Russ Stepover Info
Russ Stepover Info
Russ Stepover Info
The following post focuses mostly on 3D toolpaths so we’ll be assuming the use of a ball
mill. Once you understand the basic concepts it’s easy to apply them to flat end mills and
bull mills. We’ll try to build to some rules of thumb rather than derive equations that
most users won’t be interested in.
Definition of Stepover
Almost all CNC toolpaths are based on the concept of one toolpath being offset from
another by some distance; this offset distance is generally called the stepover. Most CAM
software, MeshCAM included, uses a couple toolpath styles in particular with these
offsets- the raster toolpath (sometimes called a zig-zag toolpath) and a contour offset.
Adjacent sections of the toolpaths above are separated by the stepover value chosen by
the user.
Scalloping
The pictures above show how a toolpath is arranged from above but a side view clearly
shows the primary side effect of your stepover choice- scalloping.
The area in red is the part of the stock leftover on the part in between the toolpath offsets.
It’s important to understand that these are not good; they are not in the CAD and may
need to be removed after machining by sanding or polishing. CNC machinists are almost
always trying to reduce the scalloping as much as possible and many man-years of effort
have been spent trying to develop toolpath algorithms that minimize them.
Scallop vs. Stepover
A moment spent looking at the image above illustrates at connection between scallop
height and the stepover value- increase one and the other increases as well. In the images
below we’ll use a stepover equal to 1/10, 1/5, and 1/3 of the tool diameter to show this
correlation. To put real numbers on this, that would be equavalent to a .012, .025, and
.042″ stepover for a .125″ ball mill.
As you can see, the change in quality is so dramatic that you might be tempted to always
use the smallest stepover possible.
Speed vs Quality
It shouldn’t be surprising that you’ll have to give something up if you want to use a really
small stepover. In this case you’ll trade time for quality- you give up machining speed to
use a small stepover or give up quality if you want a quick machining time. This is easy
to understand when you consider that the total length of a toolpath will approximately
double if you cut the stepover in half. The question is, “Will cutting the stepover in half
double the quality of my part?”
The important thing to note is the shape of the graph- it tends to flatten out when the
stepover goes below about one eighth of the diameter. This means that when you go
below this point you’re going to take more time to machine without a proportional gain in
finish quality. If you’re machining a steel injection mold then it may still be worth it but
you really need to be sure before doing that.
The second characteristic of the material to consider is what kind of detail it can hold.
MDF will not hold features in the .01″ range but metal will. If your material cannot hold
a detail that is smaller than your scallop height then you do not need to reduce the
stepover; doing so will only waste your time without producing a better finish.
Rules of Thumb
That was a nice bunch of pictures but you may still be left with the question, “So what
stepover do I use?” Here are a few suggestions:
• The stepover should be between 1/3 and 1/10 of the tool diameter
• Use a larger stepover, in the 1/5 to 1/3 range, for soft materials that cannot hold
detail well
• Use a smaller stepover, in the 1/5 to 1/10 range, for hard materials or materials
that can hold significant detail like metal and jewelers wax
• Use the largest tool that will allow you to machine your geometry
Once you have a few projects complete you can adjust the guidelines above to suit you
materials and machine.
Speeds and Feeds
Posted by Robert on May 16, 2011 in How To | 0 comments
I’ve been planning on doing a writeup on feedrates for beginners but it looks like Bob at
CNC Cookbook beat me to it. His article goes way beyond the beginner version so
hopefully everyone can benefit from it at some level.
I get two questions over and over: “What is the surface angle limit?” and “Parallel finish
leaves ragged edges, what can I do?” Each question is really the answer to the other but
it’s something I’ve had a lot of trouble communicating. Here’s my latest attempt
complete with pictures…
A Simple Geometry
Below is a simple geometry that I’ve loaded into MeshCAM:
As you can see, it’s a very simple sphere but it has two very important characteristics that
can be used to illustrate the benefits of the surface angle limit function, it has a relatively
flat area on the top of the sphere and vertical walls at the edge when machined on a 3-axis
mill. All toolpaths shown below will use a .25″ ball mill with a .05″ stepover and
stepdown.
This is probably a very familiar-looking toolpath if you’ve spent any time with
MeshCAM. If we simulate it in Cutviewer we get the following:
Note that the vertical edges are really rough while the top is relatively smooth. This
illustrates the most important characteristic of parallel finishing: you get good results for
shallow areas and poor results for steep areas. We could get a better finish on the whole
part by reducing the stepover but that has a direct impact on machine time and machine
time is something that most people strive to reduce.
Waterline Toolpaths
Waterline toolpaths are in many ways the exact opposite of parallel paths- you want them
for the steep areas and want to avoid them for shallow areas. Here is the same part with a
waterline toolpath:
Note that the simulation shows the opposite of the parallel finish- the shallow top of the
sphere is really rough and the steeper parts look good. As in the parallel, we can reduce
the stepdown to get a better overall finish at the expense of machining time but that is
never something to consider if you have other options.
It’s also easy enough to enable both parallel and waterline toolpaths at the same time to
get a better finish but that is like reducing the stepover/stepdown- you are just trading the
finish for machining time since musch of the geometry would be machine twice. Surely
we can do better.
Combining Parallel and Waterline
This brings us to the point of this post, the “Surface angle limit” and “Min surface angle”
settings:
The purpose of these setting is to tell MeshCAM where to apply the parallel and
waterline toolpaths. If the “Surface Angle Limit” parameter is enabled, only areas that
are flatter than the defined angle will be machined with the parallel path. Likewise, only
areas that are steeper than the “Min Surface Angle” value will be cut with the waterline
toolpath. Generally I like to make them overlap slightly so there is no hard edge between
the two in the finished part. Using the values above the toolpath looks like this:
That get’s us close to an ideal condition- steep areas with waterline, shallow areas with
parallel and most of the geometry is machine only once. That’s as close to win-win as
you can get.
For many users this should be something that is used on every job.