Game Based Learning Solution
Game Based Learning Solution
Game Based Learning Solution
ISTC 729
Towson University
GAME BASED LEARNING SOLUTION 2
Almost all students today play video-games on a semi-regular, or regular schedule. Using
video games, particularly ones students are familiar with to teach new learning concepts will
increase engagement and motivation among our students. Our team decided to choose two
different games, Fortnite and Sims 4 to address two different instructional problems. Each
instructional problem will be described, as well as our game, why we choose it, and our
determined solutions for each instructional problem. Karly has chosen Fortnite as her main game
to teach the concept of Form to art students and Erica has chosen Sims 4 to address
Sims 4
characters, building our outrageous mansions, and then interacting with our sims. We would go
to the shops, go to work, build a family, and drive a car. After playing the game years later, I
have still enjoyed playing the game and going into another world. This game can be very helpful
to all students of all ages. My special education students would enjoy playing this game. They
like to play games that they get to complete a task or build a structure. In the past, I have had my
students play Minecraft. They created a structure that represented landmarks around the world.
My students do not like learning about history, but using Minecraft had them see history in a
whole new life. The Sims 4 has the same building activity but then gives the student the option to
and learning support teacher. My students can use a computer, log onto google meets, search the
web, play online simulation games, and look up topics. All have great skills but they are not
working on communication. I would use the Sims 4 to help with their communication. In the
GAME BASED LEARNING SOLUTION 3
game, the sims have to talk to other sims. They have to create relationships with others and boost
each one of their categories. This would help my students learn about how a real conversation
would look like. They would learn the main greetings, how to go back and forth with another
I believe that a game-based learning approach will help students be comfortable with
talking to peers, adults, and other community personnel. This game would help with community-
based instruction as well. My students go out to Target, Safeway, McDonald’s, and the Dollar
Store. During these outings, the students are working on conversations, asking for help, and
exchanging money. The Sims 4 has multiple items that they can buy and decorate their houses.
They have to look to see if they have enough money to buy the items they want. This helps
during our outings because the students are buying items and making sure they have enough
money to buy the items. Also, the students would use the Sims 4 to help with creating
conversations like asking for help and creating relationships with friends or acquaintances. The
Sims 4 can be a game to help get my students out of their shells and to show their true colors.
The main learning objective and outcomes that will be discussed is communication with
community personnel and creating relationships using conversations. The audience of the
outcomes is special education students with learning difficulties in communication and learning
from 2nd grade to 5th grade. The standards used during this plan is 2nd grade to 5th-grade
common core standards. For each grade, the English language arts standard concentrates on
speaking and listening, Each grade includes participating in collaborative conversations with
diverse partners about each grade topics and texts with peers and adults in small and larger
groups. The required materials that are needed for the lesson include a computer, a keyboard,
Lesson Sequence
Lesson The students will be able to create collaborative discussions with virtual
Objectives
community personnel and create meaningful conversations with appropriate
comments.
Warm-Up The teacher would state their objectives and that they will be using Sims 4 to
(5-10 min)
accomplish them.
The students will watch a video introducing Sims 4. They will get to create
their character and choose the way they would like their sims to look.
Main 1. The students will be able to buy furniture and design their homes. Give
Activity
the students about 15 minutes to do this. Make sure to show them all the
buttons and the amount of money that they can spend. The object is for
2. Once the students have created their houses, show them how they can
going to bed, making a snack, etc. Give the students about 5 minutes to
do this.
3. Next, encourage the students to interact with other sims around their
house. Sims walk up and down the streets. I will model for the students
a conversation between two sims. I will show them all the choices on
4. The teacher would have visuals on the table that the students can choose
conversations that the sims can have. This contains friendly, mischief,
funny, and mean. The students then will choose their next visuals to
create their conversations. During this time, students can use their
5. The student will choose what topic they want to communicate with their
sims. After they choose the topic, they will turn to a partner and tell
6. Each student will work on three different conversations using their sims
Assessment I will go to each of the students and choose the visuals to promote
choose the visual and give 3 choices that the student can choose to respond to. I
Closing I will go over the objectives and the student will choose yes or no based on the
(5-8 min)
question. (Did you like playing the Sims 4?)
At the end of the lesson, I will use my notes and pick a few questions that each student
GAME BASED LEARNING SOLUTION 6
has to answer back. I will give multiple choices with pictures and words that the students can
choose from. The objective is for the student to choose the correct response based on the
question. I will record their responses and create lessons that will help prompt different
communication.
This lesson will be taught over a few days. My students need repetition to be able to
retain skills. Each day, we will work on different tasks. I will have to review each of the different
topics of conversations. After the lesson is taught, I will review each of the skills of
communication and determine if the students can choose the most appropriate response.
Fortnite
Every school year middle school art students study the elements and principles of art over
the year. One of the first elements of art that are studied is Form, which refers to a three-
dimensional shape that has height, width, and depth. For many students who are not used to
drawing, the idea of taking something three-dimensional and representing it as such on a two-
dimensional paper can be a very hard concept to visualize or comprehend. I believe that using
Fortnite to teach the concept of the form will help students in grades 6, 7, and 8 visualize how to
I have chosen to focus on the concept of form because almost all projects require students
to be able to represent forms in their work. For some students, the idea of looking at a three-
dimensional object, or a form, and drawing it on a two-dimensional paper, and making it look
proportionally accurate is easy. For many students, however, this is the most challenging part
about art, and no matter how many times we say “draw what you see” students do not understand
what they are seeing. Every single one of my students knows what the game Fortnite is and most
of them play the game already. They would be so excited if they were able to play Fortnite for
GAME BASED LEARNING SOLUTION 7
class, and I think they would be able to quickly see forms, and how they work in the Fortnite
creative environment. To successfully complete this lesson students will need access to
Lesson Sequence
Warm-Up “What is a form?” Students see sample images, copy down the definition, and
(5-7 min)
participate in a brief class discussion around Forms.
Review objectives.
Game I will ask students the following questions to engage in a class discussion:
Introduction
(5 min) ● Who has played Fortnite before?
We will enter a Fortnite map that I have created for students which will be
filled with both shapes and forms. Each shape and form will have a button on it,
and when students press the button on a form, their team earns a point, and their
data is tracked.
Secondly, students will be asked to create a simple box using the floor object, 4
wall objects, and a roof object. After they have completed this, I will use a
button that I, as an admin, could press to award a point after I have checked and
Objective 2 I can view a form surrounded by light panels, and turn each panel on and off
(10 min)
one at a time to see how the shadows change as the light source changes.
Students will enter a room with a form in the center and 4 different light
sources spaced out around it. Each light source will have an on/off switch. As a
class, we will turn them on one at a time. This will allow students to see how
the shadows move around a form as the light source moves. We will have a
● Why do the shadows move when the position of the light changes?
Objective 3 I can view a building, and create sketches, of both the front (2D) and a corner
(25 min)
(3D) to understand how to represent depth.
Now that students have viewed light sources and have a better idea of shading,
their art. Students will view a small building and draw it from the front where
there are no angles, and we will discuss proportion, i.e. the door should be
Next, students will draw the same building but viewed from the corner to
understand the depth. We will talk about what depth is, we will view the angles
of the sides of the building, discuss how to determine which way to draw these
Studio Time The first five minutes will be spent doing a review of how to shade by
(25 min)
GAME BASED LEARNING SOLUTION 9
completing a value scale and a simple sphere together as a class. Then students
will have the remainder of this time to work independently to represent a form
in front of them, or from the Fortnite map, using accurate proportions and
shading.
Closing I will ask students to share their sketches from class in their table groups and
(5-8 min)
answer the following questions:
This lesson would be completed throughout one class period. The class period before will
be used to download any software needed or create player accounts as needed. Students will
practice entering Fortnite maps, moving their players around, and learning to use the building
mechanic. The class after this detailed lesson will provide students with more time to practice
drawing forms using what they learned in Fortnite the previous class. During this following
class, a map will be provided in Fortnite for students to enter and draw what they see.
In Fortnite, you can create up to 15 teams. Students would be paired up, using the
balanced team setting in Fortnite which would automatically pair up students into random groups
as they join. Each team would have a color that I can use to track each team's completion of each
task. The game timer would end at the end of class and all points would be finalized. This data
would be how I assess student progress and comprehension. The tasks in Fornite will be a
practice grade, while the drawings that students create during their studio time will also be
collected for a minor grade and will be graded using the visual arts 4-point rubric.
GAME BASED LEARNING SOLUTION 10
Conclusion
Video games have opened up a whole world for our students that allows them to take
risks in a safe environment, have skills modeled for them, and explore creative environments.
Sims 4 can be used to teach communication to special education students and Fortnite can be
used to teach Form to art students. Games that are relevant and interesting to our students can be
used to teach a wide variety of concepts and skills in an engaging and learner-centered
environment.