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White Slaad

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White Slaad

Sometimes a death slaad that survives for a hundred years


will begin a transformation into a white slaad. A white slaad
that survives for a further century undergoes a further
transformation into a black slaad, the most powerful slaad,
excluding the slaad lords themselves.
The white slaadi are also known as the chronos slaadi,
due to their chaotic interference of time itself, which not
only allows it to call forth itself from another point in its
timeline, but gives it an uncanny awareness of events just
before they occur. This ability to affect time has the effect of
making the white slaad distant and unpredictable, even for
slaadi.
The white slaad are obsessed with spreading chaos,
seeding disruption where it will have the maximum effect,
spreading and spreading far beyond the original act.
Many white slaad believe that the spawning stone was
not created by Primus, but rather that the eldest slaad
masters, Ygorl and Ssendam created it to impose structure
on the creation of new slaad, to prevent the possibility that
the chaos of limbo might one day create a slaad more
powerful than themselves. For this reason, white slaad and
the slaad lords are often opposed in purpose.

White Slaad At will: detect magic, detect thoughts,


    invisibility (self only), mage hand, major image
Medium aberration (shapechanger), chaotic evil
2/day each: fear, fireball, fly, tongues
Armor Class 18 (natural armour) 1/day each: cloudkill, planeshift
Hit Points 264 (23d8 + 161) Magic Resistance. The slaad has advantage on saving
Speed 30 ft. throws against spells and other magical effects.
Magic Weapons. The slaad's weapon attacks are
STR DEX CON INT WIS CHA magical.
20 (+5) 19 (+4) 24 (+7) 19 (+4) 25 (+7) 22 (+6) Regeneration. The slaad regains 10 hit points at the
start of its turn if it has at least 1 hit point.
Saving Throws Dex +18 Temporal Split (1/day). As a bonus action, the slaad
Skills Arcana +11, Perception +14 randomly pulls another version of itself from the past
Damage Resistances acid, cold, fire, lightning, thunder or future. An exact copy of the slaad appears in a
Senses blindsight 60 ft., darkvision 60 ft., passive space the slaad can see within 60 feet of it. The copy
Perception 24 uses all the statistics of the slaad, but appears with all
Languages Slaad, telepathy 60 ft. its hit points, and it can't use this trait again until it
Challenge 22 (41,000 XP) completes a long rest. The duplicate acts on the
slaad's turn, and can take its turn as soon as it
Shapechanger. The slaad can use its action to appears. If a version is reduced to 0 hit points, all
polymorph into a Small or Medium humanoid, or future versions vanish from existence.
back into its true form. Its statistics, other than its
size, are the same in each form. Any equipment it is Actions
carrying isn't transformed. It reverts to its true form if Multiattack. The slaad makes three attacks: one with
it dies. its bite and two with its claws.
Evasion. If the slaad is subjected to an effect that Bite (Slaad Form Only). Melee Weapon Attack: +12 to
allows it to make a Dexterity saving throw to take hit, reach 5 ft., one target. Hit: 10 (1d10 + 5)
only half damage, the slaad instead takes no damage piercing damage.
if it succeeds on the saving throw, and only half
damage if it fails. Claws (Slaad Form Only). Melee Weapon Attack: +12
to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5)
Innate Spellcasting. The slaads innate spellcasting slashing damage plus 7 (2d6) necrotic damage.
ability is Charisma (spell save 21, +12 to hit with
spell attacks). The slaad can innately cast the
following spells, requiring no material components:

Created by
u/1d6Adventurers for
/r/MonsteraDay
Artwork Property of WotC

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