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Big Bang 1.5 - The Mostly Illustrated RPG Guide To Modern Weapons Vol 1.0

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01005

SOSSO MODEL 1941 PISTOL


Grenades

Grenades
Grenades have long been a staple of military arms, dating back to the Fragmentation: Another name for Defensive type grenades.
earliest days of firearms. However, with World War One, there was a
revolution in grenade technology, moving it from a short range hand Gas: Grenades designed to deliver some form of chemical weapon. Gas
thrown weapon to a long range weapon propelled by the gasses of a grenades often share body types with smoke grenades.
blank rifle cartridge. The evolution of the grenade continued through the
Twentieth Century, leading to alternatives to simply exploding and ulti- Illumination: A grenade designed to create an intensely bright light ca-
mately, to the spin stabilized grenade. pable of brightly illuminating an area tens of meters across or more. Most
are designed to be projected high into the air, where they ignite and
Currently, military theory is entering retrograde in regards to grenade slowly fall to the ground by parachute.
use. For 40 years, the spin stabilized grenade has been seen as the
most useful format for grenade use, providing ten times the range a man Incendiary: These grenades are designed to burn at incredibly high tem-
can throw, with relative accuracy. peratures, useful for destroying equipment and starting fires.

However, in many conflicts over that time, rifle grenades have proven to Offensive: This is a thin shelled grenade, designed to produce a big bang
be a deciding factor in a battle, thanks to both superior payload and but reduce fragment projection. They are designed more to shock than
range compared with the spin stabilized types. So while first world wound. Predecessor to flashbang and stun grenades.
armies remain equipped with spin stabilized grenade systems, like the
M203, other nations are opting to use rifle grenades, which are cheaper Offensive/Defensive: A Offensive grenade can be greatly enhanced in
to employ and easier to train. power by putting a prefragmented metal sleeve around it, so that deto-
nating the grenade shatters the sleeve and produces greatly enhanced
Along with these three delivery methods, there are a vast number of wounding. Many nations rely on this design type for individual mission
different types of grenades as well. flexibility, rather than fielding two separate designs.

Anti-Personnel: Grenades designed to injure or kill enemy troops, typi- Polyvalent: The “universal” grenade. First appearing in Italian hands dur-
cally fragmentary in nature. ing World War II, these are modular systems designed primarily as a hand
grenade, but with a rifle launcher attachment that can be added to the
Anti-Tank: Grenades designed for use against vehicles and armor. Al- grenade.
most universally consisting of grenades with HEAT warheads.
Signaling: Grenades designated for use as a signaling device between
AP/AV: Dual purpose grenades designed for anti-personnel use, as well multiple ground unit or for ground-to-air signalling. Most Illuminating and
as being effective against lightly armored vehicles. Typically, they use a Smoke type grenades are dual purposed for signal use as well as their
combination fragmentary and hollow charge warhead. primary function.

Defensive: This is a grenade designed for maximum fragmentation, to Smoke: Grenades designed to emit a significant quantity of dense, opaque
induce as many injuries as possible. smoke which can obscure friendly movements.

Flashbang: Designed to produce a brilliantly blinding flash, an extremely Stun: Predecessor to the flashbang, these grenades were designed to
loud bang, and a pressure wave which stun anything alive in the blast produce pressure waves, in hopes that the effect would easily stun an
radius. Designed to be completely consumed in the detonation so that no opponent. Later development lead to the much more effective flashbang
fragment projection occurs. grenades.
Appendix Two: 1941
Grenades
IIlluminante Cal 38.1mm para FAL
SOSSO MODEL PISTOL
Hand Grenades The third of the FM rifle grenades manufactured for the Argen-
tine military, the rifle grenade is designed for illumination. Designed to be
fired upwards, the grenade will provide 100,000 candela illumination in a

GEAT 58 TB Rifle Grenade


Argentina
30 meter radius as it slowly descends to the ground.

Weapon Illuminante Cal. 38.1mm para FAL


This is the second of the three FM rifle grenades, designed for
armor piercing effect. The 58mm diameter aluminum body is filled with a Mfg. Fabricaciones Militares Year
n RDX/TNT shaped charge warhead, capable of cutting through up to Nation Argentina Type Illumination
230mm of armor.
Effective Blast Weight 660g
Weapon GEAT 58 TB Rifle Grenade Radius Lethal Range Min.
Mfg. Fabricaciones Militares Year Casualty Max.
Nation Argentina Type Anti-Tank Collateral Eff. 200m
Effective Blast Weight 660g Notes Provides light for 30 seconds in a 30m radius.
Radius Lethal Range Min.
Casualty Max.
Collateral Eff. 400m

F1 Fragmentation Grenade
Australia
Notes Penetrates up to 230mm of armor.

GEAT FRAG 40 TB Rifle Grenade


These grenades, a product of
Australia’s largest defense contractor, are
This is a rifle grenade, part of a line developed to be launched rather unusual in design, with the general
from any 7.62x51mm caliber rifle that has been fitted with the proper shape of a shotgun slug projectile. With the
22mm diameter muzzle adapter. This particular variant is a dual-pur- fuse mounted on the flat surface of the gre-
posed weapon for anti-personnel and light anti-vehicular use (AP/AV). nade, the weapon’s 70 gram high explosive
Built of a 40mm diameter steel body filled with an RDX/TNT shaped charge core of RDX and wax detonates to disperse
warhead, the weapon can penetrate up to 125mm of armor. Detonation over 4,000 2.4mm steel pellets over an area
also fragments the steel body, producing a lethal radius of 15 meters. of up to 30 meters. Like most new grenade
designs, the F1 can be fitted with a tail as-
Weapon GEAT FRAG 40 TB Rifle Grenade sembly and booster for launching from any
Mfg. Fabricaciones Militares Year rifles based on the Steyr AUG or Colt M16
designs. To fit the projector assembly, the
Nation Argentina Type AP/AV striker for hand use is removed and replaced
Effective Blast Weight 600g with the tail assembly then slipped over the
rifle muzzle. When use like this, the grenade has a range of up to 200
Radius Lethal 10m Range Min.
meters.
Casualty 20m Max.
Collateral Eff. 450m Weapon F1 Fragmentation Grenade

Notes Penetrates up to 125mm of armor. Mfg. ADI Limited Year


Nation Australia Type Fragmentation
GME-FMK2-MO Hand Grenade Effective Blast Weight 375g
This grenade is a sperical or baseball Radius Lethal 6m Range Min.
type with an unusually large fuse structure.
Casualty 15m Max.
With a body of cast nodular iron alloy and the
large aluminum fuse body, the weapon pro- Collateral 30m Eff. 30m
duces an impressive level of fragments of 3 to Notes 200m range when launched from a rifle
5 grams in weight, with a 5 meter casualty ra-
dius. The large fuse body also facilitates linking
with a separate rifle launcher assembly. This
launcher is a separate package, complete with

Baton 40mm Nonlethal Grenade


Russian Federation & Associated States (RFAS)
propellant cartridge. The unit fits over the muzzle
of the Aregntinian FAL clone without need for
an adapter, and operates with the rifle’s gas vent plug closed. Weighing Designed for the Russian 40mm grenade launcher systems, including the
in at 285 grams, a soldier can hurl the grenade about 40 meters, or Soviet era GP-25 and GP-30 launchers and the newer GP-95 and GP-97
launch it from his rifle to a range of up to 400 meters.
Weapon GME-FMK2-MO Hand Grenade Weapon Baton, 40mm
Mfg. Fabricaciones Militares Year Mfg. State Arsenals Year
Nation Argentina Type Fragmentation Nation RFAS Type Non-Lethal
Effective Blast Weight 285g Effective Blast Weight @250g
Radius Lethal 2m Range Min. Radius Lethal Range Min. 10m
Casualty 5m Max. Casualty Max. 70m
Collateral Eff. 40m Collateral Eff. 50m
Notes 400m range when launched from a rifle Notes Nonlethal
models. This is a direct fire round which launches a rubber baton at the RG-42 Offensive Hand Grenade
target, essentially a nonlethal round for law enforcement use. Like the F-1, the RG-42 Offensive Hand

F-1 Antipersonnel Hand Grenade


Grenade dates back to the Great Patriotic War of
1941-1945, otherwise known as World War II. For
This particular model of grenade is among the most part, it is now considered obsolete, though
the oldest weapons still in service with the Russian it is recently in manufacture with Romania, Poland,
military. While the weapon is no longer a front line and China. One or more may still make the grenade.
weapon for any nation other than Poland, the F1 or Despite the age and unsophistication of the design, it
clones of it can often be found in the hands of under- is still commonly encountered almost anywhere, es-
ground organizations ranging from revolutionaries to pecially in Africa and the Balkans. The design is quite
organized crime to terrorists. simple, made of a sheet metal cannister filled with
The F-1 is formed of a notched cast iron explosives, with a bouchon igniter screwed into the
body, giving it the classic pineapple look of the U.S. top.
Mark 2 and British No. 36 hand grenades.Filled with
60 grams of TNT, the grenade performs impressively,
with a casualty radius greatly exceeding many newer
types of grenades. Weapon RG-42 Offensive Hand Grenade
Mfg. Soviet State Arsenals Year 1942-
Weapon F-1 Anti-Personnel Hand Grenade
Nation USSR, CIS, RFAS Type Offensive
Mfg. Soviet State Arsenals Year 1941-
Effective Blast Weight 420g
Nation USSR, CIS, RFAS Type Defensive
Radius Lethal 2m Range Min.
Effective Blast Weight 600g
Casualty 10m Max.
Radius Lethal 20m Range Min.
Collateral Eff. 30m
Casualty 100m Max.
Notes
Collateral Eff. 30m
Notes

RDG-1 Smoke Hand Grenade


GRD-40 40mm Smoke Grenade First adopted around 1948, this was another excellent ex-
The GRD-40 is a smoke producing round developed for the GP ample of an inexpensive, functional weapon that the Soviets had be-
series underbarrel grenade launchers. The grenades produce thick smoke come reknowned for during World War II.The RGD-1 is made of a gray
to screen troop movements. The smoke compound is effective at block- carboard tube, which is fitted with a wooden diaphram at the wide end
ing IR spectrum light, rendering some night vision equipment useless. and the igniter tube in the middle. The grenade is filled with smoke com-
Burning for three seconds, the grenade produced a cloud of smoke over pound, fitted with another wooden diaphragm at the smaller diameter
15,000 cubic feet in volume (think of a cube, 25x25x25 meters). This end, capped with carboard plugs at each end and wax sealed. To use,
smoke screen will last at least 60 seconds in windspeeds of up to 5m/s the match head striker is rubbed to ignite the three igniter pellets, then the
or 11 mph. grenade is thrown. Unlike its descnedant grenades, this model could
float on water and produce smoke while doing so. The RDG-1 is easily
Weapon GRD-40 Smoke Grenade recognizable by both its gray color and its resemblance in shape to a
Mfg. State Arsenals Year large, necked down cartridge case.

Nation RFAS Type Smoke Weapon RDG-1 Smoke Grenade


Effective Blast Weight 260g Mfg. State Arsenals Year 1948-
Radius Lethal Range Min. 10m Nation RFAS Type Smoke
Casualty Max. 250m Effective Blast Weight 500g
Collateral 25 x 25 x 25m Eff. 200m Radius Lethal Range Min.
Notes White Smoke Only Casualty Max.
Collateral 20 x 5 x 5m Eff. 35m

Gvozd 40mm CS Gas Grenade


Notes Produces either white or black smoke.

This grenade is similar to the GDR-40, but is instead filled with


RDG-2 Smoke Hand Grenade
CS compound and the necessary incendiary compound to vaporize it.
Like the GRD-40, it is a spin-stabilized grenade launched from the GP
series grenade launchers (GP-25, GP-30, GP-95 and GP-97) as well as The RDG-2 smoke grenade has been
the RG-6 multi-shot launcher. in use with the Eastern Block nations since the
1950’s. While a tactical grenade for screening
Weapon Gvozd Riot Control Grenade the movements of small units, it is also one of the
simplest and least expensive grenades in pro-
Mfg. State Arsenals Year
duction, an excellent example of Russian prag-
Nation RFAS Type Smoke matism. It consists of a cardboard tube filled with
Effective Blast Weight 170g smoke producing burning type filler and a simple
friction igniter, all sealed in wax to make it resis-
Radius Lethal Range Min. 10m
tant to dampness. The grenade burns for about
Casualty Max. 250m 15 seconds to produce a cloud of thick white
Collateral 25 x 25 x 25m Eff. 200m smoke measuring 20 to 25 meters long and 8
meters wide. The smoke duration is similar to
Notes CS Gas, Emits for 12 seconds.
that of the GRD-40. the weapon, while a second fuse detonates the device after 4 seconds
The RGD-2Kh produces an irritant smoke (probably HC-based) if impact fails to detonate it.

RGN-86 Hand Grenade


which is primarily used as a training device to simulate a chemical attack.
The RGD-2Ch produces thick black smoke, rather than the normal white
smoke expected from screening grenades. The RGD-3 grenade pro- While considered an updated version of the RGD-5, the RGN-
duces orange smoke for marking purposes. 86 is designed for optimal use in close quarters combat. Though roughly
Weapon RDG-2 Smoke Grenade the same size and shape as the RGD-5, the RGN-86 is significantly
lighter, with an internal prefragmentation pattern designed to produce
Mfg. State Arsenals Year small, light, shard-like shrapnel, rather than the larger more lethal frag-
Nation RFAS Type Smoke mentation of the RGD-5. The result is a grenade with a small lethal and
casualty radius.
Effective Blast Weight 500g
Radius Lethal Range Min.
Casualty Max. Weapon RGN-86 Hand Grenade
Collateral 8 x 8 x 25m Eff. 35m Mfg. Soviet State Arsenals Year
RDG-2, White Smoke Only. RDG-2Kh, HC White Nation USSR, CIS, RFAS Type Offensive
Notes Smoke. RDG-2Ch, Black Smoke. RDG-3, Orange Effective Blast Weight 265g
Smoke.
Radius Lethal 2.5 m Range Min.

RGD-5 Offensive Hand Grenade


Casualty 5m Max.
Collateral Eff. 35m
The RGD-5 offensive hand grenade is one
Notes
of the current, in-service grenades for most of the
RGO Fragmentation Hand Grenade
former Warsaw Pact nations. This ovoid grenade is
made of a smooth, two piece steel body that is inter-
nally prefragmented. The device is fitted with either a The RGO hand grenade, or Ruchnaya
3-4 second delay fuze, or for use as a boobytrap, an Granata Oboronitel’naya, is a small fragmentation
adjustable fuze with a 0 to 13 second delay. Filled hand grenade in use with the RFAS armed forces, as
with 110 grams of TNT, the grenade has an effective well as Iraq. Of a design similar in size and shape to
casualty radius of about 20 to 25 meters. the RGN, this grenade uses a a double-layered,
prefragmented casing to produce significantly more
fragments in comparison. The RGO uses the same
fuze as the RGN.
Weapon RGD-5 Offensive Hand Grenade
Mfg. Soviet State Arsenals Year Weapon RGO Fragmentation Hand Grenade
Nation USSR, CIS, RFAS Type Offensive Mfg. Soviet State Arsenals Year
Effective Blast Weight 310g Nation USSR, CIS, RFAS Type Fragmentation
Radius Lethal 2m Range Min. Effective Blast Weight 530g
Casualty 25m Max. Radius Lethal 20 m Range Min.
Collateral Eff. 40m Casualty 50 m Max.
Notes Collateral Eff. 30m

RGN Offensive/Defensive Hand Grenade


Notes

The Ruchnaya Granata Nastupatel’naya hand grenade, or RGN RGO-78 Defensive Hand Grenade
is an offensive and defensive use hand grenade, based on a small, The RGO-78 is yet another of the RGD-5 variants, designed to
spherical, prefragmented aluminum alloy casing filled fit in a slightly fatter ovoid casing. Along with a smooth steel body with
with a high explosive burst charge of 97 grams of A-IX- interior prefragmenting, the casing is also lined with a resin matrix em-
1 explosive. The casing is smooth, prefragmented in- bedded with steel balls, producing a larger lethal radius.
ternally.
The grenade is designed as a “safer” gre- Weapon RGO-78 Defensive Hand Grenade
nade, meant to reduce the number of malfunctioning
Mfg. Soviet State Arsenals Year
explosive devices remaining on the battlefield once the
fight is over. The grenade is fitted with an impact fuse Nation USSR, CIS, RFAS Type Defensive
that becomes active less than two seconds after the Effective Blast Weight 450g
striker is pulled, giving the thrower time to safely throw
Radius Lethal 20 m Range Min.
Weapon RGN Offensive/Defensive Hand Grenade Casualty 40 m Max.
Mfg. Soviet State Arsenals Year Collateral Eff. 35m
Nation USSR, CIS, RFAS Type Off/Def Notes

RKG-3 Anti-Tank Grenades


Effective Blast Weight 290g
Radius Lethal 8m Range Min.
Casualty 25m Max. The RKG-3 is a stick-type anti-tank grenade. The grenade,
once thrown, is stabilized by four panels of fabric drogue which are
Collateral Eff. 45m pulled from the handle when the grenade is thrown, allowing it to drop
Notes warhead down atop armored vehicles. The original RKG-3, fitted with a
steel cone liner, was capable of penetrating 125mm of armor. The later 15. It is an HE-FRAG grenade, fitted with an impact fuze with self-de-
generations, the RKG-3M with a copper liner, and the RKG-3T, are both struct capabilities. The fuze is of the same type used on the VOG-17M
able to penetrate at least 165mm of armor. This is a hefty grenade with a grenades.
short throwing range, so typical use is from behind cover and behind the
target. The grenade does produce fragmentation which can produce Weapon VOG-25 HE-FRAG 40mmSpin Stablized Grenade
casualties out to 20 meters. Mfg. Soviet State Arsenals Year
Nation USSR, CIS, RFAS Type Fragmentation
Effective Blast Weight 250 g
Radius Lethal 1m Range Min. 50m
Casualty 6m Max. 400 m
Collateral Eff. 400 m
Notes
Weapon RKG-3 Anti-Tank Hand Grenade
Mfg. Soviet State Arsenals Year VOG-25P 40mm Grenade
Nation USSR, CIS, RFAS Type Anti-Tank This is essentially a VOG-25 grenade fitted with a bounding
Effective Blast Weight 1.07 kg mechanism. Upon impact, a small charge detonates, propelling the gre-
nade upwards in the air, where the main charge detonates once it is
Radius Lethal 1m Range Min. between 0.5 and 1.5 meters into the air. Aside from a few minor differ-
Casualty 20 m Max. ences in weight and mechanism, the VOG-25M has similar effect. The
Collateral Eff. 15m VOG-25 and VOG-25P are easily differentiated visually, as the VOG-25P
is longer, with a more conical nose.
Notes RKG-3 Penetrates 125mm, RKG-3M/3T 165mm.
Weapon VOG-25P HE-FRAG 40mm Bounding Grenade

VOG-17M 7P9M 30mm Grenade


Mfg. Soviet State Arsenals Year
Nation USSR, CIS, RFAS Type Fragmentation
This is a high velocity 30mm grenade cartridge designed for
use with the AGS-17 and AGS-30 automatic grenade launchers. These Effective Blast Weight 278 g
grenades are part of the recent trend for “safe munitions” that leave few Radius Lethal 1m Range Min. 50m
malfunctioning live round after the battle. The fuze arms 10 to 40 meters
Casualty 6m Max. 400 m
out from the muzzle and is extremely impact sensitive so that it will
detonate when impacting something soft, like snow, marsh or water. The Collateral Eff. 400 m
fuze also initiates a self-destruct no more than 19 seconds after the Notes
grenade is fired.

ZDP Incendiary Smoke Hand Grenade


The 7P9M is a High Explosive Fragmentation grenade (HE-
FRAG), augmented by a layer of steel bearings lining the casing to pro-
duce a casualty radius of up to 7 meters. The 7P36 version instead uses The ZDP is a rather interesting incendiary smoke grenade, de-
an optimum mass prefragmented sleeve, resulting in significantly better signed for use by assault troops and designed to be light enough to allow
fragmentation with slightly more explosive. every soldier to carry several of them without being unduly weighed
Both types feed on a 29-round belt. With ammunition box, the belt weighs down. The grenade is assembled from a metal tub with a green cap at
14.5 kg. one end and a red cap at the other. Removing the green cap activates the
Weapon VOG-17M 7P9M 30mm Spin Stablized Grenade short delay fuze and the grenade can be thrown to a range of about 30
meters. However, by removing the red cap, a ring and short cord are
Mfg. Soviet State Arsenals Year exposed. By positioning the grenade against one’s rifle and pulling the
Nation USSR, CIS, RFAS Type Anti-Tank ring, a rocket motor is fired, projecting the grenade a great deal further
than it could be possibly thrown. With the rocket, the grenade can reach
Effective Blast Weight 275 g
up to 560 meters, though 200 meters is the accepted practical range.
Radius Lethal 1m Range Min. 10m
Casualty 7m Max. 1,730 m Weapon ZDP Incendiary Smoke Grenade
Collateral Eff. 1200 m Mfg. Soviet State Arsenals Year 1984-
Notes Complete round weighs 348 grams. Nation USSR, CIS, RFAS Type Smoke
Effective Blast Weight 278 g
Weapon VOG-17M 7P36 30mm Spin Stablized Grenade
Radius Lethal Range Min.
Mfg. Soviet State Arsenals Year
Casualty Max. 200 m
Nation USSR, CIS, RFAS Type Anti-Tank
Collateral Eff. 560 m
Effective Blast Weight 275 g
Notes Can be thrown about 30 meters by average soldiers.
Radius Lethal 1m Range Min. 10m
Casualty 7m Max. 1,700 m
Collateral Eff. 1200 m
Union of Soviet Socialist Republics [USSR]
Notes Complete round weighs 350 grams.
These are grenade were common during the Col War, adopted
VOG-25 40mm Grenade
by most, if not all the Warsaw Pack nations and used throughout the era
of the Soviet empire, and have since become obsolete and fallen into
The VOG-25 is another spin-stabilized grenade for the GP se- disuse since the fall of Communism and the collapse of the “Evil Empire”.
ries of 40mm grenade launchers, replacing its predecessor, the VOG- While these particular grenades are currently obsolete, they have be-
come mainstays for small, violent factions, from rebels and revolutionar-
ies, to mobsters and terrorists.

M75 Hand Grenade


The M75 was a Soviet grenade
used from the mid 1970’s through the 1980’s.
Manufactured with a prefragmented plastic
casing, the grenades appear to be copied
from the HG79, a grenade manufactured by
Austrian manufacturer, Arges. While manu-
factured by a number of Soviet state arse- and stabilize the grenade when thrown. It is readily identified by the
nals, the majority of these grenades actu- hemispherical head on the base of the warhead cone. While the war-
ally came out of Bulgaria. head of 562g of TNT in a cone-shaped liner is capable of penetrating
100mm of armor, it also produces a good fragmentation effect, so it can
be used for anti-personnel use in a pinch.
Weapon M75 Hand Grenade
Weapon RPG-6 Anti-Tank Hand Grenade
Mfg. State Arsenals Year 1975-
Mfg. Soviet State Arsenals Year 1945-1975
Nation RFAS, Bulgaria Type Fragmentation
Nation USSR, CIS, RFAS Type Anti-Tank
Effective Blast Weight 500g
Effective Blast Weight 1.1 kg
Radius Lethal 5m Range Min.
Radius Lethal 2m Range Min.
Casualty 15 m Max.
Casualty 20 m Max.
Collateral Eff. 35m
Collateral Eff. 20m
Notes Copied from the Austrian HG79.
Notes Penetrates up to 100 mm of armor

RDG-33 Antipersonnel Hand


Grenade RPG-40 Anti-Personnel Hand
The RDG-33 is a long obsolete Soviet gre- Grenade
nade design, dating back to World War II. It is a stick- This grenade, dating back to World War II,
type offensive/defensive grenade, made primarily of was another example of Russian pragmatism, given
an explosive filled tin cylinder, to which a metal throw- the war conditions. This dual purpose grenade was
ing handle is attached. In this configuration, the 508 little more than a tin can filled with a massive amount
gram grenade can be thrown about 40 meters, and of TNT and fitted with an all-ways impact fuze and a
has a lethal radius of 10 meters. A prefragmented throwing stick handle with a streamer ribbon. At over
metal sleev can be fit over the tin cylinder, converting a full kilogram in weight, the grenade produced a
the grenade to a defensive role. With the metal sleev casualty radius of 20 meters, and while useless
and its additional 85 grams of TNT, the RDG-33 in against real armor, it was excellent for demolishing
defensive configuration has a lethal radius of 25 soft skinned and cargo vehicles. While long obsolete
meters, thanks to the massive fragments produced as a front line weapon, the grenade was stockpiled
by the sleeve. However, the throwing range is re- for use by militia units as late as 1979.
duced to about 30 meters. While obsolete, the gre-
nade is still common in some areas of the world, Weapon RPG-40 AntiPersonnel Hand Grenade
especially southeast asia, where it was quite popu- Mfg. Soviet State Arsenals Year 1940-1980
lar during the Vietnam War.
Nation USSR, CIS, RFAS Type Fragmentation
Weapon RDG-33 Offensive/Defensive Hand Grenade Effective Blast Weight 1.105 kg
Mfg. Soviet State Arsenals Year 1944-1970 Radius Lethal 2m Range Min.
Nation USSR, CIS, RFAS Type Fragmentation Casualty 20 m Max.
Effective Blast Weight 508g (722g) Collateral Eff. 20m
Radius Lethal 10 m (25 m) Range Min. Notes

RPG-43 Anti-Tank Hand Grenade


Casualty 40 m (50 m) Max.
40 m
Collateral Eff. The RPG-43 was the first Soviet HEAT warhead and the earli-
(25 m)
est of their anti-tank hand grenades. This hefty grenade, once thrown,
Notes Defensive configuration stats in paretheses.
was stabilized in flight by two cloth streamers, which ensured the gre-

RPG-6 Anti-Tank Hand Grenade


nade landed warhead down. Impact detonates the grenade, which can

The RPG-6 is yet another World War II era grenade that re-
mained in Soviet stockpiles for decades, eventually adopted by the East-
ern Bloc nations and China. By 1980, this anti-tank stick grenade was
long obsolete, relegated to use as a training device, as well as being
distributed for use by revolutionaries and guerillas, as well as being
stockpiled for street-fighting use by militia units.
The grenade shares features with almost all the Soviet anti-
tank grenades, namely the conical warhead, throwing stick handle, and
a drogue of some sort, in this case, four fabric streamer strips to slow
penetrate up to 75mm of armor. Like most other Soviet era RPG class
Weapon ABC-M5 HC White Smoke Pot
grenades, the RPG-43 also produced effective fragmentation. These
grenade were last known to be used in combat by Egyptian troops U.S. Army Materiel
Mfg. Year
involved in the Arab-Israeli war of 1973, and were relegated to the Readiness Command
status of surplus training device by 1980. Nation United States Type Screening
Weapon RPG-43 Anti-Tank Hand Grenade Effective Blast Weight 1 5 kg
Mfg. Soviet State Arsenals Year 1940-1980 Radius Lethal Range Min.
Nation USSR, CIS, RFAS Type HEAT Casualty Max.
Effective Blast Weight 1.2 kg Collateral Eff.
Radius Lethal 2m Range Min. Notes Burns 20-22 minutes, 25 x 25 x 500 meters.

ABC-M6 Riot Control Hand Grenade


Casualty 20 m Max.
Collateral Eff. 20m
Notes Penetrates up to 75mm of armor. This is another early riot control grenade, using the same sheet
metal body as the M7, but filled with 10.5 ounces of CN-DM mixture. This
17 ounce grenade could be hurled up to 35 meters and produced its
irritant gas cloud for 20 to 60 seconds.

Weapon ABC-M6 Riot Control Hand Grenade


United States

ABC-M1 HC White Smoke Pot


U.S. Army Materiel
Mfg. Year
Readiness Command
This device, is essentially a 12.5 pound smoke grenade. How- Nation United States Type Gas
ever, unlike smoke grenades, this one is set into position and ignited, to
provide a long duration and sizable smoke screen. Once lit, the M1 smoke Effective Blast Weight 476 g
pot will burn its 10 lbs of filler for a period of 5 to 8 minutes, providing a Radius Lethal Range Min.
screen of HC smoke that can reach dimensions of up to 20 meters deep,
Casualty Max.
20 meters high, and 250 meters long.
Collateral Eff. 35 m
Weapon ABC-M1 HC White Smoke Pot Notes Burns 20-60 seconds ,5 x 8 x 25 meters.
U.S. Army Materiel
ABC-M6A1 Riot Control Grenade
Mfg. Year
Readiness Command
Nation United States Type Screening At some point in the 1960’s, the body of all US gas emitting
Effective Blast Weight 5.69 kg grenades was changed. This change affected all burning type riot con-
trol, chemical weapon, and smoke producing grenades, bringing them all
Radius Lethal Range Min.
in line to use a cylindrical sheet metal body with four emission holes in the
Casualty Max. top and one in the bottom. Functionally, the grenade is identical to the M6,
Collateral Eff. but weighs 20 ounces and contains 9.5 ounces of CN-DM.
Notes Burns 5-8 minutes, 20 x 20 x 250 meters. Weapon ABC-M6 Riot Control Hand Grenade

ABC-M4A2 HC White Smoke Pot, Floating


U.S. Army Materiel
Mfg. Year
Readiness Command
This particular smoke pot is a monstrosity, weighing 38 lbs and Nation United States Type Gas
filled with 27.5 lbs of incendiary material. Use to cover water crossings
and amphibious landings, these smoke pots burn for 10 to 15 minutes, Effective Blast Weight 560 g
producing a field of HC smoke that can measure 20 x 20 x 500 meters. Radius Lethal Range Min.
Casualty Max.
Weapon ABC-M4A2 HC White Smoke Pot, Floating
Collateral Eff. 35 m
U.S. Army Materiel
Mfg. Year Notes Burns 20-60 seconds ,5 x 8 x 25 meters.
Readiness Command

ABC-M7 Riot Control Hand


Nation United States Type Screening

Grenade
Effective Blast Weight 17.27 kg
Radius Lethal Range Min.
This was the earliest of the U.S. military’s
Casualty Max. riot control grenades, dating back to the early 1960’s.
Collateral Eff. The M7 was filled with CN, more commonly known as
Notes Burns 10-15 minutes, 20 x 20 x 500 meters. Tear Gas. The M7 is assembled of a sheet metal body
of the same dimensions as all other gas and smoke

ABC-M5 HC White Smoke Pot


grenades manufactured by the United States, how-
ever it is readily identified by having six emission
This is the hefty big brother of the M1 smoke pot and the M4A2 holes in the top and two rows of nine emission holes
floating smoke pot. This overweight package is filled with a whopping 31 along the sides. It is filled with 10.25 ounces of CN
lbs of smoke generating filler, this smoke pot weighs a total of 33 lbs, as filler, enough to produce an irritant cloud for 20 to 60
much as a loaded Vietnam War era M60 medium machine gun. Once seconds. Weighing 17 ounces, the grenade can be
ignited, the pot will burn for 20 to 22 minutes, generating a dense smoke thrown about 35 meters by the average soldier. Iden-
cloud of up to 25 x 25 x 500 meters in dimension. tified by its grey body and red band and markings.
6.5 ounces of incendiary filler and 2.5 ounces of CS compound. Other-
Weapon ABC-M7 Riot Control Hand Grenade
wise, the performance is identical.

ABC-M25A2 Riot Control Hand Grenade


U.S. Army Materiel
Mfg. Year
Readiness Command
Nation United States Type Gas With the riots, protests, and ac-
Effective Blast Weight 4 7 6 kg tivism through the 1960’s and 70’s, law
Enfocement exposed a flaw in the design
Radius Lethal Range Min. of the M7 series grenades; the enemy can
Casualty Max. pick the damned things up and throw them
right back at you. The M25 was the re-
Collateral Eff. 35 m
sponse to the problem.
Notes Burns 20-60 seconds, 8 x 8 x 25 meters. This grenade is a bursting muni-
ABC-M7A1 Riot Control Grenade tion, which produces its cloud of gas in an
instant, rather than over the course of a
This is a revision of the M7 design, switching to the standard
minute or two. Weighing only 8 ounces, the
smoke grenade body with four emission holes in the top and one in the
grenade can easily be thrown 50 meters
bottom. This also allows the filler capacity to be increased to 12.5 ounces,
by the average soldier. When it bursts, it
increasing the overall weight to 18.5 ounces. However, the filler is still
creates a visible cloud some 5 meters in diameter, though fragments of
CN tear gas. Aside from this, the grenade is otherwise functionally iden-
the grenade shell can be flung as far as 25 meters. The fragments are
tical to the M7.
essentially harmless, since the body is made of flimsy plastic or com-
Weapon ABC-M7A1 Riot Control Hand Grenade pressed fiber. The grenades are identified by their gay bodies with a red
U.S. Army Materiel band and markings. The M25A2 did not have a standard filler, and could
Mfg. Year be found containing, CN, CN-DM, or CS filler.
Readiness Command
Nation United States Type Gas Weapon ABC-M25A1 Riot Control Hand Grenade
Effective Blast Weight 518 g U.S. Army Materiel
Mfg. Year
Radius Lethal Range Min. Readiness Command

Casualty Max. Nation United States Type Gas

Collateral Eff. 35 m Effective Blast Weight 224 g

Notes Burns 20-60 seconds, 8 x 8 x 25 meters. Radius Lethal Range Min.


Casualty Max.

ABC-M7A2 Riot Control Hand Grenade


Collateral Eff. 50 m
Notes Bursting Grenade, creates a 5 x 5 x 5 meter cloud.
This is one of two such grenades used by the US military. It is
fabricated of a sheet metal body with four emission holes at the top and
one in the bottom and filled with 5.5 ounces of incendiary filler and 3.5 AN-M8 HC White Smoke Hand Grenade
ounces of CS in gealtin capsules, allowing it to burn 15 to 35 seconds.
This grenade is your classic smoke screen device, used by
Weighing 15.5 ounces, this grenade can be hurled up to 50
small units as a signaling and screening device, thanks to the dense
meters. Both are identified by their gray bodies with red markings.
clouds of white smoke it produces. Built much the same as the M7A2 Riot
Weapon ABC-M7A2 Riot Control Hand Grenade Control Hand Grenade, this one is filled with 19 ounces of Type C or Type
HC smoke mixture. Weighing 24 ounces, this grenade can only be flung
U.S. Army Materiel about 30 meters, and will generate its dense clouds of smoke for 105 to
Mfg. Year
Readiness Command 150 seconds. It needs to be noted that the smoke is thick with hydrochlo-
Nation United States Type Gas ric fumes, which will irritate the eyes, throat and lungs, so protective
equipment must be worn if used in an enclosed area. They are identified
Effective Blast Weight 434 g
by their light green bodies, with black markings and white top.
Radius Lethal Range Min.
Casualty Max. Weapon AN-M8 HC Smoke Hand Grenade
Collateral Eff. 50 m U.S. Army Materiel
Mfg. Year
Readiness Command
Notes Burns 15-35 seconds, 8 x 8 x 25 meters.
Nation United States Type Screening

ABC-M7A3 Riot Control Hand Grenade


Effective Blast Weight 672 g

This is a variant of the ABC-M7A2, constructed with a pellet- Radius Lethal Range Min.
ized CS compound, rather than the gelatin capsules. The grenade uses Casualty Max.
Collateral Eff. 50 m
Weapon ABC-M7A3 Riot Control Hand Grenade
Notes Burns 105-150 seconds, 10 x 10 x 30 meters.
U.S. Army Materiel

AN-M14 TH3 Incendiary Hand Grenade


Mfg. Year
Readiness Command
Nation United States Type Gas
This is another grenade with the cylindrical 5.7 inch tall sheet
Effective Blast Weight 434 g metal body, the same as the M7 and M8 grenades. This hefty grenade
Radius Lethal Range Min. weighs in at 32 ounces and can only be thrown about 25 meters by the
average soldier. It is filled with 26.5 ounces of TH3 Thermate mixture, an
Casualty Max. improved version of the thermite compound that filled incendiary hand
Collateral Eff. 50 m grenades of World War II. This compound will burn for about 40 second
Notes Burns 15-35 seconds, 8 x 8 x 25 meters. at 4,000 degrees Fahrenheit, hot enough to fuse any metal objects it
touches and cut through a half inch homogenous steel plate, as well as ing device between ground units and air units, marking targets and land-
bright enough to burn the retinas of anyone looking at it. The compound ing sites. They are also frequently used for screening, since the smoke
produces its own oxygen as it burns, so it can be used underwater with is not as hazardous as with the M8 grenades.
ease. The M18 is fabricated with the standard 5.7 inch tall cylindrical
They are identified by their grey color with purple markings, sheet metal body, with four emission holes on top and one on bottom,
though older units may be light red with black markings, as per standard filled with 11.5 ounces of smoke compound in either red, green, yellow,
color codes. or violet. The grenade, weighing 19 ounces, can be thrown about 35
meters, and will burn for 50 to 90 seconds.
Weapon AN-M14 TH3 Incendiary Hand Grenade
Weapon M18 Colored Smoke Grenade
U.S. Army Materiel
Mfg. Year
Readiness Command U.S. Army Materiel
Mfg. Year
Nation United States Type Incendiary Readiness Command

Effective Blast Weight 896 g Nation United States Type Signal, Screen

Radius Lethal 2m Range Min. Effective Blast Weight 532 g

Casualty 20 m Max. Radius Lethal Range Min.

Collateral Eff. 25 m Casualty Max.

Notes Burns 40 seconds at 4K degrees. Collateral Eff. 35 m


Burns 50 to 90 seconds, 8 x 8 x 30 m cloud.

AN-M83 White Smoke Grenade


Notes
Available in red, green, yellow, or violet smoke.

M26A2 Impact Fragmentation Hand Grenade


This is an older predecessor of the M8. While the same physi-
cal size as the M7, M8, and other grenades, this one is filled with 11
ounces of terephthalic acid, which will burn for 25 to 70 seconds. It is This is the third incarnation of the M26
identified by its forest green body, light green markings, white top and hand grenade. The M26, M26A1 and M26A2
blue band. were essentially identical, differning only in the
fuzing mechanism used. Weighing in at 454
Weapon AN-M83 White Smoke Grenade grams, they are internally identical in design to
U.S. Army Materiel the M61, utilizing both the sheet metal shell and
Mfg. Year the prescored steel wire coil lining it to produce
Readiness Command
fragmentation with an effective casualty radius
Nation United States Type Screening
of 15 meters.
Effective Blast Weight 420 g Initially developed for deployment dur-
Radius Lethal Range Min. ing the Korean War, it was one of the few rifle-
launchable grenades issued by the U.S. military.
Casualty Max. The grenade could be fit into the clamp claws of
Collateral Eff. 30 m a rifle adapter and launched with a blank car-
Notes Burns 25 to 70 seconds, 5 x 5 x 20 meter cloud. tridge, reaching a distance of up to 160 meters.

M15 White Phosphorous Hand Grenade


Weapon M26A2 Defensive Hand & Rifle Grenade
U.S. Army Materiel
Mfg. Year
The M15 is a sort of jack of all trades, used for signaling, Readiness Command
screening, and incendiary purposes, as well as offensively. Another
Nation United States Type Fragmentation
hefty grenade at 31 ounces, it is filled with 15 ounces of white phospho-
rous, enough to spray burning fragments and particules in a 17 meter Effective Blast Weight 455 g
radius. Troops need to take cover when using these grenades, as the Radius Lethal 5m Range Min.
average soldier can hurl it 30 meters at best. The filler will burn within the
Casualty 15 m Max.
area for 60 seconds at 5,000 degrees fahrenheit. Unfortunately, this
high temperature causes the smoke generated by the grenade to rise Collateral Eff. 35 m
quickly, especially in cool climates, making it less than desirable as a Notes Can be rifle launched to 160 meters.
screening device. They are identified by their grey base color, with a

M33 Defensive Hand Grenade


single yellow band and markings.

Weapon M15 White Phosphorus Hand Grenade The M33 is an older U.S. hand grenade, designed as an oblate
U.S. Army Materiel spheroid steel shell, filled with 184 grams of Composition B explosive.
Mfg. Year Fitted with a 4 to 5 second delay pyrotechnic train fuze, this light grenade
Readiness Command
can be thrown about 45 meters, with a casualty radius of 15 meters.
Nation United States Type Signal, Incend.
Effective Blast Weight 868 g Weapon M33 Defensive Hand Grenade
Radius Lethal 2m Range Min. U.S. Army Materiel
Mfg. Year
Casualty 17 m Max. Readiness Command
Collateral Eff. 30 m Nation United States Type Fragmentation
Burns 60 seconds at 5K degrees, smoke 17 x 40 m, Effective Blast Weight 390 g
Notes
40 m high. Radius Lethal 2m Range Min.

M18 Colored Smoke Grenade


Casualty 15 m Max.
Collateral Eff. 45 m
These grenades are used by small units primarily as a signal- Notes "Light" grenade.
This grenade, though similar in shape and size to the M26, it cannot be at the top for identification.
launched from a rifle.
Weapon M67 Fragmentation Hand Grenade
M34 Incendiary Fragmentation Hand Grenade Mfg.
U.S. Army Materiel
Year
While long obsolete, the M34 was one of the most versatile Readiness Command
grenades manufactured by the United States military. While type classi- Nation United States Type Fragmentation
fied as a chemical smoke grenade, the weapon found use for signalling,
screening, fire-starting, and casualty production. Effective Blast Weight 392 g
Essentially the same in use and effect as the M15 grenade, the Radius Lethal 5m Range Min.
M34 weighed 27 ounces and was filled with 15 ounces of white phos- Casualty 15 m Max.
phorous. The grenade can only be hurled 30 meters by the average
soldier, however the grenade has a blast radius of 35 meters, meaning Collateral Eff. 40 m
anyone deploying it needs to by in a covered position, as do any friendly Notes
forces. The fragments will burn for about 60 seconds, latching onto any

M84 Stun Grenade


clothing of skin as they burn. The fragments burn at 5,000 degrees
Fahrenheit, so in an enclosed or obstructed position, it can be used to
fuse metal objects. The high burn temperature means that the smoke The M84 is a new grenade, developed at the request of the
produced by the grenade tends to rise quickly, making it less than optimal Army Military Police Corps, rather than the usual source of development,
for screening purposes. SOCOM. The M84 is a non-lethal, low hazard, non-shrapnel producing
device designed to produce a brilliant flash, loud bang of 170 decibels,
Weapon M34 Incendiary Fragmentation Hand Grenade and pressure wave, which all combine to confuse, disorient, and mo-
U.S. Army Materiel mentarily distract or stun opponents without permanent harm. This is
Mfg. Year generated by a flame-consumable fiber shell and 4.5 grams of a pyro-
Readiness Command
technic metal-oxidant filler composed of magnesium and ammonium. The
Nation United States Type Fragmentation
grenade weighs in at 13.2 ounces, and though it could easily be thrown
Effective Blast Weight 756 g about 45 yards, is rarely tossed more than a few yards.
Radius Lethal 2m Range Min.
Weapon M84 Stun Grenade
Casualty 35 m Max.
U.S. Army Materiel
Collateral Eff. 30 m Mfg. Year
Readiness Command
Fragments burn for 60 seconds at 5K degrees.Thrower Nation United States Type Stun
Notes
must be under cover or get burned by his own grenade.
Effective Blast Weight 370 g

M61 Fragmentation Grenade


Radius Lethal Range Min.
Casualty Max.
This is an older grenade, designed very differently from the
M67. Using an egg shape, this grenade consists of an explosive core Collateral 2 m Eff. 45 m
which is then wrapped with a prescored wire which produces its frag- Notes U.S. Army Military Police's flash-bang grenade.
ments, and the fitted inside a sheet metal shell. Weighing in at 16 ounces,

MK1 Illumination Hand Grenade


this somewhat more unwieldy hand grenade could be tossed up to 40
meters, with a killing radius of 5 meters and a casualty radius of 15
meters. They were identified by their olive drab body and a single yellow This is an older, obsolete grenade
band around the top, with further markings (lot number, etc) also in that was used from the Korean War through
yellow. the Vietnam War. The grenade was designed
for signaling and illumination, however, unlike
Weapon M61 Fragmentation Hand Grenade other grenades for this purpose, it does not
U.S. Army Materiel do its job while in flight or descending on a
Mfg. Year parachute. The Mk1 burns on the ground.
Readiness Command
Wieghing in at 10 ounces, a soldier can easily
Nation United States Type Fragmentation
hurl the grenade 40 meters. The 3.5 ounces
Effective Blast Weight 448 g of illuminating pyrotechnic composition filler
Radius Lethal 5m Range Min. burns for 25 seconds, providing 55,000
candlepower in a 100 meter radius and is hot
Casualty 15 m Max.
enough to be used as an incendiary device.
Collateral Eff. 40 m The grenade also has one of the slowest
Notes fuses used in a grenade, taking a full seven
seconds before detonating. Older MK1 gre-

M67 Fragmentation Hand


nades are identified by white bodies with

Grenade Weapon MK 1 Illumination Hand Grenade


This is one of several fragmentation U.S. Army Materiel
Mfg. Year
hand grenades used by the United States. It is a Readiness Command
simple design, based on a simple 2 1/2 inch di- Nation United States Type Illumination
ameter steel sphere filled with explosives. The
sphere fragments upon detonation. Weighing a Effective Blast Weight 280 g
total of 14 ounces, the grenade can be thrown Radius Lethal Range Min.
a distance of 40 meters by the average soldier, Casualty Max.
with a killing radius of 5 meters and casualty
radius of 15 meters or 50 feet. They have an Collateral Eff. 40 m
olive drab green body with a single yellow band Notes Burns 25 seconds, 55,000 candellain a 100 m radius
black markings, while later manufacture left them unpainted with black MK3A2 Offensive Hand Grenade
markings. This weapon is a concussion grenade, more commonly known

MK2 Fragmentation Grenade


in military circles as an offensive grenade. They are designed to produce
casualties in close combat situations while minimizing the risk to friendly
The MK2 is another obsolete grenade, one of the classic “pine- forces. They opeatre by greating significant overpressure in an en-
apple” grenades. Made with a prefragmented cast iron body, the gre- closed area, making them exceptionally useful inside structures, as well
nade is filled with either flaked or granular TNT and fitted with a fuse. as making them useful for blasting and demolitions. They are identified by
This was a dangerous combination, since tightening a loose fuse can their black base color with yellow markings around the middle.
cause the grenade to detonate without ever activating the fuse. Weigh- This particular grenade is filled with 8 ounces of TNT with a
ing in at 21 ounces, a soldier can hurl the grenade 30 meters, and it has fiberbody and some fiberglass components. Weighing 15.6 ounces, this
a casualty radius of 10 meters. They are identified by olive drab bodies grenade can be hurled 40 meters and has an effective casualty radius of
with a single yellow band at the top. 2 meters.

Weapon MK 2 Fragmentation Grenade Weapon MK 3A2 Offensive Hand Grenade


U.S. Army Materiel U.S. Army Materiel
Mfg. Year Mfg. Year
Readiness Command Readiness Command
Nation United States Type Fragmentation Nation United States Type Fragmentation
Effective Blast Weight 588 g Effective Blast Weight 437 g
Radius Lethal 2m Range Min. Radius Lethal Range Min.
Casualty 10 m Max. Casualty 2m Max.
Collateral Eff. 30 m Collateral Eff. 40 m
Notes WW2 era design, used until the late 1950's Notes WW2 era design, used until the late 1950's.
C yberT hriller
Lethal Casualty Safe
Weapon Range Damage Radius Radius Radius Av Weight C o st
Argentina
GEAT 58 TB 400m P E N 5, 2d10 1m 5m - M .66 kg
GEAT FRAG 40 TB 450m P E N 3, 6d6 10m 20m - M .6 kg
GME-FMK2-MO 40/400 6d6 2m 5m - M .3 kg
Illuminante Cal 38.1mm 200m Light - - 30m M .66 kg
Australia
F1 30/200 6d6 6m 15m 30m M .4 kg
R ussian Federation & Associated States
Baton 40mm 50m 2d6 - - - M .25 kg
F-1 30m 8d6 20m 100m - O .6 kg
GRD-40 200m Smoke 25 x 25 x 25 m Cloud M .25 kg
Gvozd 40mm CS Gas 200m CS 25 x 25 x 25 m Cloud M .2 kg
RG-42 30m 4d6 2m 10m - O .4 kg
RDG-1 35m Smoke 5 x 5 x 20 m Cloud M .5 kg
RDG-2 35m Smoke 8 x 8 x 25 m Cloud M .5 kg
RDG-2Ch 35m Smoke 8 x 8 x 25 m Black Cloud M .5 kg
RDG-2Kh 35m HC 8 x 8 x 25 m Cloud M .5 kg
RDG-3 35m Smoke 8 x 8 x 25 m Orange Cloud M .5 kg
RDG-5 40m 4d6 2m 25m - M .3 kg
RGN 45m 5d6 8m 25m - M .3 kg
RGN-86 35m 4d6 2.5m 5m - M .25 kg
RGO 30m 6d6 20m 50m - M .53 kg
RGO-78 35m 6d6 20m 40m - M .45 kg
RKG-3 15m P E N 3, 1d10 1m 20m - M 1.07 kg
RKG-3M/3T 15m P E N 4, 2d10 1m 20m - M 1.07 kg
VOG-17M 7P9M 1200m 5d6 1m 7m - M .35 kg
VOG-17M 7P36 1200m 6d6 1m 7m - M .35 kg
VOG-25 400m 5d6 1m 6m - M .25 kg
VOG-25P 400m 6d6 1m 6m - M .25 kg
ZDP Incendiary 30/200 2d6 Fire 5 x 5 x 10 m Smoke Cloud M .3 kg
Union of Soviet Socialist R epublics
M75 35m 5d6 5m 15m - O .5 kg
RDG-33 Offensive 40m 4d6 10m 40m - O .5 kg
RDG-33 Defensive 25m 8d6 25m 50m - O .75 kg
RPG-6 20m P E N 2, 4d6 2m 20m - O 1.1 kg
RPG-40 20m 6d6 2m 20m - O 1.1 kg
RPG-43 20m P E N 1, 2d6 2m 20m - O 1.2 kg
United States of America
ABC-M1 - HC 20 x 20 x 250 m Cloud M 5.7 kg $70
ABC-M4A2 - HC 20 x 20 x 500 m Cloud M 17.3 kg $100
ABC-M5 - HC 25 x 25 x 500 m Cloud M 1 5 kg $100
ABC-M6 35m CN/DM 5 x 8 x 25 m Cloud O .5 kg $18
ABC-M6A1 35m CN/DM 5 x 8 x 25 m Cloud O .6 kg $18
ABC-M7, M7A1 35m CN 8 x 8 x 25m Cloud O .5 kg $18
ABC-M7A2, M7A3 50m CS 8 x 8 x 25 m Cloud M .44 kg $18
CN, CN/DM
ABC-M25A2 50m 5 x 5 x 5 m Cloud M .25 kg $18
or C S
AN-M8 30m HC 10 x 10 x 30 m Cloud M .7 kg $18
AN-M14 TH3 25m 10d6 2m 20m - M .9 kg $40
AN-M83 30m Smoke 5 x 5 x 20 m Cloud O .42 kg $18
C yberT hriller
Lethal Casualty Safe
Weapon Range Damage Radius Radius Radius Av Weight C o st
United States of America
10d6 2m 17m -
M15 30m M .9 kg $40
Smoke 17 x 40 x 40 m Cloud
M18 35m Smoke 8 x 8 x 30 m Cloud M .55 kg $18
M26A2 35/160 6d6 5m 15m - O .5 kg $7
M33 45m 6d6 2m 15m - O .4 kg $7
M34 30m 10d6 2m 35m - M .8 kg $40
M61 40m 7d6 5m 15m - M .5 kg $7
M67 40m 6d6 5m 15m - M .4 kg $7
M84 45m Stun - 2m - C .4 kg $15
Mark 1 40m Light - - - O .3 kg $3
Mark 2 30m 6d6 2m 10m - O .6 kg $3
Mark 3A2 40m 4d6 0m 2m - O .5 kg $3
Grenades with two ranges (example, Australian F1, 30/200) represent the throwing
range, then the rifle-launched range (the F1 can be thrown 30m or launched 200m).
Notes Cloud dimensions are width, height, and downwind length.
Prices for grenade of other nations should be comparable to similaly capable U.S.
grenades.

D20 Modern R oleplaying Game & Prometheus System


Damage Burst Reflex Range Purchase
Weapon Damage Critical Type Radius DC Increment Size Weight DC Restriction
Argentina
P E N 5,
GEAT 58 TB 20 Fire 5 14 120 M 1 lb
6d6
P E N 3,
GEAT FRAG 40 TB 20 Fire 30 17 135 M 1 lb
4d6
GME-FMK2-MO 4d6 - Slashing 5 12 25/120 S/M .5 lb
Illuminante Cal 38.1mm - - Light 90 - 61 M 1 lb
Australia
F1 6d6 - Slashing 20 17 20/60 S/M 1 lb
R ussian Federation & Associated States
Baton 40mm 3d6 20 Bludg. - - 15 S .5 lb
F-1 6d6 - Slashing 60 26 20 S 1 lb
GRD-40 75 x 75 x 75 ft Cloud Smoke 120 S .5 lb
Gvozd 40mm CS Gas 75 x 75 x 75 ft Cloud CS 120 S .5 lb
RG-42 4d6 - Slashing 5 12 20 S 1 lb
RDG-1 15 x 15 x 60 ft Cloud Smoke 20 S 1 lb
RDG-2 25 x 25 x 75 ft Cloud Smoke 20 S 1 lb
RDG-2Ch 25 x 25 x 75 ft Cloud Black Smoke 20 S 1 lb
RDG-2Kh 25 x 25 x 75 ft Cloud CS 20 S 1 lb
RDG-3 25 x 25 x 75 ft Cloud Orange Smoke 20 S 1 lb
RDG-5 4d6 - Slashing 5 12 25 S .5 lb
RGN 5d6 - Slashing 25 18 30 S .5 lb
RGN-86 4d6 - Slashing 10 12 20 S .5 lb
RGO 5d6 - Slashing 60 26 20 S 1 lb
RGO-78 6d6 - Slashing 60 26 20 S 1 lb
P E N 3,
RKG-3 20 Fire 5 12 10 M 2.5 kg
4d6
D20 Modern R oleplaying Game & Prometheus System
Damage Burst Reflex Range Purchase
Weapon Damage Critical Type Radius DC Increment Size Weight DC Restriction
R ussian Federation & Associated States
P E N 4,
RKG-3M/3T 20 Fire 5 12 10 M 2.5 lb MIL [+3]
5d6
VOG-17M 7P9M 4d6 - Slashing 5 12 365 S .5 lb MIL [+3]
VOG-17M 7P36 4d6 - Slashing 5 12 360 S .5 lb MIL [+3]
VOG-25 5d6 - Slashing 5 12 120 S .5 lb MIL [+3]
VOG-25P 5d6 - Slashing 5 12 120 S .5 lb MIL [+3]
2d6 - Fire 5 9
ZDP Incendiary 20/60 S .5 lb MIL [+3]
15 x 15 x 30 ft Cloud Smoke
USSR
M75 5d6 - Slashing 15 17 20 S 1 lb MIL [+3]
RDG-33 Offensive 4d6 - Slashing 30 20 25 M 1 lb MIL [+3]
RDG-33 Defensive 6d6 - Slashing 75 29 15 M 1.5 lb MIL [+3]
P E N 2,
RPG-6 20 Fire 5 9 15 M 2.5 lb MIL [+3]
4d6
RPG-40 5d6 - Slashing 5 12 15 M 2.5 lb MIL [+3]
P E N 2,
RPG-43 20 Fire 5 9 15 M 2.5 lb MIL [+3]
3d6
United States
ABC-M1 60 x 60 x 750 ft Cloud HC Smoke - H 12.5 lb 8 MIL [+3]
ABC-M4A2 60 x 60 x 1500 ft Cloud HC Smoke - H 38 lb 10 MIL [+3]
ABC-M5 75 x 75 x 1500 ft Cloud HC Smoke - H 33 lb 10 MIL [+3]
ABC-M6 20 x 25 x 75 ft Cloud CN/DM 20 S 1 lb 4 MIL [+3]
ABC-M6A1 20 x 25 x 75 ft Cloud CN/DM 20 S 1lb 4 MIL [+3]
ABC-M7, M7A1 25 x 25 x 75 ft Cloud CN 20 S 1lb 4 MIL [+3]
ABC-M7A2, M7A3 25 x 25 x 75 ft Cloud CS 20 S 1lb 4 MIL [+3]
ABC-M25A2 25 x 25 x 25 ft Cloud CN, CN/DM or CS 30 S .5 lb 4 MIL [+3]
AN-M8 30 x 30 x 90 ft Cloud HC Smoke 20 S 1.5 lb 4 MIL [+3]
AN-M14 TH3 8d6 - Fire 5 9 15 S 2 lb 6 MIL [+3]
AN-M83 15 x 15 x 60 ft Cloud Smoke 20 S 1 lb 4 MIL [+3]
8d6 - Fire 5 9
M15 20 S 2 lb 6 MIL [+3]
55 x 120 x 120 ft Cloud Smoke
M18 25 x 25 x 120 ft Cloud Smoke 20 S 1 lb 4 MIL [+3]
M26A2 6d6 - Slashing 15 17 20/50 S/M 1 lb 3 MIL [+3]
M33 6d6 - Slashing 5 12 30 S 1 lb 3 MIL [+3]
M34 8d6 - Fire 10 12 20 S 2 lb 6 MIL [+3]
M61 5d6 - Slashing 15 17 25 S 1 lb 3 MIL [+3]
M67 5d6 - Slashing 15 17 25 S 1 lb 3 MIL [+3]
M84 6d6 - Conc. 5 15 30 S 1 lb 4 MIL [+3]
Mark 1 - - Light 300 - 25 S .5 lb 2 MIL [+3]
Mark 2 5d6 - Slashing 5 12 20 S 1 lb 2 MIL [+3]
Mark 3A2 4d6 - Slashing 5 9 25 S 1 lb 2 MIL [+3]
When range presents two values, the first is thrown range(5 increments) and the second is launched range
(10 increments). Light is not an attack type, and radius for this "type"represents the area illuminated.
Notes PEN is the number of points of hardnessthe grenade ignores when used against vehicles. Cloud
measurements are width x height x downwind length. Foreign grenade price will be close to the price of
U.S. grenades. They aren't particularly complex weapons, after all.
Action!
STR Max Wt
Weapon Dmg Type A cc Rmod Min Rng RoF Amm [kg] C o st Notes
Argentina
GEAT 58 TB 4d 6 Sp /L -1 0 3 400m 1/3 1 .7 16d 6(80) vs. ve hicle s, 1m r.
GEAT FRAG 40 TB 6d 6 P/L -1 0 3 450m 1/3 1 .6 10m r.
May b e thro wn o r rifle -
GME-FMK2-MO 6d 6 P/L -1 0 3 40/400 1/2 o r 1/3 1 .3
launche d . 2m. r.
Illuminante Cal 38.1mm - - -1 0 3 200m 1/3 1 .7
Australia
May b e thro wn o r rifle
F1 6d 6 P/L 0 0 3 30/200 1/2 o r 1/3 1 .4
launche d . 6m rad ius.
R ussian Federation & Associated States
Baton 40mm 7d 6 B/S 0 0 - 50m 1/3 - .3 launche d , imp act we ap o n.
F-1 8d 6 P/L 0 0 3 30m 1/2 1 .6 20m r.
GRD-40 - - 0 0 - 200m 1/3 - .3 25 x 25 x 25 m smo ke
Gvozd 40mm CS Gas - Sp /Sp 0 0 - 200m 1/3 - .2 25 x 25 x 25 m CS
RG-42 4d 6 P/L 0 0 3 30m 1/2 1 .4 2m r.
RDG-1 - - 0 0 3 35m 1/2 1 .5 5 x 5 x 20 m smo ke
RDG-2 - - 0 0 3 35m 1/2 1 .5 8 x 8 x 25 m smo ke
RDG-2Ch - - 0 0 3 35m 1/2 1 .5 8 x 8 x 25 m smo ke
RDG-2Kh - - 0 0 3 35m 1/2 1 .5 8 x 8 x 25 m smo ke
RDG-3 - - 0 0 3 35m 1/2 1 .5 8 x 8 x 25 m smo ke
RDG-5 4d 6 P/L 0 0 3 40m 1/2 1 .3 2m r.
RGN 6d 6 P/L 0 0 3 45m 1/2 1 .3 8m r.
RGN-86 4d 6 P/L 0 0 3 35m 1/2 1 .3 2.5m r.
RGO 8d 6 P/L 0 0 3 30m 1/2 1 .5 20m r.
RGO-78 8d 6 P/L 0 0 3 35m 1/2 1 .5 20m r.
RKG-3 4d 6 Sp /L 0 0 4 15m 1/2 1 1.1 1m r.
RKG-3M/3T 4d 6 Sp /L 0 0 4 15m 1/2 1 1.1 1m r.
VOG-17M 7P9M 6d 6 P/L 0 0 - 1200m - - .4 1m r.
VOG-17M 7P36 8d 6 P/L 0 0 - 1200m - - .4 1m r.
VOG-25 6d 6 P/L 0 0 - 400m - - .3 1m r.
VOG-25P 8d 6 P/L 0 0 - 400m - - .3 1m r.
ZDP Incendiary 2d 6 Sp /L 0 0 3 30/200 1/2 1 .3 5 x 5 x 10 m smo ke
Union of Soviet Socialist R epublics
M75 6d 6 P/L 0 0 3 35m 1/2 1 .5 5m r.
RDG-33 Offensive 4d 6 P/L 0 0 3 40m 1/2 1 .5 10m r.
RDG-33 Defensive 8d 6 P/L 0 0 4 25m 1/2 1 .8 25m r.
RPG-6 4d 6 Sp /L 0 0 4 20m 1/2 1 1.1 7d 6(35) vs. ve hicle s, 2m r.
RPG-40 8d 6 P/L 0 0 4 20m 1/2 1 1.1 2m r.
RPG-43 4d 6 Sp /L 0 0 4 20m 1/2 1 1.2 5d 6(26) vs. ve hicle s, 2m r.
United States of America
ABC-M1 - Sp /Sp - - - - 1/2 1 5.7 $70 20 x 20 x 250 m HC
ABC-M4A2 - Sp /Sp - - - - 1/2 1 17.3 $100 20 x 20 x 500 m HC
ABC-M5 - Sp /Sp - - - - 1/2 1 15 $100 25 x 25 x 500 m HC
ABC-M6 - Sp /Sp 0 0 3 35m 1/2 1 .5 $18 5 x 8 x 25 m CN/DM
ABC-M6A1 - Sp /Sp 0 0 4 35m 1/2 1 .8 $18 5 x 8 x 25 m CN/DM
ABC-M7, M7A1 - Sp /Sp 0 0 3 35m 1/2 1 .5 $18 8 x 8 x 25 m CN
ABC-M7A2, M7A3 - Sp /Sp 0 0 3 50m 1/2 1 .5 $18 8 x 8 x 25 m CS
ABC-M25A2 - Sp /Sp 0 0 3 50m 1/2 1 .3 $18 5 x 5 x 5 m CS, CN o r CN/DM
AN-M8 - Sp /Sp 0 0 3 30m 1/2 1 .7 $18 10 x 10 x 30 m HC
AN-M14 TH3 10d 6 Sp /Sp 0 0 3 25m 1/2 1 .9 $40 2m r.
AN-M83 - Sp /Sp 0 0 3 30m 1/2 1 .4 $18 5 x 5 x 20 m smo ke
M15 10d 6 Sp /Sp 0 0 4 30m 1/2 1 .9 $40 17m r., 17x40x40 m smo ke
M18 - - 0 0 3 35m 1/2 1 .6 $18 8 x 8 x 30 m smo ke
Action!
STR Max Wt
Weapon Dmg Type A cc Rmod Min Rng RoF Amm [kg] C o st Notes
United States of America
M26A2 8d 6 P/L 0 0 3 25/160 1/2 o r 1/3 1 .5 $7 5m r.
M33 8d 6 P/L 0 0 3 45m 1/2 1 .4 $7 2m r.
M34 10d 6 Sp /L 0 0 4 30m 1/2 1 .8 $40 2m r.
M61 8d 6 P/L 0 0 3 40m 1/2 1 .5 $7 5m r.
M67 8d 6 P/L 0 0 3 40m 1/2 1 .4 $7 5m r.
M84 - Sp /Sp 0 0 3 45m 1/2 1 .4 $15 2m r.
Mark 1 - - 0 0 3 40m 1/2 1 .3 $3 -
Mark 2 8d 6 P/L 0 0 3 30m 1/2 1 .6 $3 2m r
Mark 3A2 4d 6 P/L 0 0 3 40m 1/2 1 .5 $3 2m r
Grenades with two ranges present the first range for throwing and the second for launching.
Cloud dimensions are presented by the order of width, height, and downwind length.
Special Rules
Prices for other nations are unavailable, but should expected to be similar to that of equivalent U.S. grenades.
ROF 1/2 is for thrown grenades, 1/3 is for rifle launched grenades.

FUDGE
Rate of
Weapon Shots Fire Range A ccy Dmg C o st Notes
Argentina
GEAT 58 TB 1 SS Superb F ai r 5 1m r. Poor penetration
GEAT FRAG 40 TB 1 SS Superb F ai r 8 10m r., Poor penetration
GME-FMK2-MO 1 SS Superb F ai r 10 2m radius
Illuminante Cal 38.1mm 1 SS Superb F ai r - Light
Australia
F1 1 SS Superb F ai r 10 6m radius
R ussian Federation & Associated States
Baton 40mm - - Great F ai r 4 nonlethal, direct fire
F-1 1 SS F ai r F ai r 10 20m r.
GRD-40 - - Superb F ai r - 25 x 25 x 25 m smoke
Gvozd 40mm CS Gas - - Superb F ai r - 25 x 25 x 25 m C S gas
RG-42 1 SS F ai r F ai r 6 2m r.
RDG-1 1 SS Good F ai r - 5 x 5 x 20 m smoke
RDG-2 1 SS Good F ai r - 8 x 8 x 25 m smoke
RDG-2Ch 1 SS Good F ai r - 8 x 8 x 25 m black smoke
RDG-2Kh 1 SS Good F ai r - 8 x 8 x 25 m HC smoke
RDG-3 1 SS Good F ai r - 8 x 8 x 25 m orange smoke
RDG-5 1 SS Great F ai r 6 2m r.
RGN 1 SS Great F ai r 8 8m r.
RGN-86 1 SS Good F ai r 6 2.5 m r.
RGO 1 SS F ai r F ai r 10 20m r.
RGO-78 1 SS Good F ai r 10 20m r.
RKG-3 1 SS P oor F ai r 5 1m r. Poor penetration
RKG-3M/3T 1 SS P oor F ai r 5 1m r., Poor penetration
VOG-17M 7P9M - - Superb F ai r 8 1m r.
VOG-17M 7P36 - - Superb F ai r 10 1m r.
VOG-25 - - Superb F ai r 8 1m r.
VOG-25P - - Superb F ai r 10 1m r.
ZDP Incendiary 1 SS Good F ai r 4 5 x 5 x 10m smoke
Union of Soviet Socialist R epublics
M75 1 SS Good F ai r 8 5m r.
RDG-33 Offensive 1 SS Great F ai r 6 10m r.
RDG-33 Defensive 1 SS F ai r F ai r 10 25 m r.
FUDGE
Rate of
Weapon Shots Fire Range A ccy Dmg C o st Notes
Union of Soviet Socialist R epublics
RPG-6 1 SS Mediocre F ai r 5 2m r., Terrible penetration.
RPG-40 1 SS Mediocre F ai r 10 2m r.
RPG-43 1 SS Mediocre F ai r 5 2m r., Terrible penetration.
United States of America
ABC-M1 1 SS - F ai r - $70 20 x 20 x 250m HC
ABC-M4A2 1 SS - F ai r - $100 20 x 20 x 500m HC
ABC-M5 1 SS - F ai r - $100 25 x 25 x 500m HC
ABC-M6 1 SS Good F ai r - $18 5 x 8 x 25m CN/DM
ABC-M6A1 1 SS Good F ai r - $18 5 x 8 x 25m CN/DM
ABC-M7, M7A1 1 SS Good F ai r - $18 8 x 8 x 25m C N
ABC-M7A2, M7A3 1 SS Great F ai r - $18 8 x 8 x 25m C S
ABC-M25A2 1 SS Great F ai r - $18 5 x 5 x 5m CN, CS or CN/DM
AN-M8 1 SS F ai r F ai r - $18 10 x 10 x 30m HC
AN-M14 TH3 1 SS F ai r F ai r 10 $40 2m r.
AN-M83 1 SS F ai r F ai r - $18 5 x 5 x 20m smoke
M15 1 SS F ai r F ai r 10 $40 17 x 40 x 40m smoke
M18 1 SS Good F ai r - $18 8 x 8 x 30m smoke
M26A2 1 SS Superb F ai r 10 $7 5m r.
M33 1 SS Great F ai r 10 $7 2m r.
M34 1 SS F ai r F ai r 10 $40 2m r.
M61 1 SS Great F ai r 10 $7 5m r.
M67 1 SS Great F ai r 10 $7 5m r.
M84 1 SS Great F ai r 4 $15 2m r.
Mark 1 1 SS Great F ai r - $3 50m r.
Mark 2 1 SS F ai r F ai r 10 $3 2m r.
Mark 3A2 1 SS Great F ai r 6 $3 2m r.
Clouds of smoke & gas give dimensions in this order: width, height, downwind length.
Special Rules:
Foreign grenades can be expected to be of similar price to their U.S. counterparts.
Grenade Rules
D20 Modern Roleplaying Game
FUDGE

D20 Modern presents a rather simple approach to the use of As with the other system, a few things need to be clarified for
grenades, essentially making all grenades the same. We have attempted grenades, but nothing too complex. First, an entire new set of range
to stay within those guidelines, while providing the differences these categories needs to be etsablished. Then we need to establish damage.
many grenades have in the real world. So our suggestion is this: Lastly, hand grenades should be considered Fair to Good in accuracy,
Blast radius in the statistics is based on the grenade’s lethal while rifle grenades should be considered Mediocre in accuracy. Spin-
radius. Inside this area, you get a reflex save to take only half damage. I stabilized grenades adopt the accuracy of the weapon launching them.
also suggest that to a distance of 2x blast radius, which is still inside the
casualty radius for most grenades, a Reflex save is forced in that area Grenade R anges
as well, for 1/4 or no damage.
For example, the M67 grenade does 5d6 damage and has a FUDGE Value R ange
blast radius of 15 feet. The character throws it, it goes boom, and the
player rolls maximum damage, which is 30 points on 5d6. Anyone up to Terrible < 20m
15 feet away from the point of detonation will have to make a reflex save
for 30 or 15 points of damage. Anyone 15-30 feet away needs to make P oor 20-25m
a reflex save for 7 point or no damage.
Illumination type grenades generate an incredible amount of Mediocre 25-30m
light, many well in excess of 100,000 candella, which is twice as bright
F ai r 30-35m
as the average sunny day. With such intense light, you may opt to have
it frighten off undead, or perhaps even damage photosenstive undead.
Good 35-40m
In the area of range increments, we’d like to reiterate that thrown
grenades have only 5 range increments. Rifle launched and spin-stabi- Great 40m+
lized launched grenades use 10 range increments.
Finally, we use stable damage values and rely on blast radius Superb 100m +
and the like in order to provide differentiation. Those damage values are
as follows:
Grenade Damage
Grenade Damage
Grenade Type Damage
Grenade Type Damage Damage Type
Stun 4
Stun 3d6 Bludgeoning
Offensive 6
Offensive 4d6 Slashing
Fragmentation 8
Fragmentation 5d6 Slashing
Defensive 10
Defensive 6d6 to 8d6 Slashing
Incendiary 10
Incendiary 10d6 Fire
HEAT or Anti- 5 vs. people, as per anti-armor rules
HEAT or Anti- as per anti-armor Tank against vehicles.
Fire
Tank rules

Action! System

While Action! includes a few stats for a handful of grenades,


there is one serious flaw that was overlooked, namely the application of
blast radius to an explosive device. While they list a few grenades, you
don’t really know how big a boom you’ll get. The repair for that is simple;
list blast radius in the notes. Like the D20 Sys-
tem stuff, we’ve decided to rely on a stable Grenade Damage
damage rating for each type of grenade, as
per the table to the right: Grenade Type Damage Damage Type

Stun varies Sp/N or B/N

Offensive 4d6 P/L

Fragmentation 6d6 P/L

Defensive 8d6 P/L

Incendiary 10d6 Sp/L

HEAT or Anti- 4d6 vs. people, as per anti-armor


Sp/L
Tank rules against vehicles.
Riot Control Agents
Riot control agents are a class of low lethality chemical weapons that CS is the low cost replacement to CN. Developed in 1928, it has
are assumed to be safe for non-killing use against riots and unruly dem- in the last two decade become the most common riot control agent in use
onstrations worldwide. While all these agents are easily lethal after long in North America and Europe. While faster acting that CN or CA, it is also
term exposure, they are fast acting on the human body, forcing most considered less lethal. Identified by its scent of pepper. Like CN, CS
unprotected exposed people to retreat long before their lives are at clings to fabric and will continue having effect until the fabric is washed.
serious risk. Of course, with every one of these chemical weapons, D20 Modern Roleplaying Game & Prometheus Special
there are those very few who are severely vulnerable to these chemi- Rules: Save DC 16. No initial damage. Secondary damage is blindness,
cals, and even short exposure can lead to adverse reactions that can lasting for a length of time that ends 1d10 minutes after exposure to the
cause lengthy hospitalization or death. gas ends. If exposure extends a length of time to reach the Prolonged
Riot control agents can be broken down into several catego- Symptoms stage, the damage state converts to incapacitation until expo-
ries. These include lachrymators (tearing agents), stemutators (sneez- sure ends.
ing agents), orticants (itching agents), regurgitants (vomiting agents)
and soporifics (sleep-inducing agents). DA - Diphenylchlorarsine - Regurgitant
Early Symptoms (under 30 minutes): Intense burning in the nose and
throat, leading to secreting of thick saliva and mucous. Tighness and
CA - Camite - Brombenzylcyanide - Lachrymator pain in the chest, inducing uncontrollable coughing and sneezing. Runny
Early Symptoms (under 15 minutes exposure): rritation of the eyes and nose, giddiness and faintness.
mucous membranes, causing tears an nausea, inducing retching and Prolonged Symptoms (after 2 hours): Nausea, vomiting, incapacitation.
vomiting as well as involuntary blinking. Lung tissue also swells, result- Possible death.
ing in a sensation of tightness in the chest. Status: Commonly used until the end of World War II.
Prolonged Symptoms (past 20 minutes exposure): incapacitation, along DA is a vomiting agent, first developed as a chemical weapon
with damage to the eyes, mucous membranes, and lungs. for use during World War I, it became a sever riot control agent during the
Status: Rarely used due to its level of potency. worldwide depression of the 1920’s. As a severe riot control agent, it is
CA is a very potent nonpersistent chemical agent, with effects only used against civilians in situations were deaths amongst targets are
that tend to be significantly more severe than other irritants of this class. acceptable. After World War II, DA was quickly supplanted by the more
the chemical is identified by its odor of sour or spoiled fruit, and it is easily manufactured DM. Normally dispersed as part of a white
treated by removal from exposure and immediate washing. Full recovery smokescreen, DA itself is colorless when aerosolized, and identifiable
can take as much as three days. only by its pepper scent. Treatment is removal from exposure and wash-
D20 Modern Roleplaying Game & Prometheus Special ing.
Rules: Save DC 14. No initial damage. Secondary damage is blindness D20 Modern Roleplaying Game & Prometheus Special
and nausea, lasting for a length of time that ends 1d6 hours after expo- Rules: Save DC 14. No initial damage. Secondary damage is nausea,
sure to the gas ends. If exposure extends a length of time to reach the lasting for a length of time that ends 1d2 hours after exposure to the gas
Prolonged Symptoms stage, the damage state converts to incapacita- ends (flip a coin). If exposure extends a length of time to reach the
tion until exposure ends. Prolonged Symptoms stage, the damage state converts to incapacita-
tion until exposure ends.
CN - Tear Gas / CAP - Chlorocetaphenone - Lachrymator
Early Symptoms (under 15 minutes): Severe irritation of the eyes and DM - Adamsite - 10-cloro-5, 10-dihydrochlorphenarsazine - Re-
mucous membranes, instigating secreting of saliva and mucous. This all gurgitant
leads to tearing, nausea, and coughing. Early Symptoms (under 15 minutes): Intense burning in the nose and
Prolonged Symptoms (after 15 minutes): Severe pain in the lungs, retch- throat, tightness and pain in the chest. Mucous and saliva production
ing, vomiting, and incapacitation. Can cause lung and kidney damage. lead to runny nose, coughing and sneezing. Faintness and giddiness
Status: Employed by Military, law enforcement, and available for civilian also occur.
purchase. Prolonged Symptoms (after 2 hours): Nausea, vomiting, incapacitation,
CN is one of the most common formulas sold as “tear gas”, possible death.
though in the last decade, it has been greatly supplanted by CS. CN is a Status: Commonly used by former Eastern Bloc / Warsaw Pact nations.
low-lethality chemical weapon that has been in use by military and police DM is a more easily manufactured compound, which lead to it
forces worldwide since as early as 1918. In some areas of the world, it replacing DA as the preferred crowd control agent of the Soviet Union.
has been marketed as a personal defense aerosol. CN is identified by its DA is extremely potent and can easily kill, so it is only used in severe riot
scent of apple blossoms. Treatment is by removal from exposure and situations where deaths amongst the targets is acceptible. DM was
washing, with a full recovery in less than a day. While nonpersistent, it is used in limited chemical warfare activities by the United States, which
absorbed by fabrics exposed to it, and will continue affecting anyone used it in tunnel clearing operations in Vietnam. In such confined, en-
wearing the clothing until thoroughly cleaned. closed areas, DM is extremely lethal. Since DM is colorless when aero-
D20 Modern Roleplaying Game & Prometheus Special solized and identifiable only by its pepper scent, it is normally deployed
Rules: Save DC 15. No initial damage. Secondary damage is blindness as part of a yellow smokescreen. Treatment, like most riot control agents,
and nausea, lasting for a length of time that ends 1d8 minutes after is a matter of removing oneself from exposure and washing.
exposure to the gas ends. If exposure extends a length of time to reach D20 Modern Roleplaying Game & Prometheus Special Rules: Save
the Prolonged Symptoms stage, the damage state converts to incapaci- DC 16. No initial damage. Secondary damage is nausea, lasting for a
tation until exposure ends. length of time that ends 1d6 hours after exposure to the gas ends. If
exposure extends a length of time to reach the Prolonged Symptoms
CS - Tear Gas / Pepper Gas - Orthochlorobenzalidene stage, the damage state converts to incapacitation until exposure ends.
Malononitrile - Lachrymator
Early Symptoms (under 15 minutes): Pain, burning sensation and tearing CN/DM - “Super Tear Gas”
of the eyes. Irritation of the mucous membranes, leading to mucous Early Symptoms (under 30 minutes): Severe burning and pain in the
secretion, causing coughing and runny nose. Nausea can also occur. eyes and throat. Tightness and pain in the chest. Mucous and saliva
Prolonged Symptoms (after 15 minutes): Retching, vomiting, and inca- production leads to running eyes and nose, coughing, sneezing, and
pacitation. Capable of causing lung and kidney damage. nausea, accompanied by giddiness and faintness. Most subjects reach
Status: Used by Militaty, Law Enforcement, and available for civilian a state of incapacitation within 15 minutes.
purchase. Prolonged Symptoms (after 2 hours): Vomiting, incapacitation, death.
Status: Not in common use. restricted to military use.
CN/DM is a nasty substance that lives up to its “Super” identity,
since it is far more effective and lethal than either of its components
individually. It was developed and used by the United States as a
counterinsurgency agent during the Vietnam War. It is identified by its
odd scent of pepper and apple blossoms. Treatment is by removal from
exposure and washing.
D20 Modern Roleplaying Game & Prometheus Special
Rules: Save DC 19. No initial damage. Secondary damage is nausea and
blindness, lasting for a length of time that ends 1d6 hours after exposure
to the gas ends. If exposure extends a length of time to reach the Pro-
longed Symptoms stage, the damage state converts to incapacitation
until exposure ends.

HC - Hexachloroethane/Zinc Chloride - Screening agent


HC isn’t a designated riot control, but for decades has been the
primary smoke generation compound used by militaries worldwide for
smoke screening. As the compound’s Type C base of granular zinc
oxide, HCE, and aluminum burns, zinc chloride is produced, which is a
choking agent. When inhaled, zinc chloride can cause tightness in the
chest, dry mouth, metallic taste, shallow and rapid breathing, and a sen-
sation of choking. Zinc Chloride, on contact with saliva or mucous,
reacts with the water in it in an exothermic reaction that causes thermal
lesions in the upper respiratory tract.
Effects from exposure include pain, hoarsness, coughing, tear-
ing, and mucous secretion. Prolonged exposure can lead to bronchop-
neumonia, fibrosis, or pulmonary oedema in the lower respiratory tract.
While generally considered a minor nuisance on the battlefield,
where wind keep the air circulating and smoke screens aren’t in vast
use, HC smoke has killed hundreds of military personnel, usually through
expsoure in confined spaces, like enclosed vehicles. HC smoke is deadly
enough to be used for chemical warfare; a line of 41 M5 smoke pots, all
burning at the same time, will generate a lethal cloud of HC smoke which
will kill anything in an area of 1,000 x 1,400 meters in a wind speed of 6
meters per second or less (under 14 mph).
Unlike riot control agents, symptoms do not quickly disappear,
but require treatment, including removal from exposure, oxygen adminis-
tration, and high doses of steroids to counter lung damage.
Most militaries now require the use of protective respiration
equipment (gas masks) when deploying HC smoke. Another alternative
has been to turn to a far less toxic formulation that replaces the Zin Oxide
pellets with Titanium Oxide.
D20 Modern Roleplaying Game & Prometheus Special
Rules: Save DC 12. No initial damage. Secondary damage is choking,
lasting for a length of time that ends 1d4 rounds after exposure to the
gas ends. Treat choking as incapacitation. If exposure extends past 20
minutes, the gas will cause 1d4 damage each round as its burns the
lungs. If exposed in an enclosed space, it gas will begin causing 1d4
damage per round immediately.
2KMGR3[SHU0[SHU

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5B8CH<9F:=B9DF=BH
Big Bang, CyberThriller © and ™ 2003 Dana Jorgensen. All Rights Reserved.
All weapon images taken from for-distribution press, review and promotional materials published by weapons manufacturers. Images are copyright their respective
manufacturers. All Rights Reserved.
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc. Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original materials by E. Gary
Gygax and Dave Arneson.
'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20
System License version 4.0. A copy of this License can be found at www.wizards.com/d20
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The following materials based on Fudge, entitled Big Bang: the Mostly Illustrated RPG Guide to Modern Weapons, are created by, made available by, and Copyright ©
2003 by Alternate Realities Publications, and are not necessarily endorsed in any way by Steffan O'Sullivan or any publisher of other Fudge materials. Neither Steffan
O'Sullivan nor any publisher of other Fudge materials is in any way responsible for the content of these materials unless specifically credited. Original Fudge materials
Copyright © 1992-1995 by Steffan O'Sullivan, All Rights Reserved.

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representations; names and descriptions of characters, spells, enchantments, all rights, title and interest in and to that Product Identity.
personalities, teams, personas, likenesses and special abilities; places, locations, 8. Identification: If you distribute Open Game Content You must clearly indicate
environments, creatures, equipment, magical or supernatural abilities or effects, which portions of the work that you are distributing are Open Game Content.
logos, symbols, or graphic designs; and any other trademark or registered 9. Updating the License: Wizards or its designated Agents may publish updated
trademark clearly identified as Product identity by the owner of the Product Identity, versions of this License. You may use any authorized version of this License to
and which specifically excludes the Open Game Content; (f) "Trademark" means the copy, modify and distribute any Open Game Content originally distributed under any
logos, names, mark, sign, motto, designs that are used by a Contributor to identify version of this License.
itself or its products or the associated products contributed to the Open Game 10 Copy of this License: You MUST include a copy of this License with every copy
License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, of the Open Game Content You Distribute.
copy, edit, format, modify, translate and otherwise create Derivative Material of 11. Use of Contributor Credits: You may not market or advertise the Open Game
Open Game Content. (h) "You" or "Your" means the licensee in terms of this Content using the name of any Contributor unless You have written permission from
agreement. the Contributor to do so.
2. The License: This License applies to any Open Game Content that contains a 12 Inability to Comply: If it is impossible for You to comply with any of the terms of
notice indicating that the Open Game Content may only be Used under and in terms this License with respect to some or all of the Open Game Content due to statute,
of this License. You must affix such a notice to any Open Game Content that you judicial order, or governmental regulation then You may not Use any Open Game
Use. No terms may be added to or subtracted from this License except as described Material so affected.
by the License itself. No other terms or conditions may be applied to any Open 13 Termination: This License will terminate automatically if You fail to comply with
Game Content distributed using this License. all terms herein and fail to cure such breach within 30 days of becoming aware of
3.Offer and Acceptance: By Using the Open Game Content You indicate Your the breach. All sublicenses shall survive the termination of this License.
acceptance of the terms of this License.
2
2KMGR3[SHU0[SHU

14 Reformation: If any provision of this License is held to be unenforceable, such


provision shall be reformed only to the extent necessary to make it enforceable. Action! System Open Content parallels the D20 Open Content, section for section.
This consists of rules under the heading of “Using the Data – Action! System Data”
15 COPYRIGHT NOTICE on pages 12 and 13 of this document. Additionally, the game statistics specific to
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. use in the Action! System are also designated as open content. These statistics
System Reference Document Copyright 2000, Wizards of the Coast, Inc. Authors appear in small tables, a blank example of which appears on page 12.
Jonathan Tweet, Monte Cook, Skip Williams, based on original materials by E.
Gary Gygax and Dave Arneson. FUDGE Notices
'd20 System and the 'd 20 System logo' are trademarks owned by Wizards of the ABOUT FUDGE
Coast and are used according to the terms of the d20 System License version 1.0. Fudge is a role-playing game written by Steffan O'Sullivan, with extensive input from
A copy of this license can be found at www.wizards.com. the Usenet community of rec.games.design. The basic rules of Fudge are available
'Action! System' and the Action! System logo are trademarks of Gold Rush Games on the internet at http://www.fudgerpg.com and in book form from Grey Ghost
and are used with permission. Games, P.O. Box 838, Randolph, MA 02368. They may be used with any gaming
Original Fudge materials Copyright © 1992-1995 by Steffan O'Sullivan, All Rights genre. While an individual work derived from Fudge may specify certain attributes
Reserved. and skills, many more are possible with Fudge. Every Game Master using Fudge is
The FUDGE System logo is a trademark of Steffan O’Sullivan and used under encouraged to add or ignore any character traits. Anyone who wishes to distribute
license. such material for free may do so; merely include this ABOUT FUDGE notice and
Big Bang: The Mostly Illustrated RPG Guide the Modern Weapons , CyberThriller © disclaimer (complete with Fudge copyright notice). If you wish to charge a fee for
and ™ 2003 Dana Jorgensen. All Rights Reserved. such material, other than as an article in a magazine or other periodical, you must
All weapon images taken from for-distribution press, review and promotional first obtain a royalty-free license from the author of Fudge, Steffan O'Sullivan, P.O.
materials published by weapons manufacturers. Images are copyright their Box 465, Plymouth, NH 03264.
respective manufacturers. All Rights Reserved.
Ultramodern Firearms D20 © 2002, Charles McManus Ryan DISCLAIMER
The following materials based on Fudge, entitled Big Bang: the Mostly Illustrated
RPG Guide to Modern Weapons, are created by, made available by, and Copyright
Designation of Open Content: © 2003 by Alternate Realities Publications, and are not necessarily endorsed in any
The D20 Open Content consists of rules under the heading of "Using Data – D20 way by Steffan O'Sullivan or any publisher of other Fudge materials. Neither Steffan
System Data, covering pages 8 and 9 of this document. Further it also includes all O'Sullivan nor any publisher of other Fudge materials is in any way responsible for
material under the heading of “Converting to the D20 Modern Roleplaying Game”, the content of these materials unless specifically credited. Original Fudge materials
from the bottom half of page 16 to page 18. Additionally, the game statistics specific Copyright © 1992-1995 by Steffan O'Sullivan, All Rights Reserved.
to use in the D20 System are also designated as open content. The statistics
appear in small tables. An empty example of this table appears on page 8.

2
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destruction, as well as the usual SWAT duties. Now comes the
234,56798:5;<=3>7? latest evolution in police special ops, MAD, the Miscreant
Big Bang is the ultimate RPG guide to firearms. Providing factual Apprehension Division, the cops trained to deal with the worst threat
data on the weapons presented, Big Bang provides statistics for a of all, rogue cyborgs and robots. Release date TBA.
number of royalty-free, licensed game systems. Free conversion œ…,ž,Ÿ¡ >¢,£
rules are available for other game systems. Big Bang is published in
a datasheet format for the ultimate organizational convenience. Edge Road is the Guide to the Cutting Edge. An irregularly published
Available as a semi-regular PDF publication online or as an annual series for Modern, Technothriller and Cyberpunk genre games, this
CD-ROM or print product in stores. book follows technological trends, scientific discovery, and gadgets &
@,A>B=CDFEGDIH#J#J/CD gimmicks, presenting them in a manner that makes them useful to
the game. As with Big Bang, Edge Road will be a multi-system guide
Welcome to the new mecca of Cyberpunk. CyberThriller is an to all things technological. Available Fall 2003.
excellent new game presenting three timelines; the modern era of ¤¥¥>¦¨§&¥©dª
Now, then steps into the future of 2025, and makes its third stop in
2050. Come visit this forboding world filled with corporate scandal, Welcome to the land of concrete canyons and gang warfare. Take a
intrigue, terrorism, revolution, and more. Available Summer 2003. trip to a cyberpunk Los Angeles and see what the city may look like
KLM,NOPRQTSU=NOP V WXSO%VY after the Big One. Release date TBA.
«,¬®­ ¯ °±²³«>±´#µ¶·,²µ!¸,±´¶ ¯ ¹º»¨¼,½¾³¿À½ ÁÂzÃTÄ,Ž=Æ
For thousands of years, they have walked amongst us. They are a
step ahead of us, people with unique talents and gifts that make the Welcome to my hometown area. Nothing beats the feel of a book
devoted quake in their boots. For centuries, those gifted people have written by the locals. Come take a look at the city that has quietly
been hunted by the devout, labeled as witches. In this modern era, become the center of the biochemistry industry and working hard to
the hunters have become a truly organized force to contend with, become a core for internet technology industries. Release date TBA.
feared by the witches and the law alike. Are you one of the hunters ÇTÈÉ.ÊËÍÌÏÎÐ#ÊÑ
or the hunted? Available Winter 2004.
Z\[] ^ _`aFbdc.e>fg%hijeeTk What happens when genetic engineering goes astray? The residents
of Neo-City will find out and no one, be they residents of the
Originally designed as a fan-contributed online sourcebook for the corporate tower fortresses above or the slums of the Free Zone
now-dead Cyberpunk 2020 game system, this entire book has been below, is safe. Available Fall 2003.
refashioned to fit into Cyberthriller as it's premiere site for cyberpunk ÒÔÓÕÖ×\Ø ÙÛÚÝÜÞ>Ü#ßàâá®Ößà,Õ×%ØTã ä…åæ
subterfuge. Includes an appendix providing Cyberpunk 2020 data for
use with that game system. Available Summer 2003. The challenge is a tough one. Your task is to protect the life of a top
l ie m nopFq9r stuv wx.yzu{ rated SimWire star during the filming of his next film. Unfortunately,
the star also like activism and seeks to expose conspiratorial
What good is a city without some adventure to make it interesting? problems in the world with more tenacity than an investigative
This portfolio of adventures all take place in Neo-City. Includes reporter. His next flick revolves around fending off attempts to
bonus material expanding the Neo-City Sourcebook. Available assassinate him and exposing which one of his too numerous
Winter 2004. enemies is behind the plot. Can you survive a year of guarding this
| yIx{=}9~:y%{ twit in order to get the big payoff at the end? Release date TBA.
çèé êÀëŒé.ì›í&î
Welcome to the military. The age of epic warfare and grand battles
has come to an end. These days all conflicts seem to be "low We live in an ever-expanding world that is rapidly approaching a
intensity", a struggle between small opposing forces on a scale that point where it will grow well beyond the borders imposed by its own
was once considered a mere ambush or skirmish. These days five or gravity. Take a look into human exploration of space, as it is now,
ten men can handle the job done 30 years ago by an entire platoon and as it hopefully will be in a future where space travel is almost as
or 60 years ago by an entire company of troops. Release date TBA. easy as getting into the family car. Release date TBA.
€‚ƒ…„R€.†,†>„‡† ˆ ‰.Š‹Œ‹%†>‹ŒŽ= ïðñÝòôóTðõ
We now live in a world where acts of terrorism happen daily, on Even as we expand into the airless vacuum of space, so shall we
scales both large and small. This book provides both historical and expand into the airless environments of the ocean depths that can
technical reference, as well as thoughts and theories on both terror kill us as easily as space. Explore the technologies of life beneath
and countering it. Available Fall 2003. the ocean waves. Release date TBA.
’‘ “•” –%—=˜Œ™›šzš™ ö ö
÷ ÷Tø…ùù
Welcome to the world of special operations police units. Originally, Welcome to the year A.A. 100. That’s 100 After
there was SWAT, the original police special ops unit formed back in Armageddon. The world as we knew it vanished in the hazy clouds
the 1960's, trained in the tactics of storming a building and dealing of various weapons of mass destruction. However, the world
with heavily armed criminals. With the new millenium came ESWAT, struggles on and the human species survives, one way or another…
a new police special ops unit designed to face new threats and Take a journey into the fourth timeline developed for CyberThriller
cross-trained with the military to handle terrorism and weapons of

2
Big Bang is an open-ended series of reference books designed for avid
players of roleplaying games, especially in the modern and near future
genres. Each volume presents factual data and information on a
number of weapons, including details of the weapon’s history, along
with statistics allowing immediate use in a number game systems. The
factual, real world data can be used to easily adapt the presented
weapons to a wide range of game systems.

This series is not designed as a stand-alone game. It requires the


use of core rules from another game system.

Requires the use of the Action! System ™ Core Rules,


published by Gold Rush Games™
Requires the use of the d20 Modern ™ Roleplaying Game,
published by Wizards of the Coast, Inc.

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