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Linear Programming Graphical Method

The document discusses the graphical method for solving linear programming problems, which involves representing the problem with variables, constraints, and an objective function on a graph. It provides steps to identify the feasible region, determine the extreme points, substitute these points into the objective function to find the optimal value, and formulate the optimal decision based on maximizing or minimizing the objective function subject to the constraints. An example problem is presented to demonstrate the graphical method for determining how many of two souvenir models a store should produce to maximize profit given production time and resource constraints.

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Theresa Dimaano
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© © All Rights Reserved
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Download as PPTX, PDF, TXT or read online on Scribd
80% found this document useful (5 votes)
3K views

Linear Programming Graphical Method

The document discusses the graphical method for solving linear programming problems, which involves representing the problem with variables, constraints, and an objective function on a graph. It provides steps to identify the feasible region, determine the extreme points, substitute these points into the objective function to find the optimal value, and formulate the optimal decision based on maximizing or minimizing the objective function subject to the constraints. An example problem is presented to demonstrate the graphical method for determining how many of two souvenir models a store should produce to maximize profit given production time and resource constraints.

Uploaded by

Theresa Dimaano
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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LINEAR PROGRAMMING

(Graphical Method)
Terminologies
Objective function: an expression which shows the relationship
between the variables in the problem

P = ax + by (for maximization) C = ax + by (for minimization)

wherein:
a and b are coefficients
Example 1:
A souvenir store wishes to produce two models of souvenirs: model
A and model B. Every model-A souvenir will result to P14 profit, and
every model-B souvenir will result to P23 profit. To manufacture a
model-A souvenir requires 3 minutes on stage 1 and 6 minutes on
stage 2. There are 270 minutes on stage 1 and 360 minutes on stage 2
for processing order. How many souvenirs of each model should the
store make in order to maximize profit?

Objective function:
P = ax + by (for maximization) C = ax + by (for minimization)
Example 1:
A souvenir store wishes to produce two models of souvenirs: model
A and model B. Every model-A souvenir will result to P14 profit, and
every model-B souvenir will result to P23 profit. To manufacture a
model-A souvenir requires 3 minutes on stage 1 and 6 minutes on
stage 2. There are 270 minutes on stage 1 and 360 minutes on stage 2
for processing order. How many souvenirs of each model should the
store make in order to maximize profit?

Objective function:
P = ax + by (for maximization) C = ax + by (for minimization)
Example 1:
A souvenir store wishes to produce two models of souvenirs: model
A and model B. Every model-A souvenir will result to P14 profit, and
every model-B souvenir will result to P23 profit. To manufacture a
model-A souvenir requires 3 minutes on stage 1 and 6 minutes on
stage 2. There are 270 minutes on stage 1 and 360 minutes on stage 2
for processing order. How many souvenirs of each model should the
store make in order to maximize profit?

Objective function:
P = ax + by (for maximization)
Example 1:
A souvenir store wishes to produce two models of souvenirs: model
A and model B. Every model-A souvenir will result to P14 profit, and
every model-B souvenir will result to P23 profit. To manufacture a
model-A souvenir requires 3 minutes on stage 1 and 6 minutes on
stage 2. There are 270 minutes on stage 1 and 360 minutes on stage 2
for processing order. How many souvenirs of each model should the
store make in order to maximize profit?

Objective function:
P = 14x + 23y (for maximization)
Terminologies
Structural Constraint: shows the limit on the availability of
resources; also referred to as explicit
constraint
Terminologies
Structural Constraint: shows the limit on the availability of
resources; also referred to as explicit
constraint

STAGE Model-A Model-B Available


(x) (y) Minutes
1 3 minutes 5 minutes 270 minutes
2 6 minutes 4 minutes 360 minutes
Profit P14 P23
Structural Constraints:
Model-A Model-B Available
STAGE
(x) (y) Minutes
1 3 minutes 5 minutes 270 minutes
2 6 minutes 4 minutes 360 minutes
Profit P14 P23

3x + 5y ≤ 270
6x + 4y ≤ 360
Structural Constraints:
Model-A Model-B Available
STAGE
(x) (y) Minutes
1 3 minutes 5 minutes 270 minutes
2 6 minutes 4 minutes 360 minutes
Profit P14 P23

3x + 5y ≤ 270
6x + 4y ≤ 360

*if the problem indicates that resources must be


maximized then use the ≤ symbol otherwise, ≥
Terminologies
Non-negativity Constraint: restricts all the variables to zero
and positive solution; also
referred to as implicit constraint
Non-negativity Constraint:

STAGE Model-A Model-B Available


(x) (y) Minutes
1 3 minutes 5 minutes 270 minutes
2 6 minutes 4 minutes 360 minutes
Profit P14 P23

x ≥0, y≥0

*the assumption that the values of x and y are always


equal to 0 or a positive number
Terminologies
Optimal Value: the best possible value of the objective
function and satisfy all the constraints

Feasible Region: set of combinations of values for the


decision variables (x and y) that satisfy the
non negativity constraints and all the
constraints simultanously.
Terminologies
Extreme Point: the corner of the feasible region; it is the
location of the maximum and minimum
point of the feasible region
STEPS IN GRAPHICAL METHOD
Step 1: Represent the unknown in the problem
Model-A (x) and Model-B (y)

Step 2: Tabulate the data about the facts


Model-A Model-B Available
STAGE
(x) (y) Minutes
1 3 minutes 5 minutes 270 minutes

2 6 minutes 4 minutes 360 minutes

Profit P14 P23


Step 3: Formulate the objective function and cnstraints by restating
the information in mathematical form.

P = 14x + 23y Objective Function


3x + 5y ≤ 270
6x + 4y ≤ 360 } Structural Constraints

x ≥0, y≥0 Non-Negativity Constraint


Step 4: Plot the constraints of theproblem on a graph. Use the
intercept rule to get the coordinates.

3x + 5y ≤ 270 6x + 4y ≤ 360
3x + 5y =270 6x + 4y = 360
a
Let x=0 Let y=0 Let x=0 Let y=0
3(0) + 5y=270 3x +5(0)=270 6(0) + 4y=360 6x +4(0)=360
5y=270 3x=270 4y=360 6x=360
y=270/5 x=270/3 y=360/4 x=360/6
y=54 x=90 y=90 x=60
Step 4: Plot the constraints of theproblem on a graph. Use the
intercept rule to get the coordinates.

(0,90)

6x + 4y = 360
(0,54)

3x + 5y = 270

(60,0) (90,0)
Step 4: Plot the constraints of theproblem on a graph. Use the
intercept rule to get the coordinates.

(0,90)

(0,54)

FEASIBLE REGION

(60,0) (90,0)
Step 5: Trace the extreme points and solve for the unknown
coordinates

(0,90)

(0,54)
Unknown coordinate

FEASIBLE REGION

(60,0) (90,0)
Step 5a: Identify the equations of the intersecting lines and apply the
Least Common Multiple (LCM) on one decision variable to
eliminate it.

2(3x + 5y = 270) 6x + 10y = 540


For example we
want to elimate 1(6x + 4y = 360) (-)6x + 4y = 360
both x's of the 6y = 180
two equations. y = 30
Step 5b: Substitute the value of y to either of the equations involved
in the intersection to obtain the value of x.

y = 30
3x + 5(30) = 270
3x + 150 = 270
3x = 270-150
3x =120
x =120/3
x = 40
(0,90)

(0,54)
(40,30)

FEASIBLE REGION

(60,0) (90,0)
Step 6: substitute the coordinates at the extreme points on the
feasible region to the objective function

Objective function: P= 14x + 23y


Extreme Points Values of the objective function

(0,54) 14(0) + 23(54) = 1,242

(40, 30) 14(40) + 23(30) = 1,250

(60, 0) 14(60) + 23(0) = 840


Step 7: Formulate the decision.

Since coordinate (40, 30) will give the highest value of P 1,250.
The decision is to create 40 model-A souvenirs and 30 model-B
souvenirs in order to maximize the profit.
Example 2:
A local boutique produced two designs of gowns A and B and has the
following materials available: 18 sq. meters of cotton, 20 sq. meters of
silk and 5 sq. meters of wool. Design A requires the following: 3 sq.
meters of cotton, 3 sq. meters of silk and 1 sq. meter of wool. Design
B requires the following: 2 sq. meters of cotton and 4 sq. meters of
silk. If Design A sells for P 1,200 and Design B sells for 1,600, how
many of each garment should the boutique produce to obtain the
maximum amount of money?
Seatwork 1:
A pharmcist produces a drug from two ingredients. Each ingredient
contains the same three antibiotics in different proportions. Each
ingredient A produced results P80 in cost; each ingredient B results
P50 in cost. The production of the antibiotics is dependent on the
availability of limited resources. The resource requirements for the
production are as follows.

Minimun
Antibiotic Ingredient A Ingredient B
Requirement
1 3 units 1 unit 6
2 1 unit 1 unit 4
3 2 units 6 units 12
Seatwork 1:
The company wants to determine the quantity of ingredient A and B
that must go in to drug in order to meet the antibiotics minimum
requirements at the minimum cost.

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