The document discusses several emerging technology trends in 2018 including blockchain, the internet of things, virtual reality, augmented reality, chatbots, and subscription business models. Blockchain allows for distributed but not copied digital information to create a new type of internet, while the internet of things connects physical objects to the internet. Virtual and augmented reality enhance user experiences by overlaying digital information on real environments. Chatbots use natural language processing to simulate conversations. Finally, the subscription model provides recurring revenue in exchange for ongoing access to goods and services.
The document discusses several emerging technology trends in 2018 including blockchain, the internet of things, virtual reality, augmented reality, chatbots, and subscription business models. Blockchain allows for distributed but not copied digital information to create a new type of internet, while the internet of things connects physical objects to the internet. Virtual and augmented reality enhance user experiences by overlaying digital information on real environments. Chatbots use natural language processing to simulate conversations. Finally, the subscription model provides recurring revenue in exchange for ongoing access to goods and services.
The document discusses several emerging technology trends in 2018 including blockchain, the internet of things, virtual reality, augmented reality, chatbots, and subscription business models. Blockchain allows for distributed but not copied digital information to create a new type of internet, while the internet of things connects physical objects to the internet. Virtual and augmented reality enhance user experiences by overlaying digital information on real environments. Chatbots use natural language processing to simulate conversations. Finally, the subscription model provides recurring revenue in exchange for ongoing access to goods and services.
The document discusses several emerging technology trends in 2018 including blockchain, the internet of things, virtual reality, augmented reality, chatbots, and subscription business models. Blockchain allows for distributed but not copied digital information to create a new type of internet, while the internet of things connects physical objects to the internet. Virtual and augmented reality enhance user experiences by overlaying digital information on real environments. Chatbots use natural language processing to simulate conversations. Finally, the subscription model provides recurring revenue in exchange for ongoing access to goods and services.
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TECHNOLOGY TRENDS 2018
1. BLOCKCHAIN – By allowing digital information to distributed but not
copied, blockchain technology created the backbone of a new type of internet. Originally devised as a digital currency, Bitcoin, the technology is now finding other potential uses for the technology. Bitcoin has been called “digital gold”, and for a good reason. To date, the total value of the currency is close to $9 billion US. At a high level blockchain technology of securely managing access and information. The core of blockchain hinges around the idea of decentralization, which essentially distributes power and risk equitably across the network. Blockchain startups are finding niche and clever ways to optimize industries, by replacing intermediary parties (brokers, agents, etc.) with smart contracts that automatically verify actions without compromising data security. Platforms like Gameflip and Filecoin are able to solve fundamental marketplace challenges, worth billions of dollars, which have been terrorizing ecosystems for decades. Other companies, like SparkleCoin, are driving blockchain adoption at scale by empowering everyday consumers to purchase real-world products and services from the world's largest online retailers using cryptocurrencies. On the contrary, Ajay Banga, CEO of MasterCard said “I think cryptocurrency is junk. The idea of ananonymised currency produced by people who have to mine it, the value which can fluctuate wildly – that to me is not the way that any medium of exchange deserves to be considered a medium of exchange.”
2. INTERNET OF THINGS - The internet of things (IoT) is a computing
concept that describes the idea of everyday physical objects being connected to the internet and being able to identify themselves to other devices. The IoT is significant because an object that can represent itself digitally becomes something greater than the object by itself. No longer does the object relate just to its user, but it is now connected to surrounding objects and database data. When many objects act in unison, they are known as having ‘ambient intelligence’. BI Intelligence's report on the "internet of things" notes that nearly $6 trillion will be spent on IoT solutions in the next five years alone. This deluge of investment has turned this once science-fictional notion into reality. Already there are ‘smart beds’ to a Bluetooth connected alarm clock that communicates with our Wi-Fi enabled speakers. Various examples which come under IoT can be – Smart Home, Wearables, Connected Cars, Industrial Internet, Smart Cities, Smart Farming, Smart Retail, Smart Grids, Healthcare and Poultry.
3. VIRTUAL REALITY – It is an interactive computer-generated
experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. While the technology is still evolving, and while players like Oculus and HTC continue to iterate on their consoles, things look promising for the industry as VR platforms begin to appeal to the masses. One of the biggest obstacle for virtual reality achieving true scale is the creation of enough content to attract wide swath of customers. As the industry has learned, on boarding hard core gamers will not be enough to sustain long term efforts. To overcome this obstacle, virtual reality can lead to new and exciting discoveries in these areas which impact our day to day lives. Wherever it is too dangerous, expensive or impractical to do something in reality, virtual reality is the answer. From trainee fighter pilots to medical application trainee surgeons, virtual reality allows us to take virtual risks in order to gain real world experience. As the cost of virtual reality goes down and it becomes more mainstream you can expect more serious uses, such as educational or productivity applications. Top examples of virtual reality can be – Volvo Reality, Matterport 3D Spaces, Kings College London, Tribeca Immersive, BetterCloud VR Recruitment.
4. AUGMENTED REALITY – An enhanced version of reality live direct
or indirect views of physical real world environment are augmented with superimposed computer generated images over a user’s view of the real world, thus enhancing one’s current perception of reality. Unlike virtual reality, which requires you to inhabit an entirely virtual environment, augmented reality uses your existing environment and simply overlays virtual information on top of it. As both virtual and real world environment harmoniously coexist, users of augmented reality experience a new and natural world where virtual information is used as a tool to provide assistance in everyday activities. Applications of augmented reality can be as simple as a text notification or as complicated as an instruction on how to perform a life threatening surgical procedure. They can highlight certain features, enhance understandings, and provide accessible and timely data. Cellphones apps and business application by companies using augmented reality are a few of many applications driving augmented reality application development. The key point is the information provided is highly topical and relevant to what you want you are doing. Few examples of augmented reality can be such as – Enhanced gaming headwear, Military augmented reality (HUD, HMD), Medical augmented reality, Visualizing possibilities and augmented reality in Sports.
5. CHATBOTS – also known as “conversational agents” – are software
applications that mimic written or spoken human speech for the purposes of simulating a conversation or interaction with a real person. There are two primary ways chatbots are offered to visitors: via web-based applications or standalone apps. Today, chatbots are used most commonly in the customer service space, assuming roles traditionally performed by living, breathing human beings such as Tier-1 support operatives and customer satisfaction reps. Conversational agents are becoming much more commonly partly due to the fact that barriers to entry in creating chatbots (i.e. sophisticated programming knowledge and other highly specialized technical skills) are becoming increasingly unnecessary. Today, you can make your own chatbot that you can use in Facebook messenger, for example – all without a pricey Computer Science degrees or much prior coding experience – and there are several sites that offer the ability to create rudimentary chatbots using simple drag-and-drop interfaces. At the heart of a chatbot technology lies natural language processing or NLP, the same technology that forms the basis of the voice recognition systems like virtual assistants such as Google now, Apple’s Siri, Microsoft’s Cortona. Chatbots process the text presented to them by user (a process known as “parsing”), before responding to a complex series of algorithms that interprets and identifies what the user said, infers what the mean and/or want, and determines a series of appropriate responses based on the information. Some chatbots offer a remarkably authentic conversational experience, in which it’s very difficult to determine whether the agent is a bot or a human. Most innovative examples for Chatbots can be such as – Endurance : A companion for Dementia patients, Casper : helping insomniacs get through the night (Insomnobot 3000), Disney : Solving crimes with fictional characters (Zootopia), Marvel : Guardians of galaxy with comicbook crossover (very limited chatbot), UNICEF : Helping developing nations speak out about the most urgent needs in their community, MedWhat : making it easier for patients to identify/detect illness, Roof Ai : helping real estate marketers generate leads, NBC Politics : Helping navigate news faster. 6. SUBSCRIPTION MODEL – They are based on the idea of selling a product or service to receive monthly or yearly recurring subscription revenue. They focus on customer retention over customer acquisition. In essence, subscription business model focus on the revenue is made so that a single customer makes multiple payments for prolonged access to goods or services. With the rise of technology and software as a service (SaaS) products, many companies are moving from business revenue model where revenue is made from a customer’s one time purchase to a subscription model where revenue is made on a recurring basis in return for consistent access to the delivery of good or service. The easiest subscription model is to understand of a magazine company. Instead of selling a magazine as a standalone product where the customer makes one- time purchase, magazine companies offer subscription service for the delivery of a weekly or monthly magazine. In this model, instead of customer making single purchases, magazine company offer monthly payments for yearly subscription to access their monthly magazines. If a magazine company offers monthly magazine offers, instead of single magazine purchase, it offers a 12-month service which comprises of 12 purchases. This makes the revenue model stronger because if guarantees sales over a 12-month period rather than a single purchase. This makes revenue forecasting and business planning easier, since a company can project its sales farther out with more accuracy. Magazine companies are not the only subscription business models. With technology, almost any product or service can now be a subscription model. The subscription e-commerce market has grown immensely where the largest such retailers generated more than $2.6 billion in 2016, up from mere $57 million in 2011. Fueled by venture capital investments, start-ups have launched these business in wide range of categories, including beer and wine, child and baby items, contact lenses, cosmetics, feminine products, meal kits, pet food, video games and vitamins. Here are examples of successful subscription sites – International living (daily blogs with new photos and content from different parts of the world), Copyblogger (content marketing site helping in generating leads), Blue Apron (creates attention grabbing offers), Study Getaway (to know more about Bible to get information they seek), Lynda.com (oldest online professional training site), FabFitFun (helps women save on makeup), Youpreneur (helps work at home entrepreneurs), Freelance Writers Den (coaching for writers), eHarmony (online dating site), Dollar Shave Club (products for men), Pencil Kings (helps turn dream of doing artwork into a career). 7. ELECTRONIC COMMERCE – ecommerce is a type of business model, or segment of a larger business model, that enables a firm or an individual to conduct business over electronic network, typically the internet. Electronic commerce operates in all four major market segments: business to business, business to consumer, consumer to consumer, consumer to business. It can be thought of as a more advanced form of mail-order purchasing through a catalog. Almost any product or service can be offered via ecommerce, from books and music to financial services and plane tickets. Ecommerce has allowed firms to enhance an existing market position, by providing cheaper and more efficient distribution chain for their products or services. When you purchase a good or service online, you are participating in ecommerce. Advantages of ecommerce for a customer are convenience (it can take place 24hours, seven days a week) and selection (wide array of products online than they can find in a brick and mortar store). It also has some disadvantages which are limited customer service, no instant gratification, no ability to touch or see a product physically. Top 10 biggest ecommerce retailers according to last year’s revenue are Amazon ($94.6 billion), Apple ($16.8 billion), Walmart ($14.4 billion), Macy’s ($4.6 billion), Costco ($4.2 billion), QVC ($4 billion), Nordstorm ($3.2 billion), Target ($3 billion), Kohl’s ($3 billion), Gap ($2.5 billion).
8. AUTOMATION – It is the creation of technology and its application in
order to control and monitor the production and delivery of various goods and services. It performs tasks that were previously performed by humans. Automation is being used in a number of areas such as manufacturing, transport, utilities, defense, facilities, operations and lately, information technology The top 6 AI technologies that will have an impact on jobs-positive and negative- in near future are Customer Self-Service, AI-Assisted Robotic Process Automation, Industrial Robots, Retail and Warehousing Robots, Virtual Assistants, Sensory AI. Customer self-service refers to customer-initiated interaction technologies that enable customer to access information and perform routinely tasks without requiring a customer service representative. Vendor examples can be Fujitsu, Kiosk Information Systems, NCR, Samsung. Robotic Process Automation is that allows anyone today to configure computer software, or a “robot” to integrate and emulate the actions of humans interacting with digital systems to execute a business process. RPA robots utilize the user interface to capture data and manipulate applications just like humans do. Vendor examples can be Automation Anywhere, BluePrism, UiPath. Industrial Robots are physical robots that execute task in manufacturing, construction, agriculture, and similar verticals with heavy industrial-scale workloads. Vendor examples can be Kawasaki, Mitsubishi, Blue River Technology, Aethon. Retail and Warehousing robots with autonomous capabilities used in retail and/or warehousing. Vendor examples can be Amazon Kiva Systems, Fetch Robotics, Locus Robotics. Virtual Assistants are personal digital concierges that know users and their data and are discerning enough to interpret their needs and make decisions on their behalf. Vendor examples can be Amazon Alexa, Apple Siri, Microsoft Cortona. Sensory AI are improving computers ability to identify, understand and even express human sensory faculties and emotions via images, video analysis, facial recognition, speech analytics, and/or text analytics. Vendor examples can be Amazon Lex, Google Cloud Platform, Amazon Rekognition, Aurora Computer Services.