Architectural Programming Environmental
Architectural Programming Environmental
Architectural Programming,
Environmental Design, and
Human Behavior
Raymond G. Studer and David Stea
There is some question regarding the relevance of the concept of
environmental design to what has been traditionally referred to as
architecture, planning, landscape architecture, interior design, and SO
forth. Beyond the fact that it recognizes no arbitrary boundaries be-
tween “inside” and “outside,” large or small domains, the term environ-
mental desi has come to connote a technical commitment to the
P
evolution o environment as an integral aspect of human biological
and non-biological systems. The environmental designer’s task is to
bring the designed environment into equilibrium with these human
systems; -“architectural” form, structure and space, no longer consid-
ered ends in themselves, become the means which may be employed
to establish. this equilibrium. Formally stated, the problem of en-
vironmental design is the accommodation of the biological and non-
biological requirements of the human organism through the appropri-
ate organization of relevant variables in the designed environment.
The decision-making structure in an environmental design problem
involves the description of a system of human requirements in a par-
ticular problem domain on all possible objective levels and then the
evolution, or invention, of an environment which precisely responds to
these. If this is what designers have traditionally attempted to do, then
this has not always been clear, and the incremental demands for
higher over-all performance, along with the increasing complexity of
decision-making in the designed environment, makes the likelihood of
127
128 RAYMOND G. STUDER AND DAVID STEA
T h e Designer’s Dilemma
The history of the production of architectural artifacts has been
depicted as a “search for form.” This search has transpired within a
polemic ( 2 ) which finds the “art” on the one hand, and the humans
which condition its production on the other. The design disciplines
have, for the most part, shifted their resources from producing esoteric
symbols for the privileged elite to more viable objectives; however, by
far the greatest portion of the man-made environment is controlled not
by trained designers, but by human “wants,” which are both condi-
tioned and fulfilled by those outside the design disciplines. Whether
the entrepreneur or the artist-designer (to choose two extremes in
the polemic) is better equipped to understand the problems of or-
ganizing the human environment is perhaps debatable; each has been
criticized for misunderstanding the problem in his own way. Gross
malfunctions in man-environment systems are occuring on such a
scale as to alert even the most insensitive elements in the culture to the
fact that something very basic is going wrong. (The federal govern-
ment’s launching of a somewhat desperate “beautification” program
provides a rather interesting example.)
Each discipline naturally sees the problem of environmental de-
sign differently; to the economist decisions grow out of a cost-benefit
analysis; to the political scientist it involves understanding the power
structure; to the planner it is one of investigating land resources, trans-
portation and city form; to the architect it is one of giving form to the
human habitat, and so forth. They are all correct to some extent, but
if effective multi-level decisions are to be made, the increasing com-
plexity of environmental problems demands that some means be found
to focus the resources of each relevant discipline upon those aspects of
the problem which are common to all. Barring “designer obsolescence”
( 3 ) , the environmental designer may be a key figure in the process.
The following discussion concerns some of the problems which must
be faced by the environmental designer as a consequence of the in-
creasing complexity of decisions he must necessarily make.
A discussion of the designer’s dilemma is usually introduced by
way of a brief historical review of the emergence and development of
modern architecture; of how the Bauhaus, perhaps the most symbolic
manifestation of modern design precepts, was founded upon an alli-
ance between the arts and craft of the machine age, firmly grounded
in a broad (but unspecified) sociological context, and so forth. (Both
the generating forces and the objectives of modem architecture can be
interpreted rather freely, since the speculations by and about the in-
ARCHITECTURAL PROGRAMMING 129
r
The process of realizing the required s stem of physical contin-
gencies in a specific real world context, usual y referred to as synthesis,
is one of transforming the specified physical system (symbolically rep-
resented) into a real world formal system ( a physical entity). When
the specified system of variables (stimuli) interacts with physical vari-
ables in the real world, e.g. gravity, climatic variables, etc., this pro-
duces a decision-making situation of great complexity-the heuristics
of synthesis, as those of “creative” problem solving, are little under-
stood. Rather than addressing ourselves to the structural characteris-
tics of synthesis, we will attempt to illustrate some of the problems in,
and possibilities of, developing certain decision-making criteria for or-
ganizing behavior-contingent physical systems.
In light of the difficulties experienced by behavioral scientists in-
vestigating even very simple environment-behavior relationships in the
laboratory (e.g. studies utilizing “Skinner boxes”) ,it is understandable
that the task of defining the much more complex relationships which
might (and do) occur in the “real world” of environmental design
seems formidable indeed. It would be encouraging (to the authors as
well as to the readers) to be able to produce a “worked example” of a
large environmental system. As it is, we must be content with simply
indicating the kinds of research that would be relevant to an example
of a contained and artifically impoverished micro-system, together with
a few details concerning one of its elements and the influence of this
element on another micro-system.
If a situation could be so simplified that the general class of rele-
vant behavior were well-defined and entirely quantifiable, and the gen-
eral environmental class were also known and quantifiable, the bansla-
tion of behavioral data to environmental data would not be so difficult
to illustrate. Consider a behavioral sub-system labeled “informal social
and formal conference interaction.” For the sake of illustration, as-
sume that: 1) we have determined that a “controlled space” is in fact
134 RAYMOND G . STUDER AND DAVID STEA
able); so that if, for example, only auditory stimuli are incompatible, a
transparent partition may serve perfectly well.
Consider the system of spaces with which we are all most familiar,
the “private residence.” Within the residence, various behaviors gen-
erate stimuli which are considered, by most, to be incompatible with
other behaviors. An examination of the spatial requirements of certain
activities (which would include considerations of territoriality, social
interaction distances, etc. ) together with the nature of these activities
would provide specifications for both the proper placement and nature
of barriers. That is an unlikely achievement with preconceived no-
tions of “rooms” or “flexibility requirements” is illustrated in problems
spawned by the importation of the Japanese house style into America.
This design, with its removable partitions, has served as the prototype
for a number of residences within our own culture. However, our tra-
ditions and patterns of living are such that the family rarely utilizes
the flexibility provided. Further, because of the expense involved, the
movable partitions do not provide good acoustical insulation, a serious
drawback for those who value quiet. Thus, as the charm fades, the
noise increases. Had the necessity of applying unusual techniques in
order to combine the aesthetic system of one culture with the environ-
mental value-system of another, been foreseen, the problem could
perhaps have been avoided. This has rarely been the case.
Clearly, the above is an example of the requirement for “privacy,”
a term implying insulation from the stimuli emitted by other humans
(Chermayeff and Alexander, 1963). The olfactory stimuli generated
by cooking, the auditory stimuli generated by small children at play,
the visual stimuli generated by a television set may all be incompatible
with, say, that behavioral sub-system usually called “concentrated
study.” Nearly all parents regardless of their studiousness are typically
disturbed by constant exposure to the noises produced by their chil-
dren; nevertheless, the children must be supervised, bringing us to a
consideration of another set of behavioral requirements and their re-
flection in further characteristics of a barrier.
If one system (say “concentrated study”) interacts with another
(“supervision”), incompatibility must at least occasionally be tolerated.
One “solution” to this problem has been to accommodate the adult and
juvenile recreational behaviors in the same space, thus maximizing
both the possibility of supervision and the incompatibility of the be-
haviors. If the requirements were more systematically evolved (see
section on environmental problem formulation ) , however, it would
become clear that only periodic supervision is necessary, and that a
barrier which changes state with time is the optimal solution. In CUI-
rent design practice “a wall with a door” is specified. Of course, the
primary purpose of this variable perforation in ingress and egress,
but it also serves the function of auditory and visual observation, if it
136 RAYMOND C. STUDER AND DAMD S T E A