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Manual Parte 11 Wave Board

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WAVE BOARD

Beijing Ucancam Software technology corp. has successfully launched Ucancam wave board cad/cam

software, making it easy for customers to design not only lines, curves, waves, and other designs which

already exist on the market, but also new designs by editing or trimming. Besides, you can also trim out

characters or graphs on waves, achieving unbelievable effect.

The following shows the ways to make these wave designs in Ucancam.

TEXTURE
1) Draw a straight line (Fig. 1), then draw a curve. The straight line the toolpath on X and Y axis, and the

curve determines the depth of the texture, which is the Z axis toolpath. The wave height is the distance

from the top to the bottom point of the wave. (Fig. 2)

Fig. 1 Fig. 2

Note: It is recommended to use curve when making textures.

2. Select the straight line, and then click wave board -> texture on the menu bar. A dialog is displayed.

(Fig. 3)

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Fig. 3

3. Select a suitable tool, and set min depth, max. depth and accuracy, and then click with left mouse

button on Pick baseline (z axis). Then select the curve we have drawn. (Fig. 4)

Fig. 4

4. Click on to create the toolpath. View the toolpath in 3d view, then we get the clear effect. (Fig.

5)

Fig. 5

Next, we are going to make a wave board with textures.

1.Draw two straight lines that are parallel to each other, and draw two curves that are symmetrical.

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(Fig. 6)

Fig. 6

2. Create toolpaths for each pair of the two lines. Select one curve as baseline of one straight line, and

select the other curve as the baseline of the other. The toolpath is shown in Fig. 7.

Fig. 7

3. Duplicate the toolpath. (Fig. 8)

Fig. 8

STRAIGHT TEXTURE

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Click on wave board -> straight texture, and then the dialog is displayed. (Fig. 9)

Fig. 9

Next we are going to explain the settings in this dialog.

Machining settings

Board height: the height of the board to be processed

Board width: the width of the board to be processed

Overlap: the proportion of the overlapped toolpath to the last one

Path space: the space between each toolpath

Min depth: the min depth the tool goes into the board

Accuracy: the accuracy of the texture. The accuracy is better when the setting is lower, and the time

needed for calculating is longer.

Note: Overlap and the path space are the same. So you need to just set one of them when creating

the toolpath.

Baseline setting (Fig. 10)

Height: the height of the z axis curve that is the depth of the tool going into the material.

Height = min depth + wave height

Width: the width of z axis curve

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Fig. 10

Bamboo strip (Fig. 11)

Fig. 11

Straight wave (Fig. 12)

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Fig. 12

Curvilinear texture
Click on wave board -> curvilinear texture, and a dialog is displayed. (Fig. 13)

Fig. 13

Machining settings are the same as straight texture.

Baseline settings

Fig. 14

Sample line settings (Fig. 15)

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Fig. 15

Height: the height of X axis curve.

Width: the width of Y axis curve.

Fig. 16

WAVE
Click on wave board -> wave, and a dialog is displayed. (Fig. 17)

Fig. 17

Wave angle: the angle of the machining path of the curve

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Fold height: the height of the wave fold

Baseline parameters (Fig. 18)

Fig. 18

Sample line parameters (Fig. 19)

Fig. 19

Machining settings are the same as curvilinear texture. (Fig. 20)

Fig. 20

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Fig. 21

SILK TEXTURE
Silk texture is a kind of solid wave boards.

There are three ways to make silk textures.

1. Middle wider: the texture start to become narrow on the two ends, the middle part is the widest.

2. Start wilder: the texture is wildest at the beginning, and then goes lower.

3. End wilder: the texture is wildest at the end, just the opposite of Start wilder.

Draw some anomalistic curves and lines. (Fig. 22)

Fig.22

Select all the lines and curves, and then click wave board -> silk texture from the menu bar. A dialog is

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displayed. (Fig. 23)

Fig. 23

Set the parameters in the dialog to create toolpath, and then click on OK. (Fig. 24)

Fig. 24

TEXTURE TRIMMING
Sometimes we need to make a rectangle from the toolpath of the wave board (Fig. 25), at this time, we

need to use texture trimming function.

Click on wave board-> texture trimming on the menu bar, and a dialog is displayed. (Fig. 26)

Fig. 25 Fig. 26

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Click on Pick a trimmed area object, and then the screen displays the main window panel. Move the

mouse, when the rectangle becomes blue, click on the left mouse button. Then a dialog is displayed.

(Fig. 27)

Fig. 27

Click on OK to finish the operation, then the following result is shown. (Fig. 28)

Fig. 28

After creating the toolpath, click on toolpath-> toolpath output on the menu bar to save it. Then you can

start the machining.

Besides the above-mentioned waves, you can also create new ones by the editing, trimming,

modification and other functions in UCanCAM V9 software.

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