r.
M34 1 SS F ai r F ai r 10 $40 2m r.
M61 1 SS Great F ai r 10 $7 5m r.
M67 1 SS Great F ai r 10 $7 5m r.
M84 1 SS Great F ai r 4 $15 2m r.
Mark 1 1 SS Great F ai r - $3 50m r.
Mark 2 1 SS F ai r F ai r 10 $3 2m r.
Mark 3A2 1 SS Great F ai r 6 $3 2m r.
Clouds of smoke & gas give dimensions in this order: width, height, downwind length.
Special Rules:
Foreign grenades can be expected to be of similar price to their U.S. counterparts.
Grenade Rules
D20 Modern Roleplaying Game
FUDGE
D20 Modern presents a rather simple approach to the use of As with the other system, a few things need to be clarified for
grenades, essentially making all grenades the same. We have attempted grenades, but nothing too complex. First, an entire new set of range
to stay within those guidelines, while providing the differences these categories needs to be etsablished. Then we need to establish damage.
many grenades have in the real world. So our suggestion is this: Lastly, hand grenades should be considered Fair to Good in accuracy,
Blast radius in the statistics is based on the grenade’s lethal while rifle grenades should be considered Mediocre in accuracy. Spin-
radius. Inside this area, you get a reflex save to take only half damage. I stabilized grenades adopt the accuracy of the weapon launching them.
also suggest that to a distance of 2x blast radius, which is still inside the
casualty radius for most grenades, a Reflex save is forced in that area Grenade R anges
as well, for 1/4 or no damage.
For example, the M67 grenade does 5d6 damage and has a FUDGE Value R ange
blast radius of 15 feet. The character throws it, it goes boom, and the
player rolls maximum damage, which is 30 points on 5d6. Anyone up to Terrible < 20m
15 feet away from the point of detonation will have to make a reflex save
for 30 or 15 points of damage. Anyone 15-30 feet away needs to make P oor 20-25m
a reflex save for 7 point or no damage.
Illumination type grenades generate an incredible amount of Mediocre 25-30m
light, many well in excess of 100,000 candella, which is twice as bright
F ai r 30-35m
as the average sunny day. With such intense light, you may opt to have
it frighten off undead, or perhaps even damage photosenstive undead.
Good 35-40m
In the area of range increments, we’d like to reiterate that thrown
grenades have only 5 range increments. Rifle launched and spin-stabi- Great 40m+
lized launched grenades use 10 range increments.
Finally, we use stable damage values and rely on blast radius Superb 100m +
and the like in order to provide differentiation. Those damage values are
as follows:
Grenade Damage
Grenade Damage
Grenade Type Damage
Grenade Type Damage Damage Type
Stun 4
Stun 3d6 Bludgeoning
Offensive 6
Offensive 4d6 Slashing
Fragmentation 8
Fragmentation 5d6 Slashing
Defensive 10
Defensive 6d6 to 8d6 Slashing
Incendiary 10
Incendiary 10d6 Fire
HEAT or Anti- 5 vs. people, as per anti-armor rules
HEAT or Anti- as per anti-armor Tank against vehicles.
Fire
Tank rules
Action! System
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Big Bang, CyberThriller © and ™ 2003 Dana Jorgensen. All Rights Reserved.
All weapon images taken from for-distribution press, review and promotional materials published by weapons manufacturers. Images are copyright their respective
manufacturers. All Rights Reserved.
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc. Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original materials by E. Gary
Gygax and Dave Arneson.
'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20
System License version 4.0. A copy of this License can be found at www.wizards.com/d20
d20 Modern™ is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission.
Wizards of the Coast® is a registered trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission
'Action! System' and the Action! System logo are trademarks of Gold Rush Games and are used with permission.
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2003 by Alternate Realities Publications, and are not necessarily endorsed in any way by Steffan O'Sullivan or any publisher of other Fudge materials. Neither Steffan
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Copyright © 1992-1995 by Steffan O'Sullivan, All Rights Reserved.
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destruction, as well as the usual SWAT duties. Now comes the
234,56798:5;<=3>7? latest evolution in police special ops, MAD, the Miscreant
Big Bang is the ultimate RPG guide to firearms. Providing factual Apprehension Division, the cops trained to deal with the worst threat
data on the weapons presented, Big Bang provides statistics for a of all, rogue cyborgs and robots. Release date TBA.
number of royalty-free, licensed game systems. Free conversion
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rules are available for other game systems. Big Bang is published in
a datasheet format for the ultimate organizational convenience. Edge Road is the Guide to the Cutting Edge. An irregularly published
Available as a semi-regular PDF publication online or as an annual series for Modern, Technothriller and Cyberpunk genre games, this
CD-ROM or print product in stores. book follows technological trends, scientific discovery, and gadgets &
@,A>B=CDFEGDIH#J#J/CD gimmicks, presenting them in a manner that makes them useful to
the game. As with Big Bang, Edge Road will be a multi-system guide
Welcome to the new mecca of Cyberpunk. CyberThriller is an to all things technological. Available Fall 2003.
excellent new game presenting three timelines; the modern era of ¤¥¥>¦¨§&¥©dª
Now, then steps into the future of 2025, and makes its third stop in
2050. Come visit this forboding world filled with corporate scandal, Welcome to the land of concrete canyons and gang warfare. Take a
intrigue, terrorism, revolution, and more. Available Summer 2003. trip to a cyberpunk Los Angeles and see what the city may look like
KLM,NOPRQTSU=NOP V WXSO%VY after the Big One. Release date TBA.
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For thousands of years, they have walked amongst us. They are a
step ahead of us, people with unique talents and gifts that make the Welcome to my hometown area. Nothing beats the feel of a book
devoted quake in their boots. For centuries, those gifted people have written by the locals. Come take a look at the city that has quietly
been hunted by the devout, labeled as witches. In this modern era, become the center of the biochemistry industry and working hard to
the hunters have become a truly organized force to contend with, become a core for internet technology industries. Release date TBA.
feared by the witches and the law alike. Are you one of the hunters ÇTÈÉ.ÊËÍÌÏÎÐ#ÊÑ
or the hunted? Available Winter 2004.
Z\[] ^ _`aFbdc.e>fg%hijeeTk What happens when genetic engineering goes astray? The residents
of Neo-City will find out and no one, be they residents of the
Originally designed as a fan-contributed online sourcebook for the corporate tower fortresses above or the slums of the Free Zone
now-dead Cyberpunk 2020 game system, this entire book has been below, is safe. Available Fall 2003.
refashioned to fit into Cyberthriller as it's premiere site for cyberpunk ÒÔÓÕÖ×\Ø ÙÛÚÝÜÞ>Ü#ßàâá®Ößà,Õ×%ØTã ä
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subterfuge. Includes an appendix providing Cyberpunk 2020 data for
use with that game system. Available Summer 2003. The challenge is a tough one. Your task is to protect the life of a top
l ie m nopFq9r stuv wx.yzu{ rated SimWire star during the filming of his next film. Unfortunately,
the star also like activism and seeks to expose conspiratorial
What good is a city without some adventure to make it interesting? problems in the world with more tenacity than an investigative
This portfolio of adventures all take place in Neo-City. Includes reporter. His next flick revolves around fending off attempts to
bonus material expanding the Neo-City Sourcebook. Available assassinate him and exposing which one of his too numerous
Winter 2004. enemies is behind the plot. Can you survive a year of guarding this
| yIx{=}9~:y%{ twit in order to get the big payoff at the end? Release date TBA.
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Welcome to the military. The age of epic warfare and grand battles
has come to an end. These days all conflicts seem to be "low We live in an ever-expanding world that is rapidly approaching a
intensity", a struggle between small opposing forces on a scale that point where it will grow well beyond the borders imposed by its own
was once considered a mere ambush or skirmish. These days five or gravity. Take a look into human exploration of space, as it is now,
ten men can handle the job done 30 years ago by an entire platoon and as it hopefully will be in a future where space travel is almost as
or 60 years ago by an entire company of troops. Release date TBA. easy as getting into the family car. Release date TBA.
R.,> .%>= ïðñÝòôóTðõ
We now live in a world where acts of terrorism happen daily, on Even as we expand into the airless vacuum of space, so shall we
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technical reference, as well as thoughts and theories on both terror kill us as easily as space. Explore the technologies of life beneath
and countering it. Available Fall 2003. the ocean waves. Release date TBA.
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Welcome to the world of special operations police units. Originally, Welcome to the year A.A. 100. That’s 100 After
there was SWAT, the original police special ops unit formed back in Armageddon. The world as we knew it vanished in the hazy clouds
the 1960's, trained in the tactics of storming a building and dealing of various weapons of mass destruction. However, the world
with heavily armed criminals. With the new millenium came ESWAT, struggles on and the human species survives, one way or another…
a new police special ops unit designed to face new threats and Take a journey into the fourth timeline developed for CyberThriller
cross-trained with the military to handle terrorism and weapons of
2
Big Bang is an open-ended series of reference books designed for avid
players of roleplaying games, especially in the modern and near future
genres. Each volume presents factual data and information on a
number of weapons, including details of the weapon’s history, along
with statistics allowing immediate use in a number game systems. The
factual, real world data can be used to easily adapt the presented
weapons to a wide range of game systems.