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Input and Output of C++

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Input And Output of C++

Input And Output of C++


Seperating Lines of Output

• New lines in output


– Recall: "\n"  "newline"
• A second method: object endl
• Examples:
cout << "Hello World\n";
• Sends string "Hello World" to display, & escape
sequence "\n", skipping to next line
cout << "Hello World" << endl;
• Same result as above
Input Using cin

• cin for input


• Differences:
– ">>" (extraction operator)
– Object name "cin" used instead of "cout"
– No literals allowed for cin
• Must input "to a variable"

• cin >> num;


– Waits on-screen for keyboard entry
– Value entered at keyboard is "assigned" to num
First C++ program …Greeting.cpp

Preprocessor // Program: Display greetings


directives Comments
#include <iostream>
#include <string>

Function int main()


named {
main() cout << "Hello world!" << endl;
indicates return 0;
start of }
program
Ends executions Insertion
of main() which ends statement
program
Output
C++ Data Types

Data types are means to identify the type of data and associated
operations of handling it.

C++ provides a predefined set of data types for handling the data it uses.
When variables are declared of a particular data type then the variable
becomes the place where the data is stored and data types is the type of
value(data) stored by that variable.

Data can be of many types such as character, integer, real etc. since the
data to be dealt with are of many types

A programming language must provide different data types.


FUNDAMENTAL DATA
TYPES

DATA TYPE MODIFIERS

DATA TYPES
DERIVED DATA TYPES

USER DEFINED DATA


TYPES
INTEGER

CHARACTER

WIDE CHARACTER

FUNDAMENTAL DATA
FLOAT
TYPES

FUNDAMENTAL DATA TYPES ARE THOSE DOUBLE


THAT ARE NOT COMPOSED OF OTHER
DATA TYPES
BOOL

VOID
INTEGER DATA TYPE..
2 bytes
Integers are whole numbers with a machine dependent range of values.

A good programming language as to support the programmer by giving a


control on a range of numbers and storage space.

C has 3 classes of integer storage namely short int, int and long int. All of
these data types have signed and unsigned forms.

A short int requires half the space than normal integer values. Unsigned
numbers are always positive and consume all the bits for the magnitude of
the number. T

he long and unsigned integers are used to declare a longer range of values.
FLOAT DATA TYPE …
4 bytes
A number having fractional part is a floating- point number. An identifier
declared as float becomes a floating-point variable and can hold floating-
point numbers. floating point variables represent real numbers. They
have two advantages over integer data types:-

They can represent values between integers.

They can represent a much greater range of values.

they have one disadvantage also, that is their operations are usually
slower.
DOUBLE DATA TYPE
…8 bytes
The data type double is also used for handling floating-
point numbers.

It is treated as a distinct data type because, it occupies


twice as much memory as type float, and stores floating-
point numbers with much larger range and precision.

It is slower than type float.


VOID DATA TYPE
…1byte in GCC Compiler
otherwise depends upon compiler

It specifies an empty set of values. It is used as the


return type for functions that do not return a value.

No object of type void may be declared.

It is used when program or calculation does not


require any value but the syntax needs it.
Bool DATA TYPE
…1 byte

it is an additional data type for


representing a Boolean value.

A variable associated with a bool data type


may be assigned an integer value 1 to the
literal true or a value 0 to the literal false.
WIDE CHARACTER DATA
TYPE …….2 or 4 bytes

Wide character is a computer character


data type

It has generally size more than 8- bit


character

The increased size allows use of larger


code character sets
Area.cpp

#include <iostream>

int main() {
// Extract length and width
cout << "Rectangle dimensions: ";
float Length;
float Width;
cin >> Length >> Width;

// Compute and insert the area

float Area = Length * Width;


cout << "Area = " << Area << " = Length "
<< Length << " * Width " << Width << endl;
return 0;
}
INTEGER TYPE
MODIFIERS

DATA TYPE MODIFIERS CHARACTER TYPE


MODIFIERS

THEY CHANGE SOME


PROPERTIES OF THE DATA
TYPE

FLOATING-POINT
MODIFIERS
INTEGER TYPE MODIFIERS

• C++ offers three types of integer data type:-


1:- short integer- at least two bytes.
2:- int integer – at least as big as short.
3:- long integer-at least four bytes.
the prefix signed makes the integer type hold
negative values also. Unsigned makes the
integer not to hold negative values.
TYPE APPROXIMATE SIZE MINIMAL RANGE

SHORT 2 -32768 to 32767

UNSIGNED SHORT 2 0 to 65,535

SIGNED SHORT 2 Same as short

INT 2 -32768 to 32767

UNSIGNED INT 2 0 to 65,535

SIGNED INT 2 Same as int

LONG 4 -2,147,483,648 TO 2,147,483,647

UNSIGNED LONG 4 0 to 4,294,967,295

SIGNED LONG 4 Same as long


CHARACTER TYPE
MODIFIER
• The char can also be signed or unsigned.
unlike int,char is not signed or unsigned by
default. It is later modified to best fit the type
to the hardware properties.
TYPE APPROXIMATE MINIMAL RANGE
SIZE
CHAR 1 -128 to 127

UNSIGNED CHAR 1 0 to 255

SIGNED CHAR 1 Same as char


FLOATING POINT TYPE
MODIFIERS
• There are three floating-point types: float, double,
and long double. These types represent minimum
allowable range of types.
Note:- don’t use commas in numeric values assigned to
variables.
TYPE APPROXIMATE DIGITS OF
SIZE PRECISION
FLOAT 4 7
LONG DOUBLE 8 15
LONG DOUBLE 10 19
Name Description Size* Range*

signed: -128 to 127


char Character or small integer. 1byte
unsigned: 0 to 255

signed: -32768 to 32767


short int (short) Short Integer. 2bytes
unsigned: 0 to 65535

signed: -2147483648 to
int Integer. 4bytes 2147483647
unsigned: 0 to 4294967295
signed: -2147483648 to
long int (long) Long integer. 4bytes 2147483647
unsigned: 0 to 4294967295

float Floating point number. 4bytes +/- 3.4e +/- 38 (~7 digits)

Double precision floating +/- 1.7e +/- 308 (~15


double 8bytes
point number. digits)

Long double precision +/- 1.7e +/- 308 (~15


long double 8bytes
floating point number. digits)
ARRAYS

FUNCTIONS

DERIVED DATA TYPES POINTERS

REFERENCES

CONSTANTS
ARRAYS
An array is a series of elements of the same type placed in
contiguous memory locations that can be individually referenced
by adding an index to a unique identifier.
For example, we can store 5 values of type int in an array without
having to declare 5 different variables, each one with a different
identifier. Instead of that, using an array we can store 5 different
values of the same type, int for example, with a unique identifier.
Like a regular variable, an array must be declared before it is used.
A typical declaration for an array in C++ is:
type name [elements];

NOTE: The elements field within brackets [ ] which represents the


number of elements the array is going to hold, must be a constant
value, since arrays are blocks of non-dynamic memory whose size
must be determined before execution.
VALID OPERATIONS
WITH ARRAYS
billy[0] = a;
billy[a] = 75;
b = billy [a+2];
billy[billy[a]] = billy[2] + 5;
PROGRAM: ARRAYS
EXAMPLE
#include <iostream>
using namespace std;
int billy [] = {16, 2, 77, 40, 12071};
int n, result=0;
int main () {
for ( n=0 ; n<5 ; n++ )
{
result += billy[n];
}
cout << result;
return 0;
}

OUTPUT:- 12206
POINTERS

Variable that points to a memory location

It holds the address of another variable

The general form of declaring the pointer is


type*ptr;

Example : int *ptr;


REFERENCES
It is an alternative name for an object. A reference
variable provides an alias for a previously defined
variable.

It’s declaration consists of a base type, an


&(ampersand), a reference variable name equated to a
variable name.

the general form of declaring is:-


type &ref-var = var-name;

Example : int x ; int & r = x;


CLASS

STRUCTURE

USER DEFINED DERIVED


DATA TYPES

UNION

ENUMERATION
CLASS

Class: A class is a collection of variables and function under


one reference name.

it is the way of separating and storing similar data together.

Member functions are often the means of accessing,


modifying and operating the data members (i.e. variables).

It is one of the most important features of C++ since OOP is


usually implemented through the use of classes.
CLASS
• Classes are generally declared using the
keyword class, with the following format:

class class_name {
access_specifier_1:
member1;
access_specifier_2:
member2; ...
} object_names;
STRUCTURES
A data structure is a group of data elements grouped together under one
name. These data elements, known as members, can have different types
and different lengths.

Data structures are declared in C++ using the following syntax:


struct structure_name {
member_type1 member_name1;
member_type2 member_name2;
member_type3 member_name3;
.
.
} object_names;
where structure_name is a name for the structure type, object_name can
be a set of valid identifiers for objects that have the type of this structure.
Within braces { } there is a list with the data members, each one is
specified with a type and a valid identifier as its name.
STRUCTURES

Structure is different from an array in the sense


that an array represents an aggregate of elements
of same type whereas a structure represents an
aggregate of elements of arbitrary types..
UNION
Unions allow one same portion of memory to be
accessed as different data types, since all of them are
in fact the same location in memory. Its declaration
and use is similar to the one of structures but its
functionality is totally different:

union union_name {
member_type1 member_name1;
member_type2 member_name2;
member_type3 member_name3;
} object_names;
UNION
All the elements of the union declaration occupy the same physical
space in memory. Its size is the one of the greatest element of the
declaration.

All of them are referring to the same location in memory, the


modification of one of the elements will affect the value of all of
them. We cannot store different values in them independent of each
other.

One of the uses a union may have is to unite an elementary type


with an array or structures of smaller elements.

The exact alignment and order of the members of a union in


memory is platform dependent. Therefore be aware of possible
portability issues with this type of use.
ENUMERATION
An enumeration is a set of named integer constants that specify
all the permissible values that can be assigned to enumeration
variables. These set of permissible values are known as
enumerators.

Declaring an enum type


enum country {US, UN, India, China};

In this statement, an enumeration data-type country (country is


a tag name) , consisting of enumerators US, UN and so on, is
declared.

Note that these enumerators represent integer values, so any


arithmetic operation can be performed on them.
ENUMERATION
By default, the first enumerator in the enumeration data type is
assigned the value zero. The value of subsequent enumerators is
one greater than the value of previous enumerator.

Hence, the value of US is 0, value of UN is 1 and so on. However,


these default integer values can be overridden by assigning values
explicitly to the enumerators

As shown here. enum country {US, UN=3, India, china} ;

In this declaration, the value of US is O by default, the value of UN


is 3, India is 4 and soon.
ENUMERATION
Once an enum type is declared, its variables can be declared using
this statement.
country countryl, country2;

These variables countryl, country2 can be assigned any of the


values specified in enum declaration only. For example, consider
these statements.
countryl = India; // valid
country2 = Japan; // invalid

Though the enumerations are treated as integers internally in C++,


the compiler issues a warning, if an int value is assigned to an
enum type.

For example, consider these statements.


country1 = 3; //warning
country1 = UN; / /valid
country1 = (country) 3; / /valid
ENUMERATION

C++ also allows creating special type of enums


known as anonymous enums, that is, enums
without using tag name as shown in this statement.
enum {US, UN=3, India, China};

The enumerators of an anonymous enum can be


used directly in the program as shown here.
int count = US;
C++ Statements

C++ stmts

Exp Labelled Guarding


stmt stmt stmt

Control
stmt

Selection stmt Iteration stmt Jump stmt

If contin
If switch while do for break
ue
return
else

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