Consumer Behaviour Summary
Consumer Behaviour Summary
Consumer Behaviour Summary
Need vs Want
Consumption process
Total Value -> Utilitarian + Hedonic = What you get – what you give
Internal Influences
i) Psychology:
- Memory
- Motivation
- Perception
- Emotion
ii) Personality:
- Demographics
- Psychographics
- Attitudes
External Influences
i) Social environment:
- Culture
- Family
- Social status
- Reference groups
- Social media
You cannot predict what one individual will do but as a whole group is easier
Choice is influenced by situation “would you rather have a MacBook Pro or a bottle of water?”
We are educating our customers on how our product is better and how it can be used.
Perception:
Is getting consumers attention and having them understand your message correctly.
They’re saturated with daily ads that our brain is forced to filter is. What we perceive and reality are very
different. (subjective: personal beliefs / objective: perceiving reality, all that confronts our awareness, as it is. It
is a matter of seeing things as they are, rather than seeing them from a certain point of view or position).
Sometimes the consumer won’t see what you want them to see.
e.g.: Delhaize self-check-out possible perception of this service could be “is this really more convenient for me
or is it cheaper for them?”
Gestalt Psychology:
School of thought that believes all objects and scenes can be observed in their simplest form. Sometimes
referred to as the “law of simplicity”. The theory suggests that the whole of an object or a scene is more
important than its individual parts. Observing the whole of an object helps us find order in chaos and unity
among outwardly unrelated parts and pieces of information.
Guerrilla marketing: an advertisement strategy concept designed for businesses to promote their products or
services in an unconventional way with little budget to spend. This involves high energy and imagination
focusing on grasping the attention of the public in more personal and memorable level.
Grouping: In supermarkets, they have aisles and a range of products close to related products.
Assimilation: Acceptance, the new idea fits in with the already existing ideas
Accommodation: the new idea changes the already existing ideas
Contrast: Rejection
Mere Exposure effect is a psychological phenomenon by which people tend to develop a preference for things
merely because they have been frequently exposed to them.
Subliminal Advertising is an ad that uses sensory stimuli below an individual's threshold for conscious
perception.
People remember better if more than one sense is exposed (sight, sound, smell, touch, taste)
e.g.: Luxury items are made heavier to make them feel more expensive.
Product placement: the promotion of branded goods and services within the context of a show or movie (or
even personal videos) rather than as an explicit advertisement. People are less sceptical because it doesn’t feel
like an ad.
Brand naming
Effectiveness of persuasion
1. Signalling
2. Framing
3. Ethos, Pathos, Logos
4. Layout and Design features
5. Associative networks
6. Involvement / Habituation
Consumer conditioning: same as implicit learning (e.g.: Red label water: spring water, Blue label water: mineral)
Ethos:
o Likeability
o Attraction
o Trustworthiness
The reason for celebrity endorsements (likeability + attraction) or doctors / professionals (trustworthiness) in
advertising.
Logos:
o Expertise
o Congruence* / compatibility
o Uses logic, facts, statistics
e.g. medicine / scientific research
*Congruity is a quality of agreement and appropriateness. When there's congruity, things fit together in a way
that makes sense. If a team has congruity, the players work together well, even if they don’t win
Pathos:
o Language
o Metaphor
It’s about emotion and using language to play on consumer’s emotions.
e.g.: UNICEF ads
Prior knowledge / repetition: If you are constantly exposed to the same bad/good image you will morph your
perception of the brand.
Involvement: How often you use it. A marketer thinks his product is the best product because he designed it.
Habituation: consumers are more comfortable with a product they’re used to.
Types of Involvement
The contrast between situational and enduring involvement is important. When marketers measure
involvement they examine the extent to which it can be induced by the product or selling situation. After
noticing the type of involvement, they are facing, marketers work to control products or selling situations.
Promotion Focus:
o Maximize positive outcomes
o Hopes & achievements “I will better my life”
*Positive motivated people are more central. They care to contribute to a greater good
Prevention Focus:
o Minimize negative outcomes
o Duties & responsibilities “It will worsen my life if I don’t do it”
*More powerful because people are more afraid of losing something than gaining it.
e.g.: Car safety ads use pictures of babies because people respond more to negativity (preventing something
from happening to this baby)
Murrays list of psychological needs:
o Ambition
o Materialism ACHIEVEMENT
o Power POWER Trio of needs
o Information
o Affection AFFILIATION
As you move up the pyramid you start taking for
granted your basic needs which motivates us to keep climbing for different reasons. Richer societies promote
things like wellness and travel while poor countries don’t care for the art world…
A theory of emotion which implicates people’s personal interpretations of an event in determining their
emotional reaction. The most important part of this theory is the way we interpret the event (aka, was the
event a positive or a negative occurrence?) as well as what we think caused the situation.
Example: Two professors react after their colleague is promoted; one feels happy for her friend, while the other
feels resentful because he thinks he is more deserving of the promotion.
POSITIVE NEGATIVE
Anticipation Looking forward to Anxiety
Agency Responsibility Guilt
Equity Fair Anger
Outcomes Achievement Disgrace
Emotional Appeals
o Humour: Likeability + Emotion
This method works best with unengaged people (aka dumb) However quite risky due to the different
cultures and what they deem “funny”. E.g.: Asian detergent ad
o Nostalgia: Plays on emotional memories such as the music that you listened to in your teenage years.
o Emotional Contagion: such as photos of people smiling or laughing is meant to provoke the same to
you (just like yawning is contagious too)
o Sexual appeal: an obvious move that could be offensive and not very convincing. Some products can
get away with this like perfume ads.
o Fear: You don't want to scare them too much…. such as the images on cigarette packs. People however
ignore this and it’s called cognitive dissonance.
PANAS: a way to “measure” emotions. Certain products go better with certain emotions.
Seminar 5: Demographics, Personality, Attitude and Lifestyle
STP Process
Segmentation -> Targeting -> Positioning
Lifestyle / Psychographics
Trying to understand the lifestyles of consumers (hobbies / occupations / political views) as well as
demographics (age / gender etc.) are too shallow and doesn’t see the potential.
Future of marketing
Mass customization e.g.: coca cola bottles with your name on it, Vedett also incorporates photos of their users
Self-discrepancy theory: people compare themselves to internalized standards called "self-guides". These
different representations of the self can be contradictory and result in emotional discomfort.
e.g.: Dove commercials or any other brands that intensely Photoshop their models into “unrealistic” standards.
ABC MODEL:
o A: affect (the way a consumer feels about a product: “I like heels”)
o B: behaviour (the intention of use of the object: “I wear heels to parties”)
o C: cognition (beliefs a consumer has about an object “I believe heels make me look gorgeous”)
Impulsive Purchase
Pester power -> using children to make their parents buy them a product that’s in their reach (this is why
supermarkets place candy 1 metre off the ground)
Function of attitudes
o Value expressive: people feeling represented by brand names
o Ego defensive: people who buy cigarettes against better judgement
Trait Theory
Traits are the features of an individual or tendency of an individual in a particular manner. Traits help in defining
the behaviour of consumers. According to the Trait theorists, an individual’s personality make-up stems out of
the traits that he possesses, and the identification of traits is important.
Following are the few of the most common traits
o Outgoing
o Sad
o Stable
o Serious
o Happy go lucky
o Relaxed
o Self-assured
o Practical
o Imaginative
Trait theory is representative of multi-personality theories. Trait theory is based on certain assumptions, such as
traits which are certainly stable in nature and a limited number of traits are common to most of the people.
Self-Congruency Theory
Theory that proposes that much of consumer behaviour can be explained by the congruence of a consumer’s
self-concept with the image of typical users of a focal product
Seminar 6: Attitude and Attitude change
ABC model of attitudes: how attitudes are formed. E.g.: APPLE: even if you don’t own any of their products you
have an opinion about this brand.
1. High involvement: Before the purchase they realize that their attitude is a combination of
belief which creates / disaffects which drives a behaviour.
2. Low involvement: Not having a strong level of engagement. You develop it post-purchase.
(e.g.: buying soap/toothpaste).
Types of shopping:
1. Elaboration likelihood model (high / low involvement. High involvement is difficult to change)
2. Balance Theory: celebrity sponsorship (their personality reflects the brand)
3. Social Judgement Theory: strong negative WOM about a brand you love won’t do much
Source Effects
● Credibility (Expertise / Trustworthiness)
● Attractiveness
● Likeability (Q Score Rating)
● Meaningfulness (Matchup Hypothesis)
Seminar 7: Group and Interpersonal Influence
Social environment
Reference groups are groups that individuals use as standard for evaluating themselves and their own
behaviour.
E.g.:
o Families
o Students
(Physical)
o Sports fans
o Social Media (Virtual)
The more formal the group the stronger the influence they have. Some people are more susceptible to social
influence than others.
1. Informational: which provides information that the user deems valuable. Especially if they are experts
e.g.: Football team recommends a brand of football gear.
2. Normative: group informs consumer how one should behave e.g.: dress code
3. Value Expressive: influences how the consumer sees themselves. They look for belonging and to “fit in”
1. Public necessities: what we own in public & are necessary (shoes, clothing)
2. Public Luxuries: expensive purchases we want others to see (jewellery)
3. Private Luxuries: expensive purchases we consume in private (furniture)
4. Private necessities: TP / towels etc.
Bellerose photo example: the use of a curse word is used in English. When English is not your native language,
you don’t understand the power of this word… Goes for all languages.
A slight element of shock and attention. Risk: may offend. Mixed signals since the store is “bourgeois”.
Playstation ad (video): nostalgic even on the title “since 1995”, other concepts: schema which is the way you
imagine how things should be, here in terms of how a boy in his teens room should look like. Alignment of
playing into this idea, how they behave. In American ads, they really want to focus on diversification of actors
(black, white etc.)
Redbull car (with a giant can on top) a photo: guerrilla marketing, intended to gain perception through surprise
and contrast, added advantage that it can move around to get wider exposure.
Seminar 8: Consumers and Culture
Culture touches on many obvious areas but also things like the way children should be raised, humour, working
schedules. Studies show that about 10% of consumer behaviour is influenced by culture. Culture is something
more noticeable when you leave your own. Gives you an awareness most people have.
Consumer culture: the way culture influences how people buy and what they buy.
Garret Hostede (1994)
He came up with a measurement of cultural differences across the world from four “cultural dimensions”
The further away you market from your culture the least successful you’ll be.
Cultural distance: how different one culture is from another. Check out website given on slides…
Power distance: importance of hierarchy, people with power are treated with respect. Countries with low
power distance meaning it’s common in work environment that the head of the office will interact with the
canteen worker. (Nordic countries: Denmark, Sweden) High power (Greece, France, Spain…) In between
Finland, UK
Uncertainty avoidance:
High risk UA: Europeans countries…
Low UA: culture that accepts risk. Ex: USA, certain types of products or services like genetically modified foods
are more widely accepted.
Individualism:
High individualism: value individual achievement in europe
Collectivism: ex: obligation to take care of others asia and africa
Masculine/Feminine
Masculine: assertive, dominance, such as Greece, Ireland, Italy
Feminine: collective effort, softer way to interact with others, Denmark, Finland, Sweden
Enculturation vs Acculturation
Enculturation refers to learning your own culture, ex young Japanese boy learns to use chopsticks. Natural part
of his culture.
1. Gift-giving rituals (Japanese put a lot of importance in the wrapping of the gift even)
3. Holidays rituals (different types of meals, or thanksgiving is celebrated with the same dishes)
4. Rites of passage (marriage, confirmation like bar mitz bah, birth and death)
Culture comes from the quartet of institutions
o family
o school
o church or religion
o media
Non-verbal communication:
Body language, signs can be insulting in other cultures
Micro-culture refers to the specialised subgroups, marked with their own languages, ethos and rule
expectations, that permeate differentiated industrial societies.
Age Cohort: A group of people born in the same generation. In marketing and popular cultural history,
distinctive labels are often retrospectively applied to distinguish the differing values and lifestyles of successive
generations (such as baby boomers, generation X, generation Y).
Household lifecycle:
Alone / roommates
Then
Couple
Then
Kids (a family set)
And so on
Shopper vs Consumer
Shopper: at home & usually not the one who consumes the most
(Women do 80% of the shopping -> for the family)
Consumer Mode
• That brand looks great, I should buy one next time
• I need to remember to put that on my list
• That product could make my life easier
• Values of that company are aligned with me
• Research led decision-making, logical
Shopper Mode
• Do I need this?
• Where is that product in the store?
• The other brand is cheaper, but will it do the same thing?
• Why was I convinced I needed this?
• Emotional decision-making, impressionistic
Seminar 10: Consumer Decision Making
Need recognition -> information search -> evaluation of alternatives -> Purchase decision -> Post-purchase behaviour
Risks:
- Financial
- Social (external groups / image)
- Performance
- Physical (e.g.: car / bike -> how safe is it?)
- Time (how much time to get a better outcome / effort required)
Marketing Funnel:
Awareness: Remind customers they have a need (for you) and create a want
Consideration: Make people think about your brand in a good way
Purchase: Try to make people loyal to your brand after they purchase
E.g.: Umbrella… Benefit -> shields you from rain, meets intended purpose.
Featured Umbrella -> Strong grip so it doesn’t fly away/break easily, has light, quick dry material…
Product Category
FIJI water (perceptual -> packaging) vs Culruyt water (underlying -> you can only tell by knowing the brand)
1. Conjunctive Rule: Consumer tries to pick best-fitting product that meets criteria he accepts
2. Disjunctive Rule: Pick product that scores highest on any one criteria consumer has e.g. Based on price
-> the cheapest option
3. Lexicographic Rule: Pick brand that scores highest on most important criteria e.g.: brand
Seminar 11: Consumer Satisfaction
Post purchase is also part of consumer behaviour and some companies focus on this and value happy and loyal
customers. This is because they’re less price sensitive = more profitable. It costs less to keep a customer than it
is to get a new one. Unhappy customers + social media = lethal
Employees are also more motivated to work for a company that is profitable and has a good image.
Consumer types:
1. Loyalist / Apostle: also known as the “gold” members. They will keep coming back and so you want to
reward them (special treatment -> airlines have VIP lounges)
2. Mercenary: “Satisfied” customers who are on the lookout for better deals
3. Defector: Customer with high expectations but generally unhappy -> keeps changing product/brand
4. Hostage: Customers who “tolerate” the lesser of two evils e.g.: in BE we don’t have much choice with
cable companies…
“Share of Wallet” and Consumption Frequency: It’s easier to give them a little more than cut on selling prices
(e.g.: Fast food restaurants)
Loyalty Programs
They add more cost than loyalty because you’re rewarding them for doing something they would otherwise still
do. What is truly valuable about these loyalty cards is knowing what they buy.
Models of Consumer Satisfaction
o Expectancy/Disconfirmation Model:
Satisfaction = Results – Expectations (similar to value= what you get – what you give)
Where do expectations come from?
➢ Predictive expectations: based on experience (product/service)
➢ Normative expectations: what you’d expect to be correct (WOM)
➢ Ideal expectations: what you think will be the most positive outcome
➢ Equitable expectations: fair expectations
We always compare the way we are being treated to how others are being treated
e.g.: you’re on a plane and someone gets handed a bag of peanuts… now you want one
too
o Equity theory:
Outcome A / Input A = Outcome B / Input B
Your situation vs the situation of others
e.g.: Frequent flyers, we consider that they do deserve the extras they get because they did pay
more and fly more often than we do therefore it’s okay
o Attribution Theory
My satisfaction is related to how much you are to blame…
➢ Locus (whos to blame?
➢ Control (could they control the situation?)
➢ Stability (how frequent does this happen?)
Cognitive Dissonance: a situation involving conflicting attitudes, beliefs or behaviours. This produces a feeling of
discomfort leading to an alteration in one of the attitudes, beliefs or behaviours to reduce the discomfort and
restore balance, etc. We have an inner drive to hold all our attitudes and beliefs in harmony and avoid
disharmony.
Buyers regret: Most brands have a time frame in which you can return/exchange/refunds the product/service
(under conditions) to minimize this regret.