Space Weirdos Injury Rules
Space Weirdos Injury Rules
Space Weirdos Injury Rules
If one of your models is Out of Action by the end of a scenario, roll on the injury table below before
the start of the next scenario and apply any modifiers.
Injury Table
2d6 Effect
2-3 Quick Recovery – no lingering effects or conditions.
4 Flesh Wound - Speed attribute is reduced by one level for the next scenario.
5 Shaken – Willpower attribute is reduced by one level for the next scenario.
6 Infection – Defence attribute is reduced by one dice type for the next scenario.
7 Maimed – Speed attribute is reduced by one level permanently.
8 Traumatised – Willpower attribute is reduced by one dice type permanently.
9 Blinded – Firepower and Prowess attribute are reduced by one dice type permanently.
10+ Death.
If your model suffers Death after rolling on the injury table, they are dead and cannot be deployed
in any further scenarios for this campaign. If this model was the leader, then you may assign a new
model as a leader for the remainder of the campaign.
If any of your model's attributes is reduced to zero by a roll on the Injury Table, it will have the
following effect.
Attribute Effect
Speed Either:
• Your model may no longer move after deployment,
or
• Spend 1pt and an equipment slot to equip your model with a device to aid
movement. Your model now has a speed attribute of 1.
Defence Your model is too weakened by infection to participate in the next scenario and may
not be deployed for that scenario only.
Firepower Your model may no longer make Firepower tests.
Prowess Your model is permanently wounded and is no longer able to defend themselves on
the battlefield. Your model may not be deployed and now counts as Dead.
Willpower Your model's wounds and experiences on the battlefield have driven them insane.
Your model may not be deployed and now counts as Dead.