2460121-TDC Backstory Template
2460121-TDC Backstory Template
2460121-TDC Backstory Template
BE/1OUSZKGGCSI
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Author: The Dungeon Coach – Alan Bjorkgren
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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors
Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James
Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based
on original material by E. Gary Gygax and Dave Arneson.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft,
Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA
and other countries.
This work contains material that is copyright Wizards of the Coast and/or other
authors. Such material is used with permission under the Community Content
Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2020 by The Dungeon Coach and
published under the Community Content Agreement for Dungeon Masters Guild.
B
ackstories are an important part of all RPGs and Dungeon Masters need them in order to
weave their players into an immersive story. But sometimes players either don’t want to
make them, don’t know how to make them, or… write an entire novel. I am here to simplify
the process of creating a backstory that’s not to short, not too long… but that’s just right.
This template does not have to be COMPLETELY filled out, it is meant to be a source of inspiration for
players to find out who their character really is. They can read through it, answer the questions they
want, and the parts they fill out will be what the dungeon master now has to weave into their stories.
Dungeon Masters: Backstories give you a way to personalize your campaign, help players get invested
in the story, and add in character arcs just for them.
Players: Backstories help give a direction and purpose with goals to accomplish both your character
and the party. It can help you know how to role play your character and make decisions on how your
character would react to a given situation
How I use it: Give this to your players at the start of your session 0 and let them fill out what they
want all together at the table. A lot of times one players answer will chain reaction inspire other
players to answer their own, either in a similar or different direction. You could lead them through it
but what I do is just tell them that the more they give me the cooler their first level bonus feat will be,
BUT ill talk more about that in the video with this linked right here: https://youtu.be/1oUszkGgCsI
I hope this helps makes things easier for both players and dungeon masters, and don’t forget to think
outside that box!
THE PAST
BIRTHPLACE
Where were you born?
PAST DETAILS
What were you doing before you left to be an
adventurer, or have you even left yet? Did you
go on any adventures before this? What did you
leave behind?
GOALS
What do you want? Do you have any immediate
goals? How about long-term goals? What are
you trying to accomplish, make progress
towards? Why are these things important to
your character?
IDEALS
What do you love?
BONDS
What do you respect or value in others?
FLAWS
What major flaws do you have? These can be
physical, mental, social. You get bonus points
for cool / big flaws.
TRAITS
Are you heroic? If there was something
dangerous happening, would you run to it, or
away from it?
ABILITIES