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Syllabus of Core Java

This document outlines a syllabus for a Core Java course. The course aims to teach students Java programming concepts like object-oriented programming, classes, inheritance, and interfaces. It covers topics like Java language fundamentals, exception handling, I/O operations, multithreaded programming, generics, and GUI development using AWT and Swing. The course is designed for those who want to become professional Java developers and prepare for Java certification. It consists of 12 modules that will cover all essential Java concepts in a progressive manner.

Uploaded by

Vishal Upadhayay
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
146 views

Syllabus of Core Java

This document outlines a syllabus for a Core Java course. The course aims to teach students Java programming concepts like object-oriented programming, classes, inheritance, and interfaces. It covers topics like Java language fundamentals, exception handling, I/O operations, multithreaded programming, generics, and GUI development using AWT and Swing. The course is designed for those who want to become professional Java developers and prepare for Java certification. It consists of 12 modules that will cover all essential Java concepts in a progressive manner.

Uploaded by

Vishal Upadhayay
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Core Java

Syllabus
Overview:
Java programming language is developed by Sun Microsystems. Java is object oriented, platform
independent, simple, secure, architectural–neutral, portable, robust, multi-threaded, high performance,
distributed and dynamic. It can be used to develop software and also applets. A java program can run on
various operating systems without rewriting the code. And this is possible because of java run-time
environment which tells the operating system what to do by interpreting the java code.

Objective:

​ To become familiar with the features of Java Language

​ To discover how to write Java code according to Object-Oriented Programming principles.

​ To become comfortable with concepts such as Classes, Objects, Inheritance,

Polymorphism and Interfaces

​ To learn Java APIs for Collections, I/O Streams

​ To design GUI applications and Applets using AWT and Swing.

​ To develop Multithreaded and Networking applications.

Pre-requisite / Target Audience:

​ C language skills (Good to Have)

​ This course is designed to meet the needs of those who want to be professional Java
developers.

​ This will also help the audience to get through the Java Programmer Certification.

Module 1: Java Language Environment


In this Module you will learn what is a java, and its features, and why it is popular? Means by comparing
the below of its features with other programming language's you will understand.

​ Object Oriented

​ Platform Independent
​ Automatic Memory Management

​ Compiled / Interpreted approach

​ Robust

​ Secure

​ Dynamic Linking

​ Multi-Threaded
​ Built-in Networking

Model 2: Java Fundamentals


In this module you will learn the basic structure of the programming and how to create your own structural
code, and where to use it.

​ Data types

​ Operators

​ Control Statements

​ Arrays

​ Enhanced for-loop

​ Enumerated types,

​ Static import

​ Auto boxing

​ C-style formatted I/O

​ Variable arguments

Module 3: Essentials of Object-Oriented Programming


In this module you will learn the basic definitions and uses and how to make our code in more structure
way,so that anyone can understand our code, how to make it more easier.

​ Object and Class Definition

​ Using encapsulation to combine methods and data in a single class

​ Inheritance and Polymorphism

Module 4: Writing Java Classes


In this module you will learn all the concepts Oops where we will use all these concepts in our daily way life
by knowingly or unknowingly. By learning this module you can able to create a code in a standard format.

​ Encapsulation

​ Polymorphism
​ Inheritance

​ OOP in Java

​ Class Fundamentals

​ Using Objects

​ Constructor

​ Garbage Collection
​ Method Overloading

​ Method Overriding

​ Static Members

​ Understanding Interface

​ Using Interfaces

Module 5: Packages
In this module you will learn how to re-use/access our class files when it is in same package/different
package/different project.

​ Why packages

​ Understanding Class path

​ Access modifiers & their Scope

Module 6: Exception Handling


In this module you will learn how to handle our standalone applications/web applications, whenever there
is an error occurs, how to tackle it, and where it is occurring, by learning this module you will get it.

​ When an exception occurs.

​ Importance of Exception Handling

​ Exception Propagation

​ Exception Types

​ Using try and catch

​ throw, throws, finally

​ Writing User defined Exceptions

Module 7: I/O Operations in Java


In this module you will learn how to create a file and how to modify/read/write/handle an existing file,
through your code and you can make your file access permission rights.

​ Byte Oriented Streams


​ File Handling

​ Readers and Writers

Module 8: Multithreaded Programming


In this module you will learn how to perform multiple tasks at a same time or it may be partially. Here tasks
can be either running multiple code simultaneously when some background code is running or to run the
code one after another or it may be at a time.

​ Introduction to Multi-Threading

​ Understanding Threads & its States

​ Java Threading Model

​ Thread class & Runnable Interface

​ Thread Priorities

​ Thread Synchronization

​ Interthread Communication

​ Preventing Deadlocks

Module 9: Java Util Package / Collections Framework


In this module you will learn how to make/get our content in a user's prospective/his requirement, when it
is in same file or it may be in a different file even if it is in different format.

​ Collection & Iterator Interface

​ Enumeration

​ List and ArrayList

​ Vector

​ Comparator

​ Set Interface & SortedSet

​ Hashtable

​ Properties

Module 10: Generics


In this module you will learn how to create our own class type parameters where we can reuse the same
code by giving different inputs.

​ Introduction to Generics
​ Using Built-in Generics Collections

​ Writing Simple Generic Class

​ Bounded Generics

​ Wild Card Generics

Module 11: Abstract Window Toolkit


In this module you will learn how to create standalone application by using all the concepts which we
learn previously. In here we will make mini frameworks we can make our applications more visible, more
styling, more user interface Remember we need to write lot of code in here for creating a template and
for our own logics.

​ Graphics

​ Color and Font

​ AWT Components/Controls

​ Event Handling & Layouts

Module 12: Swing Programming


In this module you don't need to create any template in here the template is already created for us and
just we need to add some our own components in it and to add our styles and some logic for our
application that's it in here writing the code for creating template and components is reduced, In here we
differentiated model, designing, and our logical part.

​ Introduction to Swing & MVC Architecture

​ Light Weight Component

​ Swing Hierarchy

​ Atomic Components e.g. JButton, JList and more

​ Intermediate Container e.g. JPanel, JSplitPane and more

​ Top-Level Container e.g. JFrame and JApplet

​ Swing Related Events

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