Linear Programming Is: (P Ax+by) (C Ax+by)
Linear Programming Is: (P Ax+by) (C Ax+by)
Linear programming is used for obtaining the most optimal solution for a problem with given
constraints. In linear programming, we formulate our real-life problem into a mathematical
model. It involves an objective function, linear inequalities with subject to constraints.
Many mathematical models designed to solve real world problems in business and economics
involve finding either the maximum or the minimum value of a function, subject to certain
limitations. As a matter of fact, these problems arise in the cases where available to resources
are limited or cannot be fully utilized. In this module, the primary concern is on solving a
particular real-world problem by setting up its corresponding mathematical model. It will be
focus on maximization problems. You identify the parts on how to solve linear programming,
graph maximization problems and give decision rule.
Linear Programming is a method of dealing with decision problems that can be expressed as
constrained linear models. It will help managers to ideally develop a production schedule and an
inventory policy that will satisfy sales demand in the future period at the same time minimize the
total production and inventory costs.
3. The function to be optimized in linear programming is called the objective function. This usually
refers to profit maximization or cost minimization. In linear programming problems, constraints are
given by inequalities (called inequality constraints).
4.
5. There are two types of constraints:
6. Structural Constraint is a limit on the availability of resources; it is also referred as explicit
constraint. Non-negativity constraint is the constraint that restricts all the variables to zero
and positive solution; it also referred as implicit constraint. Let’s take the linear
programming model below.
Solution:
Step 1. Create a summary table (if necessary).
Let x be the product A and y be the product B. Make a contingency table if necessary.
Product Machine 1 Machine 2 Profit
x → 1x → 2x → 20x
y → 3y → 1y → 30y
Availability 200 hours 300 hours
Step 3. Solve for feasible vertices algebraically or graphically using the equality
functions above.
a) x +3 y=200 Let x = 0, y = 66.67 (0, 66.67) let y = 0, x = 200 (200, 0)
2 x+ y =300 Let x = 0, y = 300 (0, 300) let y = 0, x = 150 (150,
0)
(Choose the once closest to graphs origin since there are no other explicit
constraints given.)
*selection varies depending on the functions
Thus, the feasible vertices are (0, 66.67), (150,0) and (140, 20).
(Or use graph to locate the feasible vertices easily, you may use
https://www.desmos.com/calculator )
Step 4: Substitute the feasible vertices to the function to get the maximum
Maximize: P=20 x +30 y
20 ( 0 ) +30 ( 66.67 ) =₱ 2 , 000.10
20 ( 150 ) +30 ( 0 )=₱ 3 , 000.00
20 ( 140 ) +30 ( 20 )=₱ 3 , 400.00
Step 5. Decision
Therefore, there are x = 140 units of product A and y = 20 units of product B.
Maximum profit of P3, 400.00
Assignment:
A local boutique produced two designs of gowns A and B and has the following materials
available: 18 square meters of cotton, and 20 square meters of silk, and 5 square meters of
wool. Design A requires the following: 3 square meters of cotton, 2 square meters of silk and 1
square meter of wool. Design B requires the following: 2 square meters of cotton, 4 square
meters of silk. If the Design A sells for ₱1,200 and Design B for ₱1,600, how many of each
garment should the boutique produce to obtain the maximum amount of money?