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Roll For The Galaxy - Unofficial Solitaire Rules v1.2

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Roll for the Galaxy – Unofficial Solitaire

Rules + Campaign
Disclaimer and Background
These rules are not official in any way. They are not associated with or endorsed by
Rio Grade Games, Wei-Hwa Huang, or Tom Lehman. (Of course, if they decide they
do want to endorse them, I’m all good with that.)

I really enjoy Roll for the Galaxy and not able to get together with my gaming friends
as often as I would like, so I searched BoardGameGeek for a solo variant but couldn’t
find one. I created and tested this variant on my own, and so far I’m pretty happy
with it.

I want to keep on improving this design, and would appreciate feedback and
suggestions via Geekmail to universeman on BoardGameGeek.

Version History
 Version 1.0 – January 2015 – First complete pass
 Version 1.1 – January 2017 – Added AI personality, rules for Ambition
Expansion
 Verison 1.2 – August 2017 – Added rule for double-icon tiles

Overview
You will play against one partially simulated AI player. Each turn, the AI will
randomly choose a phase and receive rewards based on the phase chosen. The
game ends as normal and your VP are compared to the AI’s.

Setup
The player sets up their empire as normal. If you are playing a campaign, record
their starting faction and home world in the record sheet below. The player will not
need a screen to conceal their die choices but will need all other components used in
the standard game.

The AI player receives a partial setup consisting of a faction and home world (which
also goes on the record sheet if you are playing a campaign) and a dice cup. Place 3
white dice in the AI’s dice cup along with any dice their starting setup would put in
their cup or citizenry. (NOTE: If playing with the Ambition expansion, replace any
black or orange dice with white dice. It is OK to use purple dice when they are called
for.) If a tile asks you to put a die on a world, place the die on that tile.

Put 24 VP in the main VP pool and put the rest aside for the final round.

Gameplay
The player proceeds through all phases of the turn as normal. The AI is active only
during the REVEAL phase.

During the REVEAL phase, roll 1 white die and turn the corresponding phase tile
face-up. This phase will occur during the player’s turn. Any phase not chosen by the
player or the AI’s die does not occur.

The AI receives reward based on the roll of the white die.


 Explore: The AI receives 1 VP chip
 Produce or Ship: The AI receives 2 VP chips
 Develop: Draw a tile from the bag and place it Development-side-up in the
AI’s tableau
 Settle: Draw a tile from the bag and place it Planet-side-up in the AI’s tableau.
Put any dice into the AI’s cup or on the tile as specified by the tile. If the tile
would add a die to the AI’s Citizenry, add it to the AI’s cup instead.
 Dual-icon die faces (from the Ambition expansion):
o Faces with $ signs: Ignore the $ sign and use the other icon on the die.
o Develop/Settle faces: Flip the tile like a coin and use the side that
lands face up.

OPTIONAL RULE: AI Personality


Instead of always using a white die to dictate the AI’s phase choice and the reward,
at the end of setup choose a die at random from the AI’s cup and use that die to
choose the AI’s phases on every turn of the game. If you roll a Wild (*) face, reward
the AI based on the player’s choice of phase, and only that phase will occur this turn.

Objectives
If you are playing with the Objectives from the Ambition expansion, set up the 5
Objectives at the start of the game as normal. As soon the AI completes the
conditions for an unclaimed Objective, remove that Objective from the game.
Whenever the player claims an object as normal, the player receives the Talent
Counters as usual and AI gets half that many VP (rounded down).
Game End and Victory
The game ends as usual when the normal VP chip stock is depleted or when the
player or the AI has 12 tiles in their tableau. If the player has the most VP, the
player wins. Otherwise the AI wins.

Campaign
Once you have beaten a particular AI setup, you can increase the challenge by
adding extra tiles to the AI’s tableau at the start of the game. This is a fun way to
explore the strengths and weaknesses of different setups and strategies.

Use the campaign record sheet to track the number of attempts it took you to beat a
particular AI setup. Once you have beaten it for the first time, use the Campaign
Record Sheet to replicate the setup then draw a tile from the bag, randomly choose
the Planet or Development side, and add it to the AI’s tableau. If it is a planet, add
dice to the AI’s cup per the Setup rules. Try playing against this new setup and see
how many attempts it takes you to beat it.

How many tiles can you spot the AI and still win? How many tries does it take?

Have fun!
Campaign Record Sheet
Use this Campaign Record Sheet to keep track of your setups and results in
Unofficial Solitaire Campaigns of Roll for the Galaxy.

Campaign Setup
Player Faction Player Home World
AI Faction AI Home World
Attempts to First __________________________
Victory:

Subsequent Worlds
New World Attempts to First
Victory

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