Memorizing Chess: Methods and Material: 3220 Pieces-848.html#comment-1618
Memorizing Chess: Methods and Material: 3220 Pieces-848.html#comment-1618
Memorizing Chess: Methods and Material: 3220 Pieces-848.html#comment-1618
I have read probably all debates about memorizing chess with mnemonics in the forum.
Using some of the ideas that I read and some ideas of mine, I made a method that worked
well so far.
It’s an alternative for the method that “Bangalos” presented
here https://artofmemory.com/forums/what-methods-exist-for-chess-1492.html#comment-
3220 and developed here https://artofmemory.com/forums/my-system-for-random-chess-
pieces-848.html#comment-1618 that, in my opinion, is, by far, the best method presented
so far.
I will talk to you about my method and would appreciate critics(specially the bad ones).
Besides it, I bring up a question about material. Which specialized chess materials do you
use in your memorizations of chess? I use the ECO-code (encyclopaedia of chess
openings), the encyclopaedia of chess endings and the encyclopaedia of chess
combinations/middlegames.
So, my method consists of a A-O (action-object) system with 64 combinations
The 64 A-O represent all squares. (both, the action and the object, are related to the same
square)
So, I associate 2 pieces to each of these series.
Ex: horse (first piece in movement), cutting(action that represents e5 for me ), with an
axe(object that represents e5 for me) square), the queen(piece that develops the second
move).
This image means: white horse going to “cutting” square and then black queen going to axe
square. In the case, the queen won the horse. but if i used another object, the image would
just say that the queen went to that other square after horse going to e5.
If i’m memorising positions, and not movements, then the idea is the same: this image
would means: horse in the the cutting square + queen in the axe square. The only difference
is that i add a modification if both pieces are white or black. ( if were talking of positions,
maybe there are more pieces of one color).
This way, I memorise 2 movements per locus, easy and clean.
Since I use the same images of my P-A-O system in this A-O system, they are easy to
remember.
This system can be used to 2 kinds of chess memorization, as I already said: to movements
or to positions. In the first case, que A-O represents the square where the pieces “move”. In
the second case, A-O represents the square where the pieces “are”.
This is the “basis”. But not the end of the method. Since chess has MANY patterns (tips of
openings, middlegames and variations, I use specific images for them. For example, the
queen’s gambit accepted is just 1 image for me, queen’s gambit neglected with e6 another,
and so on. The use of “special images for long patterns” is a way of advancing with the
method, when you advance in the knowledge of the game. And it’s really easy to remember
those new images. (for languages, in which I used many sillabycal images, there were many
more…)
Bangalos system is good. I used this one because I never learned major system.
So that’s the idea. If you have suggestions of material I would really appreciate it, and if
you have critics, it would be a honor to hear them.
Chess Memory Techniques: A Chess Board
Memory Palace
hirohurl (60)en The Chess Community • hace 11 meses (edited)
Over the past year or so I have been developing a memory system for my chess opening
repertoires for both White and Black using a version of the Major System. I have blogged
about the system here on Hive and also on my personal blog:
https://hive.blog/hive-157286/@hirohurl/my-1-d4-opening-repertoire-mnemonic-memory-
system-and-the-semi-slav-magi
https://davidhurleyinjapan.com/games/chess-training/how-to-create-a-chess-opening-
repertoire-mnemonic-memory-system/
This month I decided to spice things up by creating a chess board memory palace in which
each square is given a placename.
In addition, the pieces would be given names are related to the places they occupy at the
beginning of the game.
The idea is that I will be able to add a lot of vivid imagery and storytelling to my opening
repertoire memory system as extra stimuli to help with recall.
Choosing Placenames for the Squares
I decided to convert the rank number into a consonant using the Major System as a guide:
1 = "t" or "d" (or "th")
2 = "n"
3 = "m"
4 = "r"
5 = "l"
6 = "j" or soft "g" or "dge" or "ch"
7 = "k" or "x" or " hard "g"
8 = "f" or "v"
I decided that locations should begin with the file letter of the square they are naming. So
all the "a" file squares would be given placenames beginning with the letter "A," all the "b"
file squares would be given placenames beginning with "B" and so on.
In the case of places beginning with "C," I avoided soft cs (such as Cirencester for c4) and
chose placenames beginning either with a hard "c" (Coventry for c8) or with a "Ch"
(Chichester for c6).
For the "f" file I chose placenames beginning with "F" or "V" (Vatican for f1, Florence for
f4).
Some combinations were much easier to find names for than others. For some squares there
was a range of good choices, less so for others. Finding placenames for squares on the "a"
rank was easy enough:
a1 = A + t = Athens
a2 = A + n = Antwerp
a3 = A + m = Amsterdam
a4 = A + r = Arras
a5 = A + l = Alamein
a6 = A + soft g = Agincourt
a7 = A + x = Axminster
a8 = A + v = Avalon
Finding names for the "g" file was more of a challenge, however.
Whenever there was a choice, I chose names that meant more to me based on my own
history or my own sense of history. So there are quite a few references to English places,
European places and Japanese places, or to historical (or in one case mythical) places that
mean something to me.
One example is my choice of "Alamein" over "Alamo" for a5. Another preference was for
the little village of Gimmelwald in Switzerland over the island of "Guam" for g3.
I also have to apologize to any French readers for favouring the mythical "Avalon" for the
fine French city of "Avignon" for a8!
Each to his own.
Here is the completed version of the chessboard placename memory palace:
That's enough for one post. I'll give some examples of how it all works to
remember move sequences in a future post!
To conclude, here is a link to a report about how Timur Gareyev broke the
world record for a blindfold simul chess challenge against 48 opponents by
turning memory techniques such as these into mental superpowers!
https://en.chessbase.com/post/memory-techniques-the-chess-equation
David Hurley
#InspiredFocus
Blindfold Chess
1. Inspiration to create this method
I have always wanted to play chess blindfolded, and I had wished for
reliable method for non-GMs and non-Super GMs level chess
enthusiasts to visualise the chessboard properly in the mind , and pull
of an entire game without actually seeing the board.
There is no proper way in which the GMs memorise the chess
positions. They just use their enhanced pattern recognition ability
earned because of years of training they have put in , to retrieve the
chess position effectively in the mind without much effort (unless it
is a bizarre position!).
This kind of basic visualisation of the board is good enough if we
want to play some boards blindfolded. But it fails when we try to
scale it up for many boards being played simultaneously without
sight.
Quote from the Blindfold Simultaneous Player Timur Gareyev
“The essential point of the memory strategy as applied to facing
multiple players blindfolded is to be able to turn moves into images.
In turn, the images belong to various locations along the route you
create in your mind represented by a “memory palace”. The palace is
designed to host images in your mind, which might be your house, a
favorite walk, or even something surreal as a series of constellations,
or human brain. Whatever your choice be a route or a series of
destinations it is essential to strike the right tone so your mind
responds to it properly.
Now, tap into your imagination and turn the various opening moves
into vivid characters. Let’s supposed for the purpose of a large
blindfold simul, you decide to plan out how to remember the
multitude of 33 initial opening moves. To this end you might
associate 1.e4 with an elephant, for 1.d4 you could use the image of a
deer, and as you play 1.c4 on board 9, you might place an image of a
crocodile along the appropriate place in your memory map. After this
volley of the first moves, this gets more complex as you must deal
with the moves your opponents will play. The choice will be to
modify the characters accordingly. Say on board 9, your opponent
responds with 1…e5, you might see a crocodile with a giant ear at
the kitchen sink in your memory palace, or if your opponent
responded with 1…c5, you could visualize a two-headed crocodile to
represent the mirror moves 1.c4 c5.
Timur Gareyev
The universe of memory and imagination is only limited by how
diverse and interesting you want to make it. It does sound a bit
complex and it’s true it takes some practice to apply it. At first you
will need to draw out a clear system to be able to turn moves into
images. You may pick a method of creating space along your
memory map for each individual move. The question is how efficient
that would be considering you may end up playing over 1000 moves
in a big match. Don’t forget you will still have to play out the games
and hopefully win! This bring us back to the greatest secret revealed
to the inspired blindfold champions, one of the tougher parts of the
journey is the beginning of the match. Just like the rocket shot into
space, you’ll experience the most intensity in engaging your memory
to work at the very beginning.”
2. My Method
Since I am not a chess grand master like him, I always like to see the
chess board in 2 parts, and split into various checkpoints or stages of
the game.
Since the opening stage is very crucial as it makes a major fork for
the game move options , we have to prepare the strings before hand
for all the famous openings like Sicilian or English Opening.
The initial string always is always null and it develops as each piece
starts moving from its original square:
White side of the board
Black side of the board