Getting Your Home Studio Setup Right Isn
Getting Your Home Studio Setup Right Isn
Getting Your Home Studio Setup Right Isn
4. and more!
CONTENTS [SHOW]
So, if you just want a shortcut to pro-quality mixes, watch this free
training now:
But if you just want to learn about studio gear specifically, keep
reading.
Learn your gear inside out before you even consider upgrading.
Now…
There are only 8 key pieces of equipment that you need for a
successful home studio setup:
1. Audio Interface
2. Microphone
3. Microphone Cable
4. Microphone Stand
5. Pop Shield
6. Headphones
7. Monitor Speakers
8. Acoustic Treatment
But even then, some of these items are optional. For example don’t
necessarily need speakers or acoustic treatment, as a lot of people
learn to mix on headphones.
If you need more channels (for recording drums or a large choir), you
will need a larger interface. I’d check out the Focusrite 18i8.
Don’t spend too much here. If the cable works, it works. You need a
balanced XLR cable.
Don’t go for the most expensive option – but don’t go for the
cheapest either. You want things to last.
Be aware: these stands DO wear out over time. The cheaper you get,
the more likely you will have to quickly replace the stand.
They aren’t expensive and will stop plosives from ruining your vocal
recordings.
For your first pair, go for closed-back headphones. You can still mix
on them (just remember to mix at a low volume and use a reference
track).
It’s difficult to learn how to mix without a set of proper studio monitors.
These speakers have a flat response, so you hear the mix as it really
is. Normal hi-fi speakers color the sound – not good.
It doesn’t really matter which speakers you chose, though – just buy a
pair and stick with them for a long time. Learn how they sound.
You need to be careful how you set your monitors up – we are going
to look into this in much more depth later in this guide.
You should also make some bass traps if your low end is out of
control
But, if you want to run large projects with a high number of channels, a
computer with a powerful CPU and 8GB+ of ram will help.
Once you have your computer ready, you will also need to download
a home recording studio software before you can get started.
But if you don’t set it up properly, your mixes will never improve.
You don’t NEED to do any of this. But choosing the right room, setting
it up properly and adding some affordable acoustic treatment will
make your job 10X easier.
It’s highly unlikely that you will be able to find the perfect room,
put the speakers in the perfect position and treat the room
perfectly.
Even professional designed and built home recording studios make
various compromises.
Don’t get too caught up in the science. Do your best, and then
learn to mix with what you have.
There are 5 vital things you must consider when choosing a room:
A kitchen would be the worst place for a home recording studio. But
why would you want to do that, anyway?
A room with a floor length window or mirror along a whole wall would
be a bad choice.
When you record vocals, for example, a strong reflection from the
ceiling can cause comb filtering – which is very bad.
As for mixing, a low ceiling can be equally destructive.
You can learn more about choosing the best room in this video:
It’s easier to start with an empty room. This gives you a blank canvas
to work with.
The main thing to consider when designing the layout of your room
is the position of the speakers.
When recording, you are mobile (in most cases). You can move the
microphone around the room.
But once you set up your speakers, they’re gonna stay there.
The solution?
For example, if each speaker is 12″ from the rear wall AND 12″ from
the side wall, they should be moved.
Strong reflections from can cause comb filtering and a range of other
issues. These come from the nearest walls to the left and right of the
speakers.
You don’t need to know all the details – just know that the first
reflections are highly problematic.
By positioning the speakers along the longest wall, you are moving
that reflection point further away from the speakers. This reduces their
volume, as they must now travel further before reaching your ears.
If your head is halfway between the front wall and back wall, OR
halfway between the floor and ceiling – you will hear a distinct loss in
bass.
If you don’t you will completely throw off the sweet spot.
Now that your speakers are in the ideal location, you can consider
treating the room acoustically.
The study of acoustics is an entire field of physics. But you don’t really
need to know any of that in order to treat your room to a good
standard.
Avoid foam acoustic treatment. It seems like this is the best option,
but it’s all marketing.
Mattresses
Thick Duvets
If you are using rockwool panels, try to make the panels at least 4″
(10cm) thick.
You can also add an air gap behind the panel to increase the
efficiency. In my room, I opted for 4″ panels with a 2″ air gap at the
first reflection points.
#2: Room Corners
This is where bass builds up the most.
Or you can absorber panels at an angle across the corner. This has
the added benefit of creating an air gap that increases the efficiency of
the panel.
Also go for thickness here with panels ideally thicker than 6″ (15cm).
#3: Wall Behind Speakers
After treating the side walls and corners, you can place
treatment behind your monitor speakers.
This will allow you to move them a bit further away from the wall (1 or
2 feet) without suffering the ill effects of comb filtering from the
reflections. This will result in a more consistent low end (and no need
to cut the lows from your speakers any more).
Fixing Room Issues
If you have a less than ideal room, you can also treat those issues.
For example, if the wall has a lot of hard, reflective surfaces, add more
absorption.
Just don’t cover the ceilings and walls in carpet. That’s the worst thing
you could do, from both a mixing AND recording perspective.
For example, you could make a vocal booth out of 3 panels positioned
into a triangle.
Then leave the other end of the room ‘live’ with no absorption or
treatment.
It’s affordable, and it takes up less space than proper panels, so I can
see the temptation.
Foam has its place in a home recording studio. it’s useful for treating
high frequencies…
Build your own panels, and don’t make this common mistake.
To learn more about treating your home recording studio, watch this
video:
You could have all the right gear still end up with music that sounds
amateur if you’re missing a crucial step.
But what if I told you that you don’t have to be an expert (with years of
experience) to make radio-ready music at home?
Well…
It’s likely that you’ve already wasted time, money and effort on the
wrong things. Most of us do. We waste years focusing on the wrong
things.
Inside this new free training, you’ll learn the secret to making radio-
ready music at home.
With this new approach, you’ll know exactly where to spend your
time and energy. You’ll no longer feel confused and
overwhelmed by the recording and mixing process.
So, if you want to learn the *exact* steps that will take your mixes to a
professional standard in under a year…
https://www.musicianonamission.com/home-studio-setup/
Computer
Chances are, you’re going to want to use your computer as the centerpiece of your setup. Maybe you’ll do everything totally “in the box”—that
is, on software instruments alone, most likely running inside a digital audio workstation (DAW) like Ableton or Logic Pro X. (More about how
to choose the best DAW for you below.) Or maybe you’ll use the computer as a glorified tape recorder to capture and edit the sounds you
make with instruments or microphones.
The Mac vs. PC debate is, at this point, a non-issue. If you have a preferred operating system, stick with it, though it’s worth bearing in mind
that certain software applications will only run on one platform. Logic Pro X, for instance, is only available for Mac. (On the other hand, FL
Studio, for two decades a Windows-only program, finally got released in an OSX version in 2018.) One option is to run an application like
Apple’s Boot Camp that lets you install Windows on your Mac, says Fractal Fantasy’s Zora Jones. “It lets me take advantage of both systems,
so I can run MacOS for production and boot into Windows for live performance.”
A more difficult decision may be whether to go with a desktop or laptop as your recording hub. If you plan to perform on your computer or
like to work on the road, then a laptop will probably be your instrument of choice. “I’ve made some of my favorite music sitting on a bed or at
a cafe in an unfamiliar place, so mobility is really helpful,” notes Los Angeles’ Diamondstein. And Montreal’s Patrick Holland, aka Project
Pablo, adds, “A laptop helps with collaborating, which is key when starting out.” Desktops offer more bang for your buck, though.
Most of the musicians I polled suggested that at least 8 gigabytes of RAM is ideal, and more is better. “But I’ve done most of my music on an
11" MacBook Air with 4 GB RAM, and it was totally fine,” admits New York electronic producer Anthony Naples, who suspects that the
limited capabilities of his machine helped him develop his distinctive, stripped-down style.
When it comes to optimizing performance, don’t discount the speed of your hard drive, says the Mexicali producer Siete Catorce. “So get an
SSD [solid state hard drive]—this affects DAW performance way more than having lots of RAM.”
Of course, what looks poky today might once have been a top-of-the-line machine, so unless you’re planning to run some seriously memory-
intensive plug-ins, don’t worry too much about what’s under the hood. “Most of my music I produced on a laptop I found in the trash,” says
Swedish experimental club producer Sissel Wincent, who puts more emphasis on peripherals. “An extra screen is handy, because it makes
your workflow easier.”
And as with many creative pursuits, sometimes less is more. Los Angeles’ Nick Sylvester, who runs the GODMODE label, says, “My studio
machine doesn't have email or messaging, which cuts down on distractions.”
Audio Interface
The audio interface (sometimes called a sound card) is a funny piece of gear. You might spend a couple hundred bucks or more on one, plug it
in, set it up, and then never touch it again. But for many it’s an indispensable item, for several reasons.
First, if you’re running any kind of external audio into your computer—hardware synths, voice, guitar, etc.—the inputs on the audio interface
are the only way to get those sounds into the machine. And if you’re using monitors—speakers designed for studio applications, more on
those later—instead of headphones, the audio interface is what you’ll plug those into. Most importantly, the audio interface is what actually
processes all the audio going into and coming out of your computer, via analog-to-digital and digital-to-analog converters. That might not
sound like a big deal, but it is.
Your computer already has audio converters built into it—they’re what allow you to chat on Zoom and listen to Spotify directly through your
laptop speakers—but they aren’t designed for professional-grade audio. And while virtually any standalone audio interface is going to have
better converters than the ones your computer comes with, you can generally count on them to improve in quality as you go up the price
scale.
How much you should shell out for the best converters is up for debate, though.
“Part of me likes to think it’s not that important, because music isn’t the sum of a bunch of technical specs” says Anthony Naples. “The truth
is, when I upgraded to a higher quality sound card, I instantly noticed the difference. But what you don't know definitely won’t hurt you when
you’re just starting out.”
Ultimately, the choice will depend on how you make your music. If you plan to have multiple synthesizers and drum machines running in
tandem, then you’ll need enough inputs to accommodate each one of those instruments. “If you have no experience with audio equipment, I
would start with a small, cheap interface, like four channels max, just to get to know how the routing works,” suggests the deep-house
producer Galcher Lustwerk. “Make sure it has MIDI [the protocol that allows electronic music devices to communicate with each other], and
make sure there’s low latency”—that is, the time it takes to communicate information to and from the computer. If latency is high, you’ll have
more trouble getting the elements of your audio in sync.
The Focusrite Scarlett 4i4 ($230)
With two inputs, the Focusrite Scarlett 2i2 ($110) is popular with podcasters, and it works just as well for electronic musicians who plan
on starting small. A number of musicians recommend the Scarlett 4i4 ($230) as a slightly more versatile option: With four ins and four
outs, it allows you to simultaneously record four mono sources or two stereo sources (like a synthesizer, drum machine, or turntable).
If you plan to use microphones, you’ll need to make sure the interface has inputs with mic preamps, which amplify the low-level microphone
signal so it’s suitable for mixing and recording. The Audient ID4 ($187) uses the same mic preamps as the company’s acclaimed higher-
end studio equipment, earning rave reviews for a budget-conscious pick for vocalists.
The SSL2+ ($280)
The SSL2+ ($280) “is probably the best sub-$400 interface you can buy,” says Anthony Naples. “And the volume knob literally goes to 11.”
Stepping up in price, the Apogee Duet ($649) is widely praised for its simplicity and sterling sound, while Sui Zhen swears by her RME
Fireface UCX ($1599). “Learning to record at a higher quality can inspire and encourage you to take more care with your audio,” she
recommends. Berlin producer Ziúr likes the UAD Apollo X6 ($2199), despite the daunting price: “The good thing about UAD hardware is
that it processes UAD plugins [the company’s acclaimed emulations of classic studio technology] and is even lighter on your computer’s RAM
use.”
And if you’re daunted by some of these prices, consider opting for a used model, or even a previous generation of a popular product. Hausu
Mountain label co-founder Maxwell Allison, aka Mukqs, uses a decade-old, first-gen Apogee Duet. “I basically inherited this interface from a
friend who upgraded to the newer Apogee models, all of which seem fantastic, but even this old model does perfectly for my purposes.”
Monitors
Of all the choices you make while setting up a home recording studio, this one might be the trickiest. Judging music will always be a
subjective activity, and the same goes for judging how it sounds. At the same time, certain generalizations tend to hold true: You want
speakers that sound neutral and don’t unduly color or flatter your productions. They should not boost the bass, for example, because that
interferes with your ability to adequately hear what's actually going on in the lower frequencies, nor should they present high frequencies as
too bright; the speakers you listen to music on are not necessarily the speakers you want to make music on. “If your monitors aren’t good and
you can get your music to sound good on them, you’re in business,” suggests Call Super. GODMODE’s Sylvester goes even further: “You
should hate your monitors. Your monitors should make your mixes sound bad. The mix is done when it sounds good despite the monitors.”
Still, everyone will likely have a slightly different idea of what neutral sounds like, and there are other factors that will affect the music
coming out of your studio monitors, including the dimensions of your recording space. “The most important thing to consider is the size of
your room and the sound treatment in it,” cautions Fergus Jones, aka the Scottish bass producer Perko. “I was using the Yamaha
HS8s ($370) in my tiny room with no sound treatment, and it was way too much. All the bass would bounce around and get trapped in this
one corner.”
You might consider treating your room, adding acoustic panels or other absorbent materials in the right places to correct for unwanted
reflections. “Measure your room and make some DIY bass traps and reflectors,” suggests the Spanish house producer Jose Bernat, aka Pépe.
But, he cautions, “Don’t buy them pre-made unless you have money to burn.”
Another important piece of advice that the musicians I surveyed told me: Try out lots and lots of speakers. Go to the music stores around
town and bring music to play through them. Do they seem to accurately represent the music as you know it? Do they reveal aspects of the
sound you’ve never heard before? Or do they seem like they’re artificially sweetening certain frequencies?
A number of people praised the HS8s ($370 each) or the smaller HS5s ($200 each), which Pépe called a good fit for his relatively big,
290-square-foot studio. For a pure bang-for-buck, Siete Catorce puts his money on the larger, cheaper JBL 308s ($199 each). “If you don’t
have a treated room and you’re on a budget, I’m convinced these are the best you can get. The bass is loud without being boomy, the highs are
just crispy enough. All the mixdowns I’ve done on these translate very well to other sound systems. Most importantly, they are fun.”
That bit about translating well to other systems is important. In fact, Zora Jones turns to a “tiny, really awful Bluetooth speaker” as the “final
frontier” of her mixdowns: “If it sounds good on there, the mix is done.” Mukqs’ Allison does the same thing, but with his car stereo. “As
much as it’s a cliche, the ‘car listen’ is a trope for a reason.”
“Just get a set of monitors that you can afford, and stick with them,” advises Anthony Naples. “As you listen to lots of other music on them,
you’ll learn how things are supposed to sound on them. I use the Presonus Eris E5 XT ($125 each), which are the very definition of ‘OK.’
You'd be surprised how many ‘professional’ producers use the cheapest entry-level monitors. After 10 years, they can make them sound just
as good as anything else. Considering most people aren’t hearing music through hi-fi means anyways, it’s sort of giving you a relatable
perspective on how people will listen to the music when it's out.”
Headphones
Though headphones will fatigue your ears faster than monitors and don’t have the visceral bass response that monitors do, it’s smart to have
a set on hand so you can work late at night or test how mixdowns sound outside of speakers. In fact, many city-dwellers may end up working
on headphones most of the time anyway. Perko suggests working out your budget, then splitting the cost between monitors and headphones.
Monitoring headphones should be comfortable enough to wear for hours at a time, have a wide frequency response with accurate bass and
treble—check the technical specs on retailers’ websites to compare different models—and have as neutral a sound as possible. DJ headphones
may not have the flattest response, but many musicians turn to their Sennheiser HD-25s ($150), something of an industry standard in the
DJ booth, just because they’re so used to the sound of them. (“Just make sure you don’t blast them for too long or you’ll seriously damage
your ears,” cautions Perko.) Another popular pick is the Beyerdynamic DT 770 ($179). “They’re a studio classic for a reason,” says Ziúr.
“They’re super comfortable to wear, they’re affordable, and sound absolutely fine.” In a similar price range, Pépe likes Audio-Technica’s
ATH-M50x ($149), “a wonderful pair at a very reasonable price.” Galcher Lustwerk praises the Sennheiser HD 600 ($400), which, as
an open-back headphone, he calls “my most comfortable pair for mixing tracks.” (Open-back headphones, which don’t shield the wearer from
outside noise, provide a better soundstage, so you can more accurately place elements in the mix.) In the same price range, Sony’s closed-
back MDR-7520 offer a considerably different experience. “They have bumping bass and nice noise canceling, so you feel like you’re deep in
the box,” says Mukqs’ Allison.
Swedish house producer DJ Seinfeld recommends Avantone Pro MP1 Mixphones ($199), which he says are “excellent and comfortable
enough for detailed mixing, even for beginners. I’m far from a mixing engineer myself, but found these to unlock a significant amount of
texture and awareness around frequencies and space.”
I’ve been using a demo pair of AIAIAI’s TMA-2 HD ($350), which are made with studio work in mind. They’re comfortable enough that
you can sit beneath them for hours, and they have a rich, reliable response; I’ve used both the TMA-2s and the recently released HD model,
and the step up in quality from the previous model is remarkable.
Digital Audio Workstation
In terms of creative work, your choice of a digital audio workstation (DAW) might be the most important choice you make. The name sounds
complicated, but a DAW is simply the software environment where all the recording, mixing, and editing of your music will happen. There
are a number of different DAWs out there. Image-Line’s FL Studio ($99-$899, depending upon the bundled features) is popular
with hip-hop and footwork producers, though it also has fans in EDM artists like Porter Robinson and Madeon. Steinberg’s Cubase ($99-
$588) has long represented the gold standard for many drum’n’bass artists. The comparatively inexpensive Reaper ($60-$225) has a
passionate user base behind it. Bitwig Studio ($270) is an evolving platform that recently reinvented itself as a fully modular system. And
then of course there’s Avid’s Pro Tools ($599, or $30 for a monthly subscription), the veteran workhorse that’s a longtime favorite
for recording live instruments and bands. But the big DAW rivalry these days really comes down to Ableton Live ($99-$749) and Apple’s
own Logic Pro X ($200). (Disclosure: I was paid to lead two discussion sessions at Ableton’s Loop 2016 conference.)
Apple’s Logic Pro X is a common digital audio workstation for many power users.
Logic Pro X comes loaded with highly regarded software synthesizers and effects. Power users tend to prefer Logic for recording audio from
multiple sources, and its MIDI features—that is, the connections that allow the software to communicate with hardware controllers and
external devices like synthesizers and drum machines—are solid. It’s also an intuitive step up for anyone who may have fiddled around with
GarageBand, the recording program that comes pre-installed when you buy a Mac.
“Logic is exceptionally clean,” says GODMODE’s Sylvester, “[it] doesn’t guide you to working one way or another. I find that a lot of music
made in Ableton and FL Studio can accidentally have a ‘sound’—not because of their audio engines, but because they lead you into specific
loop- and pattern-based workflows.”
Ableton Live is the favorite DAW among artists polled for this article, though musicians stress that expertise within a program is more
important than the program itself.
Ableton Live’s good for a lot more than just looping, though. “If you want to make your music into live performances, I’d recommend Ableton
Live,” suggests the UK experimental producer Loraine James. Ableton Live was originally introduced as a tool for performing electronic
music—a task that has long presented its share of logistical challenges—but it eventually developed into a full-scale DAW, and many
electronic musicians use Live as their principal tool for composing and recording. Virtually every artist I surveyed praised Ableton for its
quick, intuitive workflow and flexibility. Its two principal working environments—Session View and Arrangement View—facilitate different
modes of working: one loop-based and jam-oriented, and the other more traditionally linear. “Ableton strikes a good balance of music-
making potential and an easily understood [interface]” says Anthony Naples. “Plus, the sampling and resampling is the best, which is the
reason I got it into it in the first place.” And Ableton’s own on-board instruments and effects are nothing to sneeze at, either—with several
new additions to the set with the release of Live 10, in 2018—while Max for Live (included in Live Suite, or available as an additional
purchase) opens up access to an ever-expanding library of user-created instruments.
Of course, these aren’t the only options. The VCV Rack is a free, open-source platform that emulates the functionality of modular
synthesizers, with an expanding library of modules, both paid and free, to plug into it—though novices might find the format bewildering. At
the other extreme of user-friendliness, new apps for smartphones and tablets are constantly being released, many of them free. Finally, while
they may not have the cachet of their high-gloss peers, free, open-source programs like Audacity can be a great way to get started with making
and processing audio. “It isn’t the same as the professional DAWs, but it basically does the same things, and some of the records people are
making at the professional level use it too,” says New York electronic musician Bryce Hackford.
If you’re in doubt, try out the demo versions of various programs and see how each one resonates with you.
Ultimately, says Sylvester of the great DAW debate: “Whichever one doesn’t make music feel like work—go with that one!”
Controllers
Akai’s MPK 249 ($395)
Mouse, trackpad, keyboard—none of them make for a particularly intuitive music-making tool. Which means that you’ll want some kind of
controller interface—whether a piano-style keyboard or an array of pads—in order to trigger and control sounds within your DAW. The range
of options is, once again, pretty staggering. If you just want to key in notes on a traditional piano-key layout, you might do just fine with the
ultra-portable, foot-long Korg nanoKEY2 25-key controller ($57)—it even comes in a fetching orange and green—or M-Audio
Keystation Mini 32 ($59). If you like knobs to twist and pads to hit, something like Akai’s MPK Mini mkII could get you started
for $99—though if you want full-sized keys and you’re partial to playing chords, you might want to move up to something like Akai’s MPK
249 ($395), which boasts four octaves, semi-weighted keys, aftertouch (which allows you to control MIDI parameters by pressing harder on
the keys), and a mess of assignable knobs, faders, and pads. Anyone interested in the functionality of classic drum machines and hardware
sequencers might want to explore the Arturia BeatStep Pro Controller & Sequencer ($259), a remarkably inexpensive MIDI step
sequencer for controlling both hardware and software.
All of these controllers more or less seamlessly integrate with whatever DAW you’re using; for an even more seamless plug-and-play
experience, there’s a growing market in third-party tools like the Akai Professional Fire ($84), a grid controller for FL Studio,
and Novation Launchpad Mini ($110), for Ableton Live. If you want a device that truly functions as a three-dimensional extension of
what you see onscreen, try Native Instruments’ Maschine ($649) or Ableton’s Push ($799). The Maschine is a pad-based instrument
that integrates with Native Instruments’ software instruments, samplers, and effects to facilitate quick, intuitive writing, editing, and
performance techniques like pattern editing, step sequencing, and sample slicing. Push takes a similar approach, with an expansive array of
pads designed to mimic Ableton Live’s Clip View, and numerous built-in and freely programmable controls to give hands-on access to Live’s
key features.
Software Instruments
Here’s where the list of possibilities really becomes unlimited. Though both Ableton Live and Apple Logic Pro X come pre-loaded with an
extensive range of samplers, effects, and other virtual instruments—sometimes called “soft-synths” or “VSTs” (short for “Virtual Studio
Technology,” since many early VST plug-ins were meant to emulate familiar hardware devices)—there are plenty of downloadable a la carte
sounds out there. In terms of versatility and quality alike, many inexpensive software instruments today are capable of sounds as rich and
substantial as those produced by far more expensive pieces of hardware—and some are designed explicitly to replicate them. Arturia offers an
extensive line of software instruments that emulate hardware classics like the Yamaha DX7, Buchla Easel V, and even the semi-
modular ARP2600.
For many musicians, Native Instruments will be a good first stop. (Disclosure: I gave a paid lecture at a Native Instruments workshop in early
2016.) The Berlin company, active since 1996, is one of the giants in music software, and their Komplete suite of software
instruments ($599) offers an extensive collection of synthesizers, samplers, effects, acoustic emulators, sample-based instruments, drum
machines, and more. (For the curious, there’s also the more rudimentary Komplete Start, which is free.) Among Komplete’s instruments are
the heavyweight Massive (a favorite synth of dubstep and bass producers), the Battery drum sampler and sequencer, the Guitar Rig amp
simulator, and various sample-based instruments that painstakingly recreate different types of acoustic tones. “I hardly use soft synthese
these days, but I still really enjoy NI Komplete,” says Project Pablo. “It’s the most diverse set of software you can grab as a beginner.”
Berlin’s U-He began as a one-man operation, but these days the software developer Urs Heckmann has built his boutique virtual-instrument
company into a formidable operation with a growing range of products. The Zebra 2 ($199), the current version of a soft-synth that’s been
around for more than a decade now, combines a variety of synthesis types with a powerful modulation engine to offer an instrument that’s
powerful, surprising, and sounds great. (Composer Hans Zimmer even used it on The Dark Knight soundtrack; you can purchase his sound
set and custom update to the instrument for €99.) Any Cable Everywhere ($79) and Bazille ($129) both extend modular-synthesis
techniques to the virtual realm, while Diva ($179) leverages classic synthesizer design to offer amazing sound quality. For an alternate
approach to modular-style synthesis, you can try the excellent, Buchla-inspired Aalto ($99) from Seattle’s Madrona Labs, which particularly
excels in the creation of dynamic, evolving sounds and sequences. If singing is more your thing, try Madrona Labs’ Virta ($89), a voice-
controlled synth with truly head-spinning effects.
For more effects, many of the musicians I surveyed swore by Valhalla DSP’s line of plugins like the Valhalla Plate classic plate
reverb ($50), Valhalla Shimmer reverb ($50), and the free Valhalla Freq Echo frequency shifter. Anthony Naples recommends
Soundtoys plugins, like the Echo Boy delay unit ($199)— manna for dub fanatics—and the MicroShift stereo widener ($129), while
Perko likes Unfiltered Audio’s Spec Ops ($99) multi-effect and Dent 2 ($49) distortion unit, and Sui Zhen suggests Unfiltered
Audio’s Instant Delay ($29).
Galcher Lustwerk recommends reserving your plugin budget for effects—a good reverb, compressor, EQ—“which are usually cheaper and give
your music more character.” Izotope’s Ozone 9 bundle ($129-$499) is a good effects starter kit “for quick, radio-quality sound,” says DJ
Seinfeld. “The presets are good, and you can learn a fair amount about basic mastering and mixing through tweaking them.”
Likewise, Siete Catorce stresses the importance of learning the ins and outs of synthesis, no matter how easy-to-use the instrument might
appear. “Knowing everything about your soft synth to get the sounds you want is more important than having a million of them.”
Hardware Instruments
The wide world of hardware instruments encompasses decades’ worth of electronic gizmos—synthesizers, drum machines, sequencers, effects
—not to mention all those more traditional sound makers like guitars and drums and flugelhorns, to name a select few. But when it comes to
electronic gadgets, despite the allure of classics like the Roland TR-808 or Juno-106, their worldwide fame means that prices have
skyrocketed in recent years; many eBay sellers are asking upwards of $4,000 for 808s in good condition. Fortunately, for users looking for
that classic sound, there’s a robust market in modern replicas.
Roland’s Boutique series is a line of miniature versions of the company’s most iconic machines. The TR-08 ($400) is a scaled-down replica
of the TR-808 drum machine, one of the building blocks of techno. The TB-03 ($390) is heir to the TB-303, the bass synthesizer that begat
acid house. And the JU-06 ($400) module recreates the legendary Juno-106 synthesizer. Korg has also been doing a brisk business in
reviving various workhorses of yore. They recently brought back the ARP Odyssey ($650), a versatile duophonic synthesizer originally
released in 1972, in an effort overseen by ARP co-founder David Friend; the new model remains faithful to the original’s architecture and
analog circuitry, simply using new parts and manufacturing. The MS-20 mini ($530), meanwhile, is a scaled-down version of 1978’s MS-
20 that reproduces the original’s analog circuitry. “I have been bonding with my bandmate’s Korg Minilogue,” says Sui Zhen. “It’s a great and
affordable synth. For sound design and atmosphere and also hectic dance music, it’s a perfect starting point for happy accidents to get
creative with.”
Korg’s Volca series offers an even more back-to-basics sensibility—with even more appealing price tags. “It’s a wonderful gateway drug into
the hardware world,” says Pépe, the Spanish producer. Volca Keys ($146) is a polyphonic analog synth with built-in loop sequencer whose
simple structure makes a great first synth for novices. Volca Bass ($150) is a simple analog bass synthesizer and step sequencer that
features 303-like functions. The Volca Beats ($150) combines both analog and digital synthesis into a powerful, compact drum machine
and step sequencer. And further machines—the DX7-inspired Volca FM ($150) digital synthesizer, Volca Sample ($150) digital sample
sequencer, and Volca Kick ($150) analog bass-drum generator—offer even more creative possibilities at a nice price.
For those with the extra cash on hand, Moog—whose synths are still manufactured at their headquarters in Asheville, North Carolina—makes
investment pieces built to last, and some carry a relatively reasonable price tag, like the Moog Minitaur Analog Bass
Synthesizer ($499), or the semi-modular Grandmother ($950). Sequential (formerly known as Dave Smith Instruments), the
brainchild of Prophet-5 designer Dave Smith, is another American company doing amazing things, albeit with a hefty pricetag. “The only
hardware synth I have is the OB-6 ($2999), and it’s not at all reasonably priced,” says Anthony Naples. “But wow, listen to it.”
A few musicians suggest going with rack-mount gear (that is, synthesizer modules with no built-in keyboard). “No one needs a full keyboard
these days,” reasons Project Pablo, who’s a fan of vintage units like the Roland JV-1080, Waldorf Micro, and Yamaha TX81z.
But be honest with yourself, cautious Pépe: “A lot of gear ends up being a glorified paperweight. Be critical with how it’s going to enhance
your workflow.”
Nick Sylvester agrees. “With any hardware purchase, I try to articulate why I want it, how I intend to use it, and what I could do with it that I
can't do with what I already have. Which is to say, I don't buy a lot of new stuff. I like hardware that functions as idea starters—something
that takes away my own agency as a composer and forces me to listen and happen upon an idea.”
Microphones
Even if you’re not planning to sing, consider investing in a decent microphone. For a more detailed look at options, check out our guide to
the 11 Best Microphones for Your Home Studio, but the place to start is Shure’s SM57 ($99) for instruments or Shure’s SM58 ($99) for
vocals. For not much more money, Zora Jones says, “The Audio-Technica AT2020USB ($149) bangs! I’ve tried so many other mics and I
always come back to it.”
More serious vocalists might step up to something like an AKG C214 ($359) condenser mic. “I recently invested in one, and it’s hugely
improved my home vocal recordings, picking up the nuances and dynamic range of the voice,” says ambient composer Lucy Gooch.
“For vocalists, you should invest in something decent that suits your voice,” advisees Sui Zhen, who uses the Peluso P12 ($1881). “It will
make you sing better.” But, she says, the really important thing is just to get started. “If you really want to do it, you’ll make do with whatever
you have at hand—including your crappy iPhone mic. Gear won’t get you anywhere without having something to express.”
Bryce Hackford echoes that thought: “The most important piece of gear is you. Gear fetish and dogma just get in the way—focus on the sound.
You can make interesting art out of garbage.” In fact, he suggests, if it’s not being put to good use, even the most expensive piece of
equipment is just that—garbage. Fortunately, between the ever-expanding array of tools, robust secondhand market, and democratization of
music-production knowledge, it’s never been easier to record your own music at home, whatever your budget and background. The creative
potential of the home studio just keeps growing, which is great news for anyone with a sound in their head that they’re itching to share with
the world.
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